<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> the dwarf-bone crown of the troglodytes [superior] (magic)
<worn on eyes> a blood soaked eyepatch [superior] (magic)
<worn in ear> a dangling whitestone earring (magic) [59%]
<worn in ear> a wyrmskin scale [superior] (magic)
<worn on face> a copper-plated mask [superior] (invis) (magic)
<worn around neck> an amulet of scratched silver (magic)
<worn around neck> a necklace of halfling ears of strength [48%]
<worn on body> a cuirass emblazoned with the mantis sigil (humming)
<worn about body> the cloak of shadow dragons [poor] [81%]
<worn as quiver> a golden scabbard encrusted with emeralds and rubies of precision (magic) (glowing) [72%]
<worn about waist> a thick duergar-hide belt with a mithril buckle [poor] [85%]
<worn on belt buckle>an ankylosaur tail club of precision (magic) (glowing)
<worn on arms> some vambraces depicting a stylized hurricane
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn around wrist> an ancient mithril bracer of Clan Bloodyfist [poor] (magic) [84%]
<worn on hands> the gauntlets of the lifestealer with a strange dark bloodstone (magic) (glowing) [69%]
<worn on finger> a shiny crimson ring [superior] (invis) (magic)
<worn on finger> a band of eldrich fire [poor] (magic) (glowing) [88%]
<primary weapon> Tiamat's poison tail stinger (magic)[239h 29m 25s]
<secondary weapon> an astral forged kris [poor] with a strange black stone (magic) (glowing) (humming)
<worn on legs> a pair of vapor leggings of endurance
<worn on feet> the boots of a MaDMaN (glowing)
...........
.............
++M+++M++++++
......@...*^^
.........**^M
.......***^^M
.....***^^^
.M..***^M
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 710h/710H 40v/143V Pos: standing >
...M.....
...........
............^
+M+++M++++++^
......@..*^^M
........**^MM
......***^^MM
....***^^^M
M..***^MM
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 710h/710H 39v/143V Pos: standing >
..M......
..........^
...........^^
M+++M++++++^M
......@.*^^MM
.......**^MMM
.....***^^MMM
...***^^^MM
..***^MMM
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 710h/710H 38v/143V Pos: standing >
.M......^
.........^^
..........^^M
+++M++++++^MM
......@*^^MMM
......**^MMM^
....***^^MMM^
..***^^^MM^
.***^MMM^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 710h/710H 37v/143V Pos: standing >
+++++
..@^^
.**^M
The Twisted Woods
Obvious exits: -N -E -S -W
< 710h/710H 35v/143V Pos: standing >
......^^^
.......^^^M
........^^MMM
M+++++++^MMM^
.....*@^MMMM^
....**^MMM^^^
..***^^MMM^^.
***^^^MM^^.
**^MMM^^.
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
< 710h/710H 34v/143V Pos: standing >
.....^^^M
......^^^MM
.......^^MMM^
+++++++^MMM^^
....*^@MMMM^^
...**^MMM^^^.
.***^^MMM^^..
**^^^MM^^..
*^MMM^^.M
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
< 710h/710H 33v/143V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 710h/710H 34v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 710h/710H 35v/143V Pos: standing >
Argh!!! The sun is too bright.
< 710h/710H 36v/143V Pos: standing >
< 710h/710H 47v/143V Pos: standing >
< 710h/710H 50v/143V Pos: standing >
Argh!!! The sun is too bright.
< 710h/710H 53v/143V Pos: standing >
.....^^^M
......^^^MM
.......^^MMM^
+++++++^MMM^^
....*^@MMMM^^
...**^MMM^^^.
.***^^MMM^^..
**^^^MM^^..
*^MMM^^.M
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
< 710h/710H 54v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 710h/710H 55v/143V Pos: standing >
.....^^^M
......^^^MM
.......^^MMM^
+++++++^MMM^^
....*^@MMMM^^
...**^MMM^^^.
.***^^MMM^^..
**^^^MM^^..
*^MMM^^.M
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
< 710h/710H 67v/143V Pos: standing >
Argh!!! The sun is too bright.
< 710h/710H 71v/143V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 710h/710H 83v/143V Pos: standing >
You quickly scan the area.
You see nothing.
< 710h/710H 90v/143V Pos: standing >
......***^M
.......^^^MMM
........^^^MM^^
.........^^MMM^^.
++++M++++^MMM^^^.
......*^@MMMM^^..
.....**^MMM^^^...
...***^^MMM^^....
.***^^^MM^^....
***^MMM^^.M..
*^^MM^^....
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
< 710h/710H 92v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 710h/710H 93v/143V Pos: standing >
^......***^
.......***^MM
........^^^MMMM
.........^^^MM^^^
.........^^MMM^^.
++++++M+@^MMM^^^.
......*^^MMMM^^..
.....**^MMM^^^...
..***^^MMM^^...
***^^^MM^^...
**^MMM^^...
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 710h/710H 98v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 710h/710H 99v/143V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
< 710h/710H 99v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 710h/710H 100v/143V Pos: standing >
You quickly scan the area.
A halfling guard who is rather far off above you.
A minotaur mercenary guard who is in the distance above you.
< 710h/710H 105v/143V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 710h/710H 106v/143V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
< 710h/710H 106v/143V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A crafting recipe lies here collecting dust.
A very sharp, well-polished short sword lies here. (magic)
< 710h/710H 105v/143V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A halfling guard patrols the streets keeping the peace.
< 710h/710H 105v/143V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A halfling guard patrols the streets keeping the peace.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 710h/710H 105v/143V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
< 710h/710H 105v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 710h/710H 106v/143V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A halfling guard patrols the streets keeping the peace.
< 710h/710H 112v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 710h/710H 113v/143V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
A halfling guard who is close by to your north.
A salamander who is not far off to your north.
A halfling guard who is not far off to your east.
A minotaur mercenary wizard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
The burly guardian who is not far off to your east.
A halfling guard who is not far off to your east.
A halfling guard who is close by to your south.
A halfling child who is close by to your south.
The wealthy merchant who is not far off to your south.
The wealthy merchant who is a brief walk away to your south.
A halfling guard who is a brief walk away to your south.
The young adventurer who is a brief walk away to your south.
A salamander who is a brief walk away to your west.
A Halfling who is in the distance to your west.
The great horned owl who is in the distance to your west.
The young adventurer who is in the distance to your west.
< 710h/710H 115v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 710h/710H 130v/143V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
A halfling guard who is close by to your north.
A salamander who is not far off to your north.
A halfling guard who is not far off to your east.
A minotaur mercenary wizard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
The burly guardian who is not far off to your east.
A halfling guard who is not far off to your east.
A halfling guard who is close by to your south.
A halfling child who is close by to your south.
The wealthy merchant who is not far off to your south.
The wealthy merchant who is a brief walk away to your south.
A halfling guard who is a brief walk away to your south.
The young adventurer who is a brief walk away to your south.
A salamander who is a brief walk away to your west.
A Halfling who is rather far off to your west.
The great horned owl who is in the distance to your west.
The young adventurer who is in the distance to your west.
< 710h/710H 133v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 710h/710H 140v/143V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A wealthy halfling woman on a shopping trip walks down the road.
< 710h/710H 141v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 710h/710H 142v/143V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A shady-looking halfling stands here, keeping to the shadows.
< 710h/710H 142v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 710h/710H 142v/143V Pos: standing >
You quickly scan the area.
A father duck who is not far off to your north.
A blood hawk who is not far off to your north.
A giant bee who is not far off to your north.
A box turtle who is not far off to your north.
A box turtle who is not far off to your north.
A tiny humming bird who is not far off to your north.
An ugly frog who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A halfling woman who is close by to your east.
A halfling guard who is not far off to your east.
A halfling guard who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The waiter who is close by to your south.
A salamander who is close by to your west.
A Halfling who is not far off to your west.
The great horned owl who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 710h/710H 142v/143V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A small bright red salamander does his best to hide in the flowers.
< 710h/710H 141v/143V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 710h/710H 141v/143V Pos: standing >
Hint: Try 'toggle battle' before your next fight. It displays attacks a little more vividly.
Petalrich Lane
Obvious exits: -N -E -S -W
A Halfling (small) stands here. (Non-Fraggable)
< 710h/710H 142v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 710h/710H 142v/143V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
A brown duck who is close by to your north.
A tiny humming bird who is close by to your north.
The wealthy merchant who is close by to your north.
An ugly frog who is close by to your north.
The halfling banker who is close by to your north.
A salamander who is close by to your east.
The halfling thief who is not far off to your east.
A halfling woman who is a brief walk away to your east.
A halfling guard who is rather far off to your east.
A fuzzy duckling who is not far off to your south.
The small woman who is not far off to your south.
The human adventurer who is not far off to your south.
A drunk guard who is not far off to your south.
The barbarian who is not far off to your south.
The off-duty guard who is not far off to your south.
The bartender who is not far off to your south.
The great horned owl who is close by to your west.
The young adventurer who is close by to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
The halfling warrior who is rather far off to your west.
< 710h/710H 142v/143V Pos: standing >
A tiny humming bird enters from the north.
< 710h/710H 142v/143V Pos: standing >
This Halfling is in excellent condition.
He's small in size.
<worn on head> a bright yellow hat [poor]
<worn on face> a black leather mask
<worn around neck> a twined reed collar
<worn around neck> a spotted leopard skin [poor]
<worn on body> a leather tunic
<worn about body> an elegant cloak [superior] (magic)
<worn about waist> the skin of a giant snake [superior]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms> a pair of tight black sleeves
<worn on hands> some diabolical reed mitts
<primary weapon> a short sword [superior] (magic)
<secondary weapon> a thin steel dagger
<worn on legs> a pair of tight black pants
< 710h/710H 142v/143V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A small bright red salamander does his best to hide in the flowers.
< 710h/710H 141v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 710h/710H 141v/143V Pos: standing >
You quickly scan the area.
A brown duck who is not far off to your north.
A snapping turtle who is not far off to your north.
A halfling child who is not far off to your north.
A giant bee who is not far off to your north.
A box turtle who is not far off to your north.
A playful kitten who is not far off to your north.
A fuzzy duckling who is not far off to your north.
An ugly frog who is not far off to your north.
A giant bee who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
The halfling thief who is close by to your east.
A halfling guard who is not far off to your east.
A halfling woman who is not far off to your east.
A halfling guard who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A halfling guard who is in the distance to your east.
A minotaur mercenary wizard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
A halfling guard who is in the distance to your east.
Clora who is close by to your south.
A tiny humming bird who is close by to your west.
A Halfling who is close by to your west.
The great horned owl who is not far off to your west.
The young adventurer who is not far off to your west.
The wandering merchant who is a brief walk away to your west.
The Woodseer Quartermaster who is rather far off to your west.
The halfling warrior who is in the distance to your west.
< 710h/710H 143v/143V Pos: standing >
You see a large park through a wide opening in a stone wall.
You extend your sights northward.
A Wide Entrance to a Large Park
Obvious exits: -N -E -S
< 710h/710H 143v/143V Pos: standing >
An open doorway leads into a shop.
You extend your sights southward.
Clora's Clothing and Armor
Obvious exits: -N
Clora awaits visitors to her humble store.
< 710h/710H 143v/143V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A shady-looking halfling stands here, keeping to the shadows.
< 710h/710H 142v/143V Pos: standing >
An open doorway leads into the base of a tall jodani tree.
You extend your sights southward.
Quivering Leaf Restaurant
Obvious exits: -N -U -D
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
< 710h/710H 142v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 710h/710H 142v/143V Pos: standing >
The halfling thief leaves south.
You quickly scan the area.
A father duck who is not far off to your north.
A box turtle who is not far off to your north.
A blood hawk who is a brief walk away to your north.
A box turtle who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A halfling woman who is close by to your east.
A halfling guard who is not far off to your east.
A halfling guard who is not far off to your east.
A halfling guard who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The halfling thief who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A salamander who is close by to your west.
A tiny humming bird who is not far off to your west.
A Halfling who is not far off to your west.
The great horned owl who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
The wandering merchant who is rather far off to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 710h/710H 142v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 710h/710H 142v/143V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A shady-looking halfling stands here, keeping to the shadows.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
< 710h/710H 141v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 710h/710H 141v/143V Pos: standing >
A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
Obvious exits: -E -W -D
A Halfling (small) *-=Holy Warrior=-* Red Moon Disciples stands here.
A beautiful receptionist stands here ready to rent out rooms.
< 710h/710H 143v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 710h/710H 143v/143V Pos: standing >
You quickly scan the area.
A father duck who is a brief walk away to your north.
A box turtle who is rather far off to your north.
A blood hawk who is rather far off to your north.
A box turtle who is rather far off to your north.
An ugly frog who is rather far off to your north.
A tiny humming bird who is rather far off to your north.
A Halfling who is close by above you.
The receptionist who is close by above you.
A halfling child who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.
< 710h/710H 143v/143V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
< 710h/710H 143v/143V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A Halfling (small) *-=Holy Warrior=-* Red Moon Disciples stands here.
A beautiful receptionist stands here ready to rent out rooms.
< 710h/710H 142v/143V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Halfling, circling her.
< 710h/710H 142v/143V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Halfling sta EP: excellent >
A Halfling says 'Beh fur gorhivinets end be sawed!'
You snap into visibility.
-=[a Halfling attacks you.]=- [0 hits]
< 710h/710H 142v/143V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Halfling sta EP: excellent >
You snap into visibility.
You do an amazing maneuver, tripping a Halfling.
< 710h/710H 142v/143V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Halfling ass EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 31 ] [Damage: 27 ] You score a CRITICAL HIT!!!!!
[Damage: 55 ] [Damage: 29 ] [Damage: 28 ] [Damage: 30 ] -=[You attack a Halfling.]=- [6 hits]
< 710h/710H 142v/143V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Halfling ass EP: nasty wounds >
You snap into visibility.
-=[a Halfling attacks you.]=- [0 hits]
< 710h/710H 142v/143V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Halfling ass EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 31 ] You score a CRITICAL HIT!!!!!
[Damage: 58 ] You score a CRITICAL HIT!!!!!
[Damage: 62 ] [Damage: 28 ] A Halfling is mortally wounded, and will die soon, if not aided.
[Damage: 3 ] Your stab cuts a vital artery and causes a Halfling to fall before your feet.
A Halfling is dead! R.I.P.
You receive your share of experience.