The death of [43 Air Magus] Sirce The Militia (Gnome)

in Keats Street

from the perspective of [43 Air Magus] Sirce The Militia (Gnome)

<worn as a badge>    a symbol of a sword thrust through a cresent moon
<worn on head>       the cap of storytelling (magic)
<worn on eyes>       a studded leather eyepatch of health
<worn in ear>        a steel and silver earring [superior]
<worn in ear>        a long beast-shaped earring (magic)
<worn on face>       a Tukluk spirit mask
<worn around neck>   a jade necklace [poor] (glowing)
<worn around neck>   a golden medal of honor [superior]
<worn on body>       a shimmering gossamer gown (magic)
<worn on back>       a large leather backpack (illuminating)
<worn about waist>   a frozen emerald belt from Darkfall Forest
<worn on belt buckle>a glowing quill (glowing)
<attached to belt>   a drow-made bronze belt buckle from Arcium, the Plagued Kingdom
<attached to belt>   a cosmic tome (illuminating) [80%]
<held as shield>     a polished studded gold and platinum shield
<worn around wrist>  some enchanted wristguards [superior]
<worn around wrist>  a beautiful crystal bracelet [superior] (magic)
<worn on hands>      a pair of feathered gloves [superior] (illuminating)
<worn on finger>     a polished emerald ring [superior]
<worn on finger>     a tiny ruby ring
<primary weapon>     a sewing needle [superior]
<worn on legs>       some superior crystal leg plates from The Great Realm of Duris

An elite guard who is in the distance to your east.
A peddler who is close by to your south.
Seluna who is close by to your west.
Ques who is close by to your west.

< 320h/320H 157v/158V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
The corpse of a human merchant is lying here.
A militia guard is posted here, keeping watch over the bazaar.
An air elemental enters from the west.
Sirce enters from the west.
Sirce enters from the west.
Sirce enters from the west.
Sirce enters from the west.

< 320h/320H 156v/158V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A militia guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
The mount who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A human alchemist who is close by to your south.
A tharnadian thief-hunter who is not far off to your west.
Ques who is not far off to your west.

< 320h/320H 156v/158V Pos: standing >
The Great Bazaar
Obvious exits: -S -W
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.
A working commoner is here, shopping in the bazaar.
An air elemental enters from the south.
Sirce enters from the south.
Sirce enters from the south.
Sirce enters from the south.
Sirce enters from the south.

< 320h/320H 156v/158V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A human alchemist who is not far off to your south.
The young woman who is close by to your west.
A tall merchant who is close by to your west.

< 320h/320H 157v/158V Pos: standing >
The Great Bazaar
Obvious exits: -E -S
A wooden stall stands here, goods displayed upon its counter.
A young woman is passing by here, shopping the bazaar.
Tall and mysterious, this cloaked merchant stands behind her stall.
An air elemental enters from the east.
Sirce enters from the east.
Sirce enters from the east.
Sirce enters from the east.
Sirce enters from the east.

< 320h/320H 157v/158V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
The commoner who is close by to your east.
A peddler who is not far off to your south.

< 320h/320H 157v/158V Pos: standing >
Autosaving...
   This tall merchant is wearing a thick black cloak, everything except her
long platinum hair is hidden from view.  When you look into the shadows of her
cowl, you think you see two glowing blue eyes, but when u blink the light is
gone.
A tall merchant appears to be Human and is in excellent condition.
She's medium in size.
She seems to be moving much faster than normal..
Her body appears to be covered with swirling shadows!
She is encased in killing ice!
She's encased in a shimmering globe!


< 320h/320H 157v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 157v/158V Pos: standing >
The Great Bazaar
Obvious exits: -E -S
A wooden stall stands here, goods displayed upon its counter.
Sirce Slacker of The Militia (Gnome)(small) stands in mid-air here.
Sirce Slacker of The Militia (Gnome)(small) stands in mid-air here.
Sirce Slacker of The Militia (Gnome)(small) stands in mid-air here.
Sirce Slacker of The Militia (Gnome)(small) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion) 
A young woman is passing by here, shopping the bazaar.
Tall and mysterious, this cloaked merchant stands behind her stall.

< 320h/320H 158v/158V Pos: standing >
The Great Bazaar
Obvious exits: -S -W
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.
A working commoner is here, shopping in the bazaar.
An air elemental enters from the west.
Sirce enters from the west.
Sirce enters from the west.
Sirce enters from the west.
Sirce enters from the west.

< 320h/320H 157v/158V Pos: standing >
   Walking around liked a sedated robot, this little man is crooning songs of
freedom and redemption.  He looks as if hes been singing for a few years, but
it hasn't changed the fact that he sweeps up other peoples crap for a living.
A street sweeper appears to be Human and is in excellent condition.
He's medium in size.

<primary weapon>     a broom

< 320h/320H 157v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 157v/158V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
The corpse of a human merchant is lying here.
A militia guard is posted here, keeping watch over the bazaar.
An air elemental enters from the north.
Sirce enters from the north.
Sirce enters from the north.
Sirce enters from the north.
Sirce enters from the north.

< 320h/320H 156v/158V Pos: standing >
Drozk enters from the east.

< 320h/320H 156v/158V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
An air elemental enters from the west.
Sirce enters from the west.
Sirce enters from the west.
Sirce enters from the west.
Sirce enters from the west.

< 320h/320H 155v/158V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A stray dog who is not far off to your east.
The mount who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A tharnadian illusionist who is a brief walk away to your east.
A controller who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A homeless peasant who is in the distance to your east.
A militia guard who is close by to your south.
An old lady who is close by to your south.
Drozk who is close by to your west.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
Seluna who is a brief walk away to your west.
Ques who is a brief walk away to your west.
You quickly scan the area.
A militia guard who is not far off to your east.
A stray dog who is not far off to your east.
The mount who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A tharnadian illusionist who is a brief walk away to your east.
A controller who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A homeless peasant who is in the distance to your east.
A militia guard who is close by to your south.
An old lady who is close by to your south.
Drozk who is close by to your west.
A militia guard who is close by to your west.

A tharnadian thief-hunter who is a brief walk away to your west.
Seluna who is a brief walk away to your west.
Ques who is a brief walk away to your west.

< 320h/320H 158v/158V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
An air elemental enters from the west.
Sirce enters from the west.
Sirce enters from the west.
Sirce enters from the west.
Sirce enters from the west.

< 320h/320H 157v/158V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An air elemental enters from the west.
Sirce enters from the west.
Sirce enters from the west.
Sirce enters from the west.
Sirce enters from the west.

< 320h/320H 156v/158V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A street sweeper who is not far off to your south.
A militia guard who is a brief walk away to your west.
Seluna who is rather far off to your west.
Ques who is rather far off to your west.
A tharnadian thief-hunter who is rather far off to your west.
Drozk who is rather far off to your west.

< 320h/320H 157v/158V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W -U
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.
An air elemental enters from the south.
Sirce enters from the south.
Sirce enters from the south.
Sirce enters from the south.
Sirce enters from the south.

< 320h/320H 157v/158V Pos: standing >
A stray dog leaves south.

< 320h/320H 157v/158V Pos: standing >
You do not see that here.

< 320h/320H 157v/158V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An air elemental enters from the north.
Sirce enters from the north.
Sirce enters from the north.
Sirce enters from the north.
Sirce enters from the north.

< 320h/320H 156v/158V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
An air elemental enters from the north.
Sirce enters from the north.
Sirce enters from the north.
Sirce enters from the north.
Sirce enters from the north.

< 320h/320H 155v/158V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
An air elemental enters from the north.
Sirce enters from the north.
Sirce enters from the north.
Sirce enters from the north.
Sirce enters from the north.

< 320h/320H 155v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 156v/158V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
An air elemental enters from the south.
Sirce enters from the south.
Sirce enters from the south.
Sirce enters from the south.
Sirce enters from the south.

< 320h/320H 156v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 156v/158V Pos: standing >
The snow is coming down faster now.

< 320h/320H 157v/158V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An air elemental enters from the south.
Sirce enters from the south.
Sirce enters from the south.
Sirce enters from the south.
Sirce enters from the south.

< 320h/320H 156v/158V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
An air elemental enters from the east.
Sirce enters from the east.
Sirce enters from the east.
Sirce enters from the east.
Sirce enters from the east.

< 320h/320H 156v/158V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
An air elemental enters from the east.
Sirce enters from the east.
Sirce enters from the east.
Sirce enters from the east.
Sirce enters from the east.

< 320h/320H 157v/158V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
The corpse of a human merchant is lying here.
Drozk (Human)(medium) stands here.
An air elemental enters from the east.
Sirce enters from the east.
Sirce enters from the east.
Sirce enters from the east.
Sirce enters from the east.

< 320h/320H 156v/158V Pos: standing >
Drozk leaves west.

< 320h/320H 156v/158V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A stray dog who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
The mount who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
Seluna who is close by to your south.
Ques who is close by to your south.
A militia guard who is close by to your south.
A human alchemist who is close by to your south.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
Drozk who is not far off to your west.
You quickly scan the area.
The commoner who is close by to your north.
A stray dog who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
The mount who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
Seluna who is close by to your south.
Ques who is close by to your south.
A militia guard who is close by to your south.
A human alchemist who is close by to your south.
Ques enters from the south.
Seluna enters from the south.

A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
Drozk who is not far off to your west.
Ques leaves west.
Seluna leaves west.

< 320h/320H 158v/158V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
The corpse of a human merchant is lying here.
Sirce Slacker of The Militia (Gnome)(small) stands in mid-air here.
Sirce Slacker of The Militia (Gnome)(small) stands in mid-air here.
Sirce Slacker of The Militia (Gnome)(small) stands in mid-air here.
Sirce Slacker of The Militia (Gnome)(small) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion) 

< 320h/320H 158v/158V Pos: standing >
A militia guard enters from the south.

< 320h/320H 158v/158V Pos: standing >
   He bears the insignia of Tharnadia's militia, and stands in place here
guarding over the hustle and bustle of the bazaar. His gaze continuously
shifts from side to side, looking for trouble.
A militia guard appears to be Human and is in excellent condition.
He's medium in size.


< 320h/320H 158v/158V Pos: standing >
The bazaar continues west.
You extend your sights westward.
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
A tharnadian thief-hunter watches over the town streets intently.

< 320h/320H 158v/158V Pos: standing >
A militia guard leaves east.
Ques enters from the west.

< 320h/320H 158v/158V Pos: standing >
Ques leaves east.

< 320h/320H 158v/158V Pos: standing >
Rol rides in on a stray cat from the south.

< 320h/320H 158v/158V Pos: standing >
Rol leaves north riding on a stray cat.

< 320h/320H 158v/158V Pos: standing >
You quickly scan the area.
Rol who is close by to your north.
A stray cat who is close by to your north.
A street sweeper who is close by to your north.
The commoner who is close by to your north.
Ques who is close by to your east.
A militia guard who is close by to your east.
A stray dog who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
The mount who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A human alchemist who is close by to your south.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.
Seluna who is not far off to your west.
You quickly scan the area.
Rol who is close by to your north.
A stray cat who is close by to your north.
A street sweeper who is close by to your north.
The commoner who is close by to your north.
Ques who is close by to your east.
A militia guard who is close by to your east.
A stray dog who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
The mount who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.

A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A human alchemist who is close by to your south.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.
Seluna who is not far off to your west.

< 320h/320H 158v/158V Pos: standing >
Rol rides in on a stray cat from the north.

< 320h/320H 158v/158V Pos: standing >
Rol leaves east riding on a stray cat.

< 320h/320H 158v/158V Pos: standing >
You feel your skin soften and return to normal.

< 320h/320H 158v/158V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

< 320h/320H 158v/158V Pos: standing >
A street sweeper enters from the north.

< 320h/320H 158v/158V Pos: standing >
You start chanting...

< 320h/320H 158v/158V Pos: standing >
You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.

< 320h/320H 158v/158V Pos: standing >
   Walking around liked a sedated robot, this little man is crooning songs of
freedom and redemption.  He looks as if hes been singing for a few years, but
it hasn't changed the fact that he sweeps up other peoples crap for a living.
A street sweeper appears to be Human and is in excellent condition.
He's medium in size.

<primary weapon>     a broom

< 320h/320H 158v/158V Pos: standing >
A militia guard enters from the west.

< 320h/320H 158v/158V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
The corpse of a human merchant is lying here.
A militia guard is posted here, keeping watch over the bazaar.
A street sweeper is cleaning here, singing songs of labor.
Sirce Slacker of The Militia (Gnome)(small) stands in mid-air here.
Sirce Slacker of The Militia (Gnome)(small) stands in mid-air here.
Sirce Slacker of The Militia (Gnome)(small) stands in mid-air here.
Sirce Slacker of The Militia (Gnome)(small) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion) 

< 320h/320H 158v/158V Pos: standing >
   He bears the insignia of Tharnadia's militia, and stands in place here
guarding over the hustle and bustle of the bazaar. His gaze continuously
shifts from side to side, looking for trouble.
A militia guard appears to be Human and is in excellent condition.
He's medium in size.


< 320h/320H 158v/158V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
An air elemental enters from the east.
Sirce enters from the east.
Sirce enters from the east.
Sirce enters from the east.
Sirce enters from the east.

< 320h/320H 157v/158V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is close by to your east.
A militia guard who is not far off to your east.
Rol who is rather far off to your east.
A stray cat who is rather far off to your east.
A stray dog who is rather far off to your east.
A militia guard who is rather far off to your east.
A stray dog who is rather far off to your east.
The mount who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A controller who is in the distance to your east.
A peddler who is close by to your south.
A tharnadian thief-hunter who is close by to your west.
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is close by to your east.
A militia guard who is not far off to your east.
Rol who is rather far off to your east.
A stray cat who is rather far off to your east.
A stray dog who is rather far off to your east.
A militia guard who is rather far off to your east.
A stray dog who is rather far off to your east.
The mount who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A controller who is in the distance to your east.
A peddler who is close by to your south.
A tharnadian thief-hunter who is close by to your west.

< 320h/320H 157v/158V Pos: standing >
The bazaar continues north.
You extend your sights northward.
The Great Bazaar
Obvious exits: -E -S
A wooden stall stands here, goods displayed upon its counter.
A young woman is passing by here, shopping the bazaar.
Tall and mysterious, this cloaked merchant stands behind her stall.

< 320h/320H 157v/158V Pos: standing >
The bazaar continues south.
You extend your sights southward.
The Great Bazaar
Obvious exits: -N -E
A wooden stall stands here, goods displayed upon its counter.
A peddler is here, selling her goods to people in the bazaar.

< 320h/320H 157v/158V Pos: standing >
Keats Street
Obvious exits: -N -E -S
An air elemental enters from the east.
Sirce enters from the east.
Sirce enters from the east.
Sirce enters from the east.
Sirce enters from the east.

< 320h/320H 156v/158V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 320h/320H 156v/158V Pos: standing >
The road continues south.
You extend your sights southward.
Keats Street
Obvious exits: -N -S -W
*A Kobold (tiny) ThE FuRY *-* Bloodlust *-* stands in mid-air here.

< 320h/320H 157v/158V Pos: standing >
The Tharnadia-Keats intersection lies to the north.
You extend your sights northward.
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.

< 320h/320H 158v/158V Pos: standing >
Drozk enters from the north.

< 320h/320H 158v/158V Pos: standing >
A tharnadian thief-hunter enters from the south.

< 320h/320H 158v/158V Pos: standing >
A tharnadian thief-hunter leaves east.

< 320h/320H 158v/158V Pos: standing >
Drozk leaves east.
You see nothing special...

< 320h/320H 158v/158V Pos: standing >
The road continues south.
You extend your sights southward.
Keats Street
Obvious exits: -N -S -W

< 320h/320H 158v/158V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 320h/320H 158v/158V Pos: standing >
A tharnadian thief-hunter enters from the north.

< 320h/320H 158v/158V Pos: standing >
A tharnadian thief-hunter suddenly attacks a Kobold!
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
A tharnadian thief-hunter's feeble punch grazes a Kobold.
A tharnadian thief-hunter is burned severely as he hits a Kobold!

< 320h/320H 158v/158V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!
You miss a Kobold.
A Kobold dodges your futile attack.
A Kobold snaps into visibility.

< 252h/320H 158v/158V Pos: standing >
< T: thief TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 A Kobold snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!
Pardon?

< 204h/320H 158v/158V Pos: standing >
< T: thief TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 129h/320H 158v/158V Pos: standing >
< T: thief TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 A Kobold starts casting an offensive spell.

< 129h/320H 158v/158V Pos: standing >
< T: thief TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 A Kobold snaps into visibility.

< 129h/320H 158v/158V Pos: standing >
< T: thief TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 An air elemental says in gnome 'Prepare to fight me, too!'
An air elemental suddenly attacks a Kobold!
An air elemental snaps into visibility.
An air elemental misses a Kobold.

< 129h/320H 158v/158V Pos: standing >
< T: thief TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 86h/320H 158v/158V Pos: standing >
< T: thief TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 18h/320H 158v/158V Pos: standing >
< T: thief TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 Everything suddenly goes black as a pair of ghostly hands choke the life out of you...
Your cloak of shadows [superior] was completely destroyed by the massive blow!
Your sleeves of sorcery was completely destroyed by the massive blow!
Your some boots of forest running was completely destroyed by the massive blow!