The death of [43 Air Magus] Sirce The Militia (Gnome)

in The Ogre's Foot Inn

from the perspective of [43 Air Magus] Sirce The Militia (Gnome)

<worn on head>       the cap of storytelling (magic)
<worn on eyes>       a studded leather eyepatch of health
<worn in ear>        a steel and silver earring [superior]
<worn in ear>        a long beast-shaped earring (magic)
<worn on face>       a Tukluk spirit mask
<worn around neck>   a jade necklace [poor] (glowing)
<worn around neck>   a golden medal of honor [superior]
<worn on back>       a large leather backpack (illuminating)
<worn on belt buckle>a drow-made bronze belt buckle from Arcium, the Plagued Kingdom
<attached to belt>   a glowing quill (glowing)
<attached to belt>   a cosmic tome (illuminating) [80%]
<worn around wrist>  some enchanted wristguards [superior]
<worn around wrist>  a beautiful crystal bracelet [superior] (magic)
<worn on hands>      a pair of feathered gloves [superior] (illuminating)
<worn on finger>     a tiny ruby ring
<worn on finger>     a polished emerald ring [superior]
<worn on legs>       some superior crystal leg plates from The Great Realm of Duris

Obvious exits: -N -E -S -W

< 306h/318H 99v/101V Pos: standing >
The Grand Tharnadian Way leads east.
You extend your sights eastward.
The Grand Tharnadian Way
Obvious exits: -E -W

< 306h/318H 100v/101V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 306h/318H 100v/101V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
Seluna *-=Holy Warrior=-* Red Moon Disciples (Halfling)(small) stands here.
Ques Mortal Mirage Red Moon Disciples (Gnome)(small) stands in mid-air here.
A street sweeper is cleaning here, singing songs of labor.
A large wandering dog is here, growling at you.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 306h/318H 100v/101V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 307h/318H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 307h/318H 100v/101V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 307h/318H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 307h/318H 99v/101V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 307h/318H 99v/101V Pos: standing >
The Great Bazaar
Obvious exits: -S -W
A wooden stall stands here, goods displayed upon its counter.
A working commoner is here, shopping in the bazaar.

< 307h/318H 98v/101V Pos: standing >
The Great Bazaar
Obvious exits: -E -S
A wooden stall stands here, goods displayed upon its counter.
A young woman is passing by here, shopping the bazaar.
Tall and mysterious, this cloaked merchant stands behind her stall.

< 308h/318H 99v/101V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A militia guard is posted here, keeping watch over the bazaar.

< 308h/318H 99v/101V Pos: standing >
Keats Street
Obvious exits: -N -E -S
The corpse of a Gnome is lying here.

< 308h/318H 100v/101V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W

< 309h/318H 99v/101V Pos: standing >
Obvious exits:
    North- Keats Street
    East - (open door) Kieta's Adventurer Supply Shoppe
    South- Keats Street
    West - The Great Fountain of Tharnadia

< 309h/318H 99v/101V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.

< 309h/318H 98v/101V Pos: standing >
Obvious exits:
    North- The Northern Keats Intersection
    South- The Tharnadia-Keats Intersection
    West - Brinn's Weaponry

< 309h/318H 99v/101V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U

< 309h/318H 99v/101V Pos: standing >
A tharnadian thief-hunter enters from the west.

< 309h/318H 99v/101V Pos: standing >
Obvious exits:
    East - The Northern Wall Road
    South- Keats Street
    West - The Northern Wall Road
    Up   - A Northern Guard Tower

< 309h/318H 99v/101V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W

< 309h/318H 99v/101V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W

< 310h/318H 99v/101V Pos: standing >
The Path of Holy Warriors
Obvious exits: -N -S

< 310h/318H 99v/101V Pos: standing >
The day has begun.

< 310h/318H 100v/101V Pos: standing >
Grand Hallway
Obvious exits: -E -S

< 310h/318H 99v/101V Pos: standing >
The Path of Holy Warriors
Obvious exits: -N -S

< 310h/318H 98v/101V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W

< 310h/318H 96v/101V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.

< 310h/318H 95v/101V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W

< 311h/318H 96v/101V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W

< 311h/318H 95v/101V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A tharnadian thief-hunter watches over the town streets intently.

< 311h/318H 94v/101V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W

< 311h/318H 94v/101V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A tharnadian thief-hunter watches over the town streets intently.

< 311h/318H 94v/101V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W

< 311h/318H 94v/101V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U

< 311h/318H 93v/101V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W

< 312h/318H 93v/101V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A tharnadian thief-hunter watches over the town streets intently.

< 312h/318H 93v/101V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.

< 312h/318H 93v/101V Pos: standing >
Brinn's Weaponry lies through the doorway to the west.
You extend your sights westward.
Brinn's Weaponry
Obvious exits: -E
The shop's weapon smith stands here, polishing his sword.

< 312h/318H 94v/101V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W

< 312h/318H 94v/101V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 312h/318H 95v/101V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 313h/318H 95v/101V Pos: standing >

< 313h/318H 96v/101V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 313h/318H 96v/101V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A tharnadian thief-hunter watches over the town streets intently.

< 313h/318H 95v/101V Pos: standing >
The Grand Tharnadian Way continues west.
You extend your sights westward.
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The corpse of a Human is lying here.

< 313h/318H 98v/101V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The corpse of a Human is lying here.

< 314h/318H 99v/101V Pos: standing >
The Grand Tharnadian Way continues east.
You extend your sights eastward.
The Grand Tharnadian Way
Obvious exits: -N -E -W
A tharnadian thief-hunter watches over the town streets intently.

< 315h/318H 101v/101V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 315h/318H 101v/101V Pos: standing >
It appears to be the corpse of Knik.
a rugged adventurers satchel (magic) (illuminating)
a large leather backpack (illuminating)
a royal badge of Arcium [poor] (illuminating)
[2] a diamond earring [superior]
a snakeskin mask
a curved bladed dagger [superior] (humming)
a faded-red dagger called 'Silencer' [poor] (magic)
a whitestone bracer [superior] (magic)
an ancient mithril bracer of Clan Bloodyfist [poor] (magic)
a dark sash spun from wire
a heavy lion-skin cloak [superior] (magic)
a pair of spiked blood sleeves
some gauntlets of might
a pair of dark ostriche-hide boots [superior]
a pair of cotton-weave greaves
some spiked leather armor bearing the insignia of Tharnadia [superior] [85%]
[2] a wicked looking collar [superior]
a dented ring [poor]
a small wooden raft
a great white bow [superior]
a shield of black bone [superior]
It appears to be the corpse of Knik.
a rugged adventurers satchel (magic) (illuminating)
a large leather backpack (illuminating)
a royal badge of Arcium [poor] (illuminating)
[2] a diamond earring [superior]
a snakeskin mask
a curved bladed dagger [superior] (humming)
a faded-red dagger called 'Silencer' [poor] (magic)
a whitestone bracer [superior] (magic)
an ancient mithril bracer of Clan Bloodyfist [poor] (magic)
a dark sash spun from wire
a heavy lion-skin cloak [superior] (magic)
a pair of spiked blood sleeves
some gauntlets of might
a pair of dark ostriche-hide boots [superior]
a pair of cotton-weave greaves
some spiked leather armor bearing the insignia of Tharnadia [superior] [85%]
[2] a wicked looking collar [superior]
a dented ring [poor]
a small wooden raft
a great white bow [superior]
a shield of black bone [superior]

< 315h/318H 101v/101V Pos: standing >
Looks like an exit.
You extend your sights northward.
Tharnadian Auction House
Obvious exits: -S
A fast talking auctioneer stands behind the podium.

< 315h/318H 101v/101V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The corpse of a Human is lying here.

< 316h/318H 101v/101V Pos: standing >
A tharnadian thief-hunter enters from the east.
Knik gets a rugged adventurers satchel from the corpse of Knik.
Knik gets a large leather backpack from the corpse of Knik.
Knik gets a royal badge of Arcium [poor] from the corpse of Knik.
Knik gets a diamond earring [superior] from the corpse of Knik.
Knik gets a diamond earring [superior] from the corpse of Knik.
Knik gets a snakeskin mask from the corpse of Knik.
Knik gets a curved bladed dagger [superior] from the corpse of Knik.
Knik gets a faded-red dagger called 'Silencer' [poor] from the corpse of Knik.
Knik gets a whitestone bracer [superior] from the corpse of Knik.
Knik gets an ancient mithril bracer of Clan Bloodyfist [poor] from the corpse of Knik.
Knik gets a dark sash spun from wire from the corpse of Knik.
Knik gets a bunch of stuff from the corpse of Knik.

< 316h/318H 101v/101V Pos: standing >
To the west, Tharnadian Way turns south.
You extend your sights westward.
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W

< 316h/318H 101v/101V Pos: standing >
You start chanting...

< 317h/318H 101v/101V Pos: standing >
You complete your spell...
Knik's flesh melds with conjured rocks, turning it to stone.
Knik clasps a dark sash spun from wire around his waist.
Knik wears a diamond earring [superior] on his ear.
Knik wears a diamond earring [superior] on his ear.
Knik places an ancient mithril bracer of Clan Bloodyfist [poor] around his wrist.
Knik places a whitestone bracer [superior] around his wrist.
Knik covers his face with a snakeskin mask.
Knik dons a royal badge of Arcium [poor].
It glows brightly.
Knik wields a faded-red dagger called 'Silencer' [poor].
Knik wields a curved bladed dagger [superior].
Knik straps a large leather backpack to his back.
It glows brightly.
Knik attaches a rugged adventurers satchel to his belt.
It glows brightly.

< 317h/318H 101v/101V Pos: standing >
Knik gets a heavy lion-skin cloak [superior] from the corpse of Knik.
Knik gets a pair of spiked blood sleeves from the corpse of Knik.
Knik gets some gauntlets of might from the corpse of Knik.
Knik gets a pair of dark ostriche-hide boots [superior] from the corpse of Knik.
Knik gets a pair of cotton-weave greaves from the corpse of Knik.
Knik gets some spiked leather armor bearing the insignia of Tharnadia [superior] from the corpse of Knik.
Knik gets a wicked looking collar [superior] from the corpse of Knik.
Knik gets a wicked looking collar [superior] from the corpse of Knik.
Knik gets a dented ring [poor] from the corpse of Knik.
Knik gets a small wooden raft from the corpse of Knik.
Knik gets a great white bow [superior] from the corpse of Knik.
Knik gets a bunch of stuff from the corpse of Knik.

< 317h/318H 101v/101V Pos: standing >
You start chanting...

< 317h/318H 101v/101V Pos: standing >
You complete your spell...

< 317h/318H 101v/101V Pos: standing >

		Score information for Sirce

Level: 43   Race: Gnome   Class: Conjurer / Air Magus Sex: Female
Hit points: 317(318)  Moves: 101(101)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  676 platinum  3372 gold   204 silver     0 copper
Playing time: 3 days / 19 hours/ 47 minutes
Received data: 0.0971 MB this session.
Send data:     0.0034 MB this session.
Compression ratio: 82%
Title: Slacker of The Militia
Status:  Standing.
Epic points(total): 59(59)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -3.00   Deaths:   15
Detecting:      Invisible Magic Heat
Protected from: Fire Undead
Enchantments:   Ultravision Farsee Fly Haste
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  0.60 
Leaderboard Points:  136 

Active Spells:
--------------
stone skin (2 minutes)
detect invisibility (41 minutes)
detect magic (38 minutes)
well-rested bonus (136 minutes)


		Score information for Sirce

Level: 43   Race: Gnome   Class: Conjurer / Air Magus Sex: Female
Hit points: 317(318)  Moves: 101(101)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  676 platinum  3372 gold   204 silver     0 copper
Playing time: 3 days / 19 hours/ 47 minutes
Received data: 0.0971 MB this session.
Send data:     0.0034 MB this session.
Compression ratio: 82%
Title: Slacker of The Militia
Status:  Standing.
Epic points(total): 59(59)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -3.00   Deaths:   15
Detecting:      Invisible Magic Heat
Protected from: Fire Undead
Enchantments:   Ultravision Farsee Fly Haste
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  0.60 
Leaderboard Points:  136 

Active Spells:
--------------
stone skin (2 minutes)
detect invisibility (41 minutes)
detect magic (38 minutes)
well-rested bonus (136 minutes)


< 317h/318H 101v/101V Pos: standing >
Knik shrugs into some spiked leather armor bearing the insignia of Tharnadia [superior].
Knik slides his legs into a pair of cotton-weave greaves.
Knik covers his arms with a pair of spiked blood sleeves.
Knik pulls some gauntlets of might onto his hands.
Knik places a pair of dark ostriche-hide boots [superior] on his feet.
Knik slips his finger into a dented ring [poor].
Knik places a wicked looking collar [superior] around his neck.
Knik places a wicked looking collar [superior] around his neck.
Knik wears a heavy lion-skin cloak [superior] about his body.

< 318h/318H 101v/101V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W

< 318h/318H 100v/101V Pos: standing >
A tharnadian thief-hunter enters from the west.

< 318h/318H 100v/101V Pos: standing >
You sit down and relax.

< 318h/318H 100v/101V Pos: sitting >
You have memorized the following spells:
( 9th circle)  3 - electrical execution
( 8th circle)  1 - prismatic spray
               2 - disintegrate
( 7th circle)  1 - cone of cold
               3 - fireball
               1 - haste
( 6th circle)  2 - teleport
               2 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - fireshield
               1 - coldshield
               2 - wall of stone
( 4th circle)  7 - lightning bolt
               1 - levitate
( 3rd circle)  2 - concealment
               2 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - agility
( 2nd circle)  2 - burning hands
               7 - chill touch
               1 - mirror image
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    7 seconds:  ( 6th) stone skin
   15 seconds:  ( 8th) detect invisibility

You can memorize 1 1st and 1 3rd circle spell(s).
You continue your study.
You have memorized the following spells:
( 9th circle)  3 - electrical execution
( 8th circle)  1 - prismatic spray
               2 - disintegrate
( 7th circle)  1 - cone of cold
               3 - fireball
               1 - haste
( 6th circle)  2 - teleport
               2 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - fireshield
               1 - coldshield
               2 - wall of stone
( 4th circle)  7 - lightning bolt
               1 - levitate
( 3rd circle)  2 - concealment
               2 - shocking grasp
               1 - strength

< 318h/318H 100v/101V Pos: sitting >
Experience till level: 2247705

< 318h/318H 101v/101V Pos: sitting >
You start meditating...

< 318h/318H 101v/101V Pos: sitting >
You have finished memorizing stone skin.

< 318h/318H 101v/101V Pos: sitting >
A stray cat enters from the east.

< 318h/318H 101v/101V Pos: sitting >
Autosaving...

< 318h/318H 101v/101V Pos: sitting >
You stop meditating.
   It is a small cat that has a foul smell and pieces of rotted meat hanging
around his teeth.  Its coat is knotted and covered in muck, having obviously
 been on its own a long time.
A stray cat appears to be Animal and is in excellent condition.
He's small in size.


< 318h/318H 101v/101V Pos: sitting >
You start meditating...

< 318h/318H 101v/101V Pos: sitting >
You have finished memorizing detect invisibility.
Your studies are complete.

< 318h/318H 101v/101V Pos: sitting >
You clamber to your feet.

< 318h/318H 101v/101V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.

< 318h/318H 101v/101V Pos: standing >
Obvious exits:
    North- (open maplewood) A Huge Bakery
    East - The Great Fountain of Tharnadia
    West - The Grand Tharnadian Way

< 318h/318H 101v/101V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 318h/318H 100v/101V Pos: standing >
Obvious exits:
    North- The 'Mighty Anvil'
    East - The Tharnadia-Keats Intersection
    South- (open door) The Ogre's Foot Lounge
    West - The Grand Tharnadian Way

< 318h/318H 100v/101V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 318h/318H 99v/101V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of a Halfling is lying here.
A large sign hangs from the front of the counter here.
The receptionist stands here behind the counter, waiting to help someone.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 318h/318H 99v/101V Pos: standing >
Knik sits down in a comfortable spot.

< 318h/318H 99v/101V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[51 Storm Druid     ] Col  The Resistance (Centaur)
[53 Air Magus       ] Orthyn (Grey Elf)
[43 Air Magus       ] Sirce Slacker of The Militia (Gnome)
[49 Mentalist       ] Gukk DiCkenSonS Legion Red Moon Disciples (Githzerai)
[41 Thief           ] Knik (Human)
[50 Zealot          ] Seluna *-=Holy Warrior=-* Red Moon Disciples (Halfling)
[50 Reaper          ] Ques Mortal Mirage Red Moon Disciples (Gnome)
[40 Swordsman       ] Lepel the Cheroot - Red Moon Disciples (Thri-Kreen)
[50 Red Dragon      ] Chrolo herrdiggthumb Red Moon Disciples (Human)
[38 Wizard          ] Vessikai Befuddled Astrologer - The Militia (Gnome)

There are 10 mortal(s) on.

Total visible players: 10.
Record number of connections this boot: 19.
There are evil(s) online.

< 318h/318H 101v/101V Pos: standing >
Knik clambers to his feet.

< 318h/318H 101v/101V Pos: standing >
Ques enters from below.
Seluna enters from below.

< 318h/318H 101v/101V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
  'Try to get a portal out of here, or run to another exit!'
  'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck. 
Sorry, but you cannot do that here!

< 318h/318H 101v/101V Pos: standing >
Ques leaves down.
Seluna leaves down.

< 318h/318H 101v/101V Pos: standing >
A Kobold enters from the west.
A Kobold enters from the west.
A Kobold enters from the west.
A Kobold enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 318h/318H 101v/101V Pos: standing >
You start chanting...

< 318h/318H 101v/101V Pos: standing >
A Kobold is knocked to the ground by an elite guard's mighty bash!
An elite guard suddenly attacks a Kobold!
An elite guard's fine punch strikes a Kobold very hard.
The receptionist suddenly attacks a Kobold!
The receptionist's impressive punch strikes a Kobold hard.
A Kobold misses an elite guard.

< 318h/318H 101v/101V Pos: standing >
Ques starts casting an offensive spell.
Ques snaps into visibility.

< 318h/318H 101v/101V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Kobold!
[Damage: 216 ] You disintegrate a Kobold into small bits!
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following Ques.
An elite guard's punch strikes a Kobold very hard.
An elite guard's punch strikes a Kobold very hard.

< 318h/318H 101v/101V Pos: standing >
The receptionist suddenly attacks a Kobold!
The receptionist's impressive punch seriously wounds a Kobold.

< 318h/318H 101v/101V Pos: standing >
Ques completes his spell...
Ques utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!
You start chanting...

< 270h/318H 101v/101V Pos: standing >
<Ques snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 220h/318H 101v/101V Pos: standing >
<You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 151h/318H 101v/101V Pos: standing >
<A faint hum can be heard from the crown of Aramus carried by Ques.

< 151h/318H 101v/101V Pos: standing >
<Ques starts casting an offensive spell.
Ques snaps into visibility.

< 151h/318H 101v/101V Pos: standing >
<You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Kobold!
[Damage: 129 ] You disintegrate a Kobold into small bits!
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following Ques.

< 151h/318H 101v/101V Pos: standing >
<Ques snaps into visibility.
You don't have that spell memorized.

< 151h/318H 101v/101V Pos: standing >
<An elite guard suddenly attacks Ques!
Ques snaps into visibility.
An elite guard's punch grazes Ques.

< 151h/318H 101v/101V Pos: standing >
< T: elite TP: sta TC:excellent E: Ques sta EP: few scratches >
 Ques snaps into visibility.
Ques completes his spell...
Ques utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 77h/318H 101v/101V Pos: standing >
< T: elite TP: sta TC:excellent E: Ques sta EP: few scratches >
 Ques snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 34h/318H 101v/101V Pos: standing >
< T: elite TP: sta TC:excellent E: Ques sta EP: few scratches >
 You gasp for air as a pair of ghostly hands tighten around your throat!
You feel your pulse begin to slow and you realize you are mortally wounded...

< -9h/318H 101v/101V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -9h/318H 101v/101V Pos: on your ass >