The death of [50 Necrolyte] Niram Red Moon Disciples (Githzerai)

in Gates to the Droijim Palace

from the perspective of [53 Holyman] Lielz *-* Bloodlust *-* (Kobold)

<floating about head>a BRIGHT blue ioun stone[66h 42m 18s]
<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on head>       a crown of saints [superior] (magic)
<worn on eyes>       a slimy aboleth eye (magic) (glowing) (humming)
<worn in ear>        a strip of Tiamat's flesh (invis) (magic) (glowing)
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn on face>       the scale of a hydrawyrm
<worn around neck>   a carnelian and ruby inlaid gorget of regeneration (magic)
<worn around neck>   a goblin holy symbol of greater constitution (glowing)
<worn on body>       A suit of bronze dragonscales [78%]
<worn about body>    a demon spiked cloak of haze (magic) (glowing)
<worn on tail>       a tiny seashell of regeneration (invis) (magic)
<worn as quiver>     a dolomite quiver (magic)
<worn about waist>   a waistband of rock and stone (magic) [65%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing)
<attached to belt>   a Teviros Ciborium (magic) (glowing)
<attached to belt>   the face of Kera
<worn on arms>       a pair of bronze spiked arm plates
<worn around wrist>  a bracer bearing the seal of Bozk of dexterity (magic)
<worn around wrist>  a bracer bearing the seal of Bozk of precision (magic)
<worn on hands>      the sacred stone claws of Aan of endurance (magic)
<worn on finger>     the ring of the void [poor] (magic) [84%]
<worn on finger>     a ring called 'Soulcatcher' [83%]
<primary weapon>     the sphere of wind (magic) (glowing)[66h 42m 18s]
<held>               Utgard-Loki's crystal ball (magic)[55h 8m 18s]
<worn on legs>       a pair of chromium dragonscale greaves (magic) [56%]
<worn on feet>       the slippers of rot and decay [62%]

Entrance to the Noble's House
Obvious exits: -N -W
*a half-elf merchant is standing here, busy with his own matters.
A swarm of insects enters from the north.

< 805h/805H 173v/175V Pos: standing >

< 805h/805H 173v/175V Pos: standing >
You follow a half-elf merchant.


<map>
Zone: Nizari.
Room: Foyer of an Opulent Noble's House
</map>

<map>
Zone: Nizari.
Room: Foyer of an Opulent Noble's House
</map>
Foyer of an Opulent Noble's House
Obvious exits: -E -S
*a half-elf merchant is standing here, busy with his own matters.
A swarm of insects enters from the east.

< 805h/805H 174v/175V Pos: standing >

< 805h/805H 174v/175V Pos: standing >
You quickly scan the area.
You see nothing.

< 805h/805H 174v/175V Pos: standing >
You follow a half-elf merchant.


<map>
Zone: Nizari.
Room: Sitting Room
</map>

<map>
Zone: Nizari.
Room: Sitting Room
</map>
Sitting Room
Obvious exits: -N -E
*a half-elf merchant is standing here, busy with his own matters.
A swarm of insects enters from the north.

< 805h/805H 173v/175V Pos: standing >

< 805h/805H 173v/175V Pos: standing >
You follow a half-elf merchant.


<map>
Zone: Nizari.
Room: Hallway in the Noble's House
</map>

<map>
Zone: Nizari.
Room: Hallway in the Noble's House
</map>
Hallway in the Noble's House
Obvious exits: -E -W
*a half-elf merchant is standing here, busy with his own matters.
A swarm of insects enters from the west.

< 805h/805H 174v/175V Pos: standing >

< 805h/805H 174v/175V Pos: standing >
You quickly scan the area.
You see nothing.

< 805h/805H 174v/175V Pos: standing >
A half-elf merchant sneaks east.
You follow a half-elf merchant.


<map>
Zone: Nizari.
Room: Hallway in the Noble's House
</map>

<map>
Zone: Nizari.
Room: Hallway in the Noble's House
</map>
Hallway in the Noble's House
Obvious exits: -E -W
*a half-elf merchant is standing here, busy with his own matters.
A swarm of insects enters from the west.

< 805h/805H 173v/175V Pos: standing >

< 805h/805H 173v/175V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.


<map>
Zone: Nizari.
Room: Hallway in the Noble's House
</map>

<map>
Zone: Nizari.
Room: Hallway in the Noble's House
</map>
Hallway in the Noble's House
Obvious exits: -E -W
*a half-elf merchant is standing here, busy with his own matters.
A swarm of insects enters from the east.

< 805h/805H 174v/175V Pos: standing >
You quickly scan the area.
You see nothing.
A half-elf merchant sneaks west.
You follow a half-elf merchant.


<map>
Zone: Nizari.
Room: Sitting Room
</map>

<map>
Zone: Nizari.
Room: Sitting Room
</map>
Sitting Room
Obvious exits: -N -E
*a half-elf merchant is standing here, busy with his own matters.
A swarm of insects enters from the east.

< 805h/805H 173v/175V Pos: standing >

< 805h/805H 173v/175V Pos: standing >
A half-elf merchant sneaks north.
You follow a half-elf merchant.


<map>
Zone: Nizari.
Room: Foyer of an Opulent Noble's House
</map>

<map>
Zone: Nizari.
Room: Foyer of an Opulent Noble's House
</map>
Foyer of an Opulent Noble's House
Obvious exits: -E -S
*a half-elf merchant is standing here, busy with his own matters.
A swarm of insects enters from the south.

< 805h/805H 173v/175V Pos: standing >

< 805h/805H 174v/175V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (very evil)     
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (very evil)     
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (very good)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (very evil)     
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (extremely evil)
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (very evil)     
   The Para-Elemental Plane of Smoke             (very evil)     
   Plane of Water                                (pure evil)     
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (evil)          
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (evil)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (very evil)     
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (extremely evil)
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (evil)          
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 805h/805H 175v/175V Pos: standing >
You follow a half-elf merchant.


<map>
Zone: Nizari.
Room: Entrance to the Noble's House
</map>

<map>
Zone: Nizari.
Room: Entrance to the Noble's House
</map>
Entrance to the Noble's House
Obvious exits: -N -W
*a half-elf merchant is standing here, busy with his own matters.
A swarm of insects enters from the west.

< 805h/805H 174v/175V Pos: standing >
You follow a half-elf merchant.


<map>
Zone: Nizari.
Room: T-intersection of Noble Road and The Glass Road
</map>

<map>
Zone: Nizari.
Room: T-intersection of Noble Road and The Glass Road
</map>
T-intersection of Noble Road and The Glass Road
Obvious exits: -N -E -S -W
*a half-elf merchant is standing here, busy with his own matters.
A swarm of insects enters from the south.

< 805h/805H 173v/175V Pos: standing >
You quickly scan the area.
A blaze of light who is close by to your west.
A eunuch guard who is not far off to your west.
A eunuch guard who is not far off to your west.

< 805h/805H 173v/175V Pos: standing >
You quickly scan the area.
A blaze of light who is close by to your west.
A eunuch guard who is not far off to your west.
A eunuch guard who is not far off to your west.

< 805h/805H 175v/175V Pos: standing >
A half-elf merchant closes the door.

< 805h/805H 175v/175V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.


<map>
Zone: Nizari.
Room: Along Noble Road
</map>

<map>
Zone: Nizari.
Room: Along Noble Road
</map>
Along Noble Road
Obvious exits: -E -W
*a half-elf merchant is standing here, busy with his own matters.
(Q)A rainbow dances in the air, a refraction off a large, rune carved jewel.
A swarm of insects enters from the east.

< 805h/805H 174v/175V Pos: standing >
You quickly scan the area.
A eunuch guard who is close by to your west.
A eunuch guard who is close by to your west.

< 805h/805H 174v/175V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.


<map>
Zone: Nizari.
Room: Gates to the Droijim Palace
</map>

<map>
Zone: Nizari.
Room: Gates to the Droijim Palace
</map>
Gates to the Droijim Palace
Obvious exits: -E -S#
*a half-elf merchant is standing here, busy with his own matters.
(Q)The fat eunuch guard glares malignantly from his post.
(Q)The fat eunuch guard glares malignantly from his post.
A swarm of insects enters from the east.

< 805h/805H 173v/175V Pos: standing >

< 805h/805H 173v/175V Pos: standing >
You quickly scan the area.
A blaze of light who is close by to your east.

< 805h/805H 175v/175V Pos: standing >
You quickly scan the area.
A blaze of light who is close by to your east.

< 805h/805H 175v/175V Pos: standing >
A eunuch guard suddenly attacks a swarm of insects!
A swarm of insects snaps into visibility.

< 805h/805H 175v/175V Pos: standing >
A eunuch guard suddenly attacks a swarm of insects!

< 805h/805H 175v/175V Pos: standing >
The illusion surrounding Tiru fades apart!

< 805h/805H 175v/175V Pos: standing >
You quickly scan the area.
A blaze of light who is close by to your east.
A half-elf merchant begins to ponder on something.

< 805h/805H 175v/175V Pos: standing >
A half-elf merchant sneaks east.
You follow a half-elf merchant.


<map>
Zone: Nizari.
Room: Along Noble Road
</map>

<map>
Zone: Nizari.
Room: Along Noble Road
</map>
Along Noble Road
Obvious exits: -E -W
*a half-elf merchant is standing here, busy with his own matters.
(Q)A rainbow dances in the air, a refraction off a large, rune carved jewel.

< 805h/805H 174v/175V Pos: standing >

< 805h/805H 174v/175V Pos: standing >
Along Noble Road
Obvious exits: -E -W
*a half-elf merchant is standing here, busy with his own matters.
(Q)A rainbow dances in the air, a refraction off a large, rune carved jewel.

< 805h/805H 174v/175V Pos: standing >
You quickly scan the area.
Tiru who is close by to your west.
A eunuch guard who is close by to your west.
A eunuch guard who is close by to your west.

< 805h/805H 174v/175V Pos: standing >

< 805h/805H 174v/175V Pos: standing >

< 805h/805H 174v/175V Pos: standing >
You quickly scan the area.
Tiru who is close by to your west.
Tiru who is close by to your west.
Tiru who is close by to your west.
Tiru who is close by to your west.
Tiru who is close by to your west.
A eunuch guard who is close by to your west.
A eunuch guard who is close by to your west.

< 805h/805H 174v/175V Pos: standing >
You quickly scan the area.
Tiru who is close by to your west.
Tiru who is close by to your west.
Tiru who is close by to your west.
Tiru who is close by to your west.
Tiru who is close by to your west.
A eunuch guard who is close by to your west.
A eunuch guard who is close by to your west.

< 805h/805H 174v/175V Pos: standing >
A half-elf merchant sneaks east.
You follow a half-elf merchant.


<map>
Zone: Nizari.
Room: T-intersection of Noble Road and The Glass Road
</map>

<map>
Zone: Nizari.
Room: T-intersection of Noble Road and The Glass Road
</map>
T-intersection of Noble Road and The Glass Road
Obvious exits: -N -E -S# -W
*a half-elf merchant is standing here, busy with his own matters.

< 805h/805H 173v/175V Pos: standing >

< 805h/805H 173v/175V Pos: standing >
You quickly scan the area.
A blaze of light who is close by to your west.
Tiru who is not far off to your west.
Tiru who is not far off to your west.
Tiru who is not far off to your west.
Tiru who is not far off to your west.
Tiru who is not far off to your west.
A eunuch guard who is not far off to your west.
A eunuch guard who is not far off to your west.

< 805h/805H 175v/175V Pos: standing >
A half-elf merchant sneaks east.
You follow a half-elf merchant.


<map>
Zone: Nizari.
Room: End of Noble Road
</map>

<map>
Zone: Nizari.
Room: End of Noble Road
</map>
End of Noble Road
Obvious exits: -S# -W
*a half-elf merchant is standing here, busy with his own matters.

< 805h/805H 174v/175V Pos: standing >

< 805h/805H 174v/175V Pos: standing >
A half-elf merchant sneaks west.
You follow a half-elf merchant.


<map>
Zone: Nizari.
Room: T-intersection of Noble Road and The Glass Road
</map>

<map>
Zone: Nizari.
Room: T-intersection of Noble Road and The Glass Road
</map>
T-intersection of Noble Road and The Glass Road
Obvious exits: -N -E -S# -W
*a half-elf merchant is standing here, busy with his own matters.

< 805h/805H 173v/175V Pos: standing >
You quickly scan the area.
A blaze of light who is close by to your west.
Tiru who is not far off to your west.
Tiru who is not far off to your west.
Tiru who is not far off to your west.
Tiru who is not far off to your west.
Tiru who is not far off to your west.
A eunuch guard who is not far off to your west.
A eunuch guard who is not far off to your west.

< 805h/805H 173v/175V Pos: standing >
You follow a half-elf merchant.


<map>
Zone: Nizari.
Room: Along Noble Road
</map>

<map>
Zone: Nizari.
Room: Along Noble Road
</map>
Along Noble Road
Obvious exits: -E -W
*a half-elf merchant is standing here, busy with his own matters.
(Q)A rainbow dances in the air, a refraction off a large, rune carved jewel.

< 805h/805H 173v/175V Pos: standing >

< 805h/805H 174v/175V Pos: standing >
You follow a half-elf merchant.


<map>
Zone: Nizari.
Room: Gates to the Droijim Palace
</map>

<map>
Zone: Nizari.
Room: Gates to the Droijim Palace
</map>
Gates to the Droijim Palace
Obvious exits: -E -S
*a half-elf merchant is standing here, busy with his own matters.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting a eunuch guard. (casting) 
(Q)A eunuch guard stands here, fighting Tiru.
(Q)A eunuch guard stands here, fighting Tiru.

< 805h/805H 174v/175V Pos: standing >
Tiru completes his spell...
Tiru utters the word 'agsplnuahz'
Ghostly hands appear before a eunuch guard, close around his neck and begin to squeeze!
A eunuch guard gasps for air as a pair of ghostly hands tighten around his throat!
Tiru attacks a eunuch guard. [0 hits]

< 805h/805H 174v/175V Pos: standing >
A eunuch guard gasps for air as a pair of ghostly hands tighten around his throat!

< 805h/805H 174v/175V Pos: standing >
A eunuch guard gasps for air as a pair of ghostly hands tighten around his throat!
A Githzerai enters from the south.
The lich of a wealthy man enters from the south.
The lich of a tiny gnome enters from the south.
The lich of a wealthy man enters from the south.

< 805h/805H 174v/175V Pos: standing >
You quickly scan the area.
A blaze of light who is close by to your east.
Tiru starts casting an offensive spell called 'asphyxiate'.

< 805h/805H 174v/175V Pos: standing >
A eunuch guard hits Tiru with a mighty kick to his chest.
A eunuch guard attacks Tiru. [0 hits]

< 805h/805H 174v/175V Pos: standing >
A eunuch guard whacks Tiru in the side with a sound kick.
A eunuch guard attacks Tiru. [1 hits]

< 805h/805H 174v/175V Pos: standing >
A Githzerai gives an order to his followers.
The lich of a wealthy man starts casting an offensive spell.
The lich of a tiny gnome starts casting an offensive spell.
The lich of a wealthy man starts casting an offensive spell.
A half-elf merchant snaps into visibility.
A half-elf merchant moves in the shadows, suddenly reappearing behind a Githzerai!

< 805h/805H 174v/175V Pos: standing >
You quickly scan the area.
A blaze of light who is close by to your east.

< 805h/805H 174v/175V Pos: standing >
Tiru completes his spell...
Tiru utters the word 'agsplnuahz'
Ghostly hands appear before a eunuch guard, close around his neck and begin to squeeze!
A eunuch guard gasps for air as a pair of ghostly hands tighten around his throat!

< 805h/805H 174v/175V Pos: standing >
A eunuch guard gasps for air as a pair of ghostly hands tighten around his throat!
A half-elf merchant snaps into visibility.
A half-elf merchant attacks a Githzerai. [3 hits]

< 805h/805H 174v/175V Pos: standing >
The lich of a wealthy man completes its spell...
The lich of a wealthy man utters the words 'buoblg qrunsoqpze yugh'
The lich of a wealthy man's fist beats the life out of a eunuch guard, blood pours from his body!
The lich of a wealthy man completes its spell...
The lich of a wealthy man utters the words 'buoblg qrunsoqpze yugh'
The lich of a wealthy man's magic fist punches a eunuch guard into so much pulp!
A eunuch guard is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a eunuch guard dies in agony.
The lich of a tiny gnome stops invoking abruptly!

< 805h/805H 174v/175V Pos: standing >
You snap into visibility.
Tiru starts casting an offensive spell called 'asphyxiate'.

< 805h/805H 174v/175V Pos: standing >
< T: a half-elf merchant TP: sta TC:excellent E: A Githzerai sta EP: few scratches >
 A half-elf merchant snaps into visibility.
A half-elf merchant dances an amazing maneuver in battle, and trips up a Githzerai!
The lich of a wealthy man suddenly attacks a half-elf merchant!
The lich of a tiny gnome suddenly attacks a half-elf merchant!

< 805h/805H 174v/175V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Githzerai ass EP: few scratches >
 
< 805h/805H 174v/175V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Githzerai ass EP: few scratches >
 A eunuch guard attacks Tiru. [2 hits]

< 805h/805H 174v/175V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Githzerai ass EP: few scratches >
 Tiru completes his spell...
Tiru utters the word 'agsplnuahz'
Ghostly hands appear before a Githzerai, close around his neck and begin to squeeze!
A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!
A half-elf merchant snaps into visibility.
A Githzerai attacks a half-elf merchant. [0 hits]

< 805h/805H 174v/175V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Githzerai ass EP:  small wounds >
 A half-elf merchant snaps into visibility.
A half-elf merchant gets past a Githzerai's defenses and strikes with a mighty blow.
A half-elf merchant fades into the shadows and quickly strikes at a Githzerai's face, causing them to see stars.
A Githzerai seems to be blinded!
A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!

< 805h/805H 174v/175V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Githzerai ass EP:  few wounds >
 A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!
A half-elf merchant snaps into visibility.
A half-elf merchant's Tiamat's poison tail stinger strikes out in a blur of speed at a Githzerai.
A Githzerai shivers slightly.
A half-elf merchant attacks a Githzerai. [3 hits]

< 805h/805H 174v/175V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Githzerai ass EP:  nasty wounds >
 Tiru starts casting an offensive spell.

< 805h/805H 174v/175V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Githzerai ass EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage:  3 ] [Damage:  1 ] You attack a Githzerai. [2 hits]

< 805h/805H 174v/175V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Githzerai ass EP:  nasty wounds >
 Tiru completes his spell...
Tiru utters the word 'agsplnuahz'
Ghostly hands appear before a Githzerai, close around his neck and begin to squeeze!
A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!
Tiru attacks a eunuch guard. [0 hits]
A half-elf merchant snaps into visibility.
The lich of a tiny gnome attacks a half-elf merchant. [1 hits]
The lich of a wealthy man attacks a half-elf merchant. [2 hits]

< 805h/805H 174v/175V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Githzerai ass EP: pretty hurt >
 The lich of a wealthy man suddenly attacks a half-elf merchant!
A half-elf merchant snaps into visibility.
Tiru's spell flows around a Githzerai, leaving him unharmed!
You start chanting...
You snap into visibility.

< 805h/805H 174v/175V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Githzerai ass EP: pretty hurt >
 A Githzerai gasps for air as a pair of ghostly hands tighten around his throat!

< 805h/805H 174v/175V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Githzerai ass EP:  awful >
 You snap into visibility.
You complete your spell...
[Damage: 15 ] [Damage: 16 ] You call down a roaring flamestrike which hits a Githzerai dead on!

< 805h/805H 174v/175V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Githzerai ass EP:  awful >
 A half-elf merchant snaps into visibility.
A Githzerai is incapacitated and will slowly die, if not aided.
A half-elf merchant stabs viciously at a Githzerai, whose lifeless body falls to the ground.
A Githzerai's cloak of shadows [poor] was completely destroyed by the massive blow!
The lich of a wealthy man stops following a Githzerai.
The lich of a tiny gnome stops following a Githzerai.
The lich of a wealthy man stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.