<worn as a badge> the insignia of swirling feathers and flowing water [41%]
<worn on head> the turban of power [poor]
<worn on eyes> the severed eyes of a demon [84%]
<worn in ear> a flaming earring
<worn in ear> a small nightstone earring [poor] [63%]
<worn on face> mask of battles past [superior]
<worn around neck> a flashing dragon scale amulet [poor] [86%]
<worn around neck> a tekan amulet of dragon's blood [poor]
<worn on body> a darksteel chainmail shirt (glowing) [85%]
<worn about body> the shroud of corruption
<worn as quiver> the quiver of holding of agility
<worn about waist> a belt of skulls [superior]
<worn on belt buckle>a glowing white pearl of endurance (glowing)
<attached to belt> a black leather tome with an embossed dracolich
<attached to belt> an obsidian hookah
<worn on arms> a pair of troll-hide sleeves [79%]
<held as shield> a large, frozen slab of dust [poor]
<worn around wrist> a bracelet of influence [superior]
<worn around wrist> a glowing emerald bracelet [poor] (glowing) (humming)
<worn on hands> the gloves of warding
<worn on finger> an ancient ring of liquid rock [poor]
<worn on finger> the ring of the legendary hunter (glowing) (humming) [87%]
<held> a shriveled and rotting human head [poor] [59%]
<worn on legs> some forest green leggings
<worn on feet> some boots of the black winged dragon (glowing)
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
< 581h/586H 163v/190V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 581h/586H 163v/190V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
< 582h/586H 163v/190V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
< 582h/586H 164v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 583h/586H 165v/190V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
< 583h/586H 165v/190V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
< 584h/586H 166v/190V Pos: standing >
Saving Tiru.
< 586h/586H 174v/190V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U
< 586h/586H 175v/190V Pos: standing >
The southern gates lie to the east.
You extend your sights eastward.
Inside the Southern City Gates
Obvious exits: -E -S# -W
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 586h/586H 177v/190V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S# -W
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 586h/586H 183v/190V Pos: standing >
Ok.
< 586h/586H 184v/190V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
Obvious exits: -N -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 586h/586H 189v/190V Pos: standing >
Ok.
< 586h/586H 189v/190V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S
< 586h/586H 188v/190V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -E
< 586h/586H 186v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 586h/586H 187v/190V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -S -W
< 586h/586H 186v/190V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S
< 586h/586H 186v/190V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
< 586h/586H 185v/190V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
< 586h/586H 184v/190V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S
< 586h/586H 184v/190V Pos: standing >
MMMM^***..^
M^**^*.^^M
*******...
*M+**^**.^
^M++MP+++
*@+*^*.***
M^******...
MMMM^***^..^M
MMMMMMMM*^*..^M
MMMMMM^^**..^
MMM^**.^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 586h/586H 183v/190V Pos: standing >
*M+*
M^@**
MM^**
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 586h/586H 183v/190V Pos: standing >
*M+*
M^@**
MM^**
*******.
*M+**^**
^M++P+++
*M+*^*.***
M^******...
MMMM@***^..^M
MMMMMMMMM*^*..^M^
MMMMMMM^^**..^M.
MMM^**.^M^
MMMM^**M^M
MM^^**^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 586h/586H 183v/190V Pos: standing >
^****
M^@**
MM*^*
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 586h/586H 182v/190V Pos: standing >
*****
^*@*^
M*^*.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 586h/586H 181v/190V Pos: standing >
You quickly scan the area.
You see nothing.
< 586h/586H 183v/190V Pos: standing >
M+*^*
**@**
^***^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 586h/586H 186v/190V Pos: standing >
+*^*.
**@**
***^.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 586h/586H 185v/190V Pos: standing >
You quickly scan the area.
An elite highwayman who is not far off to your north.
A halfling traveler who is almost out of sight to your north.
A rabbit who is almost out of sight to your east.
< 586h/586H 189v/190V Pos: standing >
+*^*.
**@**
***^.
M^***..^M^.
M^**^*.^^MM^M
*******....M.
*M+**^**.^.^+
^MM+P+++++++
*M+*@*.****.M
M^******....M+
MMMM^***^..^MM.M
MMMMM*^*..^M^..
MMM^^**..^M..
MMM^**.^M^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 586h/586H 188v/190V Pos: standing >
M^**^.^MM..
MM^***..^M^..
M^**^*.^^MM^M.
*******....M.+
*M+**^**.^.^+
^MM@P+++++++
*M+*^*.****.M
M^******....M+
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 586h/586H 186v/190V Pos: standing >
M^**^.^MM..
MM^***..^M^..
M^**^*.^^MM^M.
*******....M.+
*M+**^**.^.^+
^MM@P+++++++
*M+*^*.****.M
M^******....M+
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
You quickly scan the area.
A halfling traveler who is rather far off to your north.
A void elemental who is close by to your east.
A Grey Elf who is close by to your east.
An elite highwayman who is close by to your west.
A Town Guardian who is not far off to your west.
A Town Guardian who is not far off to your west.
An elite guard who is a brief walk away to your west.
< 586h/586H 186v/190V Pos: standing >
< 586h/586H 187v/190V Pos: standing >
A Grey Elf enters from the east.
A void elemental enters from the east.
A Grey Elf drags the corpse of Mes along behind him.
< 586h/586H 188v/190V Pos: standing >
M^**^.^MM..
MM^***..^M^..
M^**^*.^^MM^M.
*******....M.+
*M+**^**.^.^+
^MM@++++++++
*M+*^*.****.M
M^******....M+
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
< 586h/586H 190v/190V Pos: standing >
M^**^.^MM..
MM^***..^M^..
M^**^*.^^MM^M.
*******....M.+
*M+**^**.^.^+
^MM@+++++++M
*M+*^*.****.+
M^******....M+
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
^**^.^MM...
M^***..^M^...
M^**^*.^^MM^M.+
*******....M.+.
*M+**^**.^.^+.
^MMP@++++++M.
*M+*^*.****.+.
M^******....M+.
MMM^***^..^MM.+
MMM*^*..^M^..
M^^**..^M..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 586h/586H 189v/190V Pos: standing >
^**^.^MM...
M^***..^M^...
M^**^*.^^MM^M.+
*******....M.+.
*M+**^**.^.^+.
^M+P@++++++M.
*M+*^*.****.+.
M^******....M+.
MMM^***^..^MM.+
MMM*^*..^M^..
M^^**..^M..
< 586h/586H 189v/190V Pos: standing >
M^**^.^MM..
MM^***..^M^..
M^**^*.^^MM^M.
*******....M.+
*M+**^**.^.^+
^M+@+++++++M
*M+*^*.****.+
M^******....M+
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
The corpse of a Grey Elf is lying here.
A Void Elemental lurks here, phasing in and out of existence. (minion)
A globe of darkness floats near a void elemental's head.
A Grey Elf (medium) stands in mid-air here. (Non-Fraggable)
< 586h/586H 188v/190V Pos: standing >
You start chanting...
< 586h/586H 190v/190V Pos: standing >
M^**^.^MM..
MM^***..^M^..
M^**^*.^^MM^M.
*******....M.+
*M+**^**.^.^+
^M+@+++++++M
*MM*^*.****.+
M^******....M+
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
< 586h/586H 190v/190V Pos: standing >
Casting: asphyxiate *
A Grey Elf tries to drag the corpse of Mes out of the room.
A Grey Elf leaves west.
A void elemental leaves west.
< 586h/586H 190v/190V Pos: standing >
M^**^.^MM..
MM^***..^M^..
M^**^*.^^MM^M.
*******....M.+
*M+**^**.^.^+
^MP@+++++++M
*MM*^*.****.+
M^******....M+
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
< 586h/586H 190v/190V Pos: standing >
You abort your spell before it's done!
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Court of the Muse (slightly good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (slightly evil)
Clan Stoutdorf Settlement (very evil)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (slightly evil)
*Orrak (extremely evil)
Pits of Cerberus (slightly good)
Myrloch Vale (slightly good)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly evil)
*Nizari (very good)
The Dark Stone Tower of the Northern Realms (slightly good)
Tower of High Sorcery (pure good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (neutral)
The Elemental Groves (very good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (very evil)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (slightly good)
Fort Boyard (slightly good)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly good)
The Githyanki Fortress (extremely evil)
Labyrinth of No Return (evil)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (very good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (extremely evil)
New Cave city (slightly evil)
Ice Tower (slightly evil)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (slightly good)
Quintaragon Castle (slightly good)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (slightly evil)
Plane of Air (slightly evil)
The Kingdom of Torg (pure evil)
Tribal Oasis (very evil)
The Para-Elemental Plane of Smoke (very evil)
Plane of Water (pure evil)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (evil)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (slightly evil)
Jotunheim (slightly good)
The Transparent Tower (slightly good)
Krethik Keep (slightly evil)
Temple of the Earth (neutral)
Sea Kingdom (slightly evil)
Plane of Earth (evil)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (slightly evil)
The Depths of Duris (evil)
Arachdrathos Guilds (evil)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (evil)
The Tempest Court (neutral)
Pit of Dragons (very evil)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (slightly evil)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (evil)
Githzerai Stronghold (neutral)
Ceothia (slightly evil)
Tiamat (extremely evil)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (slightly evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (evil)
Celestial Plane (slightly evil)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 586h/586H 190v/190V Pos: standing >
MM^**^.^MM.
MMM^***..^M^.
M^**^*.^^MM^M
*******....M.
*M+**^**.^.^
^M@++++++++
*MM*^*.****.
M^******....M
MMMM^***^..^MM
MMMMM*^*..^M^
MMM^^**..^M
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
The corpse of a Grey Elf is lying here.
A Void Elemental lurks here, phasing in and out of existence. (minion)
A globe of darkness floats near a void elemental's head.
A Grey Elf (medium) stands in mid-air here. (Non-Fraggable)
< 586h/586H 189v/190V Pos: standing >
MM^**^.^MM.
MMM^***..^M^.
M^**^*.^^MM^M
*******....M.
*M+**^**.^.^
^M@++++++++
*M+*^*.****.
M^******....M
MMMM^***^..^MM
MMMMM*^*..^M^
MMM^^**..^M
You start chanting...
< 586h/586H 189v/190V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around his neck and begin to squeeze!
[Damage: 71 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 586h/586H 189v/190V Pos: standing >
[Damage: 69 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 586h/586H 189v/190V Pos: standing >
[Damage: 69 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 586h/586H 190v/190V Pos: standing >
MM^**^.^MM.
MMM^***..^M^.
M^**^*.^^MM^M
*******....M.
*M+**^**.^.^
^M@++++++++
*MM*^*.****.
M^******....M
MMMM^***^..^MM
MMMMM*^*..^M^
MMM^^**..^M
You start chanting...
< 586h/586H 190v/190V Pos: standing >
MM^**^.^MM.
MMM^***..^M^.
M^**^*.^^MM^.
*******....M.
*M+**^**.^.^
^M@++++++++
*MM*^*.****.
M^******....M
MMMM^***^..^MM
MMMMM*^*..^M^
MMM^^**..^M
< 586h/586H 190v/190V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around his neck and begin to squeeze!
[Damage: 50 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
A Grey Elf is mortally wounded, and will die soon, if not aided.
< 586h/586H 190v/190V Pos: standing >
[Damage: 3 ] Your illusionary hands choke the life out of a Grey Elf, who falls over dead and lifeless.
A Grey Elf's mining pick was completely destroyed by the massive blow!
A Grey Elf's some well-crafted iron gauntlets was completely destroyed by the massive blow!
A Grey Elf's sinister stone collar was completely destroyed by the massive blow!
A Grey Elf's magical emerald eyepatch was completely destroyed by the massive blow!
A Grey Elf's crucifix marbled earring [superior] was completely destroyed by the massive blow!
A Grey Elf's pitch-black raven's feather was completely destroyed by the massive blow!
A Grey Elf's bright blue cummerbund was completely destroyed by the massive blow!
A void elemental stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.