The death of [41 Magician] Hodoh (Gnome)

in Rugged Hills of the Hearth Valley

from the perspective of [51 Thief] Tilran *-* Bloodlust *-* (Goblin)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the dwarf-bone crown of the troglodytes [superior] (magic)
<worn on eyes>       a blood soaked eyepatch [superior] (magic)
<worn in ear>        a dangling whitestone earring (magic) [59%]
<worn in ear>        a wyrmskin scale [superior] (magic)
<worn on face>       a misty blue mask of gauze
<worn around neck>   a necklace of halfling ears of strength [48%]
<worn around neck>   an amulet of scratched silver (magic)
<worn on body>       a cuirass emblazoned with the mantis sigil of health (humming)
<worn about body>    the cloak of shadow dragons of strength [78%]
<worn on back>       a flayed illithid-hide backpack
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies of precision (magic) (glowing) [72%]
<worn about waist>   a thick duergar-hide belt with a mithril buckle of agility [85%]
<worn on belt buckle>an ankylosaur tail club of precision (magic) (glowing)
<attached to belt>   a disguise kit
<worn on arms>       some vambraces depicting a stylized hurricane
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist [poor] (magic) [84%]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [63%]
<worn on hands>      the gauntlets of the lifestealer with a strange dark bloodstone (magic) (glowing) [69%]
<worn on finger>     a shiny crimson ring [superior] (invis) (magic)
<worn on finger>     a ring of regeneration of endurance (magic) (glowing)
<primary weapon>     Tiamat's poison tail stinger (magic)[217h 35m 7s]
<secondary weapon>   an astral forged kris [poor] with a strange black stone (magic) (glowing) (humming)
<worn on legs>       a pair of vapor leggings of endurance
<worn on feet>       the boots of a MaDMaN (glowing)


< 725h/725H 135v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 725h/725H 136v/145V Pos: standing >
 
  MMMMMMMMM   
 ^MMMMMMMMMM  
 ^^^^MMMMMM^  
 M^^D+@^MMMM  
 .^^+^^^MMM^  
 ^.^+^^.^^MM  
  ^^M.^.^^.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 725h/725H 136v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 725h/725H 137v/145V Pos: standing >
Argh!!! The sun is too bright.

< 725h/725H 138v/145V Pos: standing >
 
  MMMMMMMMM   
 ^^^^MMMMMM^  
 M^^D++^MMMM  
 .^^+^@^MMM^  
 ^.^+^^.^^MM  
 ^^^M.^.^^.^  
  .^+^^...^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 725h/725H 138v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 725h/725H 139v/145V Pos: standing >
 
  MMMMMMMMM   
 ^^^MMMMMM^^  
 ^^D++^MMMMM  
 ^^+^^@MMM^D  
 .^+^^.^^MMM  
 ^^M.^.^^.^M  
  ^+^^...^^   
Rugged Hills of the Hearth Valley
Obvious exits: -E -S -W

< 725h/725H 139v/145V Pos: standing >
 
  ^^MMMMMM^   
 ^^D++^MMMMM  
 ^^+^^^MMM^D  
 .^+^^@^^MMM  
 ^^M.^.^^.^M  
 .^+^^...^^^  
  .+..M^^.M   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 725h/725H 137v/145V Pos: standing >
 
  ^MMMMMM^^   
 ^D++^MMMMMM  
 ^+^^^MMM^DM  
 ^+^^.@^MMMM  
 ^M.^.^^.^MM  
 ^+^^...^^^^  
  +..M^^.M.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 725h/725H 136v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 725h/725H 136v/145V Pos: standing >
 
  MMMMMM^^^   
 D++^MMMMMMM  
 +^^^MMM^DMM  
 +^^.^@MMMMM  
 M.^.^^.^MM^  
 +^^...^^^^M  
  ..M^^.M.^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 725h/725H 136v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 725h/725H 137v/145V Pos: standing >
 
  ++^MMMMMM   
 +^^^MMM^DMM  
 +^^.^^MMMMM  
 M.^.^@.^MM^  
 +^^...^^^^M  
 +..M^^.M.^^  
  ^^M.^^^.^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 725h/725H 135v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 725h/725H 136v/145V Pos: standing >
 
  +^MMMMMMM   
 ^^^MMM^DMM^  
 ^^.^^MMMMM^  
 .^.^^@^MM^^  
 ^^...^^^^M^  
 ..M^^.M.^^.  
  ^M.^^^.^^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 725h/725H 135v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 725h/725H 135v/145V Pos: standing >
 
  ^MMMMMMM^   
 ^^MMM^DMM^M  
 ^.^^MMMMM^^  
 ^.^^.@MM^^^  
 ^...^^^^M^^  
 .M^^.M.^^.^  
  M.^^^.^^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 725h/725H 134v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 725h/725H 134v/145V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 725h/725H 135v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 725h/725H 136v/145V Pos: standing >
Argh!!! The sun is too bright.

< 725h/725H 136v/145V Pos: standing >
 
  ^MMM^DMM^   
 ^.^^MMMMM^^  
 ^.^^.^MM^^^  
 ^...^@^^M^^  
 .^^^.M.^^.^  
 ^M.^^^.^^^.  
  ^^^^...^.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 725h/725H 135v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 725h/725H 135v/145V Pos: standing >
 
  MMM^DMM^M   
 .^^MMMMM^^M  
 .^^.^MM^^^M  
 ...^^@^M^^M  
 ^^^.M.^^.^^  
 M.^^^.^^^.M  
  ^^^...^..   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 725h/725H 134v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 725h/725H 135v/145V Pos: standing >
 
  MM^DMM^MM   
 ^^MMMMM^^MM  
 ^^.^MM^^^MM  
 ..^^^@M^^MM  
 ^^.M.^^.^^M  
 .^^^.^^^.M^  
  ^^...^...   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 725h/725H 133v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 725h/725H 134v/145V Pos: standing >
 
  M^DMM^MMM   
 ^MMMMM^^MMM  
 ^.^MM^^^MMM  
 .^^^^@^^MMM  
 ^.M.^^.^^MM  
 ^^^.^^^.M^^  
  ^...^....   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A sturdy looking mount is here, all saddled up and ready to ride.

< 725h/725H 132v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 725h/725H 133v/145V Pos: standing >
 
  MMMMMPMMM   
 MM^DMM^MMMM  
 ^MMMMM^^MMM  
 ^.^MM@^^MMM  
 .^^^^M^^MMM  
 ^.M.^^.^^MM  
  ^^.^^^.M^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 725h/725H 133v/145V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 725h/725H 133v/145V Pos: standing >
 
  MMMMPMMMM   
 M^DMM^MMMMM  
 MMMMM^^MMMM  
 .^MM^@^MMMM  
 ^^^^M^^MMMM  
 .M.^^.^^MMM  
  ^.^^^.M^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 725h/725H 132v/145V Pos: standing >
 
  ^^^^MMMMM   
 MMMMMPMMMMM  
 M^DMM^MMMMM  
 MMMMM@^MMMM  
 .^MM^^^MMMM  
 ^^^^M^^MMMM  
  M.^^.^^MM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 725h/725H 131v/145V Pos: standing >
 
  MMMM^MMMM   
 M^^^^MMMMMM  
 MMMMMPMMMMM  
 M^DMM@MMMMM  
 MMMMM^^MMMM  
 .^MM^^^MMMM  
  ^^^M^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 725h/725H 129v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 725h/725H 130v/145V Pos: standing >
Argh!!! The sun is too bright.

< 725h/725H 131v/145V Pos: standing >
 
  MMMM^M^M^   
 MMMMM^MMMM^  
 M^^^^^MMMMM  
 MMMMM@MMMMM  
 M^DMM^MMMMM  
 MMMMM^^MMMM  
  ^MM^^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*a half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.
A Gnome (small)  The Resistance stands, floating here. (casting) 

< 725h/725H 130v/145V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
A half-elf merchant places the stiletto of vanquishing [superior] in the back of a Gnome, resulting in some strange noises and some blood.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into a Gnome's spine!
A half-elf merchant places the stiletto of vanquishing [superior] in the back of a Gnome, resulting in some strange noises and some blood.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 725h/725H 130v/145V Pos: standing >
A Gnome stops invoking abruptly!

< 725h/725H 131v/145V Pos: standing >
A half-elf merchant flourishes her dagger, intercepting a Gnome's attack, and gracefully counters!
A half-elf merchant snaps into visibility.
A Gnome attacks a half-elf merchant. [0 hits]
Strike at whom?

< 725h/725H 134v/145V Pos: standing >
Circle whom?

< 725h/725H 135v/145V Pos: standing >
Trip who?

< 725h/725H 136v/145V Pos: standing >
A Gnome starts casting a spell.

< 725h/725H 138v/145V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant attacks a Gnome. [1 hits]

< 725h/725H 139v/145V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'hzrzsafh'
A Gnome slowly fades out of existence.

< 725h/725H 140v/145V Pos: standing >
Argh!!! The sun is too bright.

< 725h/725H 141v/145V Pos: standing >
Pardon?

< 725h/725H 143v/145V Pos: standing >
Trip who?

< 725h/725H 145v/145V Pos: standing >
You follow a half-elf merchant.

 
  ^M^^.^^^^   
 MMMMM^M^M^.  
 MMMMM^MMMM^  
 M^^P^@MMMMM  
 MMMMMDMMMMM  
 M^DMM^MMMMM  
  MMMM^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*a half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.

< 725h/725H 143v/145V Pos: standing >
You follow a half-elf merchant.

 
  M^^^^....   
 M^M^^.^^^^.  
 MMMMM^M^M^.  
 MMMMM@MMMM^  
 M^^P^DMMMMM  
 MMMMM^MMMMM  
  ^DMM^MMMM   
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
*a half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.

< 725h/725H 141v/145V Pos: standing >
Trip who?

< 725h/725H 141v/145V Pos: standing >
Trip who?

< 725h/725H 141v/145V Pos: standing >
You follow a half-elf merchant.

 
  ^M^^.^^^^   
 MMMMM^M^M^.  
 MMMMMDMMMM^  
 M^^P^@MMMMM  
 MMMMM^MMMMM  
 M^DMM^MMMMM  
  MMMM^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*a half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.
Trip who?

< 725h/725H 140v/145V Pos: standing >
You follow a half-elf merchant.

 
  M^M^^.^^^   
 MMMMMM^M^M^  
 MMMMMM^MMMM  
 MM^^P@DMMMM  
 MMMMMM^MMMM  
 MM^DMM^MMMM  
  MMMMM^^MM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*a half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.

< 725h/725H 139v/145V Pos: standing >
You follow a half-elf merchant.

 
  MM^M^^.^^   
 MMMMMMM^M^M  
 MMMMMMM^MMM  
 MMM^^@D^MMM  
 MMMMMMM^MMM  
 MMM^DMM^MMM  
  ^MMMMM^^M   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*a half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.
A Gnome (small)  The Resistance stands, floating here.
You snap into visibility.
You do a fancy maneuver, tripping a Gnome.

< 725h/725H 138v/145V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Gnome sit EP: few scratches >
 A half-elf merchant snaps into visibility.
A half-elf merchant places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into a Gnome's spine!
A half-elf merchant places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
A half-elf merchant places the stiletto of vanquishing [superior] in the back of a Gnome, resulting in some strange noises and some blood.

< 725h/725H 138v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 16 ] [Damage: 15 ] [Damage: 16 ] [Damage: 16 ] [Damage: 14 ] Your Tiamat's poison tail stinger lashes out in a blur of speed at a Gnome.
[Damage: 15 ] -=[You attack a Gnome.]=- [6 hits]

< 725h/725H 138v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP:  nasty wounds >
 Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 725h/725H 138v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP:  nasty wounds >
 A half-elf merchant snaps into visibility.
A Gnome attacks a half-elf merchant. [0 hits]

< 725h/725H 138v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP:  nasty wounds >
 A half-elf merchant snaps into visibility.
A half-elf merchant attacks a Gnome. [4 hits]

< 725h/725H 138v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] [Damage: 16 ] [Damage: 16 ] [Damage: 14 ] [Damage: 14 ] -=[You attack a Gnome.]=- [5 hits]

< 725h/725H 138v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP: pretty hurt >
 A Gnome adeptly notices a half-elf merchant's attempt to garrote them and blocks the attempt!

< 725h/725H 138v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP: pretty hurt >
 A half-elf merchant snaps into visibility.
A Gnome attacks a half-elf merchant. [0 hits]

< 725h/725H 138v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP: pretty hurt >
 The last gasps of a Gnome cause a sickening chill to run up your spine.
A Gnome is dead! R.I.P.

< 725h/725H 138v/145V Pos: standing >
Trip who?

< 725h/725H 144v/145V Pos: standing >
Trip who?

< 725h/725H 145v/145V Pos: standing >
Argh!!! The sun is too bright.

< 725h/725H 145v/145V Pos: standing >
Trip who?

< 725h/725H 145v/145V Pos: standing >
Argh!!! The sun is too bright.

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Argh!!! The sun is too bright.

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
Backstab who?

< 725h/725H 145v/145V Pos: standing >
A Gnome enters from the west.
A Gnome enters from the west.
A Gnome enters from the west.
A Gnome enters from the west.
A half-elf merchant snaps into visibility.
A half-elf merchant places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
A half-elf merchant places the stiletto of vanquishing [superior] in the back of a Gnome, resulting in some strange noises and some blood.
You snap into visibility.
[Damage: 60 ] A Gnome makes a strange sound but is suddenly very silent as you place Tiamat's poison tail stinger in his back.
Upon being struck, a Gnome disappears into thin air.
A Gnome stops following a Gnome.

< 725h/725H 145v/145V Pos: standing >
A Gnome leaves east.
A Gnome leaves east.
A Gnome leaves east.

< 725h/725H 145v/145V Pos: standing >
A Gnome enters from the east.
A Gnome enters from the east.
A Gnome enters from the east.

< 725h/725H 145v/145V Pos: standing >
A Gnome slithers west.
A half-elf merchant snaps into visibility.
A half-elf merchant places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into a Gnome's spine!
A half-elf merchant places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
A half-elf merchant places the stiletto of vanquishing [superior] in the back of a Gnome, resulting in some strange noises and some blood.
Upon being struck, a Gnome disappears into thin air.
A Gnome stops following a Gnome.
You snap into visibility.
[Damage: 101 ] A Gnome makes a strange sound as you place Tiamat's poison tail stinger in his back.

< 725h/725H 145v/145V Pos: standing >
< T: Tilran TP: sta TC:excellent E: image sta EP:  nasty wounds >
 -=[a Gnome attacks you.]=- [0 hits]
A Gnome starts casting a spell.

< 725h/725H 145v/145V Pos: standing >
< T: Tilran TP: sta TC:excellent E: image sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 31 ] [Damage: 15 ] [Damage: 14 ] [Damage: 16 ] [Damage: 15 ] Upon being struck, a Gnome disappears into thin air.
A Gnome stops following a Gnome.

< 725h/725H 145v/145V Pos: standing >
A half-elf merchant attempts to stab a Gnome in the back, but a Gnome's shadow shield quickly absorbs the impact before fading away!
A half-elf merchant snaps into visibility.
A half-elf merchant places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
A half-elf merchant places the stiletto of vanquishing [superior] in the back of a Gnome, resulting in some strange noises and some blood.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 24 ] A Gnome makes a strange sound as you place Tiamat's poison tail stinger in his back.

< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 A Gnome stops invoking abruptly!

< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] [Damage: 13 ] -=[You attack a Gnome.]=- [2 hits]
A half-elf merchant snaps into visibility.
A Gnome attacks a half-elf merchant. [0 hits]
A half-elf merchant snaps into visibility.
A half-elf merchant attacks a Gnome. [3 hits]
You do an amazing maneuver, tripping a Gnome.

< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome ass EP:  few wounds >
 
< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome ass EP:  few wounds >
 A half-elf merchant snaps into visibility.
A Gnome attacks a half-elf merchant. [0 hits]

< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 20 ] [Damage: 19 ] [Damage: 20 ] [Damage: 21 ] [Damage: 21 ] [Damage: 20 ] -=[You attack a Gnome.]=- [6 hits]
A half-elf merchant snaps into visibility.
A half-elf merchant stabs viciously at a Gnome, whose lifeless body falls to the ground.
A Gnome's misshaped gem hat was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.