<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> the dwarf-bone crown of the troglodytes [superior] (magic)
<worn on eyes> a blood soaked eyepatch [superior] (magic)
<worn in ear> a dangling whitestone earring (magic) [59%]
<worn in ear> a wyrmskin scale [superior] (magic)
<worn on face> a misty blue mask of gauze
<worn around neck> a necklace of halfling ears of strength [48%]
<worn around neck> an amulet of scratched silver (magic)
<worn on body> a cuirass emblazoned with the mantis sigil of health (humming)
<worn about body> the cloak of shadow dragons of strength [78%]
<worn on back> a flayed illithid-hide backpack
<worn as quiver> a golden scabbard encrusted with emeralds and rubies of precision (magic) (glowing) [72%]
<worn about waist> a thick duergar-hide belt with a mithril buckle of agility [85%]
<worn on belt buckle>an ankylosaur tail club of precision (magic) (glowing)
<attached to belt> a disguise kit
<worn on arms> some vambraces depicting a stylized hurricane
<worn around wrist> an ancient mithril bracer of Clan Bloodyfist [poor] (magic) [84%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [63%]
<worn on hands> the gauntlets of the lifestealer with a strange dark bloodstone (magic) (glowing) [69%]
<worn on finger> a shiny crimson ring [superior] (invis) (magic)
<worn on finger> a ring of regeneration of endurance (magic) (glowing)
<primary weapon> Tiamat's poison tail stinger (magic)[217h 35m 7s]
<secondary weapon> an astral forged kris [poor] with a strange black stone (magic) (glowing) (humming)
<worn on legs> a pair of vapor leggings of endurance
<worn on feet> the boots of a MaDMaN (glowing)
< 725h/725H 135v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 725h/725H 136v/145V Pos: standing >
MMMMMMMMM
^MMMMMMMMMM
^^^^MMMMMM^
M^^D+@^MMMM
.^^+^^^MMM^
^.^+^^.^^MM
^^M.^.^^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 725h/725H 136v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 725h/725H 137v/145V Pos: standing >
Argh!!! The sun is too bright.
< 725h/725H 138v/145V Pos: standing >
MMMMMMMMM
^^^^MMMMMM^
M^^D++^MMMM
.^^+^@^MMM^
^.^+^^.^^MM
^^^M.^.^^.^
.^+^^...^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 725h/725H 138v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 725h/725H 139v/145V Pos: standing >
MMMMMMMMM
^^^MMMMMM^^
^^D++^MMMMM
^^+^^@MMM^D
.^+^^.^^MMM
^^M.^.^^.^M
^+^^...^^
Rugged Hills of the Hearth Valley
Obvious exits: -E -S -W
< 725h/725H 139v/145V Pos: standing >
^^MMMMMM^
^^D++^MMMMM
^^+^^^MMM^D
.^+^^@^^MMM
^^M.^.^^.^M
.^+^^...^^^
.+..M^^.M
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 725h/725H 137v/145V Pos: standing >
^MMMMMM^^
^D++^MMMMMM
^+^^^MMM^DM
^+^^.@^MMMM
^M.^.^^.^MM
^+^^...^^^^
+..M^^.M.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 725h/725H 136v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 725h/725H 136v/145V Pos: standing >
MMMMMM^^^
D++^MMMMMMM
+^^^MMM^DMM
+^^.^@MMMMM
M.^.^^.^MM^
+^^...^^^^M
..M^^.M.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 725h/725H 136v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 725h/725H 137v/145V Pos: standing >
++^MMMMMM
+^^^MMM^DMM
+^^.^^MMMMM
M.^.^@.^MM^
+^^...^^^^M
+..M^^.M.^^
^^M.^^^.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 725h/725H 135v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 725h/725H 136v/145V Pos: standing >
+^MMMMMMM
^^^MMM^DMM^
^^.^^MMMMM^
.^.^^@^MM^^
^^...^^^^M^
..M^^.M.^^.
^M.^^^.^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 725h/725H 135v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 725h/725H 135v/145V Pos: standing >
^MMMMMMM^
^^MMM^DMM^M
^.^^MMMMM^^
^.^^.@MM^^^
^...^^^^M^^
.M^^.M.^^.^
M.^^^.^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 725h/725H 134v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 725h/725H 134v/145V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 725h/725H 135v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 725h/725H 136v/145V Pos: standing >
Argh!!! The sun is too bright.
< 725h/725H 136v/145V Pos: standing >
^MMM^DMM^
^.^^MMMMM^^
^.^^.^MM^^^
^...^@^^M^^
.^^^.M.^^.^
^M.^^^.^^^.
^^^^...^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 725h/725H 135v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 725h/725H 135v/145V Pos: standing >
MMM^DMM^M
.^^MMMMM^^M
.^^.^MM^^^M
...^^@^M^^M
^^^.M.^^.^^
M.^^^.^^^.M
^^^...^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 725h/725H 134v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 725h/725H 135v/145V Pos: standing >
MM^DMM^MM
^^MMMMM^^MM
^^.^MM^^^MM
..^^^@M^^MM
^^.M.^^.^^M
.^^^.^^^.M^
^^...^...
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 725h/725H 133v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 725h/725H 134v/145V Pos: standing >
M^DMM^MMM
^MMMMM^^MMM
^.^MM^^^MMM
.^^^^@^^MMM
^.M.^^.^^MM
^^^.^^^.M^^
^...^....
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A sturdy looking mount is here, all saddled up and ready to ride.
< 725h/725H 132v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 725h/725H 133v/145V Pos: standing >
MMMMMPMMM
MM^DMM^MMMM
^MMMMM^^MMM
^.^MM@^^MMM
.^^^^M^^MMM
^.M.^^.^^MM
^^.^^^.M^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 725h/725H 133v/145V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 725h/725H 133v/145V Pos: standing >
MMMMPMMMM
M^DMM^MMMMM
MMMMM^^MMMM
.^MM^@^MMMM
^^^^M^^MMMM
.M.^^.^^MMM
^.^^^.M^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 725h/725H 132v/145V Pos: standing >
^^^^MMMMM
MMMMMPMMMMM
M^DMM^MMMMM
MMMMM@^MMMM
.^MM^^^MMMM
^^^^M^^MMMM
M.^^.^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 725h/725H 131v/145V Pos: standing >
MMMM^MMMM
M^^^^MMMMMM
MMMMMPMMMMM
M^DMM@MMMMM
MMMMM^^MMMM
.^MM^^^MMMM
^^^M^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 725h/725H 129v/145V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 725h/725H 130v/145V Pos: standing >
Argh!!! The sun is too bright.
< 725h/725H 131v/145V Pos: standing >
MMMM^M^M^
MMMMM^MMMM^
M^^^^^MMMMM
MMMMM@MMMMM
M^DMM^MMMMM
MMMMM^^MMMM
^MM^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*a half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.
A Gnome (small) The Resistance stands, floating here. (casting)
< 725h/725H 130v/145V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
A half-elf merchant places the stiletto of vanquishing [superior] in the back of a Gnome, resulting in some strange noises and some blood.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into a Gnome's spine!
A half-elf merchant places the stiletto of vanquishing [superior] in the back of a Gnome, resulting in some strange noises and some blood.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 725h/725H 130v/145V Pos: standing >
A Gnome stops invoking abruptly!
< 725h/725H 131v/145V Pos: standing >
A half-elf merchant flourishes her dagger, intercepting a Gnome's attack, and gracefully counters!
A half-elf merchant snaps into visibility.
A Gnome attacks a half-elf merchant. [0 hits]
Strike at whom?
< 725h/725H 134v/145V Pos: standing >
Circle whom?
< 725h/725H 135v/145V Pos: standing >
Trip who?
< 725h/725H 136v/145V Pos: standing >
A Gnome starts casting a spell.
< 725h/725H 138v/145V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant attacks a Gnome. [1 hits]
< 725h/725H 139v/145V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'hzrzsafh'
A Gnome slowly fades out of existence.
< 725h/725H 140v/145V Pos: standing >
Argh!!! The sun is too bright.
< 725h/725H 141v/145V Pos: standing >
Pardon?
< 725h/725H 143v/145V Pos: standing >
Trip who?
< 725h/725H 145v/145V Pos: standing >
You follow a half-elf merchant.
^M^^.^^^^
MMMMM^M^M^.
MMMMM^MMMM^
M^^P^@MMMMM
MMMMMDMMMMM
M^DMM^MMMMM
MMMM^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*a half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.
< 725h/725H 143v/145V Pos: standing >
You follow a half-elf merchant.
M^^^^....
M^M^^.^^^^.
MMMMM^M^M^.
MMMMM@MMMM^
M^^P^DMMMMM
MMMMM^MMMMM
^DMM^MMMM
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
*a half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.
< 725h/725H 141v/145V Pos: standing >
Trip who?
< 725h/725H 141v/145V Pos: standing >
Trip who?
< 725h/725H 141v/145V Pos: standing >
You follow a half-elf merchant.
^M^^.^^^^
MMMMM^M^M^.
MMMMMDMMMM^
M^^P^@MMMMM
MMMMM^MMMMM
M^DMM^MMMMM
MMMM^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*a half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.
Trip who?
< 725h/725H 140v/145V Pos: standing >
You follow a half-elf merchant.
M^M^^.^^^
MMMMMM^M^M^
MMMMMM^MMMM
MM^^P@DMMMM
MMMMMM^MMMM
MM^DMM^MMMM
MMMMM^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*a half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.
< 725h/725H 139v/145V Pos: standing >
You follow a half-elf merchant.
MM^M^^.^^
MMMMMMM^M^M
MMMMMMM^MMM
MMM^^@D^MMM
MMMMMMM^MMM
MMM^DMM^MMM
^MMMMM^^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*a half-elf merchant is standing here, busy with his own matters.
A globe of darkness floats near a half-elf merchant's head.
A Gnome (small) The Resistance stands, floating here.
You snap into visibility.
You do a fancy maneuver, tripping a Gnome.
< 725h/725H 138v/145V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Gnome sit EP: few scratches >
A half-elf merchant snaps into visibility.
A half-elf merchant places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into a Gnome's spine!
A half-elf merchant places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
A half-elf merchant places the stiletto of vanquishing [superior] in the back of a Gnome, resulting in some strange noises and some blood.
< 725h/725H 138v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 16 ] [Damage: 15 ] [Damage: 16 ] [Damage: 16 ] [Damage: 14 ] Your Tiamat's poison tail stinger lashes out in a blur of speed at a Gnome.
[Damage: 15 ] -=[You attack a Gnome.]=- [6 hits]
< 725h/725H 138v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP: nasty wounds >
Hint: Most commands have help files. Type 'help (command)' to learn how to use game commands.
< 725h/725H 138v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP: nasty wounds >
A half-elf merchant snaps into visibility.
A Gnome attacks a half-elf merchant. [0 hits]
< 725h/725H 138v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP: nasty wounds >
A half-elf merchant snaps into visibility.
A half-elf merchant attacks a Gnome. [4 hits]
< 725h/725H 138v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] [Damage: 16 ] [Damage: 16 ] [Damage: 14 ] [Damage: 14 ] -=[You attack a Gnome.]=- [5 hits]
< 725h/725H 138v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP: pretty hurt >
A Gnome adeptly notices a half-elf merchant's attempt to garrote them and blocks the attempt!
< 725h/725H 138v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP: pretty hurt >
A half-elf merchant snaps into visibility.
A Gnome attacks a half-elf merchant. [0 hits]
< 725h/725H 138v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sit EP: pretty hurt >
The last gasps of a Gnome cause a sickening chill to run up your spine.
A Gnome is dead! R.I.P.
< 725h/725H 138v/145V Pos: standing >
Trip who?
< 725h/725H 144v/145V Pos: standing >
Trip who?
< 725h/725H 145v/145V Pos: standing >
Argh!!! The sun is too bright.
< 725h/725H 145v/145V Pos: standing >
Trip who?
< 725h/725H 145v/145V Pos: standing >
Argh!!! The sun is too bright.
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Argh!!! The sun is too bright.
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
Backstab who?
< 725h/725H 145v/145V Pos: standing >
A Gnome enters from the west.
A Gnome enters from the west.
A Gnome enters from the west.
A Gnome enters from the west.
A half-elf merchant snaps into visibility.
A half-elf merchant places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
A half-elf merchant places the stiletto of vanquishing [superior] in the back of a Gnome, resulting in some strange noises and some blood.
You snap into visibility.
[Damage: 60 ] A Gnome makes a strange sound but is suddenly very silent as you place Tiamat's poison tail stinger in his back.
Upon being struck, a Gnome disappears into thin air.
A Gnome stops following a Gnome.
< 725h/725H 145v/145V Pos: standing >
A Gnome leaves east.
A Gnome leaves east.
A Gnome leaves east.
< 725h/725H 145v/145V Pos: standing >
A Gnome enters from the east.
A Gnome enters from the east.
A Gnome enters from the east.
< 725h/725H 145v/145V Pos: standing >
A Gnome slithers west.
A half-elf merchant snaps into visibility.
A half-elf merchant places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into a Gnome's spine!
A half-elf merchant places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
A half-elf merchant places the stiletto of vanquishing [superior] in the back of a Gnome, resulting in some strange noises and some blood.
Upon being struck, a Gnome disappears into thin air.
A Gnome stops following a Gnome.
You snap into visibility.
[Damage: 101 ] A Gnome makes a strange sound as you place Tiamat's poison tail stinger in his back.
< 725h/725H 145v/145V Pos: standing >
< T: Tilran TP: sta TC:excellent E: image sta EP: nasty wounds >
-=[a Gnome attacks you.]=- [0 hits]
A Gnome starts casting a spell.
< 725h/725H 145v/145V Pos: standing >
< T: Tilran TP: sta TC:excellent E: image sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 31 ] [Damage: 15 ] [Damage: 14 ] [Damage: 16 ] [Damage: 15 ] Upon being struck, a Gnome disappears into thin air.
A Gnome stops following a Gnome.
< 725h/725H 145v/145V Pos: standing >
A half-elf merchant attempts to stab a Gnome in the back, but a Gnome's shadow shield quickly absorbs the impact before fading away!
A half-elf merchant snaps into visibility.
A half-elf merchant places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
A half-elf merchant places the stiletto of vanquishing [superior] in the back of a Gnome, resulting in some strange noises and some blood.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 24 ] A Gnome makes a strange sound as you place Tiamat's poison tail stinger in his back.
< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
A Gnome stops invoking abruptly!
< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] [Damage: 13 ] -=[You attack a Gnome.]=- [2 hits]
A half-elf merchant snaps into visibility.
A Gnome attacks a half-elf merchant. [0 hits]
A half-elf merchant snaps into visibility.
A half-elf merchant attacks a Gnome. [3 hits]
You do an amazing maneuver, tripping a Gnome.
< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome ass EP: few wounds >
< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome ass EP: few wounds >
A half-elf merchant snaps into visibility.
A Gnome attacks a half-elf merchant. [0 hits]
< 725h/725H 145v/145V Pos: standing >
< T: a half-elf merchant TP: sta TC:few scratches E: A Gnome ass EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 20 ] [Damage: 19 ] [Damage: 20 ] [Damage: 21 ] [Damage: 21 ] [Damage: 20 ] -=[You attack a Gnome.]=- [6 hits]
A half-elf merchant snaps into visibility.
A half-elf merchant stabs viciously at a Gnome, whose lifeless body falls to the ground.
A Gnome's misshaped gem hat was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.