The death of [51 Dark Dreamer] Abue *-* Bloodlust *-* (Kobold)

in A Bend in the Road Wall

from the perspective of [50 Thief] Co Red Moon Disciples (Halfling)

<floating about head>a dark yellow ioun stone[124h 44m 7s]
<worn as a badge>    a royal badge of Arcium of precision (illuminating)
<worn on head>       an unearthly hemp helmet from Desolate [77%]
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[182h 4m 0s]
<worn in ear>        a bloody onyx ear stud of damage (magic)
<worn in ear>        the earring of chaos [poor] (magic)
<worn on face>       a mask of dragonscale [poor] (magic) [85%]
<worn around neck>   a collar of razor-sharp mithril blades [poor] (magic) (glowing)
<worn around neck>   a symbol of Baphomet [poor] (magic)
<worn on body>       a magical bronze tunic from Desolate
<worn about body>    a frozen bone cloak from Desolate
<worn on back>       a large leather backpack (illuminating)
<worn as quiver>     a light glassteel quiver from Desolate
<worn about waist>   a thin black belt of accuracy (magic)
<worn on belt buckle>a bloody sacrificial dagger [superior] (magic)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating) [81%]
<worn on arms>       some platinum linked sleeves of life (magic)[116h 50m 1s]
<worn around wrist>  the bangle of the Dreamer [poor] (magic) [71%]
<worn around wrist>  a pirate's parrot (humming) [68%]
<worn on hands>      some sparkling ruby gauntlets from Desolate
<worn on finger>     an obsidian circle of precision (magic) [75%]
<worn on finger>     a steel ring with a pure red gem [superior] (magic) [87%]
<primary weapon>     a gladius called 'Backstabber' (magic) (glowing)[44h 55m 23s]
<secondary weapon>   a MaDMaNs stabber of damage (magic)
<worn on legs>       a pair of chainmail leggings [poor] (magic) (illuminating) [86%]
<worn on feet>       some misshaped bronze moccasins from Desolate

An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 626h/626H 153v/176V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 626h/626H 152v/176V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
An old hound dog is sitting here by the counter.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)

< 626h/626H 152v/176V Pos: standing >

< 626h/626H 153v/176V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
An old hound dog is sitting here by the counter.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)

< 626h/626H 154v/176V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 626h/626H 155v/176V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
An old hound dog is sitting here by the counter.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)

< 626h/626H 156v/176V Pos: standing >
Autosaving...

< 626h/626H 163v/176V Pos: standing >

< 626h/626H 164v/176V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 626h/626H 163v/176V Pos: standing >
You feel like a potion could do you good once again.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 626h/626H 163v/176V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 626h/626H 162v/176V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 626h/626H 161v/176V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 626h/626H 161v/176V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 626h/626H 161v/176V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 626h/626H 160v/176V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 626h/626H 159v/176V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 626h/626H 159v/176V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 626h/626H 158v/176V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
The Road Leading From Tharnadia
Obvious exits: -E -S -W
An odd little man, with a shaved head and an orange robe, hums something.(holy)(Gold Aura)

< 626h/626H 156v/176V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 626h/626H 157v/176V Pos: standing >
A religious zealot starts casting a spell.

< 626h/626H 158v/176V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
An odd little man, with a shaved head and an orange robe, hums something.(holy) (casting) (Gold Aura)

< 626h/626H 159v/176V Pos: standing >
A religious zealot completes his spell...
A religious zealot utters the words 'sfahzqhuai yfaw qare'

< 626h/626H 160v/176V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.

< 626h/626H 159v/176V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
A large rat is scurrying about here.

< 626h/626H 157v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 626h/626H 157v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 626h/626H 158v/176V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S

< 626h/626H 157v/176V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 626h/626H 156v/176V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U

< 626h/626H 154v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 626h/626H 154v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 626h/626H 154v/176V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 626h/626H 154v/176V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.

< 626h/626H 152v/176V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 626h/626H 151v/176V Pos: standing >

< 626h/626H 151v/176V Pos: standing >
Pardon?

< 626h/626H 151v/176V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 626h/626H 153v/176V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Great Crossroad
Obvious exits: -E -W
A small rabbit is here, hopping through the grass.
A tough looking warrior is scanning the landscape beyond the walls.

< 626h/626H 154v/176V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A small rabbit is here, hopping through the grass.
A tough looking warrior is scanning the landscape beyond the walls.

< 626h/626H 154v/176V Pos: standing >
Looks like an exit.
You extend your sights eastward.
It's much too dark there for you to see!

< 626h/626H 155v/176V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 626h/626H 156v/176V Pos: standing >
Looks like an exit.
You extend your sights eastward.
It's much too dark there for you to see!

< 626h/626H 157v/176V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.(holy)
A Decorated Town Guardian stands watch over the city gates.(holy)

< 626h/626H 157v/176V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A small rabbit is here, hopping through the grass.
A tough looking warrior is scanning the landscape beyond the walls.

< 626h/626H 156v/176V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 626h/626H 156v/176V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.

< 626h/626H 154v/176V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D

< 626h/626H 153v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 626h/626H 153v/176V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 626h/626H 151v/176V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 626h/626H 150v/176V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S

< 626h/626H 148v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 626h/626H 148v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 626h/626H 148v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 626h/626H 149v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 626h/626H 149v/176V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W

< 626h/626H 147v/176V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.
An odd little man, with a shaved head and an orange robe, hums something.(holy)(Gold Aura)
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.

< 626h/626H 145v/176V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 626h/626H 144v/176V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 626h/626H 142v/176V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 626h/626H 140v/176V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 626h/626H 139v/176V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 626h/626H 139v/176V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 626h/626H 142v/176V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 626h/626H 143v/176V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your east.
A street sweeper who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A tharnadian illusionist who is a brief walk away to your east.
A controller who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A large rat who is in the distance to your east.
A large rat who is in the distance to your east.
A militia guard who is in the distance to your east.
A street sweeper who is close by to your south.
An old lady who is close by to your south.
(Illusion) a dwarven trapper who is close by to your west.
A militia guard who is not far off to your west.

< 626h/626H 145v/176V Pos: standing >
A dwarven trapper enters from the west.

< 626h/626H 148v/176V Pos: standing >
A dwarven trapper leaves east.

< 626h/626H 150v/176V Pos: standing >
A dwarven trapper enters from the east.
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A dwarven trapper has travelled out here, on the hunt for some critters.(Illusion)(Red Aura)

< 626h/626H 150v/176V Pos: standing >
A dwarven trapper leaves west.

< 626h/626H 151v/176V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 626h/626H 152v/176V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
Trip who?

< 626h/626H 154v/176V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 626h/626H 154v/176V Pos: standing >
Trip who?

< 626h/626H 155v/176V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 626h/626H 154v/176V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.
(Illusion) a dwarven trapper who is close by to your west.

< 626h/626H 155v/176V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 626h/626H 156v/176V Pos: standing >
Trip who?

< 626h/626H 159v/176V Pos: standing >
Keats Street
Obvious exits: -N -E -S
A dwarven trapper has travelled out here, on the hunt for some critters.(Illusion)(Red Aura)

< 626h/626H 158v/176V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
You do an amazing maneuver, tripping a dwarven trapper.

< 626h/626H 158v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: a dwarven trapper ass EP: excellent >
 You parry a dwarven trapper's lunge at you.

< 626h/626H 159v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: a dwarven trapper ass EP: excellent >
 The first rays of sunlight signal that day is approaching.

< 626h/626H 159v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: a dwarven trapper ass EP: excellent >
 A dwarven trapper misses you.

< 626h/626H 159v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: a dwarven trapper ass EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage: 14 ] Your impressive pierce strikes a dwarven trapper.
[Damage: 14 ] Your pierce strikes a dwarven trapper.
[Damage: 14 ] Your impressive pierce strikes a dwarven trapper.
[Damage: 16 ] Your impressive pierce strikes a dwarven trapper.
[Damage: 14 ] Your impressive pierce strikes a dwarven trapper.

< 626h/626H 159v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: a dwarven trapper ass EP:  small wounds >
 You dodge a dwarven trapper's vicious attack.

< 626h/626H 159v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: a dwarven trapper ass EP:  small wounds >
 Looking panicked, a dwarven trapper scrambles madly to his feet!

< 626h/626H 159v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: a dwarven trapper sta EP:  small wounds >
 A dwarven trapper starts casting an offensive spell.

< 626h/626H 159v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: a dwarven trapper sta EP:  small wounds >
 A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
Your improved dexterity grants you an additional attack!
A dwarven trapper dodges your futile attack.
[Damage:  8 ] Your fine pierce wounds a dwarven trapper.
[Damage:  9 ] Your fine pierce wounds a dwarven trapper.
[Damage:  9 ] Your fine pierce wounds a dwarven trapper.
You miss a dwarven trapper.

< 626h/626H 159v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: a dwarven trapper sta EP:  few wounds >
 You do an amazing maneuver, tripping a dwarven trapper.

< 626h/626H 159v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: a dwarven trapper ass EP:  few wounds >
 A dwarven trapper stops invoking abruptly!

< 626h/626H 159v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: a dwarven trapper ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 29 ] Your powerful pierce strikes a dwarven trapper hard.
The illusion surrounding a Kobold fades apart!
[Damage: 14 ] Your impressive pierce strikes a Kobold.
[Damage: 17 ] Your pierce strikes a Kobold.
[Damage: 14 ] Your pierce strikes a Kobold.

< 626h/626H 159v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: A Kobold ass EP:  few wounds >
 You parry a Kobold's lunge at you.

< 626h/626H 159v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: A Kobold ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 16 ] Your impressive pierce strikes a Kobold.
[Damage: 14 ] Your impressive pierce strikes a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 32 ] Your powerful pierce seriously wounds a Kobold.
[Damage: 14 ] Your impressive pierce strikes a Kobold hard.
A Kobold's greenstone earring was damaged from the massive blow!
[Damage: 14 ] Your impressive pierce strikes a Kobold hard.

< 626h/626H 159v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: A Kobold ass EP:  nasty wounds >
 You parry a Kobold's lunge at you.

< 626h/626H 159v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: A Kobold ass EP:  nasty wounds >
 A Kobold clambers to his feet.

< 626h/626H 159v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 A Kobold attempts to flee.
A Kobold leaves south.

< 626h/626H 159v/176V Pos: standing >
Alarm bells sound, signalling an invasion!
Trip who?

< 626h/626H 161v/176V Pos: standing >
Trip who?

< 626h/626H 161v/176V Pos: standing >
Trip who?

< 626h/626H 161v/176V Pos: standing >
Trip who?

< 626h/626H 162v/176V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 626h/626H 161v/176V Pos: standing >
Trip who?

< 626h/626H 161v/176V Pos: standing >
Backstab who?

< 626h/626H 162v/176V Pos: standing >
Backstab who?

< 626h/626H 162v/176V Pos: standing >
Keats Street
Obvious exits: -N -S
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 626h/626H 161v/176V Pos: standing >
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 626h/626H 161v/176V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W

< 626h/626H 160v/176V Pos: standing >
You quickly scan the area.
A homeless child who is not far off to your north.
A slutty whore who is not far off to your north.
A militia guard who is close by to your west.
A Kobold who is close by to your west.
A militia guard who is not far off to your west.

< 626h/626H 161v/176V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the walls.

< 626h/626H 162v/176V Pos: standing >
Backstab who?

< 626h/626H 163v/176V Pos: standing >
Backstab who?

< 626h/626H 163v/176V Pos: standing >
Trip who?

< 626h/626H 163v/176V Pos: standing >
A Bend in the Road Wall
Obvious exits: -N# -E -S
A Kobold (small) KILL THEM ALL *-* Bloodlust *-* stands in mid-air here, fighting a militia guard. (casting) (Red Aura)
A militia guard is lying here, fighting a Kobold.

< 626h/626H 163v/176V Pos: standing >
Alas, you cannot go that way. . . .

< 626h/626H 163v/176V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 626h/626H 164v/176V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 39 ] A Kobold makes a strange sound as you place a gladius called 'Backstabber' in his back.

< 626h/626H 164v/176V Pos: standing >
< T: guard TP: ass TC:excellent E: A Kobold sta EP: pretty hurt >
 A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before a militia guard, close around his neck and begin to squeeze!
A militia guard gasps for air, eyes bulging, then falls over, slowly becoming motionless.
A militia guard is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
[Damage: 11 ] Your impressive pierce strikes a Kobold hard.
You miss a Kobold.
[Damage: 10 ] Your pierce strikes a Kobold hard.
You do a fancy maneuver, tripping a Kobold.

< 626h/626H 165v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 A Kobold misses you.

< 626h/626H 165v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 [Damage: 13 ] Your impressive pierce strikes a Kobold very hard.
[Damage: 15 ] Your impressive pierce seriously wounds a Kobold.
[Damage: 15 ] Your impressive pierce enshrouds a Kobold in a mist of blood.

< 626h/626H 165v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: A Kobold sit EP:  awful >
 You parry a Kobold's lunge at you.

< 626h/626H 165v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: A Kobold sit EP:  awful >
 A Kobold lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 626h/626H 165v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: A Kobold sit EP:  awful >
 
< 626h/626H 165v/176V Pos: standing >
< T: Co TP: sta TC:excellent E: A Kobold sit EP:  awful >
 [Damage: 13 ] Your pierce enshrouds a Kobold in a mist of blood.
[Damage: 10 ] Your fine pierce enshrouds a Kobold in a mist of blood.
A Kobold's burnt flesh bracelet was damaged from the massive blow!
[Damage: 12 ] Your impressive pierce grievously wounds a Kobold.
A Kobold is incapacitated and will slowly die, if not aided.
[Damage:  6 ] You successfully stab a Kobold in the heart, killing him instantly.
A Kobold's goggles of the tinkerer was completely destroyed by the massive blow!
A Kobold's a shimmering shark tooth earring was completely destroyed by the massive blow!
A Kobold's ashen dragonscale badge was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.