<worn as a badge> a frost dragon's eye [superior] (glowing)
<worn on head> an unusual helm, with black glass covering the face
<worn on eyes> a blood soaked eyepatch [poor] (magic)
<worn in ear> a spiked blackened earring
<worn in ear> a lightning earring
<worn on face> the mask of death [superior]
<worn around neck> a grim blood soaked necklace [superior] (magic) [88%]
<worn around neck> a bone necklace of the rakshasa clan
<worn on body> a suit of flaming ringmail [superior]
<worn about body> a silk cloak of Alatorin royalty
<worn as quiver> the bottomless quiver 'Alacrity' [poor] made by Rethax (humming) [62%]
<worn about waist> a belt of body parts [superior] (magic)
<worn on belt buckle>a dagger of carved obsidian [poor] (magic)
<worn on arms> some mithril-plated gnomish arm enhancers (humming) [61%]
<worn around wrist> a fanged dragonscale bracelet
<worn around wrist> a steel wire (magic) (glowing)
<worn on hands> the skinned hands of a troll [poor]
<worn on finger> a ring of despair [superior] (magic)
<worn on finger> a ring of despair (magic)
<primary weapon> a flaming dagger [superior] (magic) (glowing) (illuminating)
<secondary weapon> a flaming dagger [superior] (magic) (glowing) (illuminating)
<worn on legs> the greaves of titan strength [poor]
<worn on feet> a living breeze of endurance
Obvious exits: -N -E -S -W
< 389h/450H 131v/136V Pos: standing >
...M+..^^
.^^.M+^....
^^.MM+^.^..
..MM*@^....
.MM**+^^.M.
MM ^^M..M.^
^ .^+.MM.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.
< 390h/450H 132v/136V Pos: standing >
..M+..^^^
^^.M+^....^
^.MM+^.^...
.MM*M@....^
MM**+^^.M.^
M ^^M..M.^.
.^+.MM.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 390h/450H 132v/136V Pos: standing >
.M+..^^^^
^.M+^....^^
.MM+^.^....
MM*M^@...^^
M**+^^.M.^.
^^M..M.^..
.^+.MM.^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 390h/450H 132v/136V Pos: standing >
M+..^^^^.
.M+^....^^^
MM+^.^....^
M*M^.@..^^.
**+^^.M.^.M
^^M..M.^..M
^+.MM.^.M
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 390h/450H 131v/136V Pos: standing >
.+M^^.^^M
.M+..^^^^..
.M+^....^^^
MM+^.@....^
M*M^....^^.
**+^^.M.^.M
^M..M.^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 390h/450H 132v/136V Pos: standing >
.+..^^^M^
..+M^^.^^M.
.M+..^^^^..
.M+^.@..^^^
MM+^.^....^
M*M^....^^.
*+^^.M.^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 390h/450H 132v/136V Pos: standing >
^+^^...^^
..+..^^^M^.
..+M^^.^^M.
.M+..@^^^..
.M+^....^^^
MM+^.^....^
*M^....^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 390h/450H 131v/136V Pos: standing >
^+M^.M^.^
.^+^^...^^^
..+..^^^M^.
..+M^@.^^M.
.M+..^^^^..
.M+^....^^^
M+^.^....
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 391h/450H 131v/136V Pos: standing >
^+^^.^^MM
^^+M^.M^.^M
.^+^^...^^^
..+..@^^M^.
..+M^^.^^M.
.M+..^^^^..
M+^....^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 391h/450H 130v/136V Pos: standing >
M+^^^MMM^
.^+^^.^^MMM
^^+M^.M^.^M
.^+^^@..^^^
..+..^^^M^.
..+M^^.^^M.
M+..^^^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 391h/450H 130v/136V Pos: standing >
^M++^MMMM
MM+^^^MMM^D
.^+^^.^^MMM
^^+M^@M^.^M
.^+^^...^^^
..+..^^^M^.
.+M^^.^^M
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 391h/450H 129v/136V Pos: standing >
^MMMMMMM^
^^M++^MMMMM
MM+^^^MMM^D
.^+^^@^^MMM
^^+M^.M^.^M
.^+^^...^^^
.+..^^^M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 391h/450H 129v/136V Pos: standing >
MMMMMMMMM
^^MMMMMMM^^
^^M++^MMMMM
MM+^^@MMM^D
.^+^^.^^MMM
^^+M^.M^.^M
^+^^...^^
Rugged Hills of the Hearth Valley
Obvious exits: -E -S -W
< 391h/450H 128v/136V Pos: standing >
Argh!!! The sun is too bright.
< 391h/450H 131v/136V Pos: standing >
MMMMMMMMM
^^^MMMMMMM^
^^^M++^MMMM
.MM+^@^MMM^
^.^+^^.^^MM
^^^+M^.M^.^
.^+^^...^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 391h/450H 130v/136V Pos: standing >
MMMMMMMMM
^MMMMMMMMMM
^^^MMMMMMM^
^^^M+@^MMMM
.MM+^^^MMM^
^.^+^^.^^MM
^^+M^.M^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 392h/450H 130v/136V Pos: standing >
Slight Turn on a Cliffside Trail
Obvious exits: -N -E -W
< 392h/450H 130v/136V Pos: standing >
Steep Trail on a Cliffside
Obvious exits: -E -W
< 392h/450H 129v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 392h/450H 132v/136V Pos: standing >
Steep Trail on a Cliffside
Obvious exits: -N -W
< 392h/450H 133v/136V Pos: standing >
Winding Trail on a Cliffside
Obvious exits: -E -S
< 393h/450H 130v/136V Pos: standing >
Winding Trail on a Cliffside
Obvious exits: -W
< 393h/450H 129v/136V Pos: standing >
Argh!!! The sun is too bright.
< 394h/450H 136v/136V Pos: standing >
You get a cup of soft ice cream from a bottomless bag of the illithids.
< 395h/450H 136v/136V Pos: standing >
You feel sated already.
< 395h/450H 136v/136V Pos: standing >
Argh!!! The sun is too bright.
< 396h/450H 136v/136V Pos: standing >
You find a secret entrance!
< 396h/450H 136v/136V Pos: standing >
Ok.
< 398h/450H 136v/136V Pos: standing >
Edge of a Plateau
Obvious exits: -E -D
< 398h/450H 132v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 398h/450H 132v/136V Pos: standing >
Argh!!! The sun is too bright.
< 398h/450H 132v/136V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in. Mobs trying to hunt you down cannot leave their zone.
< 398h/450H 132v/136V Pos: standing >
Edge of a Plateau
Obvious exits: -E -D
< 398h/450H 133v/136V Pos: standing >
Saving Tilran.
< 399h/450H 136v/136V Pos: standing >
The plateau spreads out before you in that direction.
You extend your sights eastward.
On a Small Plateau
Obvious exits: -E -S -W
< 399h/450H 136v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 399h/450H 136v/136V Pos: standing >
On a Small Plateau
Obvious exits: -E -S -W
< 400h/450H 134v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 400h/450H 134v/136V Pos: standing >
Argh!!! The sun is too bright.
< 400h/450H 134v/136V Pos: standing >
On a Small Plateau
Obvious exits: -S -W
< 400h/450H 132v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 400h/450H 132v/136V Pos: standing >
Before the Gates of Kimordril
Obvious exits: -N -E# -W
< 400h/450H 132v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 401h/450H 134v/136V Pos: standing >
Ok.
< 402h/450H 136v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 402h/450H 136v/136V Pos: standing >
Saving Tilran.
< 402h/450H 136v/136V Pos: standing >
Argh!!! The sun is too bright.
< 402h/450H 136v/136V Pos: standing >
The gates is open.
To the east lies the stronghold of Kimordril.
You extend your sights eastward.
Inside the Gates of Kimordril
Obvious exits: -N -E# -S -W
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
< 402h/450H 136v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 402h/450H 136v/136V Pos: standing >
Inside the Gates of Kimordril
Obvious exits: -N -E# -S -W
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
< 403h/450H 134v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 403h/450H 134v/136V Pos: standing >
Ok.
< 403h/450H 134v/136V Pos: standing >
Above an Enclosed Valley
Obvious exits: -W -D
A large dog wanders around here, looking for food.
< 404h/450H 133v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 404h/450H 134v/136V Pos: standing >
Inclined Pathway
Obvious exits: -E -U
A huge rat scurries along here, whiskers wiggling.
< 404h/450H 134v/136V Pos: standing >
Argh!!! The sun is too bright.
< 404h/450H 134v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 404h/450H 134v/136V Pos: standing >
Inclined Pathway
Obvious exits: -N# -E -W
< 405h/450H 132v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 405h/450H 133v/136V Pos: standing >
Inclined Pathway
Obvious exits: -W -D
< 405h/450H 132v/136V Pos: standing >
Inclined Pathway
Obvious exits: -U -D
A large dog wanders around here, looking for food.
< 405h/450H 134v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 405h/450H 134v/136V Pos: standing >
Autosaving...
< 405h/450H 134v/136V Pos: standing >
Inclined Pathway
Obvious exits: -E -U
< 406h/450H 134v/136V Pos: standing >
Inclined Pathway
Obvious exits: -N# -E -S# -W
A gully dwarf wanders around, collecting garbage.
A dwarven commoner is here, shopping around the square.
< 406h/450H 132v/136V Pos: standing >
Inclined Pathway
Obvious exits: -E -W
< 406h/450H 130v/136V Pos: standing >
Inclined Pathway
Obvious exits: -N -E -W
A dwarven merchant travels through here.
< 406h/450H 129v/136V Pos: standing >
Argh!!! The sun is too bright.
< 407h/450H 130v/136V Pos: standing >
Inclined Pathway
Obvious exits: -E -W
A dwarven commoner is here, shopping around the square.
A gully dwarf wanders around, collecting garbage.
A dwarven guard wanders around the area, watching for trouble.
< 407h/450H 130v/136V Pos: standing >
West Side of the Guild Square
Obvious exits: -N -E -S -W
A gully dwarf wanders around, collecting garbage.
A gully dwarf wanders around, collecting garbage.
< 407h/450H 129v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 407h/450H 131v/136V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A dwarven merchant travels through here.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
< 407h/450H 134v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 407h/450H 136v/136V Pos: standing >
You quickly scan the area.
A large dog who is in the distance to your north.
A hearth guard who is in the distance to your north.
An elite guard who is a brief walk away to your east.
A patrolling guard who is close by to your south.
A gully dwarf who is close by to your west.
A gully dwarf who is close by to your west.
A dwarven commoner who is not far off to your west.
A gully dwarf who is not far off to your west.
A patrolling guard who is not far off to your west.
A dwarven merchant who is a brief walk away to your west.
A gully dwarf who is in the distance to your west.
A dwarven commoner who is in the distance to your west.
< 408h/450H 136v/136V Pos: standing >
Obvious exits:
North- North Side of the Guild Square
East - East Side of the Guild Square
South- South Side of the Guild Square
West - West Side of the Guild Square
< 408h/450H 136v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 408h/450H 136v/136V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
< 408h/450H 135v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 409h/450H 135v/136V Pos: standing >
You quickly scan the area.
A young male dwarf who is not far off to your north.
A young female dwarf who is not far off to your north.
A shopping commoner who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A huge rat who is close by to your south.
An honor guard who is close by to your south.
An honor guard who is close by to your south.
A large pony who is close by to your south.
General Kimordril who is close by to your south.
A dwarven merchant who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A gully dwarf who is not far off to your west.
A gully dwarf who is not far off to your west.
A dwarven commoner who is a brief walk away to your west.
A patrolling guard who is a brief walk away to your west.
A dwarven merchant who is rather far off to your west.
< 409h/450H 135v/136V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
< 409h/450H 134v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 409h/450H 134v/136V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.
A brutish bartender serves drinks to his patrons here.
< 409h/450H 135v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 409h/450H 135v/136V Pos: standing >
Looks like an exit.
You extend your sights upward.
Reception Room
Obvious exits: -D
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.
< 410h/450H 135v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 411h/450H 135v/136V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A huge rat who is a brief walk away to your south.
An honor guard who is a brief walk away to your south.
An honor guard who is a brief walk away to your south.
A large pony who is a brief walk away to your south.
General Kimordril who is a brief walk away to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
< 411h/450H 135v/136V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
< 411h/450H 134v/136V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
< 411h/450H 133v/136V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A huge rat scurries along here, whiskers wiggling.
A large dwarf is here, keeping an eye on the area.
A large dwarf is here, keeping an eye on the area.
General Kimordril sits atop a large pony.
< 411h/450H 133v/136V Pos: standing >
Goldsmiths Guild
Obvious exits: -N -U
Fresh blood splatters cover the area.
< 412h/450H 133v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 412h/450H 135v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 412h/450H 136v/136V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Bank of Kimordril
Obvious exits: -D
Fresh blood covers everything in the area.
A large wooden counter is here, with a sign posted on it.
A Centaur (large) The Resistance stands here.
Ratroper is here, ready to take your money.
< 412h/450H 136v/136V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your north.
An honor guard who is close by to your north.
An honor guard who is close by to your north.
A large pony who is close by to your north.
General Kimordril who is close by to your north.
A young male dwarf who is rather far off to your north.
A young female dwarf who is rather far off to your north.
A shopping commoner who is rather far off to your north.
A brutish bartender who is rather far off to your north.
A Centaur who is close by above you.
Ratroper who is close by above you.
< 413h/450H 136v/136V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A huge rat scurries along here, whiskers wiggling.
A large dwarf is here, keeping an eye on the area.
A large dwarf is here, keeping an eye on the area.
General Kimordril sits atop a large pony.
< 413h/450H 135v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 413h/450H 135v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 414h/450H 135v/136V Pos: standing >
Goldsmiths Guild
Obvious exits: -N -U
Fresh blood splatters cover the area.
< 415h/450H 134v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 415h/450H 134v/136V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your north.
An honor guard who is close by to your north.
An honor guard who is close by to your north.
A large pony who is close by to your north.
General Kimordril who is close by to your north.
A young male dwarf who is rather far off to your north.
A young female dwarf who is rather far off to your north.
A shopping commoner who is rather far off to your north.
A brutish bartender who is rather far off to your north.
A Centaur who is close by above you.
Ratroper who is close by above you.
< 415h/450H 136v/136V Pos: standing >
The Bank of Kimordril
Obvious exits: -D
Fresh blood covers everything in the area.
A large wooden counter is here, with a sign posted on it.
A Centaur (large) The Resistance stands here.
Ratroper is here, ready to take your money.
< 417h/450H 135v/136V Pos: standing >
This Centaur is in awful condition.
He's large in size.
< 417h/450H 135v/136V Pos: standing >
You quickly scan the area.
You see nothing.
< 418h/450H 135v/136V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 418h/450H 135v/136V Pos: standing >
You quickly scan the area.
You see nothing.
< 420h/450H 135v/136V Pos: standing >
You stealthily position yourself behind a Centaur, circling him.
< 420h/450H 135v/136V Pos: standing >
< T: Tilran TP: sta TC:few scratches E: A Centaur sta EP: awful >
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!
< 420h/450H 135v/136V Pos: standing >
< T: Tilran TP: sta TC:few scratches E: A Centaur sta EP: awful >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 34 ] A Centaur is mortally wounded, and will die soon, if not aided.
[Damage: 1 ] Your stab cuts a vital artery and causes a Centaur to fall before your feet.
A Centaur is dead! R.I.P.
You receive your share of experience.