<worn as a badge> a brutal chitin badge from The Valoisian Castle
<worn on head> a rusty dragonscale helm
<worn on eyes> some protective goggles [superior]
<worn in ear> a dangling diamond earring (glowing)
<worn in ear> a dangling diamond earring (glowing)
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> a sapphire necklace [superior] (glowing)
<worn around neck> a tribal necklace of royal authority [superior] (glowing)
<worn on body> a frayed black robe [superior] [81%]
<worn about body> a cloak of eternal fire
<worn on back> a large leather backpack
<worn about waist> a belt of elven stamina (magic)
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<worn on arms> some well-used crystal sleeves
<worn on hands> some dwarven-made electrum gloves
<worn on finger> a patched gem ring
<worn on finger> a light ruby signet
<primary weapon> a chipped soulstone dagger [poor] (magic)
<held> a ball of yellow mist
<worn on legs> some crude dragonscale pants
<worn on feet> a pair of faded skullstone boots [superior] (magic)
Obvious exits: -N -E -W
An old lady stands here on the cart, peddling her foods to passing customers.
< 356h/356H 178v/181V Pos: standing >
< 356h/356H 178v/181V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
< 356h/356H 180v/181V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A stray dog who is not far off to your east.
A stray cat who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An old lady who is close by to your south.
A street sweeper who is close by to your west.
< 356h/356H 180v/181V Pos: standing >
A militia guard leaves south.
< 356h/356H 180v/181V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 356h/356H 179v/181V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A stray dog who is close by to your east.
An elite guard who is close by to your east.
A street sweeper who is not far off to your west.
< 356h/356H 179v/181V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 356h/356H 179v/181V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A street sweeper who is not far off to your north.
A street sweeper who is a brief walk away to your west.
< 356h/356H 179v/181V Pos: standing >
The iron is closed.
The gates are heavily fortified and made from iron.
The closed iron blocks your farsight.
< 356h/356H 180v/181V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
< 356h/356H 180v/181V Pos: standing >
You feel the swirling shadows around your body dissipate.
< 356h/356H 180v/181V Pos: standing >
< 356h/356H 180v/181V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
< 356h/356H 180v/181V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
< 356h/356H 180v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 356h/356H 180v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 356h/356H 180v/181V Pos: standing >
You start chanting...
< 356h/356H 180v/181V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.
< 356h/356H 180v/181V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A Human who is not far off to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray cat who is a brief walk away to your north.
A street sweeper who is rather far off to your north.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
< 356h/356H 181v/181V Pos: standing >
< 356h/356H 181v/181V Pos: standing >
< 356h/356H 181v/181V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
A large wandering dog is here, growling at you.
< 356h/356H 180v/181V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A stray cat who is not far off to your north.
A street sweeper who is a brief walk away to your north.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 356h/356H 180v/181V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
< 356h/356H 179v/181V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray cat who is a brief walk away to your north.
A street sweeper who is rather far off to your north.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
< 356h/356H 180v/181V Pos: standing >
The Southern Wall Road
Obvious exits: -E -S# -W
< 356h/356H 180v/181V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
< 356h/356H 179v/181V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray cat who is a brief walk away to your north.
A street sweeper who is rather far off to your north.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
< 356h/356H 179v/181V Pos: standing >
< 356h/356H 180v/181V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A stray cat who is a brief walk away to your north.
A street sweeper who is rather far off to your north.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
< 356h/356H 181v/181V Pos: standing >
Pardon?
< 356h/356H 181v/181V Pos: standing >
Pardon?
< 356h/356H 181v/181V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
A large wandering dog is here, growling at you.
< 356h/356H 180v/181V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A stray cat who is not far off to your north.
A street sweeper who is a brief walk away to your north.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 356h/356H 180v/181V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 356h/356H 179v/181V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A street sweeper who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A stray dog who is close by to your south.
A street sweeper who is not far off to your west.
A human merchant who is not far off to your west.
< 356h/356H 179v/181V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A stray tomcat is darting after rodents, here.
< 356h/356H 178v/181V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A stray dog who is not far off to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 356h/356H 178v/181V Pos: standing >
The city's eastern gates lie to the south.
You extend your sights southward.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 356h/356H 181v/181V Pos: standing >
You start chanting...
< 356h/356H 181v/181V Pos: standing >
Casting: clone form *
< 356h/356H 181v/181V Pos: standing >
Casting: clone form
< 356h/356H 181v/181V Pos: standing >
You complete your spell...
You blur and take on the form of a stray cat!
< 356h/356H 181v/181V Pos: standing >
A militia guard enters from the south.
< 356h/356H 181v/181V Pos: standing >
A street sweeper enters from the north.
< 356h/356H 181v/181V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 356h/356H 180v/181V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 356h/356H 179v/181V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.
A human merchant from another town stands here, perusing Tharnadia.
< 356h/356H 178v/181V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
< 356h/356H 177v/181V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
< 356h/356H 177v/181V Pos: standing >
Keats Street
Obvious exits: -N -E -S
< 356h/356H 176v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 356h/356H 176v/181V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A commoner who is not far off to your north.
A street sweeper who is a brief walk away to your east.
A human merchant who is a brief walk away to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
A street sweeper who is rather far off to your south.
< 356h/356H 177v/181V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
< 356h/356H 178v/181V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 356h/356H 178v/181V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 356h/356H 180v/181V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 356h/356H 180v/181V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.
< 356h/356H 179v/181V Pos: standing >
Kannard's Secret Shop of Intrigue
Obvious exits: -U -D
a wooden item information sign is here.
Kannard, the traveller of Realms hovers here.
< 356h/356H 179v/181V Pos: standing >
< 356h/356H 181v/181V Pos: standing >
< 356h/356H 181v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 356h/356H 181v/181V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.
< 356h/356H 180v/181V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 356h/356H 179v/181V Pos: standing >
A human merchant says 'This seems like a very good trading town.'
A human merchant begins to ponder on something.
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 356h/356H 180v/181V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 356h/356H 180v/181V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A Human (medium) WolfHunter of Red Moon Disciples stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 356h/356H 180v/181V Pos: standing >
< 356h/356H 180v/181V Pos: standing >
< 356h/356H 180v/181V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights northward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 356h/356H 180v/181V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A Human (medium) WolfHunter of Red Moon Disciples stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 356h/356H 180v/181V Pos: standing >
< 356h/356H 180v/181V Pos: standing >
A half-elf merchant closes the door.
< 356h/356H 180v/181V Pos: standing >
You start chanting...
< 356h/356H 180v/181V Pos: standing >
You complete your spell...
You sssppllliiitttsss into many images!
< 356h/356H 180v/181V Pos: standing >
Abue is now a member of your group.
Abue is now a member of your group.
Abue is now a member of your group.
Abue is now a member of your group.
< 356h/356H 181v/181V Pos: standing >
Ok.
Abue leaves up.
Abue leaves up.
Abue leaves up.
Abue leaves up.
< 356h/356H 181v/181V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
Abue KILL THEM ALL *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Abue KILL THEM ALL *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting a tharnadian illusionist.(Illusion)
Abue KILL THEM ALL *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting an elite guard.(Illusion)
Abue KILL THEM ALL *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting an elite guard.(Illusion)
A Human (medium) WolfHunter of Red Moon Disciples stands in mid-air here.
A tharnadian illusionist stands in mid-air here, fighting Abue.
An elite guard stands in mid-air here, fighting Abue.
An elite guard crouches in mid-air here, fighting Abue.
The receptionist stands here behind the counter, waiting to help someone.
< 356h/356H 180v/181V Pos: standing >
The receptionist suddenly attacks Abue!
< 356h/356H 180v/181V Pos: standing >
A Human leaves down.
< 356h/356H 181v/181V Pos: standing >
You failed.
< 356h/356H 181v/181V Pos: standing >
A Human enters from below.
< 356h/356H 181v/181V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Abue enters from above.
< 356h/356H 180v/181V Pos: standing >
You failed.
< 356h/356H 180v/181V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A Human (medium) WolfHunter of Red Moon Disciples stands in mid-air here, fighting a half-elf merchant.
*a half-elf merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a half-elf merchant's head.
Abue KILL THEM ALL *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting a tharnadian illusionist.(Illusion)
Abue KILL THEM ALL *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting an elite guard.(Illusion)
Abue KILL THEM ALL *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting an elite guard.(Illusion)
A tharnadian illusionist stands in mid-air here, fighting Abue.
An elite guard stands in mid-air here, fighting Abue.
An elite guard crouches in mid-air here, fighting Abue.
The receptionist stands in mid-air here, fighting Abue.
Abue enters from below.
< 356h/356H 179v/181V Pos: standing >
A tharnadian illusionist starts casting an offensive spell.
A tharnadian illusionist attacks Abue. [2 hits]
An elite guard turns to focus his attack on Abue!
An elite guard attacks Abue. [2 hits]
< 356h/356H 179v/181V Pos: standing >
Upon being struck, Abue disappears into thin air.
Abue stops following you.
Abue is no longer in your group.
< 356h/356H 180v/181V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant dances an amazing maneuver in battle, and trips up a Human!
You start chanting...
< 356h/356H 180v/181V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant attacks a Human. [5 hits]
< 356h/356H 181v/181V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'iuophwabraz'
A tharnadian illusionist's nightmares do not impress you.
Abue attacks a tharnadian illusionist. [0 hits]
Abue attacks an elite guard. [0 hits]
< 356h/356H 181v/181V Pos: standing >
Casting: asphyxiate
< 356h/356H 181v/181V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 56 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
< 356h/356H 181v/181V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant gets past a Human's defenses and strikes with a mighty blow.
A half-elf merchant fades into the shadows and quickly strikes at a Human's face, causing them to see stars.
A Human seems to be blinded!
[Damage: 49 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
< 356h/356H 181v/181V Pos: standing >
[Damage: 56 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
< 356h/356H 181v/181V Pos: standing >
A half-elf merchant snaps into visibility.
A Human attacks a half-elf merchant. [0 hits]
< 356h/356H 181v/181V Pos: standing >
You start chanting...
< 356h/356H 181v/181V Pos: standing >
An elite guard whacks Abue in the side with a sound kick.
An elite guard attacks Abue. [2 hits]
A tharnadian illusionist starts casting an offensive spell.
A tharnadian illusionist attacks Abue. [3 hits]
< 356h/356H 181v/181V Pos: standing >
Casting: asphyxiate
An elite guard suddenly attacks Abue!
Upon being struck, Abue disappears into thin air.
Abue stops following you.
Abue is no longer in your group.
A tharnadian illusionist stops invoking abruptly!
A half-elf merchant snaps into visibility.
A half-elf merchant attacks a Human. [4 hits]
Abue attacks an elite guard. [0 hits]
< 356h/356H 181v/181V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 55 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
< 356h/356H 181v/181V Pos: standing >
[Damage: 50 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
< 356h/356H 181v/181V Pos: standing >
[Damage: 34 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
< 356h/356H 181v/181V Pos: standing >
A Human's skin seems to turn to stone.
< 356h/356H 181v/181V Pos: standing >
You start chanting...
< 356h/356H 181v/181V Pos: standing >
A Human clambers to his feet.
< 356h/356H 181v/181V Pos: standing >
A half-elf merchant snaps into visibility.
A Human attacks a half-elf merchant. [0 hits]
A half-elf merchant is knocked to the ground by a Human's mighty bash!
< 356h/356H 181v/181V Pos: standing >
Casting: asphyxiate
< 356h/356H 181v/181V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 31 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
Abue attacks an elite guard. [0 hits]
< 356h/356H 181v/181V Pos: standing >
[Damage: 54 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
A Human deflects a half-elf merchant's blow and strikes back at him!
A half-elf merchant snaps into visibility.
A half-elf merchant attacks a Human. [0 hits]
< 356h/356H 181v/181V Pos: standing >
[Damage: 31 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
< 356h/356H 181v/181V Pos: standing >
The receptionist suddenly attacks Abue!
An elite guard attacks Abue. [2 hits]
< 356h/356H 181v/181V Pos: standing >
You start chanting...
< 356h/356H 181v/181V Pos: standing >
Casting: asphyxiate
< 356h/356H 181v/181V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 54 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
< 356h/356H 181v/181V Pos: standing >
[Damage: 37 ] Your illusionary hands choke the life out of a Human, who falls over dead and lifeless.
A Human is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1691.