<worn as a badge> a twined dragonscale badge
<worn on eyes> a humming silver eyepatch
<worn in ear> an icy dragonscale stud from Ceothia
<worn in ear> a decent reptile scale stud from Ceothia
<worn on face> a twisted obsidian mask from Ceothia
<worn around neck> a ghastly glassteel gorget from Ceothia
<worn around neck> an ashen silver gorget from Ceothia
<worn on body> the unholy robes of Graskal of power (magic)
<worn about body> a tarnished dragonscale bodycloak from Ceothia
<worn as quiver> a stylish iron quiver from Ceothia
<worn about waist> a blood-stained granite girth from Ceothia
<worn on belt buckle>a burnt bone belt buckle from Ceothia
<attached to belt> a mystical tome covered in demon-skin (magic) [80%]
<worn on arms> some skin-wrapped gold vambraces from Ceothia
<held as shield> a well-crafted mithril buckler from Ceothia
<worn around wrist> a humming flesh wristguard
<worn around wrist> a jeweled emerald wristguard from Ceothia
<worn on hands> some flaming ivory gauntlets from Ceothia
<worn on finger> a masterly-crafted ivory signet from Ceothia
<worn on finger> the ring of the mad mage [poor] (magic)
<primary weapon> a fine electrum switchblade from Ceothia (magic)
<worn on legs> some bloody gold greaves from Ceothia
<worn on feet> some gleaming ivory boots from Ceothia
Obvious exits: -North -South
You sense a lifeform nearby.
A tall, thin troll warrior guards the entrance.(Red Aura)
A tall, thin troll warrior guards the entrance.(Red Aura)
< 306h/306H 159v/223V Pos: standing >
You quickly scan the area.
A drow lieutenant who is a brief walk away to your south.
< 306h/306H 159v/223V Pos: standing >
***M*****
********.**
*........M..^
**..^...^^^..
.....^@D^^.^^
..^^^^^^MM
^MMM
MMM
MMM
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
< 306h/306H 159v/223V Pos: standing >
You sit down.
< 306h/306H 160v/223V Pos: sitting >
Bryken enters from the south.
< 306h/306H 163v/223V Pos: sitting >
Bryken attempts to stab you in the back, but your biofeedback quickly absorbs the impact before fading away!
You snap into visibility.
Out of nowhere, Bryken stabs you in the back.
< 305h/306H 164v/223V Pos: sitting >
< T: Yzar TP: sit TC:few scratches E: Bryken sta EP: excellent >
Bryken parries your futile lunge at him.
< 305h/306H 165v/223V Pos: sitting >
< T: Yzar TP: sit TC:few scratches E: Bryken sta EP: excellent >
Bryken attempted to headbutt you.
< 305h/306H 165v/223V Pos: sitting >
< T: Yzar TP: sit TC:few scratches E: Bryken sta EP: excellent >
You clamber to your feet.
Bryken's attempt to tackle you fails as he simply passes through you.
Bryken tries to tackle you and misses completely, making a nice dent in his forehead and the ground!
< 305h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: excellent >
You begin to focus your will...
< 305h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: excellent >
Your mental manipulations become a reality...
Bryken's eyes roll back as his brain is filled with raw pain.
< 305h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: excellent >
You dodge Bryken's vicious attack.
< 305h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: excellent >
You begin to focus your will...
< 305h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: excellent >
Your mental manipulations become a reality...
[Damage: 2 ] Your crude pierce grazes Bryken.
You are burned as you hit Bryken!
< 304h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: few scratches >
You begin to focus your will...
< 304h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: excellent >
Your mental manipulations become a reality...
< 304h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: excellent >
You begin to focus your will...
< 304h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: excellent >
You're busy spellcasting!
If you think you're stuck, you can still petition.
< 304h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: excellent >
Your mental manipulations become a reality...
< 304h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: excellent >
You miss Bryken.
You begin to focus your will...
< 304h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: excellent >
You dodge Bryken's vicious attack.
< 304h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: excellent >
Your mental manipulations become a reality...
[Damage: 130 ] You feel a warm sense of satisfaction as explosions engulf Bryken.
< 304h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: small wounds >
You begin to focus your will...
< 304h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: small wounds >
Your mental manipulations become a reality...
[Damage: 131 ] You feel a warm sense of satisfaction as explosions engulf Bryken.
< 304h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: few wounds >
You begin to focus your will...
< 304h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: small wounds >
Your mental manipulations become a reality...
[Damage: 66 ] You feel a warm sense of satisfaction as explosions engulf Bryken.
< 304h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: few wounds >
[Damage: 4 ] Your decent pierce grazes Bryken.
You resist the effects of Bryken's spell!
< 304h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: few wounds >
You begin to focus your will...
< 304h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: few wounds >
Your mental manipulations become a reality...
[Damage: 152 ] You feel a warm sense of satisfaction as explosions engulf Bryken.
< 304h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: few wounds >
Bryken misses you.
< 304h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken ass EP: few wounds >
Bryken clambers to his feet.
< 304h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken sta EP: few wounds >
You begin to focus your will...
< 304h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken sta EP: few wounds >
Your mental manipulations become a reality...
[Damage: 66 ] You feel a warm sense of satisfaction as explosions engulf Bryken.
< 304h/306H 165v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken sta EP: nasty wounds >
Bryken attempts to flee.
Bryken leaves east.
< 304h/306H 165v/223V Pos: standing >
You failed.
< 304h/306H 165v/223V Pos: standing >
Bryken enters from the east.
< 304h/306H 165v/223V Pos: standing >
**M******
*******.**.
........M..^^
*..^...^^^...
....^P@^^.^^M
..^^^^^^MMM
^MMMM
MMMM
MMMM
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
A battered, worn sign stands here crookedly.
A giant green dragon flies here, its massive wings spread open.(Red Aura)
< 304h/306H 163v/223V Pos: standing >
You failed.
< 304h/306H 163v/223V Pos: standing >
***M*****
********.**
*........M..^
**..^...^^^..
.....^@D^^.^^
..^^^^^^MM
^MMM
MMM
MMM
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
< 304h/306H 161v/223V Pos: standing >
You failed.
< 304h/306H 161v/223V Pos: standing >
The Wide Entrance to a Large Cavern
A rocky overhang above makes even this wide entrance into the mountains
somewhat hidden and difficult to find. It is clear that a number of large
wagons have traveled this path before, and that it is still in heavy use.
A trail heads out of the mountains to the north and a large cavern is to
the south.
Obvious exits: -North -South
A tall, thin troll warrior guards the entrance.(Red Aura)
A tall, thin troll warrior guards the entrance.(Red Aura)
< 304h/306H 160v/223V Pos: standing >
You failed.
< 304h/306H 160v/223V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South
< 304h/306H 160v/223V Pos: standing >
You failed.
< 304h/306H 160v/223V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings. The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
< 304h/306H 159v/223V Pos: standing >
You quickly scan the area.
A thin troll who is not far off to your north.
A thin troll who is not far off to your north.
A drow lieutenant who is close by to your south.
< 304h/306H 159v/223V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port. A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
(Q)A thin drow warrior carefully eyes her surroundings.(Red Aura)
< 304h/306H 158v/223V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 304h/306H 157v/223V Pos: standing >
You quickly scan the area.
A drow lieutenant who is close by to your north.
A thin troll who is rather far off to your north.
A thin troll who is rather far off to your north.
An old quartermaster who is close by to your east.
An experienced canoneer who is close by to your east.
A burly duergar who is close by to your east.
An orcish merchant who is close by to your east.
An orcish merchant who is close by to your east.
A rakshasa pirate who is rather far off to your south.
The harbor master who is in the distance to your south.
Blierthro who is close by to your west.
< 305h/306H 157v/223V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
< 305h/306H 155v/223V Pos: standing >
Before the Docks of Quietus Quay
The famous stone docks of Quietus Quay lie just to the south. The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses. The path here is wide enough to almost be
considered a roadway leading through the mountain. It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South
< 305h/306H 154v/223V Pos: standing >
You quickly scan the area.
A drow lieutenant who is a brief walk away to your north.
A rakshasa pirate who is not far off to your south.
The harbor master who is a brief walk away to your south.
< 305h/306H 154v/223V Pos: standing >
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
< 305h/306H 152v/223V Pos: standing >
You quickly scan the area.
A drow lieutenant who is rather far off to your north.
A stocky duergar who is in the distance to your east.
A rakshasa pirate who is close by to your south.
The harbor master who is not far off to your south.
< 305h/306H 153v/223V Pos: standing >
The Docks of Quietus Quay
This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships. Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world. Ships carrying both legal and illegal goods now land here whenever
they please. While in port the ships are safe from attack, once they
leave they are on their own. The stone walkways of the docks continue to
the east and west.
Obvious exits: -East -West
< 305h/306H 151v/223V Pos: standing >
The Docks of Quietus Quay
A high, rocky ceiling encloses this small harbor. Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods. A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North -East -West
< 305h/306H 150v/223V Pos: standing >
Obvious exits:
North- (open door) A Gigantic Stone Warehouse
East - The Docks of Quietus Quay
West - The Docks of Quietus Quay
< 305h/306H 150v/223V Pos: standing >
A Gigantic Stone Warehouse
Stone shelves line the high walls, with ladders and ropes used to raise
and lower crates to the elevated heights. Without the shelves the
warehouse is likely to be one of the largest in the world. There is
enough space on the floor alone to hold the cargo of fifty large ships.
Crates of every size and shape dot the room, many split into 'lots' based
on their owner. The massive warehouse extends to the east and west and a
large set of double doors is to the south.
Obvious exits: -East -South -West
A dark-eyed duergar watches over the warehouse.(Red Aura)
< 305h/306H 149v/223V Pos: standing >
Pardon?
< 306h/306H 150v/223V Pos: standing >
Ok.
< 306h/306H 153v/223V Pos: standing >
A Gigantic Stone Warehouse
Obvious exits: -East -South# -West
A dark-eyed duergar watches over the warehouse.(Red Aura)
< 306h/306H 154v/223V Pos: standing >
You begin to focus your will...
< 306h/306H 155v/223V Pos: standing >
Your mental manipulations become a reality...
The rift swirls for a moment and disperses.
< 306h/306H 156v/223V Pos: standing >
Your body vibrates as you fan out your molecules.
The Docks of Quietus Quay
A high, rocky ceiling encloses this small harbor. Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods. A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North# -East -West
< 306h/306H 156v/223V Pos: standing >
The Docks of Quietus Quay
This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships. Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world. Ships carrying both legal and illegal goods now land here whenever
they please. While in port the ships are safe from attack, once they
leave they are on their own. The stone walkways of the docks continue to
the east and west.
Obvious exits: -East -West
< 306h/306H 155v/223V Pos: standing >
Alas, you cannot go that way. . . .
< 306h/306H 156v/223V Pos: standing >
Alas, you cannot go that way. . . .
< 306h/306H 156v/223V Pos: standing >
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
< 306h/306H 154v/223V Pos: standing >
Before the Docks of Quietus Quay
The famous stone docks of Quietus Quay lie just to the south. The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses. The path here is wide enough to almost be
considered a roadway leading through the mountain. It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South
< 306h/306H 152v/223V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
< 306h/306H 151v/223V Pos: standing >
You quickly scan the area.
A drow lieutenant who is a brief walk away to your north.
A thin troll who is in the distance to your north.
A thin troll who is in the distance to your north.
A rakshasa pirate who is a brief walk away to your south.
The harbor master who is rather far off to your south.
< 306h/306H 151v/223V Pos: standing >
Alas, you cannot go that way. . . .
< 306h/306H 152v/223V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 306h/306H 150v/223V Pos: standing >
A Dark Tavern
The mood here is as subdued as the lighting, which is virtually
non-existant. The sailors and workers here have gotten so completely
inebriated that they all seem to sag against the bar. The bar itself is
simple and non-descript, having few of the details that make taverns
pleasant to visit. A group of experienced deckhands and mercenaries
seem to be congregating towards the back of the room.
Obvious exits: -West
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
(Q)A one-eyed rakshasa tends the bar.(Red Aura)
< 306h/306H 148v/223V Pos: standing >
You quickly scan the area.
Blierthro who is not far off to your west.
< 306h/306H 149v/223V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 306h/306H 148v/223V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port. A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
< 306h/306H 146v/223V Pos: standing >
The Sharkbait Inn
The open jaws and strung teeth of a number of large sharks decorate the
walls of this tiny inn. Merchants and sailor sometimes stay here while
waiting for goods, or while waiting for bad weather to pass. The inn is
clean, and appears to be well-guarded from theft or robbery, something
somewhat surprising in a small port town such as this.
Obvious exits: -West
A tall orcish pirate wanders the town.(Red Aura)
A young drow woman is renting out rooms.(Gold Aura)
< 306h/306H 144v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 306h/306H 145v/223V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port. A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
< 306h/306H 143v/223V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings. The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
(Q)A thin drow warrior carefully eyes her surroundings.(Red Aura)
< 306h/306H 142v/223V Pos: standing >
You quickly scan the area.
A thin troll who is not far off to your north.
A thin troll who is not far off to your north.
< 306h/306H 142v/223V Pos: standing >
A Small Square
Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it. A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen. A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East -West
A small fountain made of green granite stands here.
< 306h/306H 141v/223V Pos: standing >
You quickly scan the area.
A drow lieutenant who is close by to your west.
< 306h/306H 142v/223V Pos: standing >
A Nameless Path
This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks. Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern. A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North# -East -South -West
< 306h/306H 140v/223V Pos: standing >
You quickly scan the area.
A tired dockhand who is close by to your north.
A tired dockhand who is close by to your north.
A sturdy guard who is close by to your south.
A sturdy guard who is close by to your south.
A duergar banker who is close by to your south.
A drow lieutenant who is not far off to your west.
< 306h/306H 140v/223V Pos: standing >
Your body vibrates as you fan out your molecules.
A Small Wooden Shack
The wooden walls support no ceiling, simply provide a little bit of
privacy for whoever lives here. Three small cots line the eastern wall,
and are seemingly the only pieces of furniture here. The people living
here must store their money and spare clothing someplace else because
there aren't even any dressers or chests here for storing anything.
Obvious exits: -South#
A tired dockhand is stretched out, sound asleep.(Red Aura)
A tired dockhand is stretched out, sound asleep.(Red Aura)
< 306h/306H 140v/223V Pos: standing >
You quickly scan the area.
A sturdy guard who is not far off to your south.
A sturdy guard who is not far off to your south.
A duergar banker who is not far off to your south.
< 306h/306H 140v/223V Pos: standing >
Your body vibrates as you fan out your molecules.
A Nameless Path
This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks. Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern. A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North# -East -South -West
< 306h/306H 138v/223V Pos: standing >
You quickly scan the area.
A tired dockhand who is close by to your north.
A tired dockhand who is close by to your north.
A sturdy guard who is close by to your south.
A sturdy guard who is close by to your south.
A duergar banker who is close by to your south.
A drow lieutenant who is not far off to your west.
< 306h/306H 139v/223V Pos: standing >
A Nameless Path
This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through. A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east. The path itself
continues to the west and winds to the south.
Obvious exits: -North# -East -South -West
< 306h/306H 137v/223V Pos: standing >
You quickly scan the area.
A sleeping guard who is close by to your north.
A sleeping guard who is close by to your north.
A sleeping mercenary who is close by to your north.
A sleeping mercenary who is close by to your north.
A drow lieutenant who is a brief walk away to your west.
< 306h/306H 138v/223V Pos: standing >
The Collapsed Ruins of a Stone Building
A poorly built stone building once stood here, but its lack of decent
construction has allowed it to fall to the ground leaving nothing but
rubble and debris. The rocks it was made from don't appear to have come
from the caverns, or even the mountains nearby. Anyone spending the
effort to bring stone in from elsewhere only to build a shoddy home must
have been foolish indeed.
Obvious exits: -West
< 306h/306H 137v/223V Pos: standing >
You quickly scan the area.
A drow lieutenant who is rather far off to your west.
< 306h/306H 137v/223V Pos: standing >
A Nameless Path
This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through. A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east. The path itself
continues to the west and winds to the south.
Obvious exits: -North# -East -South -West
< 306h/306H 136v/223V Pos: standing >
A Nameless Path
The cavern floor here must have started out relatively flat and stable,
and years of wear and tear have worn it smooth. The path itself is made
of a light brown dirt that has worn away from the stone and seeped or
blown into the cavern from outside. The path appears to split just to
the south where it moves through a collection of stone and wooden
buildings.
Obvious exits: -North -South
< 306h/306H 134v/223V Pos: standing >
You quickly scan the area.
A sleeping guard who is not far off to your north.
A sleeping guard who is not far off to your north.
A sleeping mercenary who is not far off to your north.
A sleeping mercenary who is not far off to your north.
< 306h/306H 135v/223V Pos: standing >
A Split in the Path
The small port town of Quietus Quay must not be deemed large enough to
require signs or markers for the paths that wind through it. Only the
dock hands and mercenary guards actually seem to live here, though a fair
number of merchants can often be seen wandering the streets. Since the
Darvanu mercenary house took over the town it has grown considerably, the
thriving commerce attracting wanted as well as un-wanted attention. A
long stone building stands to the west and the path forks off to the
north, south, and east.
Obvious exits: -North -East -South -West #
< 306h/306H 134v/223V Pos: standing >
You quickly scan the area.
A sleeping guard who is a brief walk away to your north.
A sleeping guard who is a brief walk away to your north.
A sleeping mercenary who is a brief walk away to your north.
A sleeping mercenary who is a brief walk away to your north.
An angry lieutenant who is not far off to your east.
A sleeping dockhand who is close by to your west.
A sleeping dockhand who is close by to your west.
A sleeping dockhand who is close by to your west.
< 306h/306H 134v/223V Pos: standing >
Your body vibrates as you fan out your molecules.
A Long Stone Barracks
The stone building extends to the north and south, providing room
enough for a large number of people. A number of cots and bunk-beds have
been spread around this room and the room to the north while a kitchen of
some sort lies to the south. It is clear that a majority of the
dockhands must live here, sharing their living space to save money for
other purposes. A single stone door leads out of the building to the west
and the room extends to the north and south.
Obvious exits: -North -East # -South
A simple, but sturdy, metal cot stands here.
A sleeping dockhand is stretched out, sound asleep.(Red Aura)
A sleeping dockhand is stretched out, sound asleep.(Red Aura)
A sleeping dockhand is stretched out, sound asleep.(Red Aura)
< 306h/306H 133v/223V Pos: standing >
You quickly scan the area.
A sleeping dockhand who is close by to your north.
A sleeping dockhand who is close by to your north.
An angry lieutenant who is a brief walk away to your east.
A one-eyed cook who is close by to your south.
< 306h/306H 133v/223V Pos: standing >
You begin to focus your will...
< 306h/306H 136v/223V Pos: standing >
You lose control of your molecules.
< 306h/306H 136v/223V Pos: standing >
Your mental manipulations become a reality...
Ripping through reality, a black rift opens up here.
< 306h/306H 136v/223V Pos: standing >
You begin to focus your will...
< 306h/306H 138v/223V Pos: standing >
Your mental manipulations become a reality...
You gain a keener understanding of your molecules!
< 306h/306H 139v/223V Pos: standing >
You peer into the wormhole and see...
A Small Square
< 306h/306H 141v/223V Pos: standing >
You are already indoors.
< 306h/306H 142v/223V Pos: standing >
You begin to focus your will...
< 306h/306H 143v/223V Pos: standing >
Your mental manipulations become a reality...
You are surrounded by a green mist!
< 306h/306H 144v/223V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose. Suddenly, you find yourself elsewhere..
A Small Square
Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it. A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen. A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East -West
A black rift of swirling mass is here, tearing itself apart. (magic)
A small fountain made of green granite stands here.
Bryken ZerkerLord *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
< 306h/306H 145v/223V Pos: standing >
Bryken attempts to stab you in the back, but your biofeedback quickly absorbs the impact before fading away!
Out of nowhere, Bryken stabs you in the back.
< 305h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken sta EP: small wounds >
You score a CRITICAL HIT!!!!!
[Damage: 5 ] Your pierce grazes Bryken.
You resist the effects of Bryken's spell!
[Damage: 1 ] You get the best of Bryken as he headbutts you.
< 305h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken sta EP: small wounds >
You begin to focus your will...
< 305h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken sta EP: small wounds >
Your mental manipulations become a reality...
Bryken's eyes roll back as his brain is filled with raw pain.
< 305h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken sta EP: small wounds >
You dodge Bryken's vicious attack.
< 305h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken sta EP: small wounds >
You begin to focus your will...
< 305h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken sta EP: small wounds >
Your mental manipulations become a reality...
< 305h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken sta EP: small wounds >
[Damage: 1 ] Your weak pierce grazes Bryken.
You resist the effects of Bryken's spell!
< 305h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken sta EP: small wounds >
You begin to focus your will...
< 305h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken sta EP: small wounds >
Your mental manipulations become a reality...
[Damage: 136 ] You feel a warm sense of satisfaction as explosions engulf Bryken.
< 305h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken sta EP: few wounds >
You begin to focus your will...
< 305h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken sta EP: few wounds >
Your mental manipulations become a reality...
[Damage: 73 ] You feel a warm sense of satisfaction as explosions engulf Bryken.
< 305h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken sta EP: few wounds >
You dodge Bryken's vicious attack.
< 305h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken sta EP: few wounds >
You begin to focus your will...
< 305h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken sta EP: few wounds >
You're busy spellcasting!
If you think you're stuck, you can still petition.
Bryken tries to tackle you and misses completely, making a nice dent in his forehead and the ground!
< 305h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken kne EP: few wounds >
Your mental manipulations become a reality...
[Damage: 144 ] You feel a warm sense of satisfaction as explosions engulf Bryken.
< 305h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken kne EP: few wounds >
You score a CRITICAL HIT!!!!!
[Damage: 5 ] Your pierce grazes Bryken.
You are burned as you hit Bryken!
< 302h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken kne EP: few wounds >
You begin to focus your will...
< 302h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken kne EP: few wounds >
You're busy spellcasting!
If you think you're stuck, you can still petition.
< 302h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken kne EP: few wounds >
Your mental manipulations become a reality...
[Damage: 147 ] You feel a warm sense of satisfaction as explosions engulf Bryken.
< 302h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken kne EP: nasty wounds >
You begin to focus your will...
< 302h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken kne EP: nasty wounds >
You're busy spellcasting!
If you think you're stuck, you can still petition.
< 302h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken kne EP: nasty wounds >
Your mental manipulations become a reality...
[Damage: 146 ] You feel a warm sense of satisfaction as explosions engulf Bryken.
< 302h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken kne EP: pretty hurt >
You begin to focus your will...
< 302h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken kne EP: pretty hurt >
You're busy spellcasting!
If you think you're stuck, you can still petition.
< 302h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken kne EP: pretty hurt >
Your mental manipulations become a reality...
[Damage: 67 ] You feel a warm sense of satisfaction as explosions engulf Bryken.
[Damage: 3 ] Your decent pierce wounds Bryken.
You are burned as you hit Bryken!
< 300h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken kne EP: pretty hurt >
You begin to focus your will...
< 300h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken kne EP: pretty hurt >
You're busy spellcasting!
If you think you're stuck, you can still petition.
< 300h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken kne EP: pretty hurt >
Your mental manipulations become a reality...
[Damage: 137 ] You feel a warm sense of satisfaction as explosions engulf Bryken.
< 300h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken kne EP: awful >
You begin to focus your will...
< 300h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken kne EP: awful >
You're busy spellcasting!
If you think you're stuck, you can still petition.
< 300h/306H 147v/223V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: Bryken kne EP: awful >
Your mental manipulations become a reality...
[Damage: 80 ] You explode Bryken, satisfied yet? Good...
Bryken is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!