The death of [50 Summoner] Gukk Red Moon Disciples (Githzerai)

in A Light and Spacious Forest

from the perspective of [50 Summoner] Gukk Red Moon Disciples (Githzerai)


Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
The sun starts to set in the south.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!
Shadows stretch across the land as the sun limps towards the horizon.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
The sun vanishes behind the southern horizon.
Autosaving...
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
You qualify for a random boon (#1672) that has been updated.
You qualify for a random boon (#1671) that has been updated.
You qualify for a random boon (#1670) that has been updated.
The night has begun.
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"
The snow is coming down faster now.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!
Autosaving...
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!
The snow is coming down faster now.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Blax is applying for membership in your association!
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.
It's snowing very hard.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: The 'who' command can sort players by name, level, race, class or specialization.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Autosaving...
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
The first hint of daylight can be seen on the northern horizon.
Hint: No food or water? No problem! You don't need to eat or drink on Duris.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
The first rays of sunlight signal that day is approaching.
Hint: Type toggle group to let others know that you're interested in grouping.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Autosaving...
Hint: No food or water? No problem! You don't need to eat or drink on Duris.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.
The sun rises over the northern horizon.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
The day has begun.
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Autosaving...
It's snowing very hard.
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: Beware of guards!  Some guards will come to the aid of your victims!
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
The sun hangs low on the southern sky.
Autosaving...
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
The snow is coming down faster now.
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
The sun starts to set in the south.
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Shadows stretch across the land as the sun limps towards the horizon.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
The sun vanishes behind the southern horizon.
Autosaving...
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
The night has begun.
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: You gain much more experience when you heal a person engaged in melee combat.
The snow is coming down faster now.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: Type "spells" to see what spells your class is able to use.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Autosaving...
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Autosaving...
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
The first hint of daylight can be seen on the northern horizon.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
The first rays of sunlight signal that day is approaching.
Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Autosaving...
Hint: No food or water? No problem! You don't need to eat or drink on Duris.
The snow is coming down faster now.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
The sun rises over the northern horizon.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
The day has begun.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Autosaving...
Hint: Some mobs will hunt you down if you attack them and flee.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
The snow is coming down faster now.
Hint: No food or water? No problem! You don't need to eat or drink on Duris.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: Want to see what's for sale?  Try the 'list' command in a shop.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
The sun hangs low on the southern sky.
Autosaving...
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
The sun starts to set in the south.
The snow is coming down faster now.
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Shadows stretch across the land as the sun limps towards the horizon.
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.
The sun vanishes behind the southern horizon.
Autosaving...
 
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A Light and Spacious Forest
Obvious exits: -North -East  -South -West 
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.
A sun beetle starts casting an offensive spell.
A sun beetle completes his spell...
A sun beetle utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's fine sting strikes you.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's sting strikes you.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's sting strikes you.

< 276h/306H 130v/130V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: insects sta EP: excellent >
 A swarm of insects's fine sting strikes you.
A swarm of insects's fine sting strikes you.
A swarm of insects's fine sting strikes you.
You dodge a swarm of insects's vicious attack.
You dodge a swarm of insects's vicious attack.
You dodge a swarm of insects's vicious attack.
A swarm of insects's sting strikes you.
You dodge a swarm of insects's vicious attack.
You dodge a swarm of insects's vicious attack.

< 238h/306H 130v/130V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: insects sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 238h/306H 130v/130V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: insects sta EP: excellent >
 A swarm of insects dodges your futile attack.

< 238h/306H 130v/130V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: insects sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
A Kobold's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
OUCH!  That really did HURT!
You resist the effects of a Kobold's spell!
A Kobold's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
OUCH!  That really did HURT!
A Kobold's force missile slams into you.
OUCH!  That really did HURT!

< 56h/306H 130v/130V Pos: standing >
< T: Gukk TP: sta TC:pretty hurt E: insects sta EP: excellent >
 You dodge a swarm of insects's vicious attack.
A swarm of insects's decent sting strikes you hard.
A swarm of insects's fine sting seriously wounds you.
You dodge a swarm of insects's vicious attack.
A swarm of insects's fine sting seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A swarm of insects's fine sting enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
You dodge a swarm of insects's vicious attack.
A swarm of insects's fine sting enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A swarm of insects's fine sting causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 0h/306H 130v/130V Pos: standing >
< T: Gukk TP: sta TC: awful E: insects sta EP: excellent >
 A sun beetle starts casting an offensive spell.
A Kobold starts casting an offensive spell called 'solbeeps missile barrage'.

< 0h/306H 130v/130V Pos: standing >
< T: Gukk TP: sta TC: awful E: insects sta EP: excellent >
 A sun beetle completes his spell...
A sun beetle utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
Everything suddenly goes black as a pair of ghostly hands choke the life out of you...