The Great Shaboath (slightly evil)
The Tempest Court (neutral)
Pit of Dragons (slightly evil)
Ny'Neth (neutral)
*Lost Temple of Tikitzopl (good)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (slightly evil)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (slightly evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (extremely good)
The Battlefield (good)
The Swamp Laboratory of Khul'Lor (neutral)
*Clan Stoutdorf Settlement (very evil)
*Kobold Settlement (neutral)
*The High Moor Forest (extremely good)
The Stone Tomb of Kelek (neutral)
Orrak (slightly good)
*Pits of Cerberus (extremely good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
*Village of Werrun (slightly evil)
*Nizari (very good)
The Dark Stone Tower of the Northern Realms (pure evil)
*Tower of High Sorcery (pure good)
Bloodstone Keep (neutral)
*The Temple of the Sun (good)
The Elemental Groves (good)
*Temple of Flames (slightly good)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (evil)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
*The Outcasts Tower (slightly good)
Fort Boyard (slightly good)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (slightly evil)
The Desert City of Venan'Trut (neutral)
Rogue Plains (slightly good)
*City of Torrhan (slightly good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (extremely evil)
Ice Tower (slightly evil)
Desolate Under Fire (slightly evil)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
*IceCrag Castle (very good)
Prison of Fort Boyard (slightly good)
*The Ancient Halls of Ironstar (slightly evil)
*The Jade Empire (slightly good)
Mazzolin (neutral)
Forest of Mir (slightly evil)
Quintaragon Castle (slightly good)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (neutral)
*Plane of Air (slightly evil)
The Kingdom of Torg (evil)
*Tribal Oasis (very evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
*Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
*The Ethereal Plane (slightly evil)
The Caverns of Armageddon (evil)
*The Forest City of Aravne (slightly good)
Plane of Fire (slightly evil)
*Ruined Temple of Tezcatlipoca (slightly evil)
The Astral Plane (neutral)
*Jotunheim (extremely good)
The Transparent Tower (slightly evil)
Krethik Keep (slightly evil)
Temple of the Earth (neutral)
*Sea Kingdom (slightly good)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (slightly good)
*The Forgotten Mansion (very good)
Domain of Lost Souls (very evil)
*The Hall of Knighthood (slightly evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (slightly evil)
The Tempest Court (neutral)
Pit of Dragons (slightly evil)
Ny'Neth (neutral)
*Lost Temple of Tikitzopl (good)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (slightly evil)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (slightly evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 254h/254H 123v/123V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 254h/254H 123v/123V Pos: standing >
The receptionist starts to chant in a deep voice.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot. Alternately, you can "forget all" to free all your spell slots.
< 254h/254H 123v/123V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 254h/254H 123v/123V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 254h/254H 123v/123V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'
< 254h/254H 123v/123V Pos: standing >
The receptionist starts casting a spell called 'bless'.
The receptionist completes her spell...
The receptionist utters the word 'bless'
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose. Check the help files for your class to see what's available.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
The receptionist starts to chant in a deep voice.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Autosaving...
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
The receptionist starts to chant in a deep voice.
< 254h/254H 123v/123V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 254h/254H 123v/123V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 254h/254H 123v/123V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'shadow shield'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
The receptionist starts to chant in a deep voice.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Hint: Beware of guards! Some guards will come to the aid of your victims!
< 254h/254H 123v/123V Pos: standing >
Aqualar rides in on a deer from below.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
The innkeeper stores Aqualar's stuff in the safe and shows him to his room.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Autosaving...
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
A deer leaves west.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
A deer enters from the west.
< 254h/254H 123v/123V Pos: standing >
A deer floats down.
< 254h/254H 123v/123V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
A deer floats in from below.
< 254h/254H 123v/123V Pos: standing >
A deer floats down.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 254h/254H 123v/123V Pos: standing >
A deer floats in from below.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 254h/254H 123v/123V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'
< 254h/254H 123v/123V Pos: standing >
A deer leaves west.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 254h/254H 123v/123V Pos: standing >
A tharnadian illusionist starts casting a spell called 'shadow shield'.
< 254h/254H 123v/123V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'shadow shield'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Autosaving...
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw zzur'
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
The receptionist starts to chant in a deep voice.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose. Check the help files for your class to see what's available.
< 254h/254H 123v/123V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Autosaving...
< 254h/254H 123v/123V Pos: standing >
The receptionist starts to chant in a deep voice.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.
< 254h/254H 123v/123V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.
< 254h/254H 123v/123V Pos: standing >
The receptionist starts casting a spell called 'armor'.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 254h/254H 123v/123V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
A tharnadian illusionist starts casting a spell called 'shadow shield'.
< 254h/254H 123v/123V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'shadow shield'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
The receptionist starts to chant in a deep voice.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
< 254h/254H 123v/123V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 254h/254H 123v/123V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Unseen things vanish from your sight.
< 254h/254H 123v/123V Pos: standing >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
< 254h/254H 123v/123V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'armor'
< 254h/254H 123v/123V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 254h/254H 123v/123V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 254h/254H 123v/123V Pos: standing >
Hazar has entered the game.
< 254h/254H 123v/123V Pos: standing >
The receptionist starts to chant in a deep voice.
< 254h/254H 123v/123V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 254h/254H 123v/123V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
< 254h/254H 123v/123V Pos: standing >
The receptionist starts casting a spell called 'armor'.
The receptionist completes her spell...
The receptionist utters the word 'armor'
< 254h/254H 123v/123V Pos: standing >
Autosaving...
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>
There are 0 visible god(s) on.
Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[50 Forest Druid ] Hazar Wolf hunter of Red Moon Disciples (Halfling)
[51 Storm Druid ] Gajran The Resistance (Grey Elf)
[49 Spiritualist ] Fenriz Wolf hunter of Red Moon Disciples (Firbolg)
[ 2 Ranger ] Drisk (Centaur)
[28 Warrior ] Kalas (Thri-Kreen)
[50 Shadowmage ] Kestril Wolf hunter of Red Moon Disciples (inv) (Grey Elf)
[31 Cleric ] Octavaz (Human)
[50 Mentalist ] Gukk Dark Lord of Red Moon Disciples (Githzerai)
There are 8 mortal(s) on.
Total visible players: 8.
Record number of connections this boot: 20.
There are evil(s) online.
< 254h/254H 123v/123V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.
< 254h/254H 123v/123V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 254h/254H 123v/123V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 254h/254H 123v/123V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".
< 254h/254H 123v/123V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 254h/254H 123v/123V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 254h/254H 123v/123V Pos: standing >
The receptionist starts to chant in a deep voice.
< 254h/254H 123v/123V Pos: standing >
Hazar says in halfling 'you have access to zone files?'
< 254h/254H 123v/123V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.
< 254h/254H 123v/123V Pos: standing >
Hazar whistles innocently.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
You say in common 'I was zone god...so i still have all the files'
< 254h/254H 123v/123V Pos: standing >
The receptionist starts to chant in a deep voice.
< 254h/254H 123v/123V Pos: standing >
Hazar says in halfling 'oh cool'
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Hazar says in halfling 'should post it on the wiki:)'
< 254h/254H 123v/123V Pos: standing >
Hazar says in halfling 'alot of unknown stuff on this mud'
< 254h/254H 123v/123V Pos: standing >
You say in common 'post the zone files?'
< 254h/254H 123v/123V Pos: standing >
Hazar chuckles politely.
< 254h/254H 123v/123V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
You say in common 'i cant do that...im only giving a zone i own'
< 254h/254H 123v/123V Pos: standing >
Hazar says in halfling 'ah'
< 254h/254H 123v/123V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 254h/254H 123v/123V Pos: standing >
You say in common 'copy right stuff...i dont have Duris permission to give away or post their zones'
< 254h/254H 123v/123V Pos: standing >
Hazar says in halfling 'prety sure the others wont mind!:)'
< 254h/254H 123v/123V Pos: standing >
Hazar says in halfling 'oh'
< 254h/254H 123v/123V Pos: standing >
Autosaving...
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 254h/254H 123v/123V Pos: standing >
You say in common 'but i do own the rights to the zones i create and rights to all of Kolut zones...Torg, 666th layer and such'
< 254h/254H 123v/123V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
< 254h/254H 123v/123V Pos: standing >
Hazar says in halfling 'oh high lvl zones'
< 254h/254H 123v/123V Pos: standing >
Hazar says in halfling 'did you do pits of cerebus?'
< 254h/254H 123v/123V Pos: standing >
You say in common 'i helped him write the zones'
< 254h/254H 123v/123V Pos: standing >
Hazar nods.
< 254h/254H 123v/123V Pos: standing >
You say in common 'no, that was Alachest....'
< 254h/254H 123v/123V Pos: standing >
Hint: Is a dragon about? Kneel before they enter the room to keep from fleeing from their ROAR!
< 254h/254H 123v/123V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 254h/254H 123v/123V Pos: standing >
The receptionist starts to chant in a deep voice.
< 254h/254H 123v/123V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
< 254h/254H 123v/123V Pos: standing >
A tharnadian illusionist starts casting a spell called 'shadow shield'.
< 254h/254H 123v/123V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'shadow shield'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 254h/254H 123v/123V Pos: standing >
Hazar says in halfling 'would be nice to peak into those zones:) do you play this mud still?'
< 254h/254H 123v/123V Pos: standing >
A street sweeper is knocked to the ground by a tharnadian illusionist's mighty bash!
A tharnadian illusionist dodges a street sweeper's attack.
A tharnadian illusionist's weak punch grazes a street sweeper.
A tharnadian illusionist's crude punch wounds a street sweeper.
A tharnadian illusionist's punch grazes a street sweeper.
< 254h/254H 123v/123V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.
< 254h/254H 123v/123V Pos: standing >
A street sweeper misses a tharnadian illusionist.
The innkeeper stores Hazar's stuff in the safe and shows him to his room.
< 254h/254H 123v/123V Pos: standing >
An elite guard assists a tharnadian illusionist heroically.
An elite guard suddenly attacks a street sweeper!
An elite guard's punch wounds a street sweeper.
< 254h/254H 123v/123V Pos: standing >
A tharnadian illusionist's crude punch wounds a street sweeper.
A tharnadian illusionist's crude punch wounds a street sweeper.
A tharnadian illusionist's punch grazes a street sweeper.
< 254h/254H 123v/123V Pos: standing >
Hazar has entered the game.
< 254h/254H 123v/123V Pos: standing >
A street sweeper's skin seems to turn to stone.
< 254h/254H 123v/123V Pos: standing >
An elite guard assists an elite guard heroically.
An elite guard suddenly attacks a street sweeper!
An elite guard's punch strikes a street sweeper.
A street sweeper's crush grazes a tharnadian illusionist.
< 254h/254H 123v/123V Pos: standing >
An elite guard's crude punch wounds a street sweeper.
An elite guard's weak punch grazes a street sweeper.
Looking panicked, a street sweeper scrambles madly to his feet!
< 254h/254H 123v/123V Pos: standing >
A street sweeper attempts to flee.
A street sweeper floats down.
< 254h/254H 123v/123V Pos: standing >
A tharnadian illusionist leaves down.
< 254h/254H 123v/123V Pos: standing >
Hazar leaves down.
< 254h/254H 123v/123V Pos: standing >
Autosaving...
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
A tharnadian illusionist enters from below.
< 254h/254H 123v/123V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.
< 254h/254H 123v/123V Pos: standing >
Absu has entered the game.
< 254h/254H 123v/123V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 254h/254H 123v/123V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
Absu (Githzerai)(medium) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 254h/254H 123v/123V Pos: standing >
Absu leaves down.
< 254h/254H 123v/123V Pos: standing >
Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>
There are 0 visible god(s) on.
Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[48 Pyrokinetic ] Absu (Githzerai)
[50 Forest Druid ] Hazar Wolf hunter of Red Moon Disciples (Halfling)
[51 Storm Druid ] Gajran The Resistance (Grey Elf)
[ 2 Ranger ] Drisk (Centaur)
[28 Warrior ] Kalas (Thri-Kreen)
[50 Shadowmage ] Kestril Wolf hunter of Red Moon Disciples (inv) (Grey Elf)
[31 Cleric ] Octavaz (Human)
[50 Mentalist ] Gukk Dark Lord of Red Moon Disciples (Githzerai)
There are 8 mortal(s) on.
Total visible players: 8.
Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>
There are 0 visible god(s) on.
Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[48 Pyrokinetic ] Absu (Githzerai)
[50 Forest Druid ] Hazar Wolf hunter of Red Moon Disciples (Halfling)
[51 Storm Druid ] Gajran The Resistance (Grey Elf)
[ 2 Ranger ] Drisk (Centaur)
[28 Warrior ] Kalas (Thri-Kreen)
[50 Shadowmage ] Kestril Wolf hunter of Red Moon Disciples (inv) (Grey Elf)
[31 Cleric ] Octavaz (Human)
[50 Mentalist ] Gukk Dark Lord of Red Moon Disciples (Githzerai)
There are 8 mortal(s) on.
Total visible players: 8.
Record number of connections this boot: 20.
There are evil(s) online.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 254h/254H 123v/123V Pos: standing >
The receptionist starts to chant in a deep voice.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot. Alternately, you can "forget all" to free all your spell slots.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
The receptionist starts to chant in a deep voice.
< 254h/254H 123v/123V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.
< 254h/254H 123v/123V Pos: standing >
The receptionist starts to chant in a deep voice.
< 254h/254H 123v/123V Pos: standing >
Someone shouts in common 'you trifilin' ass mudshark '
< 254h/254H 123v/123V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 254h/254H 123v/123V Pos: standing >
Hazar enters from below.
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
Someone says, 'ooOOooOOooOOooOOoo'.
< 254h/254H 123v/123V Pos: standing >
The receptionist starts casting a spell called 'bless'.
The receptionist completes her spell...
The receptionist utters the word 'bless'
< 254h/254H 123v/123V Pos: standing >
Hazar dances solo, a light Fandango.
< 254h/254H 123v/123V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.
< 254h/254H 123v/123V Pos: standing >
The receptionist starts to chant in a deep voice.
< 254h/254H 123v/123V Pos: standing >
Someone says in common 'guess i jerk off to cat stevens '
< 254h/254H 123v/123V Pos: standing >
Hazar says in halfling 'lol'
< 254h/254H 123v/123V Pos: standing >
The innkeeper stores Hazar's stuff in the safe and shows him to his room.
< 254h/254H 123v/123V Pos: standing >
Someone says in common 'fuckin moonshadow ma'fucka '
< 254h/254H 123v/123V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 254h/254H 123v/123V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'shadow shield'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 254h/254H 123v/123V Pos: standing >
Autosaving...
< 254h/254H 123v/123V Pos: standing >
< 254h/254H 123v/123V Pos: standing >
A tharnadian illusionist leaves down.
< 254h/254H 123v/123V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.
< 254h/254H 123v/123V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 254h/254H 123v/123V Pos: standing >
The receptionist starts to chant in a deep voice.
< 254h/254H 123v/123V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players. If you find a Highlord Protector corpse, you'd best be on the look out!
< 254h/254H 123v/123V Pos: standing >
A Kobold enters from below.
A Kobold enters from below.
A Kobold enters from below.
Alarm bells sound, signalling an invasion!
A Kobold enters from below.
< 254h/254H 123v/123V Pos: standing >
The receptionist suddenly attacks a Kobold!
The receptionist's impressive punch strikes a Kobold hard.
< 254h/254H 123v/123V Pos: standing >
An elite guard suddenly attacks a Kobold!
An elite guard's fine punch strikes a Kobold hard.
< 254h/254H 123v/123V Pos: standing >
An elite guard suddenly attacks a Kobold!
An elite guard's punch strikes a Kobold hard.
< 254h/254H 123v/123V Pos: standing >
A stray dog starts casting an offensive spell.
< 254h/254H 123v/123V Pos: standing >
A Kobold misses the receptionist.
< 254h/254H 123v/123V Pos: standing >
A stray dog completes his spell...
A stray dog utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
An elite guard dodges a Kobold's attack.
< 188h/254H 123v/123V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 121h/254H 123v/123V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES! Another hit like that, and you've had it!!
< 51h/254H 123v/123V Pos: standing >
The receptionist's punch strikes a Kobold very hard.
The receptionist's powerful punch seriously wounds a Kobold.
The receptionist's impressive punch seriously wounds a Kobold.
The receptionist's impressive punch seriously wounds a Kobold.
The receptionist's punch enshrouds a Kobold in a mist of blood.
The receptionist's fine punch enshrouds a Kobold in a mist of blood.
The receptionist's fine punch causes a Kobold to grimace in pain.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a stray dog.
< 51h/254H 123v/123V Pos: standing >
A stray dog starts casting an offensive spell.
< 51h/254H 123v/123V Pos: standing >
An elite guard's fine punch strikes a Kobold hard.
An elite guard's fine punch strikes a Kobold very hard.
An elite guard whacks a Kobold in the side with a sound kick.
< 51h/254H 123v/123V Pos: standing >
A stray dog completes his spell...
A stray dog utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 2h/254H 123v/123V Pos: standing >
Everything suddenly goes black as a pair of ghostly hands choke the life out of you...