A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 211h/211H 125v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Western Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Western Wall Road
</map>
The Western Wall Road
Obvious exits: -N -S
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.
< 211h/211H 124v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: An Arch Before the Keeps
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: An Arch Before the Keeps
</map>
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 211h/211H 124v/131V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.
< 211h/211H 124v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Western Arch
</map>
Outside the Western Arch
Obvious exits: -E -W
< 211h/211H 123v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Before a Rise in the Path up the Shr'nn Mesa
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Before a Rise in the Path up the Shr'nn Mesa
</map>
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U
A squirrel is wandering around here.
< 211h/211H 121v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 211h/211H 121v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Western Arch
</map>
Outside the Western Arch
Obvious exits: -E -W
< 211h/211H 118v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: An Arch Before the Keeps
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: An Arch Before the Keeps
</map>
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 211h/211H 117v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
< 211h/211H 116v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N# -E -W
An odd little man, with a shaved head and an orange robe, hums something.
A young man in leather armor seems to be patrolling the area.
A peasant farmer is here from his farmstead, probably on business.
< 211h/211H 117v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
< 211h/211H 117v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 211h/211H 117v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
< 211h/211H 117v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Quiet Alleyway
</map>
A Bend in a Quiet Alleyway
Obvious exits: -E -S -W
< 211h/211H 118v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
< 211h/211H 118v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Doctors Office
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Doctors Office
</map>
Doctors Office
Obvious exits: -E
Moldy scalemail armor is laying on the ground here.
A handle protrudes from the soil, here. [45%]
A sword of the four elven kings lies here.
A necklace made of what looks like fangs is lying here.
Some glowing gauntlets lie on the ground. (glowing) (humming)
The doctor on duty reads a current medical journal.
< 211h/211H 117v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 211h/211H 117v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 211h/211H 118v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 211h/211H 118v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 211h/211H 118v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
< 211h/211H 118v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
< 211h/211H 118v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
< 211h/211H 118v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
< 211h/211H 117v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Commoner's Dwelling
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Commoner's Dwelling
</map>
A Commoner's Dwelling
Obvious exits: -N
An iron wood-burning stove stands here. (glowing)
A female commoner is stretched out, sound asleep.
A working commoner is stretched out, sound asleep.
< 211h/211H 117v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
< 211h/211H 117v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -W
A young man in leather armor seems to be patrolling the walls.
A shady looking youth is standing here, eyeing you with a devious glance.
< 211h/211H 117v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A homeless peasant is here, looking lost and hungry.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 211h/211H 120v/131V Pos: standing >
The door seems to be closed.
< 211h/211H 122v/131V Pos: standing >
Ok.
< 211h/211H 124v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 211h/211H 123v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 211h/211H 124v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.
[2] A double-bladed weapon lies here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 211h/211H 124v/131V Pos: standing >
< 211h/211H 127v/131V Pos: standing >
< 211h/211H 131v/131V Pos: standing >
< 211h/211H 131v/131V Pos: standing >
The receptionist starts to chant in a deep voice.
< 211h/211H 131v/131V Pos: standing >
Wrong option.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
STATUS of toggles.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tell : ON | Brief Mode : ON | No Locate : OFF |
SmartPrompt : OFF | Compact Mode: OFF | Wimpy Level : 10 |
Shout : ON | Echo : ON | Vicious : ON |
Petition : ON | Paging : OFF | Save Notify : ON |
Who List : OFF | Screen Size : 24 | Terminal : MSP |
Map : ON | Old SmartP : OFF | Show Titles : ON |
Battle Alert: ON | Kingdom View: OFF | Ship Map : ON |
Take : ON | Terse Battle: ON | QuickChant : ON |
Project : OFF | AFK : OFF | NChat : ON |
Hint Channel: ON | Group Needed: OFF | Showspec : ON |
Web Info : OFF | Show Quests : ON | Boons : ON |
Newbie EQ : ON | No Beep : OFF | Underline : OFF |
Surname : OFF | Damage : OFF | No Level : OFF |
PetDamage : OFF | Guildname : OFF | |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
< 211h/211H 131v/131V Pos: standing >
Wrong option.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
STATUS of toggles.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tell : ON | Brief Mode : ON | No Locate : OFF |
SmartPrompt : OFF | Compact Mode: OFF | Wimpy Level : 10 |
Shout : ON | Echo : ON | Vicious : ON |
Petition : ON | Paging : OFF | Save Notify : ON |
Who List : OFF | Screen Size : 24 | Terminal : MSP |
Map : ON | Old SmartP : OFF | Show Titles : ON |
Battle Alert: ON | Kingdom View: OFF | Ship Map : ON |
Take : ON | Terse Battle: ON | QuickChant : ON |
Project : OFF | AFK : OFF | NChat : ON |
Hint Channel: ON | Group Needed: OFF | Showspec : ON |
Web Info : OFF | Show Quests : ON | Boons : ON |
Newbie EQ : ON | No Beep : OFF | Underline : OFF |
Surname : OFF | Damage : OFF | No Level : OFF |
PetDamage : OFF | Guildname : OFF | |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
< 211h/211H 131v/131V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
< 211h/211H 131v/131V Pos: standing >
< 211h/211H 131v/131V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.
[2] A double-bladed weapon lies here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 211h/211H 131v/131V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.
[2] A double-bladed weapon lies here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 211h/211H 131v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U
< 211h/211H 130v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -S -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
< 211h/211H 129v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U
< 211h/211H 129v/131V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.
[2] A double-bladed weapon lies here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 211h/211H 129v/131V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 211h/211H 129v/131V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'
< 211h/211H 131v/131V Pos: standing >
< 211h/211H 131v/131V Pos: standing >
Autosaving...
< 211h/211H 131v/131V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 211h/211H 131v/131V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 211h/211H 131v/131V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 211h/211H 131v/131V Pos: standing >
The receptionist starts to chant in a deep voice.
< 211h/211H 131v/131V Pos: standing >
< 211h/211H 131v/131V Pos: standing >
An Ogre slowly fades into existence.
< 211h/211H 131v/131V Pos: standing >
Someone slowly fades into existence.
< 211h/211H 131v/131V Pos: standing >
Someone slowly fades into existence.
< 211h/211H 131v/131V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by someone.
< 211h/211H 131v/131V Pos: standing >
Someone slowly fades into existence.
In his haste to slam you around, an Ogre slips and falls!
An Ogre is stunned!
An elite guard suddenly attacks an Ogre!
An elite guard suddenly appears a bit confused!
< 211h/211H 131v/131V Pos: standing >
The receptionist suddenly attacks someone!
An Orc snaps into visibility.
The receptionist is burned severely as she hits an Orc!
A dark shroud encases an Orc as she charges into battle.
< 211h/211H 131v/131V Pos: standing >
An elite guard suddenly attacks someone!
A Duergar snaps into visibility.
A Duergar settles to his knees.
< 211h/211H 131v/131V Pos: standing >
A Duergar's leap knocks into you, sending you slightly off balance...
You dodge a bash from an Orc, who loses her balance and falls.
< 211h/211H 131v/131V Pos: sitting >
< T: elite TP: sta TC:excellent E: A Duergar sta EP: few scratches >
A Duergar snaps into visibility.
-=[You attack a Duergar.]=- [0 hits]
< 211h/211H 131v/131V Pos: sitting >
< T: elite TP: sta TC:excellent E: A Duergar sta EP: few scratches >
A tharnadian illusionist suddenly attacks someone!
A Troll snaps into visibility.
An Ogre attacks an elite guard. [4 hits]
< 211h/211H 131v/131V Pos: sitting >
< T: elite TP: sta TC:excellent E: someone sta EP: few scratches >
An elite guard turns to focus his attack on an Orc!
An elite guard attacks an Ogre. [2 hits]
< 211h/211H 131v/131V Pos: sitting >
< T: elite TP: sta TC:excellent E: someone sta EP: few scratches >
An Orc attacks the receptionist. [0 hits]
< 211h/211H 131v/131V Pos: sitting >
< T: elite TP: sta TC:excellent E: someone sta EP: few scratches >
A Duergar snaps into visibility.
A Duergar attacks an elite guard. [8 hits]
The receptionist is burned severely as she hits an Orc!
The receptionist is burned severely as she hits an Orc!
The receptionist is burned severely as she hits an Orc!
The receptionist pokes an Orc really hard, making you wince.
The receptionist is burned severely as she hits an Orc!
The receptionist is burned severely as she hits an Orc!
The receptionist is burned severely as she hits an Orc!
The receptionist is burned severely as she hits an Orc!
The receptionist is burned severely as she hits an Orc!
The receptionist kicks an Orc in the stomach, rendering her breathless.
The receptionist is burned severely as she hits an Orc!
The receptionist attacks an Orc. [8 hits]
< 211h/211H 131v/131V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Duergar sta EP: few scratches >
A faint hum can be heard from Doombringer, the sword of chaos carried by an Ogre.
< 211h/211H 131v/131V Pos: sitting >
< T: elite TP: sta TC: small wounds E: someone sta EP: few scratches >
A Duergar snaps into visibility.
An elite guard turns to focus his attack on a Troll!
An elite guard attacks a Duergar. [1 hits]
< 211h/211H 131v/131V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Duergar sta EP: few scratches >
A Kobold slowly fades into existence.
< 211h/211H 131v/131V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Duergar sta EP: few scratches >
A Duergar turns to focus his attack on you!
< 211h/211H 131v/131V Pos: sitting >
< T: Hambone TP: sit TC:excellent E: A Duergar sta EP: few scratches >
A Duergar snaps into visibility.
-=[You attack a Duergar.]=- [0 hits]
< 211h/211H 131v/131V Pos: sitting >
< T: Hambone TP: sit TC:excellent E: A Duergar sta EP: few scratches >
An Ogre swings Illesarus, the Sword of Sharpness with a broad two-handed arch at an elite guard.
Blood flies everywhere as Illesarus slices without restraint.
An Ogre attacks an elite guard. [4 hits]
< 211h/211H 131v/131V Pos: sitting >
< T: Hambone TP: sit TC:excellent E: someone sta EP: few scratches >
A tharnadian illusionist starts casting an offensive spell.
A tharnadian illusionist attacks a Troll. [2 hits]
< 211h/211H 131v/131V Pos: sitting >
< T: Hambone TP: sit TC:excellent E: someone sta EP: few scratches >
You clamber to your feet.
An Ogre clambers to his feet.
< 211h/211H 131v/131V Pos: standing >
< T: Hambone TP: sta TC:excellent E: someone sta EP: few scratches >
The Ogre's Foot Inn
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.
[2] A double-bladed weapon lies here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A Kobold (small) ThE FuRY *-* Bloodlust *-* stands in mid-air here.
An Orc (medium) ThE FuRY *-* Bloodlust *-* sits in mid-air here, fighting the receptionist.
A Troll (huge) ThE FuRY *-* Bloodlust *-* stands in mid-air here, fighting a tharnadian illusionist.
An impenetrable globe of darkness floats near a Troll's head.
An Ogre (huge) MiNe BoSS *-* Bloodlust *-* stands in mid-air here, fighting an elite guard.
An impenetrable globe of darkness floats near an Ogre's head.
A tharnadian illusionist stands in mid-air here, fighting a Troll. (casting)
An elite guard stands in mid-air here, fighting a Troll.
An elite guard stands in mid-air here, fighting an Orc.
The receptionist stands in mid-air here, fighting an Orc.
< 211h/211H 131v/131V Pos: standing >
< T: Hambone TP: sta TC:excellent E: someone sta EP: few scratches >
The Ogre's Foot Inn
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.
[2] A double-bladed weapon lies here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A Kobold (small) ThE FuRY *-* Bloodlust *-* stands in mid-air here.
An Orc (medium) ThE FuRY *-* Bloodlust *-* sits in mid-air here, fighting the receptionist.
A Troll (huge) ThE FuRY *-* Bloodlust *-* stands in mid-air here, fighting a tharnadian illusionist.
An impenetrable globe of darkness floats near a Troll's head.
An Ogre (huge) MiNe BoSS *-* Bloodlust *-* stands in mid-air here, fighting an elite guard.
An impenetrable globe of darkness floats near an Ogre's head.
A tharnadian illusionist stands in mid-air here, fighting a Troll. (casting)
An elite guard stands in mid-air here, fighting a Troll.
An elite guard stands in mid-air here, fighting an Orc.
The receptionist stands in mid-air here, fighting an Orc.
< 211h/211H 131v/131V Pos: standing >
< T: Hambone TP: sta TC:excellent E: someone sta EP: few scratches >
An elite guard is burned severely as he hits an Orc!
An elite guard is burned severely as he hits an Orc!
An elite guard kicks an Orc in the stomach, rendering her breathless.
An elite guard is burned severely as he hits an Orc!
An elite guard attacks an Orc. [2 hits]
A Troll attacks a tharnadian illusionist. [0 hits]
< 211h/211H 131v/131V Pos: standing >
< T: Hambone TP: sta TC:excellent E: someone sta EP: few scratches >
You are already standing.
An Ogre's kick hits you in your side.
OUCH! That really did HURT!
An Ogre's mighty kick sends you crashing onto the ground!
< 188h/211H 131v/131V Pos: on your ass >
A Duergar snaps into visibility.
OUCH! That really did HURT!
A Duergar blasts you with acid... OUCH!
OUCH! That really did HURT!
OUCH! That really did HURT!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You feel your pulse begin to slow and you realize you are mortally wounded...