The death of [31 Holyman] Ith (Grey Elf)

in The Quivering Leaf Inn

from the perspective of [31 Holyman] Ith (Grey Elf)

<worn on eyes>       a diabolical limestone eyepatch
<worn on legs>       some dented copper leggings

Before a Collapsed Long Stairway
Obvious exits: -N -S
Ferim enters from the north.

< 213h/213H 126v/131V Pos: standing >
Ferim appears to be Halfling and has a few scratches.
He's small in size.
He is in the front rank.


< 213h/213H 126v/131V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 213h/213H 131v/131V Pos: standing >
Before a Collapsed Long Stairway
Obvious exits: -N -S
Ferim (Halfling)(small) stands here.

< 213h/213H 131v/131V Pos: standing >
A Clearing Below the Woodseer Plateau
Obvious exits: -N -E -S
Ferim enters from the south.

< 213h/213H 130v/131V Pos: standing >
Ferim appears to be Halfling and has a few scratches.
He's small in size.
He is in the front rank.


< 213h/213H 130v/131V Pos: standing >
A Clearing at the Base of a Cliff
Obvious exits: -N -E -S
Ferim enters from the south.

< 213h/213H 128v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 128v/131V Pos: standing >
On a Wall of Lose Rocks
Obvious exits: -N -E -S -W
Ferim enters from the west.

< 213h/213H 129v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 129v/131V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W
A dark raven flies in circles here, carrying out some dark purpose.
A huge violet fungus stands here.
Ferim enters from the west.

< 213h/213H 127v/131V Pos: standing >
A dark raven leaves south.
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 127v/131V Pos: standing >
On a Wall of Lose Rocks
Obvious exits: -N -E -S -W
Ferim enters from the east.

< 213h/213H 126v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 126v/131V Pos: standing >
On a Wall of Lose Rocks
Obvious exits: -E -S -W
Ferim enters from the south.

< 213h/213H 126v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 126v/131V Pos: standing >
You have just begun the trek to your next level!

< 213h/213H 128v/131V Pos: standing >
Your group consists of ( 2/20):
( Head)   213/213   hit,  130/131  move Ith
(Front)   353/353   hit,  106/106  move Ferim

< 213h/213H 130v/131V Pos: standing >
A halfling scout enters from the east.

< 213h/213H 131v/131V Pos: standing >
A halfling scout appears to be Halfling and is in excellent condition.
He's small in size.


< 213h/213H 131v/131V Pos: standing >

< 213h/213H 131v/131V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.

< 213h/213H 131v/131V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (illuminating)

< 213h/213H 131v/131V Pos: standing >
You have memorized the following spells:
( 7th circle)  1 - full heal
( 6th circle)  4 - flame strike
( 5th circle)  4 - heal
               1 - vitality
               1 - soulshield
( 4th circle)  1 - summon
               4 - invigorate
( 3rd circle)  1 - sense life
               7 - cause critical
( 2nd circle)  2 - blindness
               7 - cause serious
( 1st circle)  2 - armor
               1 - bless

You can pray 6 1st and 2 4th circle spell(s).

< 213h/213H 131v/131V Pos: standing >

< 213h/213H 131v/131V Pos: standing >
A halfling scout leaves south.

< 213h/213H 131v/131V Pos: standing >
On a Wall of Lose Rocks
Obvious exits: -E -S -W
Ferim (Halfling)(small) stands here.

< 213h/213H 131v/131V Pos: standing >
Autosaving...

< 213h/213H 131v/131V Pos: standing >
Hint: Type "score" to get some information about your character.

< 213h/213H 131v/131V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.

< 213h/213H 131v/131V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 213h/213H 131v/131V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 213h/213H 131v/131V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 213h/213H 131v/131V Pos: standing >
A halfling scout enters from the east.

< 213h/213H 131v/131V Pos: standing >
A halfling scout appears to be Halfling and is in excellent condition.
He's small in size.


< 213h/213H 131v/131V Pos: standing >
On a Wall of Lose Rocks
Obvious exits: -E -S -W
A halfling scout keeps the trade path clear.
Ferim (Halfling)(small) stands here.

< 213h/213H 131v/131V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (illuminating)

< 213h/213H 131v/131V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (illuminating)

< 213h/213H 131v/131V Pos: standing >

< 213h/213H 131v/131V Pos: standing >
Ferim sits down.

< 213h/213H 131v/131V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 213h/213H 131v/131V Pos: standing >
A halfling scout leaves south.

< 213h/213H 131v/131V Pos: standing >

< 213h/213H 131v/131V Pos: standing >
Ferim clambers to his feet.

< 213h/213H 131v/131V Pos: standing >
On a Wall of Lose Rocks
Obvious exits: -E -S -W
Ferim (Halfling)(small) stands here.

< 213h/213H 131v/131V Pos: standing >

< 213h/213H 131v/131V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (illuminating)

< 213h/213H 131v/131V Pos: standing >
Autosaving...

< 213h/213H 131v/131V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 213h/213H 131v/131V Pos: standing >
On a Wall of Lose Rocks
Obvious exits: -E -S -W
Ferim (Halfling)(small) stands here.

< 213h/213H 131v/131V Pos: standing >

< 213h/213H 131v/131V Pos: standing >
On a Wall of Lose Rocks
Obvious exits: -E -S -W
Ferim (Halfling)(small) stands here.

< 213h/213H 131v/131V Pos: standing >
A red snake enters from the west.

< 213h/213H 131v/131V Pos: standing >
A red snake appears to be Snake and is in excellent condition.
It's tiny in size.


< 213h/213H 131v/131V Pos: standing >
A red snake leaves south.

< 213h/213H 131v/131V Pos: standing >
A halfling scout enters from the south.
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 213h/213H 131v/131V Pos: standing >
A halfling scout appears to be Halfling and is in excellent condition.
He's small in size.


< 213h/213H 131v/131V Pos: standing >
A halfling scout leaves east.

< 213h/213H 131v/131V Pos: standing >
A brightly colored parrot enters from the west.

< 213h/213H 131v/131V Pos: standing >
A brightly colored parrot appears to be Winged Animal and is in excellent condition.
It's tiny in size.


< 213h/213H 131v/131V Pos: standing >
A brightly colored parrot leaves south.

< 213h/213H 131v/131V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna

< 213h/213H 131v/131V Pos: standing >
The sun rises over the northern horizon.

< 213h/213H 131v/131V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 213h/213H 131v/131V Pos: standing >
A red snake enters from the east.

< 213h/213H 131v/131V Pos: standing >
A red snake appears to be Snake and is in excellent condition.
It's tiny in size.


< 213h/213H 131v/131V Pos: standing >
A red snake leaves east.

< 213h/213H 131v/131V Pos: standing >
On a Wall of Lose Rocks
Obvious exits: -E -S -W
Ferim (Halfling)(small) stands here.

< 213h/213H 131v/131V Pos: standing >
A halfling scout enters from the south.

< 213h/213H 131v/131V Pos: standing >
A halfling scout appears to be Halfling and is in excellent condition.
He's small in size.


< 213h/213H 131v/131V Pos: standing >
A red snake enters from the east.

< 213h/213H 131v/131V Pos: standing >
A red snake appears to be Snake and is in excellent condition.
It's tiny in size.


< 213h/213H 131v/131V Pos: standing >
On a Wall of Lose Rocks
Obvious exits: -N -E -S -W
A dark raven flies in circles here, carrying out some dark purpose.
Ferim enters from the north.

< 213h/213H 129v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 129v/131V Pos: standing >
A dark raven leaves east.

< 213h/213H 129v/131V Pos: standing >
On a Wall of Lose Rocks
Obvious exits: -N -E -W
Ferim enters from the north.

< 213h/213H 128v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 128v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/213H 128v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/213H 129v/131V Pos: standing >
A Clearing Below the Woodseer Plateau
Obvious exits: -N -E -S
Ferim enters from the east.

< 213h/213H 128v/131V Pos: standing >
Before a Collapsed Long Stairway
Obvious exits: -N -S
Ferim enters from the north.

< 213h/213H 128v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 128v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 128v/131V Pos: standing >
A Trade Path at the Base of a Cliff
Obvious exits: -N -E -S
Ferim enters from the north.

< 213h/213H 127v/131V Pos: standing >
A Trade Path at the Base of a Cliff
Obvious exits: -N -S -W
Ferim enters from the north.

< 213h/213H 127v/131V Pos: standing >
A Trade Path at the Base of a Cliff
Obvious exits: -N -E
Ferim enters from the north.

< 213h/213H 126v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 126v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/213H 127v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 127v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 127v/131V Pos: standing >
A Trade Path Along a Deep Pool
Obvious exits: -E -W -D
Ferim enters from the west.

< 213h/213H 126v/131V Pos: standing >
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S -W
Ferim enters from the west.

< 213h/213H 126v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 126v/131V Pos: standing >
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S
Ferim enters from the north.

< 213h/213H 125v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 125v/131V Pos: standing >
A Trade Path Cut From the Jungle
Obvious exits: -N -E -S
A young rust-colored faerie dragon is here exploring the jungle.
A deep red poison dart frog clings to a large leaf.
Ferim enters from the north.

< 213h/213H 125v/131V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -N -U
Ferim enters from the north.

< 213h/213H 124v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 124v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/213H 124v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 125v/131V Pos: standing >
The day has begun.
Alas, you cannot go that way. . . .

< 213h/213H 125v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 125v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/213H 126v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/213H 126v/131V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
Ferim enters from below.

< 213h/213H 124v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 124v/131V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
Ferim enters from below.

< 213h/213H 122v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 122v/131V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
Ferim enters from below.

< 213h/213H 118v/131V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
Ferim enters from below.

< 213h/213H 116v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 116v/131V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
Ferim enters from below.

< 213h/213H 115v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 115v/131V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
Ferim enters from below.

< 213h/213H 115v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 115v/131V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
Ferim enters from below.

< 213h/213H 114v/131V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
Ferim enters from below.

< 213h/213H 113v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 114v/131V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A wealthy human merchant walks through town.
A wealthy halfling woman on a shopping trip walks down the road.
A halfling guard patrols the streets keeping the peace.
Ferim enters from below.

< 213h/213H 113v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 113v/131V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
Ferim enters from below.

< 213h/213H 112v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/213H 113v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 113v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/213H 113v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 114v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/213H 114v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/213H 114v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 114v/131V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
A young duck searches for food here.
A halfling guard patrols the streets keeping the peace.
A shady-looking halfling stands here, keeping to the shadows.
Ferim enters from the east.

< 213h/213H 114v/131V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A wealthy human merchant walks through town.
Ferim enters from the east.

< 213h/213H 113v/131V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A halfling guard patrols the streets keeping the peace.
Ferim enters from the east.

< 213h/213H 112v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 112v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 113v/131V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A halfling warrior wanders through the town seeking adventure.
Ferim enters from the east.

< 213h/213H 112v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 112v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 112v/131V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
One of the halfling woodcarvers walks through the area.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
Ferim enters from the north.

< 213h/213H 112v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 112v/131V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A halfling guard patrols the streets keeping the peace.
A beautiful receptionist stands here ready to rent out rooms.
Ferim enters from below.

< 213h/213H 113v/131V Pos: standing >
Ferim appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.


< 213h/213H 114v/131V Pos: standing >
A halfling guard suddenly attacks someone!
A halfling guard misses someone.
A Duergar snaps into visibility.

< 213h/213H 114v/131V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by a Duergar.

< 213h/213H 116v/131V Pos: standing >
A Duergar turns to focus his attack on you!

< 213h/213H 117v/131V Pos: standing >
A Duergar dodges a halfling guard's attack.
A halfling guard misses a Duergar.
A Duergar withstands a bash from a halfling guard, who bounces back and falls.

< 213h/213H 118v/131V Pos: standing >
A Duergar's powerful bludgeon strikes you very hard.
OUCH!  That really did HURT!
The dust surrounding a Duergar's mace of light and darkness scratches at your flesh!
A Duergar's crush strikes you hard.
The dust surrounding a Duergar's ancient adamantium warhammer of dwarven kings scratches at your flesh!
A Duergar's impressive crush strikes you hard.
The dust surrounding a Duergar's ancient adamantium warhammer of dwarven kings scratches at your flesh!
A Duergar's bludgeon enshrouds you in a mist of blood.
OUCH!  That really did HURT!
The dust surrounding a Duergar's mace of light and darkness scratches at your flesh!
A Duergar's impressive bludgeon seriously wounds you.
The dust surrounding a Duergar's mace of light and darkness scratches at your flesh!
A Duergar's impressive bludgeon seriously wounds you.
The dust surrounding a Duergar's mace of light and darkness scratches at your flesh!
A Duergar's powerful bludgeon grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The dust surrounding a Duergar's mace of light and darkness scratches at your flesh!
You wish that your wounds would stop BLEEDING so much!
A Duergar's impressive bludgeon grievously wounds you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
An earthen fist bursts from the ground nearby!
The fist attempts to grasp you tightly, but only manages a loose hold.