<primary weapon> a thin steel dagger
You dodge a bash from a red shape, who loses his balance and falls.
< 332h/353H 106v/106V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: halfling kne EP: few wounds >
You feel your skill in 1h piercing improving.
You miss a red shape.
< 332h/353H 106v/106V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: halfling kne EP: few wounds >
As a red shape raises his hands calling for aid of Fenmarel Mestarine, a soft glow descends from above bringing peace and safety.
< 332h/353H 106v/106V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: halfling kne EP: few wounds >
< 332h/353H 106v/106V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: halfling kne EP: few wounds >
As a gentle light from above touches a red shape, it looks reborn.
As a gentle light from above touches a red shape, he looks reborn.
< 332h/353H 106v/106V Pos: standing >
You are not fighting anything!
< 332h/353H 106v/106V Pos: standing >
Saving Ferim.
< 332h/353H 106v/106V Pos: standing >
You attempt to flee...
A Rocky Mountain Path
Obvious exits: -S -U
You flee downward!
< 332h/353H 92v/106V Pos: standing >
You follow a red shape.
A Rocky Mountain Path
Obvious exits: -E -D
You see the red shape of a medium living being here.
You see the red shape of a small living being here.
You see the red shape of a small living being here.
< 333h/353H 102v/106V Pos: standing >
A red shape looks at you.
< 335h/353H 102v/106V Pos: standing >
< 335h/353H 102v/106V Pos: standing >
Ok, you'll try to move silently for a while.
< 335h/353H 102v/106V Pos: standing >
You follow a red shape.
A Rocky Mountain Path
Obvious exits: -S -U
You see the red shape of a medium living being here.
< 337h/353H 104v/106V Pos: standing >
You follow a red shape.
A Rocky Mountain Path
Obvious exits: -N -D
You see the red shape of a medium living being here.
< 338h/353H 101v/106V Pos: standing >
A red shape leaves down.
You follow a red shape.
A Rocky Mountain Path
Obvious exits: -U -D
You see the red shape of a medium living being here.
You see the red shape of a small living being here.
< 338h/353H 102v/106V Pos: standing >
A red shape leaves down.
You follow a red shape.
A Rocky Mountain Path
Obvious exits: -S -U
You see the red shape of a medium living being here.
You see the red shape of a tiny living being here.
< 339h/353H 104v/106V Pos: standing >
A red shape leaves south.
You follow a red shape.
A Rocky Mountain Path
Obvious exits: -N -D
You see the red shape of a medium living being here.
< 340h/353H 100v/106V Pos: standing >
A red shape leaves down.
You follow a red shape.
A Cleared Path Through the Jungle
Obvious exits: -E -S -U
You see the red shape of a medium living being here.
< 340h/353H 102v/106V Pos: standing >
You follow a red shape.
A Clearing at the Base of a Cliff
Obvious exits: -N -E -S
You see the red shape of a medium living being here.
< 340h/353H 102v/106V Pos: standing >
You follow a red shape.
A Clearing Below the Woodseer Plateau
Obvious exits: -N -E -S
You see the red shape of a medium living being here.
< 341h/353H 103v/106V Pos: standing >
You follow Ith.
Before a Collapsed Long Stairway
Obvious exits: -N -S
Ith (Grey Elf)(medium) stands here.
< 341h/353H 105v/106V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 345h/353H 105v/106V Pos: standing >
Saving Ferim.
< 345h/353H 106v/106V Pos: standing >
Before a Collapsed Long Stairway
Obvious exits: -N -S
Ith (Grey Elf)(medium) stands here.
< 345h/353H 106v/106V Pos: standing >
Ok, you'll try to move silently for a while.
< 349h/353H 106v/106V Pos: standing >
Ok, you'll try to move silently for a while.
< 350h/353H 106v/106V Pos: standing >
Ok, you'll try to move silently for a while.
< 350h/353H 106v/106V Pos: standing >
Autosaving...
< 351h/353H 106v/106V Pos: standing >
Ith leaves north.
You follow a red shape.
You feel your skill in sneak improving.
A Clearing Below the Woodseer Plateau
Obvious exits: -N -E -S
You see the red shape of a medium living being here.
< 352h/353H 105v/106V Pos: standing >
You follow a red shape.
A Clearing at the Base of a Cliff
Obvious exits: -N -E -S
You see the red shape of a medium living being here.
< 353h/353H 104v/106V Pos: standing >
You follow a red shape.
On a Wall of Lose Rocks
Obvious exits: -N -E -S -W
You see the red shape of a medium living being here.
< 353h/353H 102v/106V Pos: standing >
You follow a red shape.
A Young Jungle
Obvious exits: -N -E -S -W
You see the red shape of a medium living being here.
You see the red shape of a tiny living being here.
You see the red shape of a small living being here.
< 353h/353H 103v/106V Pos: standing >
A red shape leaves south.
< 353h/353H 103v/106V Pos: standing >
You follow a red shape.
On a Wall of Lose Rocks
Obvious exits: -N -E -S -W
You see the red shape of a medium living being here.
< 353h/353H 104v/106V Pos: standing >
You follow a red shape.
On a Wall of Lose Rocks
Obvious exits: -E -S -W
You see the red shape of a medium living being here.
< 353h/353H 102v/106V Pos: standing >
A red shape enters from the east.
< 353h/353H 106v/106V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you. Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
< 353h/353H 106v/106V Pos: standing >
Saving Ferim.
< 353h/353H 106v/106V Pos: standing >
A red shape leaves south.
< 353h/353H 106v/106V Pos: standing >
Hint: Some commands can be abbreviated. Try using shortened commands like 'exp' to see if they work.
< 353h/353H 106v/106V Pos: standing >
Saving Ferim.
< 353h/353H 106v/106V Pos: standing >
There's a blizzard out here, making it quite difficult to see.
< 353h/353H 106v/106V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players. If you find a Highlord Protector corpse, you'd best be on the look out!
< 353h/353H 106v/106V Pos: standing >
Saving Ferim.
< 353h/353H 106v/106V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate! In others, you won't heal at all!
< 353h/353H 106v/106V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.
Saving Ferim.
< 353h/353H 106v/106V Pos: standing >
Autosaving...
< 353h/353H 106v/106V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 353h/353H 106v/106V Pos: standing >
Hint: Some commands can be abbreviated. Try using shortened commands like 'exp' to see if they work.
< 353h/353H 106v/106V Pos: standing >
Saving Ferim.
< 353h/353H 106v/106V Pos: standing >
A red shape enters from the east.
< 353h/353H 106v/106V Pos: standing >
< 353h/353H 106v/106V Pos: standing >
You sit down.
< 353h/353H 106v/106V Pos: sitting >
The first rays of sunlight signal that day is approaching.
< 353h/353H 106v/106V Pos: sitting >
A halfling scout leaves south.
< 353h/353H 106v/106V Pos: sitting >
< 353h/353H 106v/106V Pos: sitting >
You clamber to your feet.
< 353h/353H 106v/106V Pos: standing >
You feel less vitalized.
< 229h/229H 106v/106V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
< 229h/229H 106v/106V Pos: standing >
Saving Ferim.
< 229h/229H 106v/106V Pos: standing >
A red snake enters from the west.
< 229h/229H 106v/106V Pos: standing >
A red snake leaves south.
< 229h/229H 106v/106V Pos: standing >
A halfling scout enters from the south.
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
< 229h/229H 106v/106V Pos: standing >
Saving Ferim.
< 229h/229H 106v/106V Pos: standing >
A halfling scout leaves east.
< 229h/229H 106v/106V Pos: standing >
A brightly colored parrot enters from the west.
< 229h/229H 106v/106V Pos: standing >
A brightly colored parrot leaves south.
< 229h/229H 106v/106V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
< 229h/229H 106v/106V Pos: standing >
Saving Ferim.
< 229h/229H 106v/106V Pos: standing >
Autosaving...
< 229h/229H 106v/106V Pos: standing >
The sun rises over the northern horizon.
< 229h/229H 106v/106V Pos: standing >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
< 229h/229H 106v/106V Pos: standing >
Saving Ferim.
< 229h/229H 106v/106V Pos: standing >
A red snake enters from the east.
< 229h/229H 106v/106V Pos: standing >
A red snake leaves east.
< 229h/229H 106v/106V Pos: standing >
On a Wall of Lose Rocks
Obvious exits: -E -S -W
Ith (Grey Elf)(medium) stands here.
< 229h/229H 106v/106V Pos: standing >
A halfling scout enters from the south.
< 229h/229H 106v/106V Pos: standing >
A red snake enters from the east.
< 229h/229H 106v/106V Pos: standing >
You follow Ith.
On a Wall of Lose Rocks
Obvious exits: -N -E -S -W
Ith (Grey Elf)(medium) stands here.
A dark raven flies in circles here, carrying out some dark purpose.
< 229h/229H 104v/106V Pos: standing >
A dark raven leaves east.
< 229h/229H 104v/106V Pos: standing >
You follow Ith.
On a Wall of Lose Rocks
Obvious exits: -N -E -W
Ith (Grey Elf)(medium) stands here.
< 229h/229H 103v/106V Pos: standing >
Ith leaves west.
You follow Ith.
A Clearing Below the Woodseer Plateau
Obvious exits: -N -E -S
Ith (Grey Elf)(medium) stands here.
< 229h/229H 105v/106V Pos: standing >
You follow Ith.
Before a Collapsed Long Stairway
Obvious exits: -N -S
Ith (Grey Elf)(medium) stands here.
< 229h/229H 104v/106V Pos: standing >
Ith leaves south.
You follow Ith.
A Trade Path at the Base of a Cliff
Obvious exits: -N -E -S
Ith (Grey Elf)(medium) stands here.
< 229h/229H 103v/106V Pos: standing >
Ith leaves south.
You follow Ith.
A Trade Path at the Base of a Cliff
Obvious exits: -N -S -W
Ith (Grey Elf)(medium) stands here.
< 229h/229H 103v/106V Pos: standing >
Ith leaves south.
You follow Ith.
A Trade Path at the Base of a Cliff
Obvious exits: -N -E
Ith (Grey Elf)(medium) stands here.
< 229h/229H 102v/106V Pos: standing >
Ith leaves east.
You follow Ith.
A Trade Path Along a Deep Pool
Obvious exits: -E -W -D
Ith (Grey Elf)(medium) stands here.
< 229h/229H 104v/106V Pos: standing >
Ith leaves east.
You follow Ith.
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S -W
Ith (Grey Elf)(medium) stands here.
< 229h/229H 103v/106V Pos: standing >
Ith leaves south.
You follow Ith.
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S
Ith (Grey Elf)(medium) stands here.
< 229h/229H 103v/106V Pos: standing >
Ith leaves south.
You follow Ith.
A Trade Path Cut From the Jungle
Obvious exits: -N -E -S
Ith (Grey Elf)(medium) stands here.
A young rust-colored faerie dragon is here exploring the jungle.
A deep red poison dart frog clings to a large leaf.
< 229h/229H 103v/106V Pos: standing >
Ith leaves south.
You follow Ith.
On a Trade Path in a Narrow Ravine
Obvious exits: -N -U
Ith (Grey Elf)(medium) stands here.
< 229h/229H 102v/106V Pos: standing >
The day has begun.
< 229h/229H 104v/106V Pos: standing >
Ith leaves up.
You follow Ith.
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
Ith (Grey Elf)(medium) stands here.
< 229h/229H 103v/106V Pos: standing >
You follow Ith.
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
Ith (Grey Elf)(medium) stands here.
< 229h/229H 99v/106V Pos: standing >
You follow Ith.
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
Ith (Grey Elf)(medium) stands here.
< 229h/229H 95v/106V Pos: standing >
You follow Ith.
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
Ith (Grey Elf)(medium) stands here.
< 229h/229H 92v/106V Pos: standing >
Ith leaves up.
You follow Ith.
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
Ith (Grey Elf)(medium) stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
< 229h/229H 92v/106V Pos: standing >
You follow Ith.
On a Stone Stairway
Obvious exits: -U -D
Ith (Grey Elf)(medium) stands here.
< 229h/229H 92v/106V Pos: standing >
Ith leaves up.
You follow Ith.
On a Stone Stairway
Obvious exits: -U -D
Ith (Grey Elf)(medium) stands here.
< 229h/229H 92v/106V Pos: standing >
Ith leaves up.
You follow Ith.
On a Stone Stairway
Obvious exits: -U -D
Ith (Grey Elf)(medium) stands here.
< 229h/229H 92v/106V Pos: standing >
Ith leaves up.
You follow Ith.
On a Stone Stairway
Obvious exits: -U -D
Ith (Grey Elf)(medium) stands here.
A wealthy human merchant walks through town.
A wealthy halfling woman on a shopping trip walks down the road.
A halfling guard patrols the streets keeping the peace.
< 229h/229H 91v/106V Pos: standing >
Ith leaves up.
You follow Ith.
You feel your skill in sneak improving.
Outside the Woodseer Gates
Obvious exits: -W -D
Ith (Grey Elf)(medium) stands here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 229h/229H 91v/106V Pos: standing >
Ith leaves west.
You follow Ith.
Inside the Woodseer Gates
Obvious exits: -E -W
Ith (Grey Elf)(medium) stands here.
A young duck searches for food here.
A halfling guard patrols the streets keeping the peace.
A shady-looking halfling stands here, keeping to the shadows.
< 229h/229H 94v/106V Pos: standing >
Ith leaves west.
You follow Ith.
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
Ith (Grey Elf)(medium) stands here.
A wealthy human merchant walks through town.
< 229h/229H 93v/106V Pos: standing >
Ith leaves west.
You follow Ith.
Petalrich Lane
Obvious exits: -E -S -W
Ith (Grey Elf)(medium) stands here.
A halfling guard patrols the streets keeping the peace.
< 229h/229H 93v/106V Pos: standing >
Ith leaves west.
You follow Ith.
Petalrich Lane
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Ith (Grey Elf)(medium) stands here.
A halfling warrior wanders through the town seeking adventure.
< 229h/229H 93v/106V Pos: standing >
Ith leaves south.
You follow Ith.
You feel your skill in sneak improving.
Quivering Leaf Restaurant
Obvious exits: -N -U -D
Ith (Grey Elf)(medium) stands here.
One of the halfling woodcarvers walks through the area.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
< 229h/229H 94v/106V Pos: standing >
Ith leaves up.
You follow Ith.
The Quivering Leaf Inn
Obvious exits: -E -W -D
Ith (Grey Elf)(medium) stands here.
A halfling guard patrols the streets keeping the peace.
A beautiful receptionist stands here ready to rent out rooms.
< 229h/229H 97v/106V Pos: standing >
A halfling guard suddenly attacks someone!
A halfling guard misses someone.
A Duergar snaps into visibility.
< 229h/229H 99v/106V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by a Duergar.
< 229h/229H 101v/106V Pos: standing >
A Duergar turns to focus his attack on Ith!
< 229h/229H 103v/106V Pos: standing >
A Duergar dodges a halfling guard's attack.
A halfling guard misses a Duergar.
A Duergar withstands a bash from a halfling guard, who bounces back and falls.
< 229h/229H 105v/106V Pos: standing >
A Duergar's powerful bludgeon strikes Ith very hard.
The dust surrounding a Duergar's mace of light and darkness scratchs at Ith's flesh!
A Duergar's crush strikes Ith hard.
The dust surrounding a Duergar's ancient adamantium warhammer of dwarven kings scratchs at Ith's flesh!
A Duergar's impressive crush strikes Ith hard.
The dust surrounding a Duergar's ancient adamantium warhammer of dwarven kings scratchs at Ith's flesh!
A Duergar's bludgeon enshrouds Ith in a mist of blood.
The dust surrounding a Duergar's mace of light and darkness scratchs at Ith's flesh!
A Duergar's impressive bludgeon seriously wounds Ith.
The dust surrounding a Duergar's mace of light and darkness scratchs at Ith's flesh!
A Duergar's impressive bludgeon seriously wounds Ith.
The dust surrounding a Duergar's mace of light and darkness scratchs at Ith's flesh!
A Duergar's powerful bludgeon grievously wounds Ith.
The dust surrounding a Duergar's mace of light and darkness scratchs at Ith's flesh!
A Duergar's impressive bludgeon grievously wounds Ith.
Ith is incapacitated and will slowly die, if not aided.
An earthen fist bursts from the ground, grasping Ith!
Ith struggles valiantly, making a tighter grasp impossible.
A Duergar's earthen fist squeezes the life out of Ith, causing a gush of entrails to fly from his mouth.
Ith's sparkling leather robe is smashed to bits by rocks and debris!
Ith's some traveling shoes is smashed to bits by rocks and debris!
Ith is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as Ith dies in agony.
You stop following Ith.
Your group has been disbanded.
< 229h/229H 106v/106V Pos: standing >
Someone suddenly attacks YOU!
A Duergar snaps into visibility.
A Duergar misses you.
< 229h/229H 106v/106V Pos: standing >
< T: Ferim TP: sta TC:excellent E: A Duergar sta EP: few scratches >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 229h/229H 106v/106V Pos: standing >
< T: Ferim TP: sta TC:excellent E: A Duergar sta EP: few scratches >
Saving Ferim.
< 229h/229H 106v/106V Pos: standing >
< T: Ferim TP: sta TC:excellent E: A Duergar sta EP: few scratches >
A halfling guard rises to his feet.
< 229h/229H 106v/106V Pos: standing >
< T: Ferim TP: sta TC:excellent E: A Duergar sta EP: few scratches >
Someone dodges your futile attack.
You feel your skill in blindfighting improving.
You miss someone.
A Duergar snaps into visibility.
< 229h/229H 106v/106V Pos: standing >
< T: Ferim TP: sta TC:excellent E: A Duergar sta EP: few scratches >
A Duergar snaps into visibility.
A Duergar's impressive bludgeon strikes you.
The dust surrounding a Duergar's mace of light and darkness scratches at your flesh!
A Duergar's crush strikes you.
The dust surrounding a Duergar's ancient adamantium warhammer of dwarven kings scratches at your flesh!
A Duergar's impressive crush strikes you hard.
The dust surrounding a Duergar's ancient adamantium warhammer of dwarven kings scratches at your flesh!
You parry a Duergar's lunge at you.
You parry a Duergar's lunge at you.
You parry a Duergar's lunge at you.
You parry a Duergar's lunge at you.
A Duergar's impressive crush strikes you hard.
The dust surrounding a Duergar's ancient adamantium warhammer of dwarven kings scratches at your flesh!
You dodge a Duergar's vicious attack.
You parry a Duergar's lunge at you.
< 146h/229H 106v/106V Pos: standing >
< T: Ferim TP: sta TC: few wounds E: A Duergar sta EP: few scratches >
Someone parries a halfling guard's lunge at him.
Someone dodges a halfling guard's attack.
A Duergar snaps into visibility.
A halfling guard kicks a Duergar in the stomach, rendering him breathless.
< 146h/229H 106v/106V Pos: standing >
< T: Ferim TP: sta TC: few wounds E: A Duergar sta EP: few scratches >
You miss someone.
Someone dodges your futile attack.
A Duergar snaps into visibility.
< 146h/229H 106v/106V Pos: standing >
< T: Ferim TP: sta TC: few wounds E: A Duergar sta EP: few scratches >
A Duergar snaps into visibility.
A Duergar's impressive bludgeon strikes you very hard.
A bubbling spray of goo spews from a Duergar striking you full on!
YIKES! Another hit like that, and you've had it!!
The dust surrounding a Duergar's mace of light and darkness scratches at your flesh!
A Duergar's crush enshrouds you in a mist of blood.
The dust surrounding a Duergar's ancient adamantium warhammer of dwarven kings scratches at your flesh!
A Duergar's powerful crush hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...