The death of [22 Cleric] Fiene (Grey Elf)

in The Ogre's Foot Inn

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<worn as a badge>    a frost dragon's eye [superior] (glowing)
<worn on head>       an illithid's circlet [poor] (invis)
<worn on eyes>       a sand visor [poor]
<worn in ear>        a robin's tail feather (glowing)
<worn in ear>        a robin's tail feather (glowing)
<worn on face>       mask of the flayed mind [superior] (invis)
<worn around neck>   a dangling spider necklace (humming)
<worn around neck>   a symbol of the Unicorn (glowing)
<worn on body>       a suit of dwarven scale mail armor
<worn about body>    a bloody gem bodycloak
<worn about waist>   a gnomish harm prevention belt [poor] (glowing)
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (glowing) [76%]
<worn on arms>       some cockatrice feathers
<held as shield>     a gold tablet entitled "The Holy Code of Honor" of health [60%]
<worn around wrist>  some enchanted wristguards
<worn around wrist>  a bracelet of influence [89%]
<worn on hands>      a pair of taut dwarfhide gloves [superior] [76%]
<worn on finger>     a glowing ruby ring
<worn on finger>     a jeweled granite signet
<primary weapon>     the silvery staff of the githyanki arch-mage [poor]
<worn on legs>       some pantaloons covered in runes
<worn on feet>       a pair of forest walking boots


<map>
Zone: Guildhalls.
Room: A Grove of Deadly Plants
</map>
A Grove of Deadly Plants
Obvious exits: -N -W

< 420h/420H 216v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 420h/420H 216v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Swirling Entrance to the Void
</map>
A Swirling Entrance to the Void
Obvious exits: -E -W
A large, spacious void displays views of Tharnadia here. (glowing)

< 420h/420H 215v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Swirling Pool of Blood
</map>
A Swirling Pool of Blood
Obvious exits: -N -E

< 420h/420H 216v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 420h/420H 216v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Sacraficial Altar Covered in Blood
</map>
A Sacraficial Altar Covered in Blood
Obvious exits: -E -S

< 420h/420H 215v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 420h/420H 217v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Pit as Black as Night
</map>
A Pit as Black as Night
Obvious exits: -E -W

< 420h/420H 216v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Dark Mage's Study
</map>
A Dark Mage's Study
Obvious exits: -W
A magical tome sits open on a stand here.

< 420h/420H 215v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Pit as Black as Night
</map>
A Pit as Black as Night
Obvious exits: -E -W

< 420h/420H 216v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Sacraficial Altar Covered in Blood
</map>
A Sacraficial Altar Covered in Blood
Obvious exits: -E -S

< 420h/420H 215v/217V Pos: standing >

< 420h/420H 217v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 420h/420H 217v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Swirling Pool of Blood
</map>
A Swirling Pool of Blood
Obvious exits: -N -E

< 420h/420H 216v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 420h/420H 216v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Swirling Entrance to the Void
</map>
A Swirling Entrance to the Void
Obvious exits: -E -W
A large, spacious void displays views of Tharnadia here. (glowing)

< 420h/420H 215v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Grove of Deadly Plants
</map>
A Grove of Deadly Plants
Obvious exits: -N -W

< 420h/420H 214v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 420h/420H 215v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Swirling Entrance to the Void
</map>
A Swirling Entrance to the Void
Obvious exits: -E -W
A large, spacious void displays views of Tharnadia here. (glowing)

< 420h/420H 216v/217V Pos: standing >
Your endurance fades away.

<map>
Zone: Guildhalls.
Room: A Grove of Deadly Plants
</map>
A Grove of Deadly Plants
Obvious exits: -N -W

< 420h/420H 215v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Dark Passage Among the Twisted Trees Surrounded by Fireflies
</map>
A Dark Passage Among the Twisted Trees Surrounded by Fireflies
Obvious exits: -N -S

< 420h/420H 214v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Honorable Altar to Niram PunkSnotDead
</map>
An Honorable Altar to Niram PunkSnotDead
Obvious exits: -S -W

< 420h/420H 214v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: The Devil's Deposit
</map>
The Devil's Deposit
Obvious exits: -E -U
A wooden bank counter stands here. (glowing)

< 420h/420H 216v/217V Pos: standing >
You quickly scan the area.
You see nothing.

< 420h/420H 216v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -E -S -D
A bulletin board stands here.

< 420h/420H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.

< 420h/420H 215v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Peaceful Escape
</map>
A Peaceful Escape
Obvious exits: -N
A large fountain rests here.

< 420h/420H 216v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -E -S -D
A bulletin board stands here.

< 420h/420H 215v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 420h/420H 214v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>
Surrounded by Dancing Lights and Mirrors
Obvious exits: -W -D

< 420h/420H 213v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 420h/420H 214v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Dank, Musty Lair
</map>
A Dank, Musty Lair
Obvious exits: -U

< 420h/420H 216v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: Surrounded by Dancing Lights and Mirrors
</map>
Surrounded by Dancing Lights and Mirrors
Obvious exits: -W -D

< 420h/420H 215v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 420h/420H 214v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -E -S -D
A bulletin board stands here.

< 420h/420H 213v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: The Devil's Deposit
</map>
The Devil's Deposit
Obvious exits: -E -U
A wooden bank counter stands here. (glowing)

< 420h/420H 215v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Honorable Altar to Niram PunkSnotDead
</map>
An Honorable Altar to Niram PunkSnotDead
Obvious exits: -S -W

< 420h/420H 216v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Dark Passage Among the Twisted Trees Surrounded by Fireflies
</map>
A Dark Passage Among the Twisted Trees Surrounded by Fireflies
Obvious exits: -N -S

< 420h/420H 215v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Grove of Deadly Plants
</map>
A Grove of Deadly Plants
Obvious exits: -N -W

< 420h/420H 214v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 420h/420H 216v/217V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Swirling Entrance to the Void
</map>
A Swirling Entrance to the Void
Obvious exits: -E -W
A large, spacious void displays views of Tharnadia here. (glowing)

< 420h/420H 216v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 420h/420H 216v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 420h/420H 216v/217V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A Grey Elf (medium) stands here (Newbie). (Non-Fraggable)
A Githzerai (medium) stands here. (Non-Fraggable)
A Human (medium) stands here. (Non-Fraggable)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 420h/420H 216v/217V Pos: standing >

< 420h/420H 216v/217V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U

< 420h/420H 215v/217V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A Grey Elf who is close by to your east.
A Githzerai who is close by to your east.
A Human who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 420h/420H 215v/217V Pos: standing >

< 420h/420H 215v/217V Pos: standing >
The door is open.
You extend your sights eastward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A Grey Elf (medium) stands here (Newbie). (Non-Fraggable)
A Githzerai (medium) stands here. (Non-Fraggable)
A Human (medium) stands here. (Non-Fraggable)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 420h/420H 217v/217V Pos: standing >

< 420h/420H 217v/217V Pos: standing >
The door is open.
You extend your sights eastward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A Grey Elf (medium) stands here (Newbie). (Non-Fraggable)
A Githzerai (medium) stands here. (Non-Fraggable)
A Human (medium) stands here. (Non-Fraggable)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 420h/420H 217v/217V Pos: standing >
You appear to be Human and is in excellent condition.
He's small in size.
He seems to waver slightly.
He's encased in a shimmering globe!


< 420h/420H 217v/217V Pos: standing >

< 420h/420H 217v/217V Pos: standing >

< 420h/420H 217v/217V Pos: standing >
The door is open.
You extend your sights eastward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A Grey Elf (medium) stands here (Newbie). (Non-Fraggable)
A Githzerai (medium) stands here. (Non-Fraggable)
A Human (medium) stands here. (Non-Fraggable)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 420h/420H 217v/217V Pos: standing >
The door is open.
You extend your sights eastward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A Grey Elf (medium) stands here (Newbie). (Non-Fraggable)
A Githzerai (medium) stands here. (Non-Fraggable)
A Human (medium) stands here. (Non-Fraggable)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 420h/420H 217v/217V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 420h/420H 217v/217V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A Grey Elf (medium) stands here (Newbie). (Non-Fraggable)
A Githzerai (medium) stands here. (Non-Fraggable)
A Human (medium) stands here. (Non-Fraggable)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 420h/420H 216v/217V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 420h/420H 215v/217V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (extremely good)
   The Battlefield                               (very good)     
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (good)          
   Pits of Cerberus                              (extremely good)
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (evil)          
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (good)          
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
  *Rogue Plains                                  (slightly good) 
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (good)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (very evil)     
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (extremely good)
   The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (very good)     
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (very good)     
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 420h/420H 216v/217V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A Grey Elf (medium) stands here (Newbie). (Non-Fraggable)
A Githzerai (medium) stands here. (Non-Fraggable)
A Human (medium) stands here. (Non-Fraggable)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 420h/420H 216v/217V Pos: standing >
You start chanting...
You snap into visibility.

< 420h/420H 216v/217V Pos: standing >
You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  5 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  5 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  5 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  5 ] You watch with self-pride as the magic missile hits a Human.
A Human attacks you. [0 hits]

< 420h/420H 217v/217V Pos: standing >
You start chanting...

< 420h/420H 217v/217V Pos: standing >
You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  8 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  8 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  8 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  8 ] You watch with self-pride as the magic missile hits a Human.

< 420h/420H 217v/217V Pos: standing >
You start chanting...

< 420h/420H 217v/217V Pos: standing >
You complete your spell...
[Damage:  3 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  3 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  3 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  3 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  3 ] You watch with self-pride as the magic missile hits a Human.

< 420h/420H 217v/217V Pos: standing >
A Human attacks you. [0 hits]

< 420h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You attack a Human. [0 hits]

< 420h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Human sta EP:  few wounds >
 A Grey Elf sizes you up with a quick glance.
You start chanting...

< 420h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You complete your spell...
[Damage:  2 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  2 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  2 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  2 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  2 ] You watch with self-pride as the magic missile hits a Human.

< 420h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Human sta EP:  few wounds >
 An elite guard watches the battle in amusement.
You attack a Human. [0 hits]

< 420h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Human sta EP:  few wounds >
 A Human's finger drives deep inside you.
A Human attacks you. [1 hits]

< 403h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 A Human attempts to flee.
A Human leaves down.
You failed.

< 403h/420H 217v/217V Pos: standing >
A Grey Elf looks at you.

< 403h/420H 217v/217V Pos: standing >
You start chanting...

< 403h/420H 217v/217V Pos: standing >
Casting: asphyxiate 

< 403h/420H 217v/217V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around his neck and begin to squeeze!
[Damage: 71 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
A Grey Elf attacks you. [0 hits]

< 403h/420H 217v/217V Pos: standing >
[Damage: 69 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!

< 403h/420H 217v/217V Pos: standing >
[Damage: 18 ] Your illusionary hands choke the life out of a Grey Elf, who falls over dead and lifeless.
A Grey Elf is dead! R.I.P.
You receive your share of experience.