The death of [31 Psionicist] Hambone (Githzerai)

in The Ogre's Foot Inn

from the perspective of [31 Psionicist] Hambone (Githzerai)

<worn about waist>   a thin leather belt
<worn on arms>       some fragile granite arm plates
<held as shield>     a little round wooden shield
<primary weapon>     a thin steel dagger

The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
Boen (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 210h/210H 131v/131V Pos: standing >
Your Terminal mode is now: MSP .

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
Owner               Artifact

Om                  the Totem of Mastery
Drok                the mace of light and darkness
Kiria               the icecrown of the frost revenants
Solbug              Doombringer, the sword of chaos
Lielz               the holy mace of the efreeti
Lielz               the platemail of the DragonLord
Lielz               a cloak of Elvenkind
Kiria               a pair of pale, misty gloves
Kiria               the mystical longsword of Volo the Traveler
Solbug              Illesarus, the Sword of Sharpness
Tilran              the dagger of Wind

       ------Summary------
         Goodies:      0
         Evils:        11
         Total:        11

< 210h/210H 131v/131V Pos: standing >
Owner               Unique

Kiria               an obsidian buckle named "Rage"
Gruul               Tsunami, the trident of storms
Gruul               the totem of Mox
Salado              the platemail of the Dragon Horde
Kiria               a haze of swirling green vapor
Drok                the wicked-looking scimitar of Demogorgon
Sirce               a swirling staff of air conjuration
Rhoka               the orb of elemental fire
Knik                a carved dragonbone longbow called "Eternity"
Gruul               the eyes of the mindflayer
Urlix               the robe of Lost Souls
Moinar              some platinum linked sleeves of life
Rual                Utgard-Loki's crystal ball
Urlix               a gilded Songbird charm
Abue                some fingerless gloves of su-monster skin
Urlix               the terrifying visage of the great wraith Dranum
Drok                a death ring of Tezcatlipoca
Kiria               the cloak of the stalker
Kiria               the granite dagger 'BloodFeast'

       ------Summary------
         Goodies:      10
         Evils:        9
         Total:        19

< 210h/210H 131v/131V Pos: standing >
Owner               Ioun

Kiria               a bright green ioun stone
Lielz               a BRIGHT blue ioun stone

       ------Summary------
         Goodies:      0
         Evils:        2
         Total:        2

< 210h/210H 131v/131V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (extremely good)
   The Battlefield                               (very good)     
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (good)          
   Pits of Cerberus                              (extremely good)
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (evil)          
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (good)          
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
  *Rogue Plains                                  (slightly good) 
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (good)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (very evil)     
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (extremely good)
   The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (very good)     
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (very good)     
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
Boen (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 210h/210H 131v/131V Pos: standing >
You are now into Paging mode.

< 210h/210H 131v/131V Pos: standing >
Duris News

Duris News

September 1st, 2017
* We will be wiping on September 15th.

July 23rd, 2017
* Max bloodlust for level 50+ is 100% now.  Addicted to blood exp bonus applies to those over level 49 too.

July 8th, 2017
* Max bloodlust doubled.

June 16th, 2017
* The order command now has proper lag again.
* When you 'order followers east' or such, all followers now respond again.

June 14th, 2017
* The order command now has lag again.
* There are now two random boons, which will change shortly after boot and every hour after.

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
The receptionist starts to chant in a deep voice.

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

< 210h/210H 131v/131V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 210h/210H 131v/131V Pos: standing >
Autosaving...

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
You sigh as you start to feel a bit tired.

< 210h/210H 131v/131V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
Fiene has entered the game.

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
You can't use the GCC channel!

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
The receptionist starts to chant in a deep voice.

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 210h/210H 131v/131V Pos: standing >
The receptionist starts to chant in a deep voice.

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
Autosaving...

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
The receptionist starts to chant in a deep voice.

< 210h/210H 131v/131V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
Someone slowly fades into existence.

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
A tired young man snaps into visibility.

< 210h/210H 131v/131V Pos: standing >

< 210h/210H 131v/131V Pos: standing >
A tired young man completes his spell...
A tired young man utters the words 'waouq wuggurz'
A tired young man throws a magic missile at Boen, who staggers under the blow.
A tired young man throws a magic missile at Boen, who staggers under the blow.
A tired young man throws a magic missile at Boen, who staggers under the blow.
A tired young man throws a magic missile at Boen, who staggers under the blow.
A tired young man throws a magic missile at Boen, who staggers under the blow.
Boen attacks a tired young man. [0 hits]

< 210h/210H 131v/131V Pos: standing >
A tired young man starts casting an offensive spell.

< 210h/210H 131v/131V Pos: standing >
A tired young man completes his spell...
A tired young man utters the words 'waouq wuggurz'
A tired young man throws a magic missile at Boen, who staggers under the blow.
A tired young man throws a magic missile at Boen, who staggers under the blow.
A tired young man throws a magic missile at Boen, who staggers under the blow.
A tired young man throws a magic missile at Boen, who staggers under the blow.
A tired young man throws a magic missile at Boen, who staggers under the blow.

< 210h/210H 131v/131V Pos: standing >
A tired young man starts casting an offensive spell.

< 210h/210H 131v/131V Pos: standing >
A tired young man completes his spell...
A tired young man utters the words 'waouq wuggurz'
A tired young man throws a magic missile at Boen, who staggers under the blow.
A tired young man throws a magic missile at Boen, who staggers under the blow.
A tired young man throws a magic missile at Boen, who staggers under the blow.
A tired young man throws a magic missile at Boen, who staggers under the blow.
A tired young man throws a magic missile at Boen, who staggers under the blow.

< 210h/210H 131v/131V Pos: standing >
Boen attacks a tired young man. [0 hits]

< 210h/210H 131v/131V Pos: standing >
A tired young man attacks Boen. [0 hits]

< 210h/210H 131v/131V Pos: standing >
Fiene sizes up a tired young man with a quick glance.
A tired young man starts casting an offensive spell.

< 210h/210H 131v/131V Pos: standing >
A tired young man completes his spell...
A tired young man utters the words 'waouq wuggurz'
A tired young man throws a magic missile at Boen, who staggers under the blow.
A tired young man throws a magic missile at Boen, who staggers under the blow.
A tired young man throws a magic missile at Boen, who staggers under the blow.
A tired young man throws a magic missile at Boen, who staggers under the blow.
A tired young man throws a magic missile at Boen, who staggers under the blow.

< 210h/210H 131v/131V Pos: standing >
An elite guard watches the battle in amusement.
A tired young man attacks Boen. [0 hits]

< 210h/210H 131v/131V Pos: standing >
Boen pokes a tired young man really hard, making you wince.
Boen attacks a tired young man. [1 hits]

< 210h/210H 131v/131V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
Boen attempts to flee.
Boen leaves down.

< 210h/210H 131v/131V Pos: standing >
Fiene looks at a tired young man.

< 210h/210H 131v/131V Pos: standing >
A tired young man starts casting an offensive spell.

< 210h/210H 131v/131V Pos: standing >
A tired young man completes his spell...
A tired young man utters the word 'agsplnuahz'
Ghostly hands appear before Fiene, close around his neck and begin to squeeze!
Fiene gasps for air as a pair of ghostly hands tighten around his throat!
Fiene attacks a tired young man. [0 hits]

< 210h/210H 131v/131V Pos: standing >
Fiene gasps for air as a pair of ghostly hands tighten around his throat!

< 210h/210H 131v/131V Pos: standing >
Fiene gasps for air, eyes bulging, then falls over, slowly becoming motionless.
Fiene is dead! R.I.P.
Fiene's death cry reverberates in your head as he falls to the ground.

< 210h/210H 131v/131V Pos: standing >
A tired young man starts casting an offensive spell.

< 210h/210H 131v/131V Pos: standing >
A tired young man completes his spell...
A tired young man utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!
-=[You attack a tired young man.]=- [0 hits]

< 138h/210H 131v/131V Pos: standing >
< T: Hambone TP: sta TC: few wounds E: a tired young man sta EP: few scratches >
 You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 94h/210H 131v/131V Pos: standing >
< T: Hambone TP: sta TC: nasty wounds E: a tired young man sta EP: few scratches >
 You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 24h/210H 131v/131V Pos: standing >
< T: Hambone TP: sta TC: awful E: a tired young man sta EP: few scratches >
 -=[a tired young man attacks you.]=- [0 hits]

< 24h/210H 131v/131V Pos: standing >
< T: Hambone TP: sta TC: awful E: a tired young man sta EP: few scratches >
 A tired young man starts casting an offensive spell.

< 24h/210H 131v/131V Pos: standing >
< T: Hambone TP: sta TC: awful E: a tired young man sta EP: few scratches >
 A tired young man completes his spell...
A tired young man utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
Everything suddenly goes black as a pair of ghostly hands choke the life out of you...
Your hard leather cloak was completely destroyed by the massive blow!