<worn as a badge> a frost dragon's eye [superior] (glowing)
<worn on head> the turban of power (magic)
<worn on eyes> the magenta eye of a beholder guardian (magic) (humming)
<worn in ear> a robin's tail feather (glowing)
<worn in ear> a robin's tail feather (glowing)
<worn on face> mask of the flayed mind [superior] (invis) (magic)
<worn around neck> a dangling spider necklace (humming)
<worn around neck> a symbol of the Unicorn (magic) (glowing)
<worn on body> a suit of dwarven scale mail armor
<worn about body> a bloody gem bodycloak
<worn about waist> a gnomish harm prevention belt [poor] (magic) (glowing)
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing) [76%]
<attached to belt> a bloody minotaur eye [superior] [74%]
<worn on arms> some cockatrice feathers
<held as shield> a gold tablet entitled "The Holy Code of Honor" of health [60%]
<worn around wrist> some enchanted wristguards [87%]
<worn around wrist> a bracelet of influence (magic) [89%]
<worn on hands> a pair of taut dwarfhide gloves [superior] [76%]
<worn on finger> a glowing ruby ring (magic)
<worn on finger> a jeweled granite signet
<primary weapon> the silvery staff of the githyanki arch-mage [poor]
<worn on legs> some pantaloons covered in runes (magic)
<worn on feet> a pair of forest walking boots
A young man in leather armor seems to be patrolling the area.
Tiru enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Tiru enters from the west.
Tiru enters from the west.
< 245h/420H 192v/217V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Huge Bakery
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Huge Bakery
</map>
A Huge Bakery
Obvious exits: -S -U
A stone dual hearth is set in the wall.
The baker looks at you calmly, wiping flour from his face with one hand.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
< 245h/420H 193v/217V Pos: standing >
Alas, you cannot go that way. . . .
< 245h/420H 194v/217V Pos: standing >
The baker suddenly attacks Tiru!
Alas, you cannot go that way. . . .
< 245h/420H 195v/217V Pos: standing >
Alas, you cannot go that way. . . .
< 245h/420H 196v/217V Pos: standing >
A militia guard enters from the south.
A militia guard suddenly attacks Tiru!
Alas, you cannot go that way. . . .
< 245h/420H 198v/217V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Baker's Home
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Baker's Home
</map>
The Baker's Home
Obvious exits: -D
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
The baker's wife is here, taking care of the house.
Tiru enters from below.
Tiru enters from below.
< 246h/420H 200v/217V Pos: standing >
You make a magical gesture, sending Tiru back to the nether plane.
Tiru stops following you.
You make a magical gesture, sending Tiru back to the nether plane.
Tiru stops following you.
You make a magical gesture, sending Tiru back to the nether plane.
Tiru stops following you.
You make a magical gesture, sending Tiru back to the nether plane.
Tiru stops following you.
< 246h/420H 210v/217V Pos: standing >
You sit down and relax.
< 246h/420H 211v/217V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - nonexistence
1 - titan
(10th circle) 1 - clone form
1 - imprisonment
2 - gate to ardgral
( 9th circle) 5 - asphyxiate
( 8th circle) 1 - fly
1 - mask
1 - shadow shield
2 - vanish
( 7th circle) 6 - hammer
( 6th circle) 5 - reflection
( 5th circle) 4 - illusionary wall
1 - boulder
3 - shadow travel
( 4th circle) 2 - sleep
1 - farsee
1 - infravision
5 - insects
( 3rd circle) 1 - blindness
2 - mirror image
7 - shadow monster
( 2nd circle) 6 - dispel magic
5 - darkness
( 1st circle) 4 - minor creation
6 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
3 seconds: ( 6th) reflection
6 seconds: ( 6th) reflection
You can memorize no more spells.
You continue your study.
< 247h/420H 213v/217V Pos: sitting >
You start meditating...
< 247h/420H 215v/217V Pos: sitting >
You have finished memorizing reflection.
< 247h/420H 217v/217V Pos: sitting >
You have finished memorizing reflection.
Your studies are complete.
< 248h/420H 217v/217V Pos: sitting >
You clamber to your feet.
< 249h/420H 217v/217V Pos: standing >
< 249h/420H 217v/217V Pos: standing >
You appear to be Kobold and has quite a few wounds.
He's small in size.
He's encased in a shimmering globe!
< 249h/420H 217v/217V Pos: standing >
The Baker's Home
Obvious exits: -D
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
One of the baker's kids is here, playing around.
The baker's wife is here, taking care of the house.
< 249h/420H 217v/217V Pos: standing >
< 250h/420H 217v/217V Pos: standing >
You start chanting...
< 251h/420H 217v/217V Pos: standing >
Casting: clone form *
< 251h/420H 217v/217V Pos: standing >
Casting: clone form
< 251h/420H 217v/217V Pos: standing >
< 251h/420H 217v/217V Pos: standing >
You complete your spell...
You blur and take on the form of the baker's wife!
< 252h/420H 217v/217V Pos: standing >
You sit down and relax.
< 253h/420H 217v/217V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - nonexistence
1 - titan
(10th circle) 1 - imprisonment
2 - gate to ardgral
( 9th circle) 5 - asphyxiate
( 8th circle) 1 - fly
1 - mask
1 - shadow shield
2 - vanish
( 7th circle) 6 - hammer
( 6th circle) 7 - reflection
( 5th circle) 4 - illusionary wall
1 - boulder
3 - shadow travel
( 4th circle) 2 - sleep
1 - farsee
1 - infravision
5 - insects
( 3rd circle) 1 - blindness
2 - mirror image
7 - shadow monster
( 2nd circle) 6 - dispel magic
5 - darkness
( 1st circle) 4 - minor creation
6 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
3 seconds: (10th) clone form
You can memorize no more spells.
You continue your study.
< 253h/420H 217v/217V Pos: sitting >
You start meditating...
< 253h/420H 217v/217V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.
< 254h/420H 217v/217V Pos: sitting >
< 254h/420H 217v/217V Pos: sitting >
You clamber to your feet.
< 255h/420H 217v/217V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Huge Bakery
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Huge Bakery
</map>
A Huge Bakery
Obvious exits: -S -U
A stone dual hearth is set in the wall.
A young man in leather armor seems to be patrolling the area.
The baker looks at you calmly, wiping flour from his face with one hand.
< 255h/420H 216v/217V Pos: standing >
You quickly scan the area.
The baker's kid who is close by above you.
The baker's kid who is close by above you.
The baker's kid who is close by above you.
The baker's kid who is close by above you.
The baker's wife who is close by above you.
< 255h/420H 216v/217V Pos: standing >
The baker starts casting a spell.
< 255h/420H 216v/217V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -W
< 255h/420H 215v/217V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Githzerai (medium) stands in mid-air here. (Non-Fraggable)
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 255h/420H 216v/217V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
Kieta who is not far off to your east.
A militia guard who is not far off to your west.
A stray cat who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 256h/420H 216v/217V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
[2] A large wooden torch has been discarded here.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
< 256h/420H 215v/217V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
A young man in leather armor seems to be patrolling the walls.
< 256h/420H 215v/217V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
< 256h/420H 215v/217V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S
A street sweeper is cleaning here, singing songs of labor.
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
< 257h/420H 216v/217V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
< 257h/420H 215v/217V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Murky Alley
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Murky Alley
</map>
A Murky Alley
Obvious exits: -E -W
A shady looking mercenary stands here, eyeing you with open contempt.
< 257h/420H 214v/217V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>
A Bend in a Murky Alley
Obvious exits: -N -E -S
< 257h/420H 214v/217V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Community Outhouse
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Community Outhouse
</map>
A Community Outhouse
Obvious exits: -S -U
A youth turns red, and quickly moves his hands to his knees, as you enter.
< 257h/420H 214v/217V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Community Outhouse's Rooftop
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Community Outhouse's Rooftop
</map>
The Community Outhouse's Rooftop
Obvious exits: -N -S -W -D
A few coins lie scattered here.
A mature pegasus stands here, head held high. (minion)
A dark, ugly tree stands among the ruins. (minion)
A Grey Elf (medium) Moonstalker * Red Moon Disciples stands in mid-air here.
A Grey Elf (medium) Moonstalker * Red Moon Disciples stands in mid-air here.
A Grey Elf (medium) Moonstalker * Red Moon Disciples stands in mid-air here.
A Grey Elf (medium) Moonstalker * Red Moon Disciples stands in mid-air here.
A Grey Elf (medium) Moonstalker * Red Moon Disciples stands in mid-air here.
A brightly glowing torch floats near a Grey Elf's head. (illuminating)
A Grey Elf (medium) stands in mid-air here.
< 257h/420H 215v/217V Pos: standing >
You quickly scan the area.
A cat burglar who is close by to your west.
A cat burglar who is close by to your west.
A shitting youth who is close by below you.
< 257h/420H 217v/217V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -N -S -W -D
A few coins lie scattered here.
A mature pegasus stands here, head held high. (minion)
A dark, ugly tree stands among the ruins. (minion)
A Grey Elf (medium) Moonstalker * Red Moon Disciples stands in mid-air here.
A Grey Elf (medium) Moonstalker * Red Moon Disciples stands in mid-air here.
A Grey Elf (medium) Moonstalker * Red Moon Disciples stands in mid-air here.
A Grey Elf (medium) Moonstalker * Red Moon Disciples stands in mid-air here.
A Grey Elf (medium) Moonstalker * Red Moon Disciples stands in mid-air here.
A brightly glowing torch floats near a Grey Elf's head. (illuminating)
A Grey Elf (medium) stands in mid-air here.
< 258h/420H 217v/217V Pos: standing >
A Grey Elf looks at you.
< 259h/420H 217v/217V Pos: standing >
You start chanting...
< 259h/420H 217v/217V Pos: standing >
A Grey Elf gives an order to his followers.
A mature pegasus suddenly attacks YOU!
A dark ugly tree suddenly attacks YOU!
You are briefly surrounded by a red aura!
A Grey Elf suddenly attacks YOU!
A Grey Elf suddenly attacks YOU!
A Grey Elf suddenly attacks YOU!
A Grey Elf suddenly attacks YOU!
< 215h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC: few wounds E: mature sta EP: excellent >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Grey Elf!
[Damage: 8 ] A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Grey Elf!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Grey Elf!
[Damage: 8 ]
< 216h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC: few wounds E: mature sta EP: excellent >
< 216h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC: few wounds E: mature sta EP: excellent >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: A Community Outhouse
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Community Outhouse
</map>
A Community Outhouse
Obvious exits: -S -U
A youth turns red, and quickly moves his hands to his knees, as you enter.
You flee downward!
< 216h/420H 190v/217V Pos: standing >
The red aura around you flashes blue and is gone.
< 216h/420H 190v/217V Pos: standing >
Ok.
< 216h/420H 199v/217V Pos: standing >
< 216h/420H 201v/217V Pos: standing >
You sit down and relax.
< 216h/420H 202v/217V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - nonexistence
1 - titan
(10th circle) 1 - clone form
1 - imprisonment
2 - gate to ardgral
( 9th circle) 5 - asphyxiate
( 8th circle) 1 - fly
1 - mask
1 - shadow shield
2 - vanish
( 7th circle) 6 - hammer
( 6th circle) 7 - reflection
( 5th circle) 4 - illusionary wall
1 - boulder
3 - shadow travel
( 4th circle) 2 - sleep
1 - farsee
1 - infravision
4 - insects
( 3rd circle) 1 - blindness
2 - mirror image
7 - shadow monster
( 2nd circle) 6 - dispel magic
5 - darkness
( 1st circle) 4 - minor creation
6 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
2 seconds: ( 4th) insects
You can memorize no more spells.
You continue your study.
< 216h/420H 203v/217V Pos: sitting >
You start meditating...
< 217h/420H 205v/217V Pos: sitting >
You have finished memorizing insects.
Your studies are complete.
< 217h/420H 213v/217V Pos: sitting >
a swarm of insects is no longer in your group.
< 218h/420H 217v/217V Pos: sitting >
a swarm of insects is no longer in your group.
< 218h/420H 217v/217V Pos: sitting >
Your group has been disbanded.
< 218h/420H 217v/217V Pos: sitting >
You clamber to your feet.
< 218h/420H 217v/217V Pos: standing >
A Community Outhouse
Obvious exits: -S -U#
A youth turns red, and quickly moves his hands to his knees, as you enter.
< 219h/420H 217v/217V Pos: standing >
You start chanting...
< 219h/420H 217v/217V Pos: standing >
You complete your spell...
You sssppllliiitttsss into many images!
<map>
Zone: Tharnadia - City of Humans.
Room: A Community Outhouse
</map>
Militia forces muster to bolster the town's defenses against the invaders!!!
< 219h/420H 217v/217V Pos: standing >
< 220h/420H 217v/217V Pos: standing >
Your endurance fades away.
A Community Outhouse
Obvious exits: -S -U#
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A youth turns red, and quickly moves his hands to his knees, as you enter.
< 220h/420H 217v/217V Pos: standing >
You quickly scan the area.
The shady youth who is not far off to your south.
< 223h/420H 217v/217V Pos: standing >
Someone has just given you his consent.
A Community Outhouse
Obvious exits: -S -U#
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A youth turns red, and quickly moves his hands to his knees, as you enter.
< 223h/420H 217v/217V Pos: standing >
No one here by that name.
< 223h/420H 217v/217V Pos: standing >
A half-elf merchant sits down in a comfortable spot.
< 223h/420H 217v/217V Pos: standing >
A half-elf merchant clambers to his feet.
You appear to be Human and has quite a few wounds.
He's small in size.
He's encased in a shimmering globe!
< 224h/420H 217v/217V Pos: standing >
A Community Outhouse
Obvious exits: -S -U#
*a half-elf merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a half-elf merchant's head.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A youth turns red, and quickly moves his hands to his knees, as you enter.
< 224h/420H 217v/217V Pos: standing >
A half-elf merchant is now a member of your group.
< 224h/420H 217v/217V Pos: standing >
< 225h/420H 217v/217V Pos: standing >
Ok.
< 225h/420H 217v/217V Pos: standing >
Ok.
Tiru leaves up.
Tiru leaves up.
Alarm bells sound, signalling an invasion!
Tiru leaves up.
Tiru leaves up.
< 225h/420H 217v/217V Pos: standing >
The trapdoor is open.
A trapdoor leads up through the ceiling.
You extend your sights upward.
The Community Outhouse's Rooftop
Obvious exits: -N -S -W -D
A few coins lie scattered here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A mature pegasus stands here, head held high. (minion)
A dark, ugly tree stands among the ruins. (minion)
A Grey Elf (medium) Moonstalker * Red Moon Disciples stands in mid-air here.
A Grey Elf (medium) Moonstalker * Red Moon Disciples stands in mid-air here.
A Grey Elf (medium) Moonstalker * Red Moon Disciples stands in mid-air here.
A Grey Elf (medium) Moonstalker * Red Moon Disciples stands in mid-air here.
A Grey Elf (medium) Moonstalker * Red Moon Disciples stands in mid-air here.
A brightly glowing torch floats near a Grey Elf's head. (illuminating)
< 226h/420H 217v/217V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Community Outhouse's Rooftop
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Community Outhouse's Rooftop
</map>
The Community Outhouse's Rooftop
Obvious exits: -N -S -W -D
A few coins lie scattered here.
*a half-elf merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a half-elf merchant's head.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A mature pegasus stands here, head held high. (minion)
A dark, ugly tree stands among the ruins. (minion)
A Grey Elf (medium) Moonstalker * Red Moon Disciples stands in mid-air here.
A Grey Elf (medium) Moonstalker * Red Moon Disciples stands in mid-air here.
A Grey Elf (medium) Moonstalker * Red Moon Disciples stands in mid-air here.
A Grey Elf (medium) Moonstalker * Red Moon Disciples stands in mid-air here.
A Grey Elf (medium) Moonstalker * Red Moon Disciples stands in mid-air here.
A brightly glowing torch floats near a Grey Elf's head. (illuminating)
< 226h/420H 216v/217V Pos: standing >
< 226h/420H 216v/217V Pos: standing >
A Grey Elf starts casting an offensive spell.
< 227h/420H 216v/217V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Grey Elf striking Tiru full on!
Tiru attacks a Grey Elf. [0 hits]
< 227h/420H 216v/217V Pos: standing >
You start chanting...
< 227h/420H 216v/217V Pos: standing >
A Grey Elf suddenly attacks Tiru!
< 228h/420H 216v/217V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Grey Elf!
[Damage: 1 ] A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Grey Elf!
[Damage: 1 ] A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Grey Elf!
[Damage: 1 ]
< 228h/420H 216v/217V Pos: standing >
A Grey Elf starts casting an offensive spell.
< 228h/420H 216v/217V Pos: standing >
A Grey Elf suddenly attacks Tiru!
A half-elf merchant snaps into visibility.
A half-elf merchant moves in the shadows, suddenly reappearing behind a Grey Elf!
Out of nowhere, a Grey Elf stabs you in the back.
You start chanting...
< 209h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: A Grey Elf sta EP: small wounds >
< 209h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: A Grey Elf sta EP: small wounds >
Tiru suddenly attacks a Grey Elf!
Tiru suddenly attacks a Grey Elf!
< 209h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: A Grey Elf sta EP: small wounds >
Tiru suddenly attacks a Grey Elf!
Tiru attacks a Grey Elf. [0 hits]
< 209h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: A Grey Elf sta EP: small wounds >
Casting: asphyxiate *
< 209h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: A Grey Elf sta EP: small wounds >
Green slime eats away at Tiru's skin!
A Grey Elf suddenly attacks Tiru!
A half-elf merchant snaps into visibility.
A half-elf merchant attacks a Grey Elf. [3 hits]
< 209h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: A Grey Elf sta EP: small wounds >
Casting: asphyxiate
A half-elf merchant snaps into visibility.
A half-elf merchant dances an amazing maneuver in battle, and trips up a Grey Elf!
< 209h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: A Grey Elf sit EP: small wounds >
A Grey Elf suddenly attacks Tiru!
A Grey Elf attacks you. [2 hits]
[Damage: 1 ] [Damage: 1 ] [Damage: 1 ] A swarm of insects attacks a Grey Elf. [3 hits]
[Damage: 1 ] [Damage: 1 ] [Damage: 1 ] A swarm of insects attacks a Grey Elf. [3 hits]
[Damage: 1 ] [Damage: 12 ] [Damage: 11 ] A swarm of insects attacks a Grey Elf. [3 hits]
A Grey Elf attacks Tiru. [0 hits]
A Grey Elf clambers to her feet.
< 193h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: A Grey Elf sta EP: small wounds >
A Grey Elf stops invoking abruptly!
< 193h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: A Grey Elf sta EP: small wounds >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around his neck and begin to squeeze!
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 193h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: A Grey Elf sta EP: small wounds >
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 193h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: A Grey Elf sta EP: small wounds >
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
Tiru attacks a Grey Elf. [0 hits]
Tiru attacks a Grey Elf. [0 hits]
< 193h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: A Grey Elf sta EP: small wounds >
Tiru attacks a Grey Elf. [0 hits]
A Grey Elf attacks Tiru. [0 hits]
< 193h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: A Grey Elf sta EP: small wounds >
A half-elf merchant snaps into visibility.
A half-elf merchant gets past a Grey Elf's defenses and strikes with a mighty blow.
A half-elf merchant fades into the shadows and quickly strikes at a Grey Elf's face, causing them to see stars.
A Grey Elf seems to be blinded!
You attack a Grey Elf. [0 hits]
Tiru attacks a Grey Elf. [0 hits]
You start chanting...
< 193h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: A Grey Elf sta EP: small wounds >
A half-elf merchant snaps into visibility.
A half-elf merchant attacks a Grey Elf. [4 hits]
[Damage: 12 ] [Damage: 13 ] [Damage: 13 ] A swarm of insects attacks a Grey Elf. [3 hits]
[Damage: 12 ] [Damage: 21 ] [Damage: 11 ] A swarm of insects attacks a Grey Elf. [3 hits]
[Damage: 11 ] [Damage: 12 ] [Damage: 12 ] A swarm of insects attacks a Grey Elf. [3 hits]
< 193h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: A Grey Elf sta EP: small wounds >
Casting: asphyxiate
A Grey Elf attacks Tiru. [0 hits]
< 193h/420H 217v/217V Pos: standing >
< T: Tiru TP: sta TC: nasty wounds E: A Grey Elf sta EP: small wounds >
Green slime eats away at Tiru's skin!
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around his neck and begin to squeeze!
Your spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!
< 193h/420H 217v/217V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: small wounds >
[Damage: 41 ] You smirk as a pair of ghostly hands tighten around someone's throat!
< 193h/420H 217v/217V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: small wounds >
[Damage: 38 ] Your illusionary hands choke the life out of someone, who falls over dead and lifeless.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!