The Ogre's Foot Inn
Obvious exits: -W -D
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A double-bladed weapon lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A cudgel has been dropped here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 205h/205H 133v/133V Pos: standing >
< 205h/205H 133v/133V Pos: standing >
< 205h/205H 133v/133V Pos: standing >
Duris News
Duris News
September 5th, 2017
* Chaos Policy (this has been pretty standard since I've been doing it)
-Chaos does not begin before the last week of the wipe (It's been shown and shown again that it gets boring fast).
-Chaos leveling will occur in the fashion such that, on the day before the wipe, 56 will be available.
-Working back from that, the day before 55 will be available, the day before that 54 will be available.
-This linear process will continue, starting at level 51 being available on the 9th, 6 days before the wipe.
-Equipment bags will probably not be given out, but rather we will have a boon that makes all random mobs drop a max-tier faerie bag.
-This will coincide with spam production of maybe 1000 or 2000 random mobs wandering the map.
-If I have the time, I will reduce mob hitpoints on the 9th to coincide with the start of chaos.
*Help file redirects (ie help ships redirects to help ship) are working right again, and now work for 2 word help entries (such as help quick thinker -> help quiThe town crier shouts in common 'Bars are open all night boys!'
You feel a bit more clumsy.
Your muscles return to normal.
Your coordination decreases.
Your vitality drains away.
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
ck thinking).
*The weird A (Ã) that was appearing under Herbs: in score for some clients is gone.
*The typo that said hardcores got 5 deaths during creation is fixed.
September 1st, 2017
* We will be wiping on September 15th.
July 23rd, 2017
* Max bloodlust for level 50+ is 100% now. Addicted to blood exp bonus applies to those over level 49 too.
July 8th, 2017
* Max bloodlust doubled.
June 16th, 2017
* The order command now has proper lag again.
* When you 'order followers east' or such, all followers now respond again.
June 14th, 2017
* The order command now has lag again.
* There are now two random boons, which will change shortly after boot and every hour after.
June 14th, 2017
* The spell 'decaying flesh' no longer crashes the mud.
* You can now 'open door' in The Entrance to an Abandoned Temple and A Turn in the Passageway in the Temple of the Earth (after the appropriate switch has been triggered).
* The gnome weaponsmith in Ashrumite Village now sells mining picks and high quality mining picks.
* Overhaul of the order code:
-You can now order follower to order your first follower in your room.
-You can now order x.follower to order your xth follower in your room.
-You can still order followers to order all of your followers in your room.
-You can still order <name> to order a follower by name.
-You can now order all.<name> to order all of your followers that go by <name>.
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
June 7th, 2017
* The epic store has been tweaked a little (prices are the same).
-You still can't buy in bulk, but will now get an error message instead of buying the wrong item.
-You can now buy items by name (ie buy bottle buys the first bottle in the list - tormented souls not past experiences).
* Typo fixed: The High Mountain Trial is now The High Mountain Trail.
* The pets of a Diabolis now have more hps.
* Hitpoints for Necroancer pets in general have a slightly higher average, slightly lower cap, and lower variance.
* Zealots now get innate aura of protection (blue), and Healers get innate aura of spell protection (magenta).
* The innate improved skewer is back in the game for Dark Knights and Crusaders.
-This affects the chance to skewer not the duration or anything else.
* The damage from tainted blade has been tweaked.
* Violators gained a new spell in 9th circle, 'putrefying flesh'.
-This is similar to decaying flesh but adds 3 (as opposed to 1) stacks for up to a total of 9 (instead of 5).
A Kobold enters from below.
A Kobold enters from below.
A Kobold enters from below.
A Kobold enters from below.
An elite guard suddenly attacks a Kobold!
An elite guard's fine punch strikes a Kobold hard.
An elite guard suddenly attacks a Kobold!
An elite guard's fine punch strikes a Kobold hard.
The receptionist suddenly attacks a Kobold!
The receptionist's impressive punch strikes a Kobold hard.
A militia guard snaps into visibility.
A militia guard snaps into visibility.
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
You miss a militia guard.
You miss a militia guard.
< 153h/198H 133v/133V Pos: standing >
< T: Xod TP: sta TC: small wounds E: a militia guard sta EP: few scratches >
A militia guard snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 106h/198H 133v/133V Pos: standing >
< T: Xod TP: sta TC: few wounds E: a militia guard sta EP: few scratches >
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES! Another hit like that, and you've had it!!
< 36h/198H 133v/133V Pos: standing >
< T: Xod TP: sta TC:pretty hurt E: a militia guard sta EP: few scratches >
An elite guard dodges a Kobold's attack.
< 36h/198H 133v/133V Pos: standing >
< T: Xod TP: sta TC:pretty hurt E: a militia guard sta EP: few scratches >
A militia guard starts casting an offensive spell.
< 36h/198H 133v/133V Pos: standing >
< T: Xod TP: sta TC:pretty hurt E: a militia guard sta EP: few scratches >
You raise a level!
< 41h/203H 133v/133V Pos: standing >
< T: Xod TP: sta TC:pretty hurt E: a militia guard sta EP: few scratches >
The receptionist's punch strikes a Kobold hard.
The receptionist's impressive punch strikes a Kobold very hard.
The receptionist's impressive punch strikes a Kobold very hard.
The receptionist's impressive punch seriously wounds a Kobold.
The receptionist's punch seriously wounds a Kobold.
A Kobold dodges the receptionist's attack.
The receptionist's impressive punch enshrouds a Kobold in a mist of blood.
The receptionist's punch enshrouds a Kobold in a mist of blood.
A Kobold dodges the receptionist's attack.
The receptionist starts casting an offensive spell.
The receptionist completes her spell...
The receptionist utters the words 'parl xafe'
A militia guard snaps into visibility.
The receptionist sends a militia guard reeling with a holy word.
A Kobold hears the receptionist's word of power, and nothing more.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a militia guard.
A Kobold hears the receptionist's word of power, and nothing more.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a militia guard.
The receptionist sends a Kobold reeling with a holy word.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a militia guard.
A Kobold hears the receptionist's word of power, and nothing more.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a militia guard.
< 41h/203H 133v/133V Pos: standing >
< T: Xod TP: sta TC:pretty hurt E: a militia guard sta EP: small wounds >
An elite guard frowns in boredom at the obviously one-sided struggle.
< 41h/203H 133v/133V Pos: standing >
< T: Xod TP: sta TC:pretty hurt E: someone sta EP: small wounds >
Someone misses you.
Someone misses you.
A militia guard snaps into visibility.
< 41h/203H 133v/133V Pos: standing >
< T: Xod TP: sta TC:pretty hurt E: a militia guard sta EP: small wounds >
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
Everything suddenly goes black as a pair of ghostly hands choke the life out of you...