<floating about head>a dark ioun stone[239h 46m 11s]
<worn as a badge> an emblem of Shanatar royalty (magic)
<worn in ear> an earring of wonderous power (magic) (glowing)
<worn on body> the cloak of woven time (magic) (glowing)
<worn about waist> a darkmail belt (magic)
<worn on belt buckle>the tome of Strahd (magic) (glowing)
<worn on arms> sleeves of gold dragonskin (magic)
<worn on hands> the sacred stone claws of Aan (magic)
<worn on finger> a gleaming platinum ring (magic)
<worn on finger> the ring of the Netherworld (magic) (glowing)
<held> the opal eye of Nrohtereb [poor] (magic)
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Tiru enters from the south.
< 387h/470H 146v/148V Pos: standing >
You failed.
< 387h/470H 146v/148V Pos: standing >
The town crier suddenly attacks Tiru!
< 388h/470H 148v/148V Pos: standing >
A militia guard suddenly attacks Tiru!
A militia guard suddenly attacks Tiru!
< 388h/470H 148v/148V Pos: standing >
The Tharnadian Quartermaster suddenly attacks Tiru!
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A Human (medium) stands here.(Gold Aura)
< 388h/470H 147v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
< 388h/470H 146v/148V Pos: standing >
A Human enters from the north.
You quickly scan the area.
A young cleric who is not far off to your north.
A stray dog who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A human merchant who is not far off to your east.
A street sweeper who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 388h/470H 146v/148V Pos: standing >
A Human leaves east.
< 388h/470H 148v/148V Pos: standing >
Alas, you cannot go that way. . . .
< 389h/470H 148v/148V Pos: standing >
You failed.
< 389h/470H 148v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
A Human (medium) stands here.(Gold Aura)
< 389h/470H 147v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 389h/470H 146v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
< 389h/470H 145v/148V Pos: standing >
You failed.
< 389h/470H 148v/148V Pos: standing >
Tiru stops following you.
< 390h/470H 148v/148V Pos: standing >
You failed.
< 390h/470H 148v/148V Pos: standing >
You failed.
< 390h/470H 148v/148V Pos: standing >
You failed.
< 390h/470H 148v/148V Pos: standing >
A militia guard leaves south.
You failed.
< 390h/470H 148v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 390h/470H 147v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
< 390h/470H 146v/148V Pos: standing >
You failed.
< 390h/470H 146v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 391h/470H 147v/148V Pos: standing >
You start chanting...
< 392h/470H 147v/148V Pos: standing >
Casting: clone form *
< 392h/470H 147v/148V Pos: standing >
You complete your spell...
You blur and take on the form of a street sweeper!
< 393h/470H 147v/148V Pos: standing >
You sit down and relax.
< 393h/470H 148v/148V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - titan
1 - flicker
(10th circle) 1 - imprisonment
2 - gate to ardgral
( 9th circle) 4 - asphyxiate
( 8th circle) 1 - fly
1 - mask
1 - shadow shield
2 - vanish
( 7th circle) 6 - hammer
( 6th circle) 6 - reflection
( 5th circle) 4 - illusionary wall
1 - boulder
3 - shadow travel
( 4th circle) 2 - sleep
1 - farsee
1 - infravision
5 - insects
( 3rd circle) 1 - blindness
2 - mirror image
7 - shadow monster
( 2nd circle) 6 - dispel magic
5 - darkness
( 1st circle) 4 - minor creation
6 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
3 seconds: ( 6th) reflection
8 seconds: ( 9th) asphyxiate
13 seconds: (10th) clone form
You can memorize no more spells.
You continue your study.
< 394h/470H 148v/148V Pos: sitting >
You start meditating...
< 394h/470H 148v/148V Pos: sitting >
You have finished memorizing reflection.
< 394h/470H 148v/148V Pos: sitting >
You have finished memorizing asphyxiate.
< 396h/470H 148v/148V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.
< 397h/470H 148v/148V Pos: sitting >
You clamber to your feet.
< 397h/470H 148v/148V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
The commoner who is close by to your north.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is close by to your south.
A human alchemist who is close by to your south.
< 397h/470H 148v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
< 397h/470H 147v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
< 398h/470H 146v/148V Pos: standing >
Alas, you cannot go that way. . . .
< 398h/470H 146v/148V Pos: standing >
You quickly scan the area.
A young cleric who is not far off to your north.
A stray cat who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A street sweeper who is not far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 398h/470H 147v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A few drops of fresh blood are scattered around the area.
< 398h/470H 147v/148V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your north.
A stray cat who is not far off to your north.
A militia guard who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A large rat who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
The doctor who is in the distance to your west.
< 398h/470H 147v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
< 399h/470H 146v/148V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 399h/470H 146v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood covers everything in the area.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
< 399h/470H 147v/148V Pos: standing >
Alas, you cannot go that way. . . .
< 399h/470H 147v/148V Pos: standing >
Alas, you cannot go that way. . . .
< 399h/470H 147v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
A large wandering dog is here, growling at you.
< 399h/470H 146v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 400h/470H 145v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -W#
A stray tomcat is darting after rodents, here.
< 400h/470H 145v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 400h/470H 146v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
A large wandering dog is here, growling at you.
< 400h/470H 146v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood covers everything in the area.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
< 400h/470H 147v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the walls.
< 400h/470H 146v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the walls.
< 400h/470H 145v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Path of Holy Warriors
</map>
The Path of Holy Warriors
Obvious exits: -N -S
Fresh blood splatters cover the area.
< 400h/470H 147v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Grand Hallway
</map>
Grand Hallway
Obvious exits: -E -S
Fresh blood splatters cover the area.
< 401h/470H 145v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Grand Hallway
</map>
Grand Hallway
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
< 401h/470H 145v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Temple of Holy Warriors
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Temple of Holy Warriors
</map>
The Temple of Holy Warriors
Obvious exits: -W
Fresh blood covers everything in the area.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[2] A large two-handed sword has been left here.
[8] A small bandage rests upon the ground here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
A Halfling (small) The Resistance stands here.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)
< 401h/470H 146v/148V Pos: standing >
You failed.
< 404h/470H 148v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Grand Hallway
</map>
Grand Hallway
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
< 405h/470H 147v/148V Pos: standing >
You failed.
< 406h/470H 147v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Temple of Holy Warriors
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Temple of Holy Warriors
</map>
The Temple of Holy Warriors
Obvious exits: -W
Fresh blood covers everything in the area.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[2] A large two-handed sword has been left here.
[8] A small bandage rests upon the ground here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)
< 406h/470H 146v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Grand Hallway
</map>
Grand Hallway
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
< 408h/470H 147v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Supplies Shop
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Supplies Shop
</map>
The Supplies Shop
Obvious exits: -S
The shopkeeper Chastity is here, sitting in the chair.(Gold Aura)
< 408h/470H 146v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Grand Hallway
</map>
Grand Hallway
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
< 409h/470H 147v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Grand Hallway
</map>
Grand Hallway
Obvious exits: -E -S
Fresh blood splatters cover the area.
< 409h/470H 146v/148V Pos: standing >
Alas, you cannot go that way. . . .
< 409h/470H 146v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Grand Hallway
</map>
Grand Hallway
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
< 409h/470H 147v/148V Pos: standing >
You start chanting...
< 410h/470H 147v/148V Pos: standing >
You complete your spell...
You sssppllliiitttsss into many images!
<map>
Zone: Tharnadia - City of Humans.
Room: Grand Hallway
</map>
< 410h/470H 147v/148V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Temple of Holy Warriors
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Temple of Holy Warriors
</map>
The Temple of Holy Warriors
Obvious exits: -W
Fresh blood covers everything in the area.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[2] A large two-handed sword has been left here.
[8] A small bandage rests upon the ground here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)
Tiru enters from the west.
Tiru enters from the west.
Tiru enters from the west.
Tiru enters from the west.
< 411h/470H 146v/148V Pos: standing >
Ok.
Tiru points out a Halfling lurking here!
< 411h/470H 146v/148V Pos: standing >
The knight suddenly attacks Tiru!
< 412h/470H 147v/148V Pos: standing >
You feel your skin soften and return to normal.
< 415h/470H 148v/148V Pos: standing >
Tiru attacks the knight. [0 hits]
< 417h/470H 148v/148V Pos: standing >
You start chanting...
< 419h/470H 148v/148V Pos: standing >
The knight whacks Tiru in the side with a sound kick.
The knight attacks Tiru. [3 hits]
< 419h/470H 148v/148V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 50 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
< 421h/470H 148v/148V Pos: standing >
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
A Halfling is stunned!
< 422h/470H 148v/148V Pos: standing >
[Damage: 12 ] Your illusionary hands choke the life out of a Halfling, who falls over dead and lifeless.
A Halfling's robin's tail feather was completely destroyed by the massive blow!
A Halfling's torn ceremonial belt was completely destroyed by the massive blow!
A Halfling's sailor's tattoo [poor] was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!