<worn on head> a static dragonscale skull
<worn around neck> a legendary mithril necklace from The Lair of the Swamp Troll King
<worn around neck> the pendant of the chaotic (magic) (glowing)
<worn on body> an angelic stone chainmail
<worn about body> a despair cloak of Vadatorn
<worn on arms> some sparkling glassteel vambraces from The City of Winterhaven
<held as shield> the shield of the battle dragon (magic)
<worn on finger> a ring of barriers [superior] (magic)
<primary weapon> a glittering dragonscale hand axe (magic)
<worn on legs> some dark dragonscale pants
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A small wooden drum lies here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Durin enters from the south.
< 629h/629H 174v/179V Pos: standing >
Tiru sneaks east.
You follow Tiru.
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A stray tomcat is darting after rodents, here.
Durin enters from the west.
< 629h/629H 174v/179V Pos: standing >
Tiru sneaks south.
Alarm bells sound, signalling an invasion!
You follow Tiru.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Durin enters from the north.
< 629h/629H 175v/179V Pos: standing >
Tiru sneaks east.
You follow Tiru.
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Durin enters from the west.
< 629h/629H 174v/179V Pos: standing >
Tiru sneaks east.
You follow Tiru.
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
The corpse of a militia guard is lying here.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Durin enters from the west.
< 629h/629H 175v/179V Pos: standing >
Tiru sneaks east.
You follow Tiru.
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
The corpse of a human merchant is lying here.
A wooden stall stands here, goods displayed upon its counter.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Durin enters from the west.
< 629h/629H 175v/179V Pos: standing >
Slay whom?
Tiru sneaks east.
You follow Tiru.
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A small pile of coins lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
a satchel used to hold various items lies here. (magic) (illuminating)
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Durin enters from the west.
< 629h/629H 175v/179V Pos: standing >
Tiru sneaks east.
You follow Tiru.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
[3] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A small pile of coins lies here.
[2] A long steel sword is here in the dirt.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Durin enters from the west.
< 629h/629H 174v/179V Pos: standing >
Slay whom?
Tiru sneaks east.
You follow Tiru.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[4] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Durin enters from the west.
< 629h/629H 174v/179V Pos: standing >
Slay whom?
Tiru sneaks east.
You follow Tiru.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a tharnadian illusionist is lying here.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Kiria sneaks in from the west.
Durin enters from the west.
< 629h/629H 173v/179V Pos: standing >
Tiru sneaks east.
You follow Tiru.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a tharnadian thief-hunter is lying here.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A homeless peasant is here, looking lost and hungry.(Gold Aura)
Durin enters from the west.
< 629h/629H 171v/179V Pos: standing >
Slay whom?
< 629h/629H 171v/179V Pos: standing >
Slay whom?
< 629h/629H 172v/179V Pos: standing >
Slay whom?
You follow Tiru.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
The corpse of a tharnadian thief-hunter is lying here.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Kiria sneaks in from the west.
Durin enters from the west.
< 629h/629H 171v/179V Pos: standing >
Slay whom?
< 629h/629H 172v/179V Pos: standing >
Slay whom?
< 629h/629H 173v/179V Pos: standing >
Kiria's immense gathering of light comes to fruition, exploding with violent force!
Tiru sneaks north.
You follow Tiru.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Kiria sneaks in from the south.
Durin enters from the south.
< 629h/629H 171v/179V Pos: standing >
Slay whom?
< 629h/629H 172v/179V Pos: standing >
Slay whom?
< 629h/629H 174v/179V Pos: standing >
< 629h/629H 174v/179V Pos: standing >
Slay whom?
< 629h/629H 176v/179V Pos: standing >
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
faerie fog
frost bolt
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
conjure ice
cyclone
dispel magic
ice spikes
wall of ice
windwalk
8th CIRCLE:
ethereal form
ethereal recharge
iceflow armor
9th CIRCLE:
arcane whirlwind
arctic blast
lightning ring
plane shift
10th CIRCLE:
arieks shattering iceball
induce tupor
purge
windrage
11th CIRCLE:
blur
mass fly
squall
tempest terrain
12th CIRCLE:
polar vortex
Tiru sits down in a comfortable spot.
< 629h/629H 179v/179V Pos: standing >
Tiru clambers to his feet.
< 629h/629H 179v/179V Pos: standing >
You follow Tiru.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
The corpse of a tharnadian thief-hunter is lying here.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Durin enters from the north.
< 629h/629H 177v/179V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Tiru.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a tharnadian thief-hunter is lying here.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Kiria sneaks in from the east.
Durin enters from the east.
< 629h/629H 175v/179V Pos: standing >
Tiru sneaks west.
You follow Tiru.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a tharnadian illusionist is lying here.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A homeless peasant is here, looking lost and hungry.(Gold Aura)
Kiria sneaks in from the east.
Durin enters from the east.
< 629h/629H 173v/179V Pos: standing >
You follow Tiru.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[4] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Durin enters from the east.
< 629h/629H 171v/179V Pos: standing >
You follow Tiru.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
[3] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A small pile of coins lies here.
[2] A long steel sword is here in the dirt.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Durin enters from the east.
< 629h/629H 169v/179V Pos: standing >
< 629h/629H 170v/179V Pos: standing >
Tiru sneaks west.
You follow Tiru.
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A small pile of coins lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
a satchel used to hold various items lies here. (magic) (illuminating)
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Kiria sneaks in from the east.
Durin enters from the east.
< 629h/629H 170v/179V Pos: standing >
Tiru sneaks west.
You follow Tiru.
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
The corpse of a human merchant is lying here.
A wooden stall stands here, goods displayed upon its counter.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Kiria sneaks in from the east.
Durin enters from the east.
< 629h/629H 169v/179V Pos: standing >
Tiru sneaks west.
You follow Tiru.
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
The corpse of a militia guard is lying here.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Durin enters from the east.
< 629h/629H 169v/179V Pos: standing >
Tiru sneaks west.
You follow Tiru.
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Kiria sneaks in from the east.
Durin enters from the east.
< 629h/629H 168v/179V Pos: standing >
Tiru sneaks west.
You follow Tiru.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Durin enters from the east.
< 629h/629H 168v/179V Pos: standing >
You follow Tiru.
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Kiria sneaks in from the south.
Durin enters from the south.
< 629h/629H 169v/179V Pos: standing >
Tiru sneaks west.
You follow Tiru.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
[3] The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a street sweeper is lying here.
[3] The corpse of a militia guard is lying here.
[5] A small bandage rests upon the ground here.
[2] A double-bladed weapon lies here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A small wooden drum lies here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Kiria sneaks in from the east.
Durin enters from the east.
< 629h/629H 169v/179V Pos: standing >
Arctic Blast - Last Edited: 2014-09-17 23:04:59 by ashyel
=========================================================
* Area of effect: victim
* Aggressive: Yes
* Cumulative: Yes
* Duration: 2-3 waves
* Type of spell: Cold/Ice
Arctic Blast is a spell unique to the Frost Magus, an Ethermancer specialization. With this spell, the Frost Magus can call upon the winds of the icy north to tear through and destroy its victims.
See Also:
Ethermancer
Tempest Magus
Star Magus
< 629h/629H 169v/179V Pos: standing >
< 629h/629H 170v/179V Pos: standing >
Tiru sneaks south.
You follow Tiru.
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
Puddles of fresh blood cover the ground.
The corpse of a Mountain Dwarf is lying here.
The corpse of a Duergar Dwarf is lying here.
Shattered bits of ice are scattered about the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Durin enters from the north.
< 629h/629H 170v/179V Pos: standing >
Tiru sneaks north.
You follow Tiru.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
[3] The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a street sweeper is lying here.
[3] The corpse of a militia guard is lying here.
[5] A small bandage rests upon the ground here.
[2] A double-bladed weapon lies here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A small wooden drum lies here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Durin enters from the south.
< 629h/629H 171v/179V Pos: standing >
Tiru sneaks west.
You follow Tiru.
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A young cleric is standing here, smiling at you warmly.(Gold Aura)
Durin enters from the east.
< 629h/629H 170v/179V Pos: standing >
Tiru sneaks west.
You follow Tiru.
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Durin enters from the east.
< 629h/629H 170v/179V Pos: standing >
You follow Tiru.
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A young man in leather armor seems to be patrolling the area.
Durin enters from the east.
< 629h/629H 171v/179V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Tiru.
Doctors Office
As this place is run by all of the towns clerics taking shifts, it is
purposely left non-denominational. A cabinet against the wall holds
various worthless herbs, used more as placebos than anything else.
Obvious exits: -East
Fresh blood covers everything in the area.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A Human (medium) Wolf hunter of Red Moon Disciples stands in mid-air here.(Gold Aura)
A Human (medium) Holy Minstrel * Red Moon Disciples stands in mid-air here.(Gold Aura)
The doctor on duty reads a current medical journal.(Gold Aura)
Durin enters from the east.
< 629h/629H 171v/179V Pos: standing >
Tiru starts casting an offensive spell.
Tiru snaps into visibility.
< 629h/629H 172v/179V Pos: standing >
A militia guard enters from the east.
< 629h/629H 172v/179V Pos: standing >
A militia guard suddenly attacks Durin!
A militia guard's feeble punch grazes Durin.
< 629h/629H 173v/179V Pos: standing >
Durin starts casting an offensive spell.
< 629h/629H 173v/179V Pos: standing >
Tiru completes his spell...
Tiru utters the word 'asphyxiate'
Ghostly hands appear before a Human, close around his neck and begin to squeeze!
A Human gasps for air as a pair of ghostly hands tighten around his throat!
< 629h/629H 174v/179V Pos: standing >
Tiru snaps into visibility.
A Human gasps for air as a pair of ghostly hands tighten around his throat!
A Human leaves east.
Kiria snaps into visibility.
Kiria tackles a Human square in the chest knocking the wind out of him!
< 629h/629H 175v/179V Pos: standing >
A Human gasps for air as a pair of ghostly hands tighten around his throat!
< 629h/629H 175v/179V Pos: standing >
Tiru dodges a Human's attack.
Tiru dodges a Human's attack.
Tiru snaps into visibility.
Sparkling magic surrounds Tiru as he begins his chant.
Tiru starts casting an offensive spell called 'asphyxiate'.
< 629h/629H 176v/179V Pos: standing >
You start chanting...
You snap into visibility.
< 629h/629H 177v/179V Pos: standing >
Tiru snaps into visibility.
Tiru completes his spell...
Tiru utters the word 'agsplnuahz'
Ghostly hands appear before a Human, close around his neck and begin to squeeze!
A Human gasps for air as a pair of ghostly hands tighten around his throat!
< 629h/629H 177v/179V Pos: standing >
Durin completes his spell...
Durin utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Durin hits a Human soundly.
A bolt of force sent by Durin hits a Human soundly.
A bolt of force sent by Durin hits a Human soundly.
A bolt of force sent by Durin hits a Human soundly.
A Human's set of jagged blood crystal arm plates was damaged from the massive blow!
A Human gasps for air as a pair of ghostly hands tighten around his throat!
< 629h/629H 178v/179V Pos: standing >
Tiru snaps into visibility.
A Human gasps for air as a pair of ghostly hands tighten around his throat!
< 629h/629H 178v/179V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
You point at a Human.
[Damage: 176 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
Tiru starts casting an offensive spell.
Tiru snaps into visibility.
< 629h/629H 179v/179V Pos: standing >
A militia guard dodges Durin's attack.
Durin's bludgeon hits a militia guard.
A militia guard is mortally wounded, and will die soon, if not aided.
Durin starts casting an offensive spell.
< 629h/629H 179v/179V Pos: standing >
'Mayhem', chaotic sword of the night glows brightly for a moment.
Kiria causes an EARTHQUAKE!
Durin staggers slightly but manages to keep his balance.
The ground rumbles beneath you, but affects you not at all.
Tiru staggers slightly but manages to keep his balance.
The doctor staggers and almost falls!
Kiria snaps into visibility.
Kiria parries the doctor's lunge at her.
Kiria dodges the doctor's attack.
The doctor starts casting an offensive spell.
The doctor completes her spell...
The doctor utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from the doctor's fingertips!
The scathing gust of wind hits Durin, burning flesh from his body.
The sphere circling Kiria's body darts in front of the doctor's assault!
The scathing gust of wind hits a Human, burning flesh from his body.
< 629h/629H 179v/179V Pos: standing >
You start chanting...
You snap into visibility.
< 629h/629H 179v/179V Pos: standing >
Tiru completes his spell...
Tiru utters the word 'asphyxiate'
Ghostly hands appear before a Human, close around his neck and begin to squeeze!
A Human gasps for air as a pair of ghostly hands tighten around his throat!
< 629h/629H 179v/179V Pos: standing >
Durin completes his spell...
Durin utters the words 'garbzzsg wuggurz babragruoz'
Durin grins as their force missile bashes a Human into a pulpy mess.
A Human's eyes of undead fire [superior] was completely destroyed by the massive blow!
A Human's earring of the Dragon Lords of damage was completely destroyed by the massive blow!
A Human's array of flesh hooks and chains [superior] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!