The death of [52 Thief] Knik Red Moon Disciples (Human)

in Doctors Office

from the perspective of [52 Frost Magus] Qaz *-* Bloodlust *-* (Kobold)

<worn on head>       a static dragonscale skull
<worn around neck>   a legendary mithril necklace from The Lair of the Swamp Troll King
<worn around neck>   the pendant of the chaotic (magic) (glowing)
<worn on body>       an angelic stone chainmail
<worn about body>    a despair cloak of Vadatorn
<worn on arms>       some sparkling glassteel vambraces from The City of Winterhaven
<held as shield>     the shield of the battle dragon (magic)
<worn on finger>     a ring of barriers [superior] (magic)
<primary weapon>     a glittering dragonscale hand axe (magic)
<worn on legs>       some dark dragonscale pants

Alarm bells sound, signalling an invasion!

< 629h/629H 177v/179V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A large rat who is close by to your east.

< 629h/629H 177v/179V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[4] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 629h/629H 175v/179V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your east.
A large rat who is not far off to your east.

< 629h/629H 175v/179V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
[3] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A small pile of coins lies here.
[2] A long steel sword is here in the dirt.

< 629h/629H 174v/179V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
A homeless peasant who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.

< 629h/629H 174v/179V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
A small pile of coins lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
a satchel used to hold various items lies here. (magic) (illuminating)

< 629h/629H 178v/179V Pos: standing >
You quickly scan the area.
A homeless peasant who is rather far off to your east.
A large rat who is rather far off to your east.

< 629h/629H 178v/179V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
The corpse of a militia guard is lying here.
The corpse of a human merchant is lying here.
A wooden stall stands here, goods displayed upon its counter.

< 629h/629H 177v/179V Pos: standing >
You quickly scan the area.
A homeless peasant who is in the distance to your east.
A large rat who is in the distance to your east.
An old lady who is close by to your south.

< 629h/629H 177v/179V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
The corpse of a militia guard is lying here.

< 629h/629H 177v/179V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A human alchemist who is close by to your south.

< 629h/629H 179v/179V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
Alarm bells sound, signalling an invasion!

< 629h/629H 178v/179V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 629h/629H 177v/179V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A stray cat who is not far off to your north.
A street sweeper who is not far off to your north.
A human merchant who is a brief walk away to your north.
A Human who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
The shady youth who is a brief walk away to your north.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 629h/629H 177v/179V Pos: standing >

< 629h/629H 177v/179V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East  -South -West 

< 629h/629H 177v/179V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A street sweeper who is close by to your north.
A human merchant who is not far off to your north.
A Human who is not far off to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
The shady youth who is not far off to your north.
Kieta who is close by to your east.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A young cleric who is not far off to your west.
Durin who is in the distance to your west.
Kiria who is in the distance to your west.
Tiru who is in the distance to your west.
A militia guard who is in the distance to your west.
The doctor who is in the distance to your west.

< 629h/629H 179v/179V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
[3] The corpse of a militia guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a street sweeper is lying here.
[3] The corpse of a militia guard is lying here.
[5] A small bandage rests upon the ground here.
[2] A double-bladed weapon lies here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A small wooden drum lies here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.

< 629h/629H 178v/179V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East  -West 
A young cleric is standing here, smiling at you warmly.(Gold Aura)

< 629h/629H 177v/179V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East  -South -West 

< 629h/629H 176v/179V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East  -South -West 
A long dirk made from adamantium rests here in peace.
A long flail with an iron haft lies here.
The corpse of a Human is lying here.

< 629h/629H 175v/179V Pos: standing >
Doctors Office
As this place is run by all of the towns clerics taking shifts, it is
purposely left non-denominational. A cabinet against the wall holds
various worthless herbs, used more as placebos than anything else.
Obvious exits: -East 
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
Durin ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting the doctor.(Red Aura)
Kiria ThE FuRY *-* Bloodlust *-* (Revenant)(large) stands in mid-air here, fighting the doctor.(Red Aura)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here, fighting the doctor.(Red Aura)
A militia guard is lying here, mortally wounded.
The doctor stands in mid-air here, fighting Kiria.(Gold Aura)

< 629h/629H 174v/179V Pos: standing >
Tiru snaps into visibility.
The doctor gasps for air as a pair of ghostly hands tighten around her throat!
Tiru misses the doctor.
The doctor dodges Tiru's attack.
Tiru misses the doctor.
The doctor dodges Tiru's attack.
Tiru's feeble pierce grazes the doctor.
Tiru suffers from contact with the aura about the doctor.
Tiru is burned severely as he hits the doctor!
Alas, you cannot go that way. . . .

< 629h/629H 175v/179V Pos: standing >
Tiru snaps into visibility.
The doctor gasps for air as a pair of ghostly hands tighten around her throat!

< 629h/629H 175v/179V Pos: standing >
Tiru starts casting an offensive spell.

< 629h/629H 177v/179V Pos: standing >
Durin's bludgeon grazes the doctor.
The doctor dodges Durin's attack.
Durin's weak bludgeon grazes the doctor.
Durin's bludgeon grazes the doctor.

< 629h/629H 178v/179V Pos: standing >

< 629h/629H 179v/179V Pos: standing >
Tiru snaps into visibility.
Tiru completes his spell...
Tiru utters the word 'agsplnuahz'
Ghostly hands appear before the doctor, close around her neck and begin to squeeze!
The doctor gasps for air as a pair of ghostly hands tighten around her throat!

< 629h/629H 179v/179V Pos: standing >
Tiru snaps into visibility.
The doctor gasps for air as a pair of ghostly hands tighten around her throat!

< 629h/629H 179v/179V Pos: standing >
The doctor gasps for air as a pair of ghostly hands tighten around her throat!
Tiru misses the doctor.
Tiru's feeble pierce grazes the doctor.
Tiru suffers from contact with the aura about the doctor.
Tiru is burned severely as he hits the doctor!
Tiru misses the doctor.
Tiru's weak pierce grazes the doctor.
Tiru suffers from contact with the aura about the doctor.
Tiru is burned severely as he hits the doctor!
Tiru misses the doctor.

< 629h/629H 179v/179V Pos: standing >
The doctor dodges Kiria's attack.
Kiria snaps into visibility.
Kiria's weak pierce grazes the doctor.
Kiria's pierce grazes the doctor.
Kiria's weak slash grazes the doctor.
Kiria misses the doctor.
The doctor dodges Kiria's attack.
Kiria's weak slash grazes the doctor.
Kiria's weak slash grazes the doctor.

< 629h/629H 179v/179V Pos: standing >
'Mayhem', chaotic sword of the night glows brightly for a moment.
The doctor pales as her life force is drained significantly.
Tiru starts casting an offensive spell.

< 629h/629H 179v/179V Pos: standing >
Kiria snaps into visibility.
The doctor's weak punch grazes Kiria.
Kiria dodges the doctor's attack.

< 629h/629H 179v/179V Pos: standing >
Tiru snaps into visibility.
Tiru completes his spell...
Tiru utters the word 'agsplnuahz'
Ghostly hands appear before the doctor, close around her neck and begin to squeeze!
The doctor gasps for air as a pair of ghostly hands tighten around her throat!

< 629h/629H 179v/179V Pos: standing >
Tiru snaps into visibility.
The doctor gasps for air as a pair of ghostly hands tighten around her throat!
Kiria snaps into visibility.
The doctor's face turns pale as Kiria slams his head into her face.
Kiria deftly pulls back her head and slams it into the doctor again!
The doctor's face turns pale as Kiria slams his head into her face.
The doctor stumbles side to side with starry eyes and a lost expression... finally collapsing.

< 629h/629H 179v/179V Pos: standing >
The doctor gasps for air as a pair of ghostly hands tighten around her throat!
Durin starts casting an offensive spell.

< 629h/629H 179v/179V Pos: standing >
Tiru's pierce grazes the doctor.
Tiru suffers from contact with the aura about the doctor.
Tiru is burned severely as he hits the doctor!
Tiru's crude pierce grazes the doctor.
Tiru suffers from contact with the aura about the doctor.
Tiru is burned severely as he hits the doctor!
Tiru's pierce grazes the doctor.
Tiru suffers from contact with the aura about the doctor.
Tiru is burned severely as he hits the doctor!
Tiru's feeble pierce grazes the doctor.
Tiru's feeble pierce grazes the doctor.
Tiru starts casting an offensive spell.

< 629h/629H 179v/179V Pos: standing >
You start chanting...
You snap into visibility.

< 629h/629H 179v/179V Pos: standing >
Durin completes his spell...
Durin utters the words 'buoblg qfjgpuio paie'
The doctor is encircled by a huge fist sent by Durin, which begins to crush her body.

< 629h/629H 179v/179V Pos: standing >
Tiru snaps into visibility.
Tiru completes his spell...
Tiru utters the word 'agsplnuahz'
Ghostly hands appear before the doctor, close around her neck and begin to squeeze!
The doctor gasps for air as a pair of ghostly hands tighten around her throat!

< 629h/629H 179v/179V Pos: standing >
Tiru snaps into visibility.
The doctor gasps for air as a pair of ghostly hands tighten around her throat!

< 629h/629H 179v/179V Pos: standing >
Casting: arcane whirlwind *
The doctor gasps for air as a pair of ghostly hands tighten around her throat!
Kiria snaps into visibility.
Kiria's decent slash grazes the doctor.
Kiria's fine pierce grazes the doctor.
Kiria's pierce grazes the doctor.
Kiria's decent slash grazes the doctor.
Kiria's fine slash grazes the doctor.
Kiria's slash grazes the doctor.
Kiria's decent slash grazes the doctor.
Kiria's slash grazes the doctor.
Kiria's slash grazes the doctor.

< 629h/629H 179v/179V Pos: standing >
Durin starts casting an offensive spell.

< 629h/629H 179v/179V Pos: standing >
You complete your spell...
You point at yourself. Suddenly, your vision becomes sharper!
You begin to glow as a faint white halo surrounds you.
You feel strength and power courses through your veins!
Nothing new seems to happen.
Suddenly, you feel much stronger!
Their skin is already hard as a rock!
As the arcane wind hits the doctor and returns back you, you feel infused with stolen magic.
Tiru's decent pierce grazes the doctor.
Tiru suffers from contact with the aura about the doctor.
Tiru is burned severely as he hits the doctor!
Tiru's pierce grazes the doctor.
Tiru suffers from contact with the aura about the doctor.
Tiru is burned severely as he hits the doctor!
Tiru's pierce grazes the doctor.
Tiru suffers from contact with the aura about the doctor.
Tiru is burned severely as he hits the doctor!
Tiru's decent pierce grazes the doctor.
Tiru suffers from contact with the aura about the doctor.
Tiru is burned severely as he hits the doctor!
Tiru's pierce grazes the doctor.
Tiru suffers from contact with the aura about the doctor.
Tiru is burned severely as he hits the doctor!

< 629h/629H 179v/179V Pos: standing >
Kiria snaps into visibility.
Kiria gets past the doctor's defenses and strikes with a mighty blow.
Durin completes his spell...
Durin utters the words 'buoblg qfjgpuio paie'
The doctor is encircled by a huge fist sent by Durin, which begins to crush her body.

< 682h/682H 179v/179V Pos: standing >
Tiru starts casting an offensive spell.
Tiru snaps into visibility.

< 682h/682H 179v/179V Pos: standing >
Sparkling magic surrounds Durin as he begins his chant.
Durin starts casting an offensive spell.

< 682h/682H 179v/179V Pos: standing >
You start chanting...
You snap into visibility.

< 682h/682H 179v/179V Pos: standing >
Tiru completes his spell...
Tiru utters the word 'efaoai'
A gigantic red dragon appears from nowhere!
A gigantic red dragon breathes fire!
The doctor is partly turned to ashes, as a gigantic red dragon breathes fire.

< 682h/682H 179v/179V Pos: standing >
Durin completes his spell...
Durin utters the words 'buoblg qfjgpuio paie'
The doctor is encircled by a huge fist sent by Durin, which begins to crush her body.
Tiru snaps into visibility.
Tiru's impressive pierce wounds the doctor.
Tiru suffers from contact with the aura about the doctor.
Tiru is burned severely as he hits the doctor!
Tiru's pierce wounds the doctor.
Tiru suffers from contact with the aura about the doctor.
Tiru is burned severely as he hits the doctor!
Tiru's fine pierce grazes the doctor.
Tiru suffers from contact with the aura about the doctor.
Tiru is burned severely as he hits the doctor!
Tiru's impressive pierce wounds the doctor.
Tiru suffers from contact with the aura about the doctor.
Tiru is burned severely as he hits the doctor!

< 682h/682H 179v/179V Pos: standing >
Kiria snaps into visibility.
Kiria's powerful slash wounds the doctor.
Kiria's powerful pierce wounds the doctor.
Kiria's powerful pierce wounds the doctor.
Kiria misses the doctor.
Kiria's powerful slash wounds the doctor.
Kiria's impressive slash wounds the doctor.
Kiria's powerful slash wounds the doctor.
Kiria's slash wounds the doctor.
Kiria's powerful slash wounds the doctor.

< 682h/682H 179v/179V Pos: standing >
'Mayhem', chaotic sword of the night glows brightly for a moment.
A fiery conflagration spews from Kiria striking the doctor full on!
Casting: arcane whirlwind *
Tiru attempts to flee.
Tiru leaves east.

< 682h/682H 179v/179V Pos: standing >
Durin sits down in a comfortable spot.

< 682h/682H 179v/179V Pos: standing >
Tiru sits down in a comfortable spot.

< 682h/682H 179v/179V Pos: standing >
You complete your spell...
You feel protective spirits watching over you.
Nothing new seems to happen.
As the arcane wind hits the doctor and returns back you, you feel infused with stolen magic.

< 682h/682H 179v/179V Pos: standing >
You sit down and relax.

< 682h/682H 179v/179V Pos: sitting >
A faint hum can be heard from the crown of Aramus carried by Tiru.
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  4 of  5   (   2 seconds)
  9th circle:  3 of  5   (   5 seconds)
 10th circle:  4 of  4
 11th circle:  2 of  2

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 682h/682H 179v/179V Pos: sitting >
Kiria snaps into visibility.
Fire sears and bakes the doctor!
Kiria's impressive slash wounds the doctor.
Kiria's powerful pierce wounds the doctor.
Kiria's powerful pierce wounds the doctor.
Kiria's impressive slash wounds the doctor.
Kiria's slash wounds the doctor.
Kiria's powerful slash wounds the doctor.
Kiria's slash wounds the doctor.
Kiria's impressive slash wounds the doctor.
Kiria's slash wounds the doctor.

< 682h/682H 179v/179V Pos: sitting >
You start meditating...

< 682h/682H 179v/179V Pos: sitting >
The doctor seems to have come back to his senses.
Tiru clambers to his feet.

< 682h/682H 179v/179V Pos: sitting >
Ethereal essences flow into you, restoring your 9th circle powers!

< 682h/682H 179v/179V Pos: sitting >
Your battle frenzy fades.
Your battle frenzy fades.
Your battle frenzy fades.
Kiria's body appears to recover from the affects of the potion.

< 632h/632H 179v/179V Pos: sitting >
Kiria snaps into visibility.
Fire sears and bakes the doctor!
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
Tiru's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 632h/632H 179v/179V Pos: sitting >
Tiru's skin seems to turn to stone.
The doctor clambers to her feet.
Ethereal essences flow into you, restoring your 9th circle powers!
Kiria snaps into visibility.
Kiria's slash wounds the doctor.
Kiria's impressive pierce wounds the doctor.
Kiria's powerful pierce strikes the doctor.
Kiria's impressive slash wounds the doctor.
The doctor dodges Kiria's attack.
Kiria's impressive slash wounds the doctor.
Kiria's impressive slash wounds the doctor.
The doctor dodges Kiria's attack.
The doctor dodges Kiria's attack.

< 664h/664H 179v/179V Pos: sitting >
'Mayhem', chaotic sword of the night glows brightly for a moment.
The doctor pales as her life force is drained significantly.

< 664h/664H 179v/179V Pos: sitting >
Durin clambers to his feet.

< 664h/664H 179v/179V Pos: sitting >
Sparkling magic surrounds Durin as he begins his chant.
Durin starts casting an offensive spell.

< 664h/664H 179v/179V Pos: sitting >
Durin completes his spell...
A bolt of force sent by Durin hits the doctor soundly.
A bolt of force sent by Durin hits the doctor soundly.
A bolt of force sent by Durin hits the doctor soundly.
A bolt of force sent by Durin hits the doctor soundly.

< 664h/664H 179v/179V Pos: sitting >

< 664h/664H 179v/179V Pos: sitting >
Durin starts casting an offensive spell.

< 664h/664H 179v/179V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 664h/664H 179v/179V Pos: sitting >
Kiria snaps into visibility.
The doctor's weak punch grazes Kiria.
Kiria parries the doctor's lunge at her.
The doctor starts casting an offensive spell.
The doctor completes her spell...
The ground suddenly rumbles deeply..
An earthen fist bursts from the ground, aiming at Tiru but he manages to avoid it.
An earthen fist bursts from the ground nearby!
The fist attempts to grasp you tightly, but you avoid it.
An earthen fist bursts from the ground, grasping Durin!
Durin struggles valiantly, making a tighter grasp impossible.
Durin gasps for air as the doctor's earthen fist squeezes him tightly.
An earthen fist bursts from the ground, aiming at Kiria but she manages to avoid it.

< 664h/664H 179v/179V Pos: sitting >
Durin stops invoking abruptly!

< 664h/664H 179v/179V Pos: sitting >
Fire sears and bakes the doctor!

< 664h/664H 179v/179V Pos: sitting >
Kiria's impressive slash wounds the doctor.
The doctor dodges Kiria's attack.
Kiria's impressive pierce wounds the doctor.
Kiria's impressive slash wounds the doctor.
Kiria's impressive slash wounds the doctor.
Kiria's slash wounds the doctor.
Kiria's slash wounds the doctor.
Kiria's impressive slash wounds the doctor.
Kiria's slash strikes the doctor.

< 664h/664H 179v/179V Pos: sitting >
Durin starts casting an offensive spell.

< 664h/664H 179v/179V Pos: sitting >
Kiria snaps into visibility.
Kiria gets past the doctor's defenses and strikes with a mighty blow.
Kiria seems to fill with unearthly RAGE, and strikes the doctor with all of their might!
The doctor is stunned!
Durin completes his spell...
A bolt of force sent by Durin hits the doctor soundly.
A bolt of force sent by Durin hits the doctor soundly.
A bolt of force sent by Durin hits the doctor soundly.
A bolt of force sent by Durin hits the doctor soundly.

< 664h/664H 179v/179V Pos: sitting >
A gigantic red dragon quickly fades into the thin air!
A gigantic red dragon disappears as quickly as it came!

< 664h/664H 179v/179V Pos: sitting >
The doctor's fine punch strikes Durin.
The doctor's fine punch wounds Durin.
The doctor starts casting an offensive spell.
The doctor stops invoking abruptly!
Tiru starts casting an offensive spell called 'asphyxiate'.
Tiru snaps into visibility.

< 664h/664H 179v/179V Pos: sitting >
The fiery conflagration burning the doctor subsides!
Durin starts casting an offensive spell.

< 664h/664H 179v/179V Pos: sitting >
'Mayhem', chaotic sword of the night glows brightly for a moment.
Kiria snaps into visibility.
Kiria's powerful slash strikes the doctor hard.
Kiria's pierce strikes the doctor.
Kiria's powerful pierce strikes the doctor very hard.
Kiria's impressive slash strikes the doctor.
Kiria's slash strikes the doctor.
Kiria's impressive slash strikes the doctor hard.
Kiria's impressive slash strikes the doctor hard.
Kiria's impressive slash strikes the doctor hard.
Kiria's slash strikes the doctor very hard.
Kiria's impressive slash strikes the doctor very hard.

< 664h/664H 179v/179V Pos: sitting >
Tiru completes his spell...
Ghostly hands appear before the doctor, close around her neck and begin to squeeze!
The doctor gasps for air as a pair of ghostly hands tighten around her throat!

< 664h/664H 179v/179V Pos: sitting >
Durin completes his spell...
A bolt of force sent by Durin hits the doctor soundly.
Durin grins as their force missile bashes the doctor into a pulpy mess.
The doctor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are the doctor's last actions in this world.

< 664h/664H 179v/179V Pos: sitting >
Durin sits down in a comfortable spot.

< 664h/664H 179v/179V Pos: sitting >
Tiru sneaks east.
Kiria sneaks east.
Alarm bells sound, signalling an invasion!

< 664h/664H 179v/179V Pos: sitting >
You clamber to your feet.

< 664h/664H 179v/179V Pos: standing >
Doctors Office
Obvious exits: -East 
Fresh blood covers everything in the area.
The corpse of the doctor is lying here.
Shattered bits of ice are scattered about the area.
*Kiria ThE FuRY *-* Bloodlust *-* (Revenant)(large) stands in mid-air here.(Red Aura)
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
Durin ThE FuRY *-* Bloodlust *-* (Kobold)(small) sits resting.(Red Aura)
A militia guard is lying here, mortally wounded.

< 664h/664H 179v/179V Pos: standing >
Tiru shouts out loudly.. MOVING!!!!

< 664h/664H 179v/179V Pos: standing >
You quickly scan the area.
A young cleric who is a brief walk away to your east.
A stray cat who is in the distance to your east.

< 664h/664H 179v/179V Pos: standing >
Durin clambers to his feet.

< 664h/664H 179v/179V Pos: standing >
Kiria's immense gathering of light comes to fruition, exploding with violent force!
Kiria snaps into visibility.
A Human is struck by a blinding light from Kiria, and is utterly destroyed!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!