<worn on head> a static dragonscale skull
<worn around neck> a legendary mithril necklace from The Lair of the Swamp Troll King
<worn around neck> the pendant of the chaotic (magic) (glowing)
<worn on body> an angelic stone chainmail
<worn about body> a despair cloak of Vadatorn [80%]
<worn on arms> some sparkling glassteel vambraces from The City of Winterhaven
<held as shield> the shield of the battle dragon (magic)
<worn on finger> a ring of barriers [superior] (magic)
<primary weapon> a glittering dragonscale hand axe (magic)
<worn on legs> some dark dragonscale pants
A few drops of fresh blood are scattered around the area.
The corpse of a Gnome is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
An ice elemental enters from below.
< 788h/788H 177v/179V Pos: standing >
Tiru sneaks north.
You follow Tiru.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A Firbolg (huge) stands here.(Gold Aura)
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
An ice elemental enters from the south.
< 788h/788H 178v/179V Pos: standing >
Tiru suddenly attacks a Firbolg!
Tiru's decent pierce wounds a Firbolg.
< 788h/788H 178v/179V Pos: standing >
The town crier suddenly attacks YOU!
The town crier's feeble punch grazes you.
[Damage: 1 ] The town crier shivers from the unnatural cold as he hits you!
< 786h/788H 178v/179V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: crier sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 786h/788H 178v/179V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: crier sta EP: small wounds >
A Firbolg attempts to flee.
A Firbolg leaves south.
< 786h/788H 178v/179V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: crier sta EP: small wounds >
A Human sneaks in from the east.
< 786h/788H 178v/179V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: crier sta EP: small wounds >
The Tharnadian Quartermaster suddenly attacks YOU!
The Tharnadian Quartermaster's punch grazes you.
< 785h/788H 178v/179V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: crier sta EP: small wounds >
The Great Fountain of Tharnadia
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
You sense a lifeform nearby.
An ice elemental is here chilling the room. (minion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here, fighting YOU!(Gold Aura)
The town crier stands here, fighting YOU!(Gold Aura)
< 785h/788H 178v/179V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: crier sta EP: small wounds >
You miss the town crier.
The town crier dodges your futile attack.
A Human reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!
< 785h/788H 178v/179V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: small wounds >
You attempt to flee...
You can't see a damn thing, you're blinded!
You flee southward!
< 785h/788H 150v/179V Pos: standing >
You can't see a damn thing, you're blinded!
< 785h/788H 157v/179V Pos: standing >
You can't see a damn thing, you're blinded!
< 785h/788H 157v/179V Pos: standing >
You can't see a damn thing, you're blinded!
< 785h/788H 157v/179V Pos: standing >
You can't see a damn thing, you're blinded!
< 785h/788H 157v/179V Pos: standing >
You can't see a damn thing, you're blinded!
< 786h/788H 159v/179V Pos: standing >
You can't see a damn thing, you're blinded!
< 786h/788H 159v/179V Pos: standing >
You can't see a damn thing, you're blinded!
< 786h/788H 159v/179V Pos: standing >
You can't see a damn thing, you're blinded!
< 786h/788H 159v/179V Pos: standing >
Your body vibrates as you fan out your molecules.
You can't see a damn thing, you're blinded!
< 786h/788H 159v/179V Pos: standing >
You can't see a damn thing, you're blinded!
< 786h/788H 160v/179V Pos: standing >
You can't see a damn thing, you're blinded!
< 786h/788H 159v/179V Pos: standing >
You can't see a damn thing, you're blinded!
< 787h/788H 160v/179V Pos: standing >
Alas, you cannot go that way. . . .
< 787h/788H 163v/179V Pos: standing >
Alas, you cannot go that way. . . .
< 787h/788H 164v/179V Pos: standing >
You can't see a damn thing, you're blinded!
< 787h/788H 164v/179V Pos: standing >
You can't see a damn thing, you're blinded!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 787h/788H 166v/179V Pos: standing >
You can't see a damn thing, you're blinded!
< 788h/788H 168v/179V Pos: standing >
You can't see a damn thing, you're blinded!
< 788h/788H 171v/179V Pos: standing >
You start chanting...
< 788h/788H 179v/179V Pos: standing >
You complete your spell...
Your vision returns!
You feel ethereal power recharge you!
< 788h/788H 179v/179V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -Down
A stout cudgel carved from oak wood lies here.
< 788h/788H 179v/179V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 788h/788H 177v/179V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
The corpse of a religious zealot is lying here.
< 788h/788H 175v/179V Pos: standing >
Alas, you cannot go that way. . . .
< 788h/788H 175v/179V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 788h/788H 177v/179V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
< 788h/788H 175v/179V Pos: standing >
You quickly scan the area.
A large rat who is close by to your west.
A homeless peasant who is close by to your west.
An ice elemental who is rather far off to your west.
< 788h/788H 179v/179V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
< 788h/788H 177v/179V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
< 788h/788H 175v/179V Pos: standing >
A large rat enters from the east.
You quickly scan the area.
A homeless peasant who is close by to your east.
An ice elemental who is not far off to your west.
A street sweeper who is in the distance to your west.
< 788h/788H 176v/179V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West #
Fresh blood splatters cover the area.
[2] The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
[10] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 788h/788H 177v/179V Pos: standing >
Your body vibrates as you fan out your molecules.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
An ice elemental is here chilling the room. (minion)
< 788h/788H 175v/179V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A stray dog who is not far off to your north.
A stray cat who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A large rat who is not far off to your east.
A homeless peasant who is a brief walk away to your east.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A street sweeper who is a brief walk away to your west.
< 788h/788H 175v/179V Pos: standing >
Alarm bells sound, signalling an invasion!
< 788h/788H 179v/179V Pos: standing >
Your body vibrates as you fan out your molecules.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West #
Fresh blood splatters cover the area.
[2] The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
[10] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 788h/788H 178v/179V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A large rat is scurrying about here.
Alarm bells sound, signalling an invasion!
A Grey Elf sneaks in from the east.
< 788h/788H 176v/179V Pos: standing >
A Grey Elf sneaks west.
< 788h/788H 178v/179V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)
< 788h/788H 177v/179V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
< 788h/788H 175v/179V Pos: standing >
You failed.
< 788h/788H 178v/179V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 788h/788H 179v/179V Pos: standing >
ice isn't here.
< 788h/788H 179v/179V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)
< 788h/788H 177v/179V Pos: standing >
ice isn't here.
< 788h/788H 177v/179V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A large rat is scurrying about here.
< 788h/788H 175v/179V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West #
Fresh blood splatters cover the area.
[2] The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
[10] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 788h/788H 175v/179V Pos: standing >
Your body vibrates as you fan out your molecules.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
Fresh blood covers everything in the area.
[2] The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
A Grey Elf (medium) The Resistance stands here.
A Firbolg (huge) stands here.(Gold Aura)
An ice elemental is here chilling the room. (minion)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 788h/788H 176v/179V Pos: standing >
You give an ice elemental an order.
You snap into visibility.
A Grey Elf's fiery spell causes an ice elemental to smolder and spasm in pain!
An ice elemental is burned severely as it hits a Grey Elf!
A Grey Elf is knocked to the ground by an ice elemental's mighty bash!
< 788h/788H 179v/179V Pos: standing >
A Grey Elf misses an ice elemental.
A Firbolg leaves west.
< 788h/788H 179v/179V Pos: standing >
An ice elemental's fine punch strikes a Grey Elf.
A Grey Elf's fiery spell causes an ice elemental to smolder and spasm in pain!
An ice elemental is burned severely as it hits a Grey Elf!
An ice elemental's fine punch wounds a Grey Elf.
A Grey Elf's fiery spell causes an ice elemental to smolder and spasm in pain!
An ice elemental is burned severely as it hits a Grey Elf!
< 788h/788H 179v/179V Pos: standing >
Your body vibrates as you fan out your molecules.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West #
Fresh blood splatters cover the area.
[2] The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
[10] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 788h/788H 178v/179V Pos: standing >
Your body vibrates as you fan out your molecules.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
A Grey Elf (medium) The Resistance sits here, fighting an ice elemental.
An ice elemental stands here, fighting a Grey Elf. (minion)
< 788h/788H 176v/179V Pos: standing >
You give an ice elemental an order.
An ice elemental seems a bit busy at the moment, try later.
< 788h/788H 176v/179V Pos: standing >
You give an ice elemental an order.
An ice elemental seems a bit busy at the moment, try later.
< 788h/788H 179v/179V Pos: standing >
A Grey Elf misses an ice elemental.
< 788h/788H 179v/179V Pos: standing >
You start chanting...
< 788h/788H 179v/179V Pos: standing >
A Grey Elf clambers to his feet.
< 788h/788H 179v/179V Pos: standing >
A Grey Elf dodges an ice elemental's attack.
< 788h/788H 179v/179V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves south.
< 788h/788H 179v/179V Pos: standing >
You abort your prayer before it's done!
< 788h/788H 179v/179V Pos: standing >
A Grey Elf enters from the south.
< 788h/788H 179v/179V Pos: standing >
You start chanting...
A Grey Elf leaves north.
< 788h/788H 179v/179V Pos: standing >
You abort your prayer before it's done!
< 788h/788H 179v/179V Pos: standing >
You give an ice elemental an order.
< 788h/788H 179v/179V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
Puddles of fresh blood cover the ground.
Militia forces muster to bolster the town's defenses against the invaders!!!
An ice elemental enters from the north.
< 788h/788H 178v/179V Pos: standing >
You give an ice elemental an order.
< 788h/788H 178v/179V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
< 788h/788H 178v/179V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
An ice elemental enters from the south.
< 788h/788H 178v/179V Pos: standing >
< 788h/788H 178v/179V Pos: standing >
Your body vibrates as you fan out your molecules.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West #
Fresh blood splatters cover the area.
[2] The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
[10] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 788h/788H 177v/179V Pos: standing >
Tiru sneaks east.
You follow Tiru.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A large rat is scurrying about here.
< 788h/788H 177v/179V Pos: standing >
Tiru sneaks south.
Alarm bells sound, signalling an invasion!
You follow Tiru.
A Path Through a Verdant Forest
This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light. Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions. The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness. The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West
A few coins lie scattered here.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
< 788h/788H 175v/179V Pos: standing >
Alas, you cannot go that way. . . .
< 788h/788H 175v/179V Pos: standing >
Tiru sneaks north.
You follow Tiru.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A large rat is scurrying about here.
< 788h/788H 174v/179V Pos: standing >
Tiru sneaks west.
You follow Tiru.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West #
Fresh blood splatters cover the area.
[2] The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
[10] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
< 788h/788H 173v/179V Pos: standing >
Tiru opens the gates.
< 788h/788H 179v/179V Pos: standing >
You follow Tiru.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion)
< 788h/788H 177v/179V Pos: standing >
Tiru closes the iron.
< 788h/788H 177v/179V Pos: standing >
Tiru sneaks west.
You follow Tiru.
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
An ice elemental enters from the east.
< 788h/788H 176v/179V Pos: standing >
Tiru sneaks west.
You follow Tiru.
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
A wooden stall stands here, goods displayed upon its counter.
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A Human (medium) Wolf hunter of Red Moon Disciples stands in mid-air here.(Gold Aura)
An ice elemental enters from the east.
< 788h/788H 175v/179V Pos: standing >
Ok.
< 788h/788H 179v/179V Pos: standing >
< 788h/788H 179v/179V Pos: standing >
A Human sneaks west.
< 788h/788H 179v/179V Pos: standing >
Ok.
Tiru sneaks west.
< 788h/788H 179v/179V Pos: standing >
Tiru sneaks in from the west.
< 788h/788H 179v/179V Pos: standing >
Tiru sneaks south.
You follow Tiru.
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. A wooden shingle engraven
with the image of roasting meat, hangs about the entrance to the building east
of here. Painted on the window, in large red letters, are the words Kienar's
Fast Foods. The bazaar continues to the north and west.
Obvious exits: -North -East -West
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
An old lady stands here on the cart, peddling her foods to passing customers.(Gold Aura)
An ice elemental enters from the north.
< 788h/788H 178v/179V Pos: standing >
Ok.
< 788h/788H 178v/179V Pos: standing >
Tiru sneaks west.
You follow Tiru.
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. The bazaar continues to the
north, east, and west.
Obvious exits: -North -East -West
*Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A tall human alchemist stands in the bazaar here.(Gold Aura)
An ice elemental enters from the east.
< 788h/788H 177v/179V Pos: standing >
Ok.
Tiru sneaks north.
< 788h/788H 177v/179V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a human merchant is lying here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here. (casting) (Red Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A Firbolg (huge) stands here, fighting Tiru.(Gold Aura)
An ice elemental enters from the south.
< 788h/788H 178v/179V Pos: standing >
Tiru snaps into visibility.
Tiru completes his spell...
Tiru utters the word 'agsplnuahz'
Ghostly hands appear before a Firbolg, close around his neck and begin to squeeze!
A Firbolg gasps for air as a pair of ghostly hands tighten around his throat!
< 788h/788H 178v/179V Pos: standing >
Tiru snaps into visibility.
A Firbolg gasps for air as a pair of ghostly hands tighten around his throat!
Ok.
< 788h/788H 178v/179V Pos: standing >
A Firbolg gasps for air, eyes bulging, then falls over, slowly becoming motionless.
A Firbolg's two-handed sword was completely destroyed by the massive blow!
A Firbolg's steel warhammer was completely destroyed by the massive blow!
A Firbolg is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!