The death of [52 Frost Magus] Qaz *-* Bloodlust *-* (Kobold)

in A Recently Rebuilt Stone Highway

from the perspective of [52 Frost Magus] Qaz *-* Bloodlust *-* (Kobold)

<worn on head>       a static dragonscale skull
<worn around neck>   a legendary mithril necklace from The Lair of the Swamp Troll King
<worn around neck>   the pendant of the chaotic (glowing)
<worn on body>       an angelic stone chainmail
<held as shield>     the shield of the battle dragon
<worn on finger>     a ring of barriers [superior]
<primary weapon>     a glittering dragonscale hand axe
<worn on legs>       some dark dragonscale pants

Qaz stops following Tiru.

< 602h/736H 179v/179V Pos: sitting >
< T: Qaz TP: sit TC: small wounds E: A Human sit EP: few scratches >
 A Human's elaborate rune covered sword named 'Mournblade' moves with a blinding speed and successfully repels an ice elemental's attack!
An ice elemental's weak punch grazes a Human.
An ice elemental absorbs a Human's spell!
Tiru starts casting an offensive spell called 'dragon'.
Tiru snaps into visibility.

< 602h/736H 179v/179V Pos: sitting >
< T: Qaz TP: sit TC: small wounds E: A Human sit EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'gjifal'
The sphere circling Tiru's body darts in front of a Grey Elf's assault!
You snap into visibility.
An elite guard's fine punch strikes you.
An elite guard's punch strikes you.

< 556h/736H 179v/179V Pos: sitting >
< T: Qaz TP: sit TC: small wounds E: A Human sit EP: few scratches >
 Tiru dodges a tharnadian thief-hunter's attack.
Tiru dodges a tharnadian thief-hunter's attack.
A tharnadian thief-hunter starts casting a spell called 'armor'.

< 556h/736H 179v/179V Pos: sitting >
< T: Qaz TP: sit TC: small wounds E: A Human sit EP: few scratches >
 Tiru completes his spell...
Tiru utters the word 'efaoai'
A gigantic red dragon appears from nowhere!
A gigantic red dragon's fine claw wounds a Human.
A Human's spell flows around a gigantic red dragon, leaving him unharmed!
A Human's spell flows around a gigantic red dragon, leaving him unharmed!
A Human's elaborate rune covered sword named 'Mournblade' moves with a blinding speed and successfully repels a gigantic red dragon's attack!
A gigantic red dragon's claw grazes a Human.
A Human's spell flows around a gigantic red dragon, leaving him unharmed!
A Human's spell flows around a gigantic red dragon, leaving him unharmed!

< 556h/736H 179v/179V Pos: sitting >
< T: Qaz TP: sit TC: small wounds E: A Human sit EP: few scratches >
 Tiru snaps into visibility.
An elite guard's punch grazes Tiru.
An elite guard ignites into black flames as he hits Tiru!
An elite guard whacks Tiru in the side with a sound kick.
An elite guard ignites into black flames as he hits Tiru!
A Grey Elf looks at you.

< 556h/736H 179v/179V Pos: sitting >
< T: Qaz TP: sit TC: small wounds E: A Human sit EP: few scratches >
 A stray dog enters from the north.
You miss a Human.
You snap into visibility.

< 556h/736H 179v/179V Pos: sitting >
< T: Qaz TP: sit TC: small wounds E: A Human sit EP: few scratches >
 A water elemental clambers to its feet.
Tiru misses a tharnadian thief-hunter.
Tiru misses a tharnadian thief-hunter.
Tiru misses a tharnadian thief-hunter.
Tiru misses a tharnadian thief-hunter.
Tiru misses a tharnadian thief-hunter.
Tiru snaps into visibility.
You scramble madly to your feet!

< 556h/736H 179v/179V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: A Human sit EP: few scratches >
 You dodge a Human's vicious attack.
You dodge a Human's vicious attack.
You snap into visibility.

< 556h/736H 179v/179V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: A Human sit EP: few scratches >
 Tiru starts casting an offensive spell called 'magic missile'.
Tiru snaps into visibility.

< 556h/736H 179v/179V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: A Human sit EP: few scratches >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'armor'
A Grey Elf gives an order to his followers.
You dodge a bash from an air sylph, who loses its balance and falls.
An air sylph's attempt to bash you fails as it simply passes through you.

< 556h/736H 179v/179V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: A Human sit EP: few scratches >
 Tiru completes his spell...
Tiru utters the words 'waouq wuggurz'
Tiru throws a magic missile at a militia guard, who staggers under the blow.
A militia guard is incapacitated and will slowly die, if not aided.
The magic missile sent by Tiru causes a militia guard to stagger and collapse in a lifeless heap.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.

< 556h/736H 179v/179V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: A Human sit EP: few scratches >
 You dodge a magnificent heavy warhorse's vicious attack.
You snap into visibility.
A Firbolg misses you with his clumsy kick at your chest.
A Firbolg snaps into visibility.
You attempt to flee...
PANIC!  You couldn't escape!

< 556h/736H 179v/179V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: A Human sit EP: few scratches >
 A LARGE water elemental clambers to its feet.
A Human clambers to his feet.

< 556h/736H 179v/179V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: A Human sta EP: few scratches >
 You attempt to flee...
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
You flee westward!

< 556h/736H 155v/179V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of a militia guard is lying here.
[5] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
A large wandering dog is here, growling at you.
A gigantic red dragon stands in mid-air here, fighting a Human. (minion) (Red Aura)
You sense a lifeform nearby.
A Firbolg (huge) stands in mid-air here.(Gold Aura)
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
A Human (medium) stands, floating here, fighting an ice elemental.(Gold Aura)
An air sylph is lying in mid-air here. (minion) 
*A small tornado buzzling with life spins around here. (minion) 
An air sylph sits in mid-air here. (minion) 
A Grey Elf (medium) True Blood of Red Moon Disciples stands in mid-air here.(Gold Aura)
A Grey Elf (medium)  The Resistance stands in mid-air here. (casting) 
A LARGE water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A Firbolg (huge) Onebolg Red Moon Disciples stands in mid-air here.(Gold Aura)
A Dwarf (medium) stands in mid-air here.(Gold Aura)
Qaz MuRdErEr  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
An ice elemental stands here, fighting a Human. (minion) 
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(tiny) stands in mid-air here, fighting a tharnadian thief-hunter.(Red Aura)
An elite guard is lying here, mortally wounded.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands here, fighting Tiru.
A tharnadian thief-hunter stands here, fighting Tiru. (casting) (Gold Aura)

< 556h/736H 155v/179V Pos: standing >
Your body vibrates as you fan out your molecules.
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West #
[2] The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
[10] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders. (casting) 
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 556h/736H 154v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling outside the gates.

< 556h/736H 153v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 556h/736H 153v/179V Pos: standing >
Colorful rays of light streak throughout the sky!

< 556h/736H 154v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 556h/736H 153v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South

< 556h/736H 152v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A few coins lie scattered here.
The corpse of a militia guard is lying here.
A large rat is scurrying about here.

< 556h/736H 151v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 556h/736H 149v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
A stout cudgel carved from oak wood lies here.

< 557h/736H 150v/179V Pos: standing >
Colorful rays of light streak throughout the sky!

< 557h/736H 152v/179V Pos: standing >
You start chanting...

< 557h/736H 153v/179V Pos: standing >
You complete your spell...
You feel ethereal power recharge you!

< 707h/736H 155v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 707h/736H 156v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A few coins lie scattered here.
The corpse of a militia guard is lying here.
A large rat is scurrying about here.

< 708h/736H 156v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 708h/736H 156v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South

< 708h/736H 156v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 708h/736H 155v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 708h/736H 154v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling outside the gates.

< 708h/736H 154v/179V Pos: standing >
Alarm bells sound, signalling an invasion!

< 708h/736H 156v/179V Pos: standing >
The great city gates of Tharnadia lie to the west.
You extend your sights westward.
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West #
[2] The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
[10] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders. (casting) 
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 708h/736H 157v/179V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A gigantic red dragon who is not far off to your west.
A magnificent heavy warhorse who is not far off to your west.
An air sylph who is not far off to your west.
A LARGE water elemental who is not far off to your west.
A water elemental who is not far off to your west.
A Firbolg who is not far off to your west.
An ice elemental who is not far off to your west.
A street sweeper who is rather far off to your west.
Tiru who is in the distance to your west.

< 709h/736H 162v/179V Pos: standing >
The town crier shouts 'We can use all the warriors and fighters there is!'
The town crier shouts 'Force those evils back into the Underdark where they belong.'
That's impossible, I'm afraid.

< 709h/736H 163v/179V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West #
[2] The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
[10] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 709h/736H 164v/179V Pos: standing >
A controller suddenly attacks YOU!
You snap into visibility.
A controller's fine punch wounds you.
Ok.

< 696h/736H 164v/179V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: controller sta EP: excellent >
 An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.
Sorry, you aren't allowed to do that in combat.

< 678h/736H 165v/179V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: controller sta EP: excellent >
 An elite guard suddenly attacks YOU!
An elite guard's punch wounds you.
A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's fine punch wounds you.
Outside the Eastern City Gates
Obvious exits: -East  -West 
[2] The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
[10] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands here, fighting YOU!
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands in mid-air here, fighting YOU!
A tharnadian illusionist stands in mid-air here, fighting YOU!
A controller stands in mid-air here, fighting YOU!(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 647h/736H 165v/179V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: controller sta EP: excellent >
 An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.
An elite guard suddenly attacks YOU!
An elite guard's punch wounds you.
An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.

< 599h/736H 165v/179V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: controller sta EP: excellent >
 A Dwarf enters from the west.
A Grey Elf sneaks in from the west.
A Firbolg enters from the west.
An air sylph enters from the west.
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 599h/736H 165v/179V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: controller sta EP: excellent >
 A Dwarf suddenly attacks YOU!
A Dwarf strikes viciously at your wrist causing you to swing about madly.
A Dwarf's impressive slash wounds you.
You attempt to flee...
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
[5] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
A Human (medium) sits, floating here, fighting a gigantic red dragon.(Gold Aura)
A gigantic red dragon stands in mid-air here, fighting a Human. (minion) (Red Aura)
A magnificent heavy warhorse stands in mid-air here, fighting an ice elemental. (minion) (Gold Aura)
A LARGE water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*A Firbolg (huge) Onebolg Red Moon Disciples stands in mid-air here. (paralyzed) (Gold Aura)
An ice elemental stands here, fighting a magnificent heavy warhorse. (minion) 
You flee westward!

< 590h/736H 137v/179V Pos: standing >
A Human sneaks in from the north.

< 590h/736H 137v/179V Pos: standing >
A magnificent heavy warhorse misses an ice elemental.

< 590h/736H 137v/179V Pos: standing >
A Human's fine slash wounds a gigantic red dragon.
A Human misses a gigantic red dragon.
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
[2] The corpse of a tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
[10] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*A small tornado buzzling with life spins around here. (minion) 
A Firbolg (huge) stands in mid-air here.(Gold Aura)
*A Grey Elf (medium) True Blood of Red Moon Disciples stands in mid-air here.(Gold Aura)
A Grey Elf (medium)  The Resistance stands in mid-air here.
A Dwarf (medium) stands in mid-air here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 590h/736H 137v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling outside the gates.

< 590h/736H 135v/179V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 590h/736H 137v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 590h/736H 135v/179V Pos: standing >
A Firbolg enters from the west.
An air sylph enters from the west.
A Human enters from the west.

< 590h/736H 141v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 

< 590h/736H 140v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South

< 591h/736H 139v/179V Pos: standing >

< 591h/736H 139v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A few coins lie scattered here.
The corpse of a militia guard is lying here.

< 591h/736H 138v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
A large rat is scurrying about here.

< 591h/736H 137v/179V Pos: standing >
A Human enters from the west.

< 591h/736H 139v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
A stout cudgel carved from oak wood lies here.

< 591h/736H 137v/179V Pos: standing >
A Human floats in from below.

< 591h/736H 138v/179V Pos: standing >
A Human leaves east.

< 591h/736H 138v/179V Pos: standing >

< 591h/736H 139v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A large rat is scurrying about here.

< 591h/736H 138v/179V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 591h/736H 137v/179V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
The corpse of an elite guard is lying here.
A tough looking warrior is scanning the landscape beyond the walls.

< 591h/736H 136v/179V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *++**^**  
     ^@P+M++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The corpse of a tharnadian highway marshall is lying here.
The corpse of a magnificent horse is lying here.
The corpse of an elite highwayman is lying here.
The corpse of a magnificent horse is lying here.
The corpse of an elite highwayman is lying here.

< 592h/736H 136v/179V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *++**^**.  
    ^+@+M+++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Human (medium) stands, floating here.(Gold Aura)

< 592h/736H 137v/179V Pos: standing >
You snap into visibility.
You are knocked to the ground by a Human's mighty bash!
A Human grins as he skewers you with his elaborate rune covered sword named 'Mournblade'.

< 521h/736H 137v/179V Pos: sitting >
< T: Qaz TP: sit TC: few wounds E: A Human sta EP: few scratches >
 A Dwarf enters from the west.
A Grey Elf enters from the west.
A Grey Elf enters from the west.
A Firbolg enters from the west.
An air sylph enters from the west.

< 521h/736H 138v/179V Pos: sitting >
< T: Qaz TP: sit TC: few wounds E: A Human sta EP: few scratches >
 A Human anticipates your attack and masterfully parries your blow.
You snap into visibility.
A Dwarf suddenly attacks YOU!
A Dwarf's impressive slash wounds you.

< 511h/736H 138v/179V Pos: sitting >
< T: Qaz TP: sit TC: few wounds E: A Human sta EP: few scratches >
 You snap into visibility.
A Human's fine slash strikes you.
A Human's impressive slash strikes you.
A Human's fine slash strikes you.

< 463h/736H 138v/179V Pos: sitting >
< T: Qaz TP: sit TC: few wounds E: A Human sta EP: few scratches >
 An elite highwayman enters from the east.
A Grey Elf gives an order to his followers.
A Grey Elf snaps into visibility.
An air sylph snaps into visibility.
You dodge a bash from an air sylph, who loses its balance and falls.
A Grey Elf starts casting an offensive spell.

< 463h/736H 138v/179V Pos: sitting >
< T: Qaz TP: sit TC: few wounds E: A Human sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'gjifal'
You snap into visibility.
A Grey Elf unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!

< 288h/736H 138v/179V Pos: sitting >
< T: Qaz TP: sit TC: nasty wounds E: A Human sta EP: few scratches >
 A Human dodges your futile attack.
You snap into visibility.

< 288h/736H 138v/179V Pos: sitting >
< T: Qaz TP: sit TC: nasty wounds E: A Human sta EP: few scratches >
 A Human sneaks in from the west.

< 288h/736H 138v/179V Pos: sitting >
< T: Qaz TP: sit TC: nasty wounds E: A Human sta EP: few scratches >
 An elite highwayman leaves west.

< 288h/736H 138v/179V Pos: sitting >
< T: Qaz TP: sit TC: nasty wounds E: A Human sta EP: few scratches >
 A Human sneaks east.

< 288h/736H 138v/179V Pos: sitting >
< T: Qaz TP: sit TC: nasty wounds E: A Human sta EP: few scratches >
 A Grey Elf starts casting an offensive spell.

< 288h/736H 138v/179V Pos: sitting >
< T: Qaz TP: sit TC: nasty wounds E: A Human sta EP: few scratches >
 You block a Dwarf's lunge at you.
You snap into visibility.
A Dwarf's pierce strikes you.
A Dwarf's impressive pierce strikes you.
You block a Dwarf's lunge at you.
You block a Dwarf's lunge at you.
A Firbolg suddenly attacks YOU!
A Firbolg's powerful slash strikes you.

< 246h/736H 138v/179V Pos: sitting >
< T: Qaz TP: sit TC: nasty wounds E: A Human sta EP: few scratches >
 You snap into visibility.

< 246h/736H 138v/179V Pos: sitting >
< T: Qaz TP: sit TC: nasty wounds E: A Human sta EP: few scratches >
 A Dwarf attempted to headbutt you.

< 246h/736H 138v/179V Pos: sitting >
< T: Qaz TP: sit TC: nasty wounds E: A Human sta EP: few scratches >
 A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 246h/736H 138v/179V Pos: sitting >
< T: Qaz TP: sit TC: nasty wounds E: A Human sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'gjifal'
You snap into visibility.
A Grey Elf unleashes light in a focused, searing ray at you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 46h/736H 138v/179V Pos: sitting >
< T: Qaz TP: sit TC: awful E: A Human sta EP: few scratches >
 A Human reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!

< 46h/736H 138v/179V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: few scratches >
 Someone anticipates your attack and masterfully parries your blow.
You snap into visibility.

< 46h/736H 138v/179V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 46h/736H 138v/179V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: few scratches >
 Someone completes his spell...
Someone utters the words 'zrzqhfuqar znzjudihuai'
You snap into visibility.
Your hair and skin crackle and pop, then your brain activity stops!
Your something exploded spreading charges of electrical energy!
Your something exploded spreading charges of electrical energy!