<worn as a badge> the emblem of a MaDMaN (magic) [84%]
<worn on head> the crown of Aramus (magic) (glowing) (humming)[239h 44m 39s]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an earring of rotting flesh [superior]
<worn in ear> an earring woven of mandrake fiber [72%]
<worn on face> Krindor's Mask of Illusions[239h 44m 39s]
<worn around neck> a smooth torque of dwarven kind (magic)
<worn around neck> a pentagram necklace (magic) [83%]
<worn on body> the cloak of woven time (magic) (glowing)
<worn on back> a large leather backpack
<worn about waist> a woven dragon scale belt
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms> the sleeves of the fallen (magic) (glowing)
<worn around wrist> a bracelet of blue flames (magic)
<worn around wrist> a carved diorite bracer (magic)
<worn on hands> the sacred stone claws of Aan (magic) [88%]
<worn on finger> a yellow ring of chrysoberyl [superior] (magic)
<worn on finger> a ring of the Neogi Lords (glowing)
<primary weapon> a steel dagger
<held> the writhing soul of a demon lord [superior] (humming)
<worn on legs> a pair of aboleth leggings (magic) [77%]
<worn on feet> some water-soaked boots (magic)
*A Grey Elf (medium) stands, floating here.(Gold Aura)
< 802h/802H 179v/184V Pos: standing >
.^^.M^..+
***....M.+.
+**^**.^.^+..
+++++++++++..
+*^*.*@**.+..
*****....^+..
***^..^MM.+.^
^*..^M^..+M
*..^M...+
*.^^.M^..
****....M.+
++**^**.^.^+.
^+++++++++++.
M+*^*.@***.+.
******....^+.
^***^..^MM.+.
*^*..^M^..+
**..^M...
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 802h/802H 179v/184V Pos: standing >
A Grey Elf sneaks in from the east.
^*.^^.M^.
*****....M.
*++**^**.^.^+
^+++++++++++
*M+*^*@****.+
^******....^+
M^***^..^MM.+
M*^*..^M^..
^**..^M..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 802h/802H 179v/184V Pos: standing >
^*.^^.M^.
*****....M.
*++**^**.^.^+
^+++++++++++
*M+*^*@****.+
^******....^+
M^***^..^MM.+
M*^*..^M^..
^**..^M..
*^*.^^.M^
******....M
*++**^**.^.^
^++++++++++
*M+*^@.****.
M^******....^
MM^***^..^MM.
MM*^*..^M^.
^^**..^M.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 802h/802H 179v/184V Pos: standing >
**^*.^^.M
*******....
*++**^**.^.
^+++++++++
*M+*@*P****
M^******....
MMM^***^..^MM
MMM*^*..^M^
M^^**..^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 802h/802H 179v/184V Pos: standing >
**^*.^^.M
*******....
*++**^**.^.
^+++++++++
*M+*@*P****
M^******....
MMM^***^..^MM
MMM*^*..^M^
M^^**..^M
< 802h/802H 182v/184V Pos: standing >
*^*.^^.M^
******....M
*++**^**.^.^
^++++++++++
*M+*^@.****.
M^******....^
MM^***^..^MM.
MM*^*..^M^.
^^**..^M.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*A Grey Elf (medium) stands, floating here.(Gold Aura)
< 802h/802H 182v/184V Pos: standing >
*^*.^^.M^
******....M
*++**^**.^.^
^++++++++++
*M+*^@.****.
M^******....^
MM^***^..^MM.
MM*^*..^M^.
^^**..^M.
^*.^^.M^.
*****....M.
*++**^**.^.^+
^+++++++++++
*M+*^*@****.+
^******....^+
M^***^..^MM.+
M*^*..^M^..
^**..^M..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 802h/802H 180v/184V Pos: standing >
*.^^.M^..
****....M.+
++**^**.^.^+.
^+++++++++++.
M+*P*.@***.+.
******....^+.
^***^..^MM.+.
*^*..^M^..+
**..^M...
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 802h/802H 178v/184V Pos: standing >
*.^^.M^..
****....M.+
++**^**.^.^+.
^+++++++++++.
M+*P*.@***.+.
******....^+.
^***^..^MM.+.
*^*..^M^..+
**..^M...
.^^.M^..+
***....M.+.
+**^**.^.^+..
+++++++++++..
+*P*.*@**.+..
*****....^+..
***^..^MM.+.^
^*..^M^..+M
*..^M...+
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 802h/802H 178v/184V Pos: standing >
*.^^.M^..
****....M.+
++**^**.^.^+.
^+++++++++++.
M+*^*.@***.+.
******....^+.
^***^..^MM.+.
*^*..^M^..+
**..^M...
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 802h/802H 178v/184V Pos: standing >
*.^^.M^..
****....M.+
++**^**.^.^+.
^+++++++++++.
M+*^*.@***.+.
******....^+.
^***^..^MM.+.
*^*..^M^..+
**..^M...
^*.^^.M^.
*****....M.
*++**^**.^.^+
^+++++++++++
*M+*^*@****.+
^******....^+
M^***^..^MM.+
M*^*..^M^..
^**..^M..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 802h/802H 178v/184V Pos: standing >
*^*.^^.M^
******....M
*++**^**.^.^
^++++++++++
*MP*^@.****.
M^******....^
MM^***^..^MM.
MM*^*..^M^.
^^**..^M.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 802h/802H 178v/184V Pos: standing >
*^*.^^.M^
******....M
*++**^**.^.^
^++++++++++
*MP*^@.****.
M^******....^
MM^***^..^MM.
MM*^*..^M^.
^^**..^M.
< 802h/802H 180v/184V Pos: standing >
*^*.^^.M^
******....M
*++**^**.^.^
^++++++++++
*P+*^@.****.
M^******....^
MM^***^..^MM.
MM*^*..^M^.
^^**..^M.
**^*.^^.M
*******....
*++**^**.^.
^+++++++++
*P+*@*.****
M^******....
MMM^***^..^MM
MMM*^*..^M^
M^^**..^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
< 802h/802H 182v/184V Pos: standing >
^**^*.^^.
*******...
*++**^**.^
^++++++++
*M+@^*.***
M^******...
MMMM^***^..^M
MMMM*^*..^M
MM^^**..^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 802h/802H 180v/184V Pos: standing >
^**^*.^^.
*******...
*++**^**.^
^++++++++
*M+@^*.***
M^******...
MMMM^***^..^M
MMMM*^*..^M
MM^^**..^
M^**^*.^^
*******..
*++**^**.
^+++++++
*M@*^*.**
M^******..
MMMM^***^..^
MMMMM*^*..^
MMM^^**..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 802h/802H 178v/184V Pos: standing >
The thrill of the recent kill leaves your veins.
M^**^*.^
*******.
*++**^**
^++++++
*@+*^*.*
M^******.
MMMM^***^..
MMMMMM*^*..
MMMM^^**.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 802h/802H 179v/184V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
Obvious exits: -N -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 802h/802H 180v/184V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 802h/802H 183v/184V Pos: standing >
Alas, you cannot go that way. . . .
< 802h/802H 183v/184V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A large rat who is close by to your east.
A tharnadian illusionist who is close by to your south.
A controller who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A tharnadian illusionist who is close by to your south.
A controller who is close by to your south.
An elite guard who is close by to your south.
< 802h/802H 183v/184V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U
< 802h/802H 182v/184V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is close by to your north.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A stray cat who is rather far off to your north.
A militia guard who is in the distance to your north.
A tharnadian thief-hunter who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is not far off to your east.
A large rat who is not far off to your east.
A militia guard who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 802h/802H 182v/184V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
< 802h/802H 183v/184V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
< 802h/802H 182v/184V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
< 802h/802H 183v/184V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U
< 802h/802H 182v/184V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 802h/802H 181v/184V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
Obvious exits: -N -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 802h/802H 182v/184V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S
< 802h/802H 183v/184V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -E
< 802h/802H 181v/184V Pos: standing >
Alas, you cannot go that way. . . .
< 802h/802H 181v/184V Pos: standing >
Alas, you cannot go that way. . . .
< 802h/802H 183v/184V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -S -W
< 802h/802H 182v/184V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S
< 802h/802H 180v/184V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
< 802h/802H 178v/184V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
< 802h/802H 178v/184V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S
< 802h/802H 178v/184V Pos: standing >
M^**^*.^
*******.
*++**^**
^++++++
*@+*^*.*
M^******.
MMMM^***^..
MMMMMM*^*..
MMMM^^**.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 802h/802H 178v/184V Pos: standing >
M^**^*.^^
*******..
*++**^**.
^+++++++
*M@*^*.**
M^******..
MMMM^***^..^
MMMMM*^*..^
MMM^^**..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 802h/802H 183v/184V Pos: standing >
M^**^*.^
*******.
*++**^**
^++++++
*@+*^*.*
M^******.
MMMM^***^..
MMMMMM*^*..
MMMM^^**.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 802h/802H 182v/184V Pos: standing >
M^**^*.
*******
*++**^*
^+++++
@M+*^*.
M^******
MMMM^***^.
MMMMMMM*^*.
MMMMM^^**
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*A Grey Elf (medium) stands, floating here.(Gold Aura)
< 802h/802H 181v/184V Pos: standing >
You start chanting...
You snap into visibility.
< 802h/802H 184v/184V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around his neck and begin to squeeze!
A Grey Elf snaps into visibility.
[Damage: 49 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 802h/802H 184v/184V Pos: standing >
You snap into visibility.
[Damage: 72 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 802h/802H 184v/184V Pos: standing >
Your spell flows around a Grey Elf, leaving him unharmed!
< 802h/802H 184v/184V Pos: standing >
You start chanting...
< 802h/802H 184v/184V Pos: standing >
A Grey Elf snaps into visibility.
You snap into visibility.
A Grey Elf attacks you. [0 hits]
< 802h/802H 184v/184V Pos: standing >
You snap into visibility.
Casting: asphyxiate *
< 802h/802H 184v/184V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around his neck and begin to squeeze!
A Grey Elf snaps into visibility.
[Damage: 25 ] Your illusionary hands choke the life out of a Grey Elf, who falls over dead and lifeless.
A Grey Elf's fanged granite ringmail from Rift Valley Jungle was completely destroyed by the massive blow!
A Grey Elf's troglodyte eyepatch was completely destroyed by the massive blow!
A Grey Elf's a thin black belt of accuracy [poor] was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!