The death of [53 Swordsman] Kirby (Firbolg)

in A Noble's Home

from the perspective of [53 Swordsman] Kirby (Firbolg)

<worn on head>       a crown of black steel (magic)
<worn on eyes>       a flaming visor (illuminating)
<worn in ear>        a earring made of ogre parts
<worn on face>       a mask of shadows (magic)
<worn around neck>   a demon tooth necklace (magic)
<worn around neck>   a collar of the pyrobeast
<worn on body>       a sloppy shirt made from dragonscales
<worn about body>    a glittering cloak of darkness (magic)
<worn as quiver>     an elven quiver
<worn about waist>   a thin black belt of accuracy (magic)
<worn on belt buckle>a potion named 'Wild' (magic) (glowing)
<attached to belt>   a gleaming skull of a Minotaur
<worn around wrist>  a blackened bracelet of the ogre chiefs
<worn around wrist>  a lightbringer bracelet of Pelor (magic)
<worn on hands>      the gauntlets of the overfiend
<worn on finger>     a polished dragonbone ring
<worn on finger>     a ring of trollish flesh
<primary weapon>     a green longsword named "Orcslayer"
<worn on feet>       boots of tough ogre hide

Oops, trying to juggle too many loose coins, you drop a few.

< 1502h/1936H 223v/224V Pos: standing >
You get a few coins.
There were: 16 platinum coins. 

< 1503h/1936H 224v/224V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is not far off to your east.
A militia guard who is not far off to your east.
A tharnadian illusionist who is rather far off to your east.
A stray dog who is rather far off to your east.
A militia guard who is rather far off to your east.
A stray cat who is rather far off to your east.
A peddler who is close by to your south.

< 1503h/1936H 224v/224V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
Oops, trying to juggle too many loose coins, you drop a few.

< 1505h/1936H 223v/224V Pos: standing >
You get a few coins.
There were: 17 platinum coins. 

< 1505h/1936H 223v/224V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.
A militia guard is posted here, keeping watch over the bazaar.
Oops, trying to juggle too many loose coins, you drop a few.

< 1505h/1936H 222v/224V Pos: standing >
You get a few coins.
There were: 26 platinum coins. 

< 1506h/1936H 223v/224V Pos: standing >
A tharnadian illusionist enters from the east.

< 1507h/1936H 224v/224V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
Oops, trying to juggle too many loose coins, you drop a few.

< 1508h/1936H 223v/224V Pos: standing >
You get a few coins.
There were: 23 platinum coins. 

< 1508h/1936H 224v/224V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
A small wooden drum lies here.
A small dead mouse lays here along the ground decaying.
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
Oops, trying to juggle too many loose coins, you drop a few.

< 1509h/1936H 223v/224V Pos: standing >
You get a few coins.
There were: 29 platinum coins. 

< 1510h/1936H 224v/224V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
Oops, trying to juggle too many loose coins, you drop a few.

< 1511h/1936H 223v/224V Pos: standing >
You get a few coins.
There were: 21 platinum coins. 

< 1512h/1936H 224v/224V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
[2] The corpse of a tharnadian thief-hunter is lying here.
A large rat is scurrying about here.
Oops, trying to juggle too many loose coins, you drop a few.

< 1512h/1936H 223v/224V Pos: standing >
You get a small pile of coins.
There were: 37 platinum coins. 

< 1513h/1936H 224v/224V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
The corpse of sarn, the banker is lying here.
A full-headed mithril helmet and faceplate has been left here.
A large wooden counter is here, with a sign posted on it.
Oops, trying to juggle too many loose coins, you drop a few.

< 1513h/1936H 223v/224V Pos: standing >
You get a few coins.
There were: 23 platinum coins. 

< 1514h/1936H 224v/224V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1515h/1936H 224v/224V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 1516h/1936H 224v/224V Pos: standing >
Syntax: deposit # <x>coins
  where <x> is 'c' for copper, 's' for silver, 'g' for gold, 
  and 'p' for platinum.

< 1517h/1936H 224v/224V Pos: standing >
You quickly scan the area.
A large rat who is close by to your south.
A stray cat who is not far off to your south.
A stray dog who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A tharnadian thief-hunter who is in the distance to your south.

< 1517h/1936H 224v/224V Pos: standing >
Your account contains:
    12000 platinum, 0 gold, 0 silver, 0 copper coins.

< 1521h/1936H 224v/224V Pos: standing >
You quickly scan the area.
A large rat who is close by to your south.
A stray cat who is not far off to your south.
A stray dog who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A tharnadian thief-hunter who is in the distance to your south.

< 1521h/1936H 224v/224V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
[2] The corpse of a tharnadian thief-hunter is lying here.
A large rat is scurrying about here.
Oops, trying to juggle too many loose coins, you drop a few.

< 1522h/1936H 223v/224V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
A stray tomcat is darting after rodents, here.
Oops, trying to juggle too many loose coins, you drop a few.

< 1523h/1936H 222v/224V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
A small wooden drum lies here.
A small dead mouse lays here along the ground decaying.
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
Oops, trying to juggle too many loose coins, you drop a few.

< 1523h/1936H 222v/224V Pos: standing >
A militia guard gets a few coins.

< 1524h/1936H 224v/224V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A tharnadian thief-hunter who is not far off to your west.
A militia guard who is not far off to your west.

< 1524h/1936H 224v/224V Pos: standing >

< 1526h/1936H 224v/224V Pos: standing >
You do not see a coins here.

< 1527h/1936H 224v/224V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
A tharnadian thief-hunter watches over the town streets intently.
Oops, trying to juggle too many loose coins, you drop a few.

< 1527h/1936H 223v/224V Pos: standing >
A tharnadian thief-hunter leaves east.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
Oops, trying to juggle too many loose coins, you drop a few.

< 1527h/1936H 222v/224V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
Oops, trying to juggle too many loose coins, you drop a few.

< 1528h/1936H 221v/224V Pos: standing >

< 1528h/1936H 222v/224V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The commoner who is close by to your north.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A red shape who is in the distance to your east.
A human alchemist who is close by to your south.

< 1528h/1936H 222v/224V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The commoner who is close by to your north.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A stray dog who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A red shape who is in the distance to your east.
A human alchemist who is close by to your south.

< 1530h/1936H 224v/224V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -North -East  -South -West 
A small pile of coins lies here.

< 1531h/1936H 224v/224V Pos: standing >
A tharnadian thief-hunter enters from the east.

< 1533h/1936H 224v/224V Pos: standing >
Someone suddenly attacks YOU!
A Kobold snaps into visibility.
A Kobold's impressive slash grazes you.
A lich necromancer snaps into visibility.
Out of nowhere, a lich necromancer stabs you in the back.
A lich necromancer jams his elbow in your side!
A lich necromancer's powerful pierce wounds you.

< 1411h/1936H 224v/224V Pos: standing >
< T: Kirby TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You get a small pile of coins.
There were: 30 platinum coins. 

< 1411h/1936H 224v/224V Pos: standing >
< T: Kirby TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A tharnadian thief-hunter suddenly attacks a Kobold!
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
A tharnadian thief-hunter suddenly appears a bit confused!
As a tharnadian thief-hunter attempts to attack a Kobold, a Kobold intercepts the attack with his hands and twist a tharnadian thief-hunter's arm!

< 1411h/1936H 224v/224V Pos: standing >
< T: Kirby TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 The Center of the Great Bazaar
Obvious exits: -North -East  -South -West 
A Kobold (small) (HardCore) ThE FuRY *-* Bloodlust *-* stands in mid-air here, fighting YOU!
An impenetrable globe of darkness floats near a Kobold's head.
A tharnadian thief-hunter stands in mid-air here, fighting a Kobold.

< 1411h/1936H 224v/224V Pos: standing >
< T: Kirby TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  The bazaar continues to the
north, east, and west.
Obvious exits: -North -East  -West 
A tall human alchemist stands in the bazaar here.
Oops, trying to juggle too many loose coins, you drop a few.
You flee southward!

< 1411h/1936H 193v/224V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A Kobold (small) (HardCore) ThE FuRY *-* Bloodlust *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Kobold's head.
A tharnadian thief-hunter stands in mid-air here, fighting a Kobold.
Oops, trying to juggle too many loose coins, you drop a few.

< 1412h/1936H 196v/224V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
Oops, trying to juggle too many loose coins, you drop a few.

< 1413h/1936H 195v/224V Pos: standing >

< 1413h/1936H 196v/224V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
Oops, trying to juggle too many loose coins, you drop a few.

< 1413h/1936H 196v/224V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
Oops, trying to juggle too many loose coins, you drop a few.

< 1414h/1936H 195v/224V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
Oops, trying to juggle too many loose coins, you drop a few.

< 1414h/1936H 195v/224V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East  -West 
A street sweeper is cleaning here, singing songs of labor.
A large wandering dog is here, growling at you.
Oops, trying to juggle too many loose coins, you drop a few.

< 1414h/1936H 194v/224V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East  -South -West 
Oops, trying to juggle too many loose coins, you drop a few.

< 1414h/1936H 194v/224V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East  -South -West 
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
Oops, trying to juggle too many loose coins, you drop a few.

< 1415h/1936H 194v/224V Pos: standing >
A militia guard gets a small pile of coins.
Doctors Office
As this place is run by all of the towns clerics taking shifts, it is
purposely left non-denominational. A cabinet against the wall holds
various worthless herbs, used more as placebos than anything else.
Obvious exits: -East 
The doctor on duty reads a current medical journal.
Oops, trying to juggle too many loose coins, you drop a few.

< 1416h/1936H 194v/224V Pos: standing >

< 1416h/1936H 195v/224V Pos: standing >
You give the doctor 132 platinum, and 5 gold.

The doctor starts casting a spell.

< 1417h/1936H 197v/224V Pos: standing >
The doctor completes her spell...
The doctor utters the words 'aqqzrzfahze pzaruio'
Your accelerated healing magic is refreshed!

< 1420h/1936H 203v/224V Pos: standing >
You give the doctor 26 platinum, and 5 gold.

The doctor starts casting a spell.

< 1421h/1936H 206v/224V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A street sweeper who is a brief walk away to your east.
A stray dog who is rather far off to your east.
The Tharnadian Quartermaster who is rather far off to your east.

< 1422h/1936H 208v/224V Pos: standing >

< 1423h/1936H 211v/224V Pos: standing >
A lich necromancer snaps into visibility.
Out of nowhere, a lich necromancer stabs you in the back.
Out of nowhere, a lich necromancer stabs you in the back.
With a swift tug a lich necromancer wrenches the weapon free, ramming it into you again.
Out of nowhere, a lich necromancer stabs you in the back.

< 1224h/1936H 212v/224V Pos: standing >
< T: Kirby TP: sta TC: few wounds E: a lich necromancer sta EP: few scratches >
 
< 1224h/1936H 212v/224V Pos: standing >
< T: Kirby TP: sta TC: few wounds E: someone sta EP: few scratches >
 The doctor completes her spell...
The doctor utters the words 'yjrr pzar'
A torrent of divine energy flows from the doctor into your body, and your wounds begin to heal!

< 1551h/1936H 212v/224V Pos: standing >
< T: Kirby TP: sta TC: small wounds E: someone sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 1551h/1936H 212v/224V Pos: standing >
< T: Kirby TP: sta TC: small wounds E: someone sta EP: few scratches >
 You are already standing.

< 1551h/1936H 212v/224V Pos: standing >
< T: Kirby TP: sta TC: small wounds E: someone sta EP: few scratches >
 Kick who?

< 1551h/1936H 212v/224V Pos: standing >
A lich necromancer snaps into visibility.
A lich necromancer's impressive pierce grazes you.
Out of nowhere, a lich necromancer stabs you in the back.

< 1523h/1936H 212v/224V Pos: standing >
< T: Kirby TP: sta TC: small wounds E: a lich necromancer sta EP: few scratches >
 Um.. you don't see any such target here?

< 1523h/1936H 212v/224V Pos: standing >
< T: Kirby TP: sta TC: small wounds E: someone sta EP: few scratches >
 Someone dodges your futile attack.
Someone dodges your futile attack.
Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
A lich necromancer snaps into visibility.

< 1523h/1936H 212v/224V Pos: standing >
< T: Kirby TP: sta TC: small wounds E: a lich necromancer sta EP: few scratches >
 The doctor gets a few coins.
You are already standing.

< 1523h/1936H 212v/224V Pos: standing >
< T: Kirby TP: sta TC: small wounds E: someone sta EP: few scratches >
 You attempt to flee...
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East  -South -West 
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
Oops, trying to juggle too many loose coins, you drop a few.
You flee eastward!

< 1523h/1936H 191v/224V Pos: standing >
A tharnadian illusionist enters from the east.

< 1523h/1936H 191v/224V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the east.
Obvious exits: -East  -South -West 
Oops, trying to juggle too many loose coins, you drop a few.

< 1523h/1936H 191v/224V Pos: standing >
Alas, you cannot go that way. . . .

< 1524h/1936H 192v/224V Pos: standing >
Alas, you cannot go that way. . . .

< 1524h/1936H 193v/224V Pos: standing >
A Noble's Home
   This room is pristine, almost cold, in its decorations.  Elegantly carved
highback furniture parades the room, and a sole picture hangs on the north
wall.  The noble who own's this home appears to be a miser, prefering the bare
essentials to the oppulence of his station.
Obvious exits: -West 
An ironbound chest rests here.
A woman noble struts around here, her pert little ass in the air.
A noble is standing here, a pretentious look upon his face.
Oops, trying to juggle too many loose coins, you drop a few.

< 1525h/1936H 193v/224V Pos: standing >
Alas, you cannot go that way. . . .

< 1525h/1936H 195v/224V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your west.
A stray cat who is not far off to your west.

< 1527h/1936H 198v/224V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your west.
A stray cat who is not far off to your west.

< 1527h/1936H 199v/224V Pos: standing >
A woman noble gets a few coins.

< 1529h/1936H 202v/224V Pos: standing >
Kick who?

< 1529h/1936H 204v/224V Pos: standing >
Kick who?

< 1530h/1936H 204v/224V Pos: standing >
Kick who?

< 1530h/1936H 205v/224V Pos: standing >
Kick who?

< 1530h/1936H 205v/224V Pos: standing >
Kick who?

< 1531h/1936H 206v/224V Pos: standing >
Kick who?

< 1531h/1936H 207v/224V Pos: standing >
Kick who?

< 1531h/1936H 207v/224V Pos: standing >
Kick who?

< 1531h/1936H 208v/224V Pos: standing >
Kick who?

< 1532h/1936H 208v/224V Pos: standing >
Kick who?

< 1532h/1936H 209v/224V Pos: standing >
Kick who?

< 1532h/1936H 210v/224V Pos: standing >
A lich necromancer enters from the west.
[Damage: 12 ] Your kick hits a lich necromancer right in the stomach, rendering him breathless.
You are burned as you hit a lich necromancer!

< 1525h/1936H 210v/224V Pos: standing >
< T: Kirby TP: sta TC: small wounds E: a lich necromancer sta EP: few scratches >
 A lich necromancer snaps into visibility.
A lich necromancer's fine pierce grazes you.
A lich necromancer's powerful pierce wounds you.
A lich necromancer's pierce grazes you.
A lich necromancer's impressive pierce grazes you.
A lich necromancer's impressive pierce grazes you.

< 1447h/1936H 211v/224V Pos: standing >
< T: Kirby TP: sta TC: few wounds E: a lich necromancer sta EP: few scratches >
 A Kobold suddenly attacks YOU!
A Kobold's impressive slash wounds you.

< 1431h/1936H 211v/224V Pos: standing >
< T: Kirby TP: sta TC: few wounds E: someone sta EP: few scratches >
 A lich necromancer snaps into visibility.
A lich necromancer's pierce grazes you.
Out of nowhere, a lich necromancer stabs you in the back.

< 1355h/1936H 211v/224V Pos: standing >
< T: Kirby TP: sta TC: few wounds E: a lich necromancer sta EP: few scratches >
 A Kobold's impressive slash wounds you.
A Kobold's mighty pierce reached your arm severing tendons and muscles.
You dodge a Kobold's vicious attack.
A Kobold's impressive slash wounds you.
You parry a Kobold's lunge at you.
A Kobold's impressive slash wounds you.
You anticipate a Kobold's maneuver and masterfully parry the attack.
A Kobold's powerful pierce wounds you.
A Kobold's impressive slash wounds you.
A Kobold's slash wounds you.
A Kobold's Sunblade, longsword of Justice explodes in a torrent of pure flame!
A Kobold unleashes light in a focused, searing ray at you!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from a Kobold into a Kobold's body!
A Kobold's slash wounds you.

< 1051h/1936H 211v/224V Pos: standing >
< T: Kirby TP: sta TC: few wounds E: someone sta EP: few scratches >
 A lich necromancer snaps into visibility.
A lich necromancer's pierce wounds you.
Out of nowhere, a lich necromancer stabs you in the back.

< 1025h/1936H 211v/224V Pos: standing >
< T: Kirby TP: sta TC: few wounds E: a lich necromancer sta EP: few scratches >
 Um.. you don't see any such target here?

< 1025h/1936H 211v/224V Pos: standing >
< T: Kirby TP: sta TC: few wounds E: someone sta EP: few scratches >
 Someone parries your futile lunge at him.
A lich necromancer snaps into visibility.
[Damage: 22 ] Your mighty slash wounds a lich necromancer.
You are burned as you hit a lich necromancer!
[Damage: 16 ] Your powerful slash wounds a lich necromancer.
You are burned as you hit a lich necromancer!
[Damage: 15 ] Your powerful slash wounds a lich necromancer.
You are burned as you hit a lich necromancer!
A Kobold snaps into visibility.
A Kobold's impressive slash wounds you.
A Kobold's impressive pierce wounds you.
A Kobold's powerful pierce wounds you.
A Kobold's slash wounds you.
A Kobold's impressive slash wounds you.
A Kobold's impressive pierce wounds you.
You parry a Kobold's lunge at you.
A Kobold's impressive slash wounds you.
You anticipate a Kobold's maneuver and masterfully parry the attack.
[Damage: 15 ] Your kick hits a lich necromancer right in the stomach, rendering him breathless.
You are burned as you hit a lich necromancer!

< 855h/1936H 211v/224V Pos: standing >
< T: Kirby TP: sta TC: nasty wounds E: a lich necromancer sta EP:  small wounds >
 A Kobold snaps into visibility.
A Kobold's slash wounds you.
A Kobold's mighty pierce strikes you.
You dodge a Kobold's vicious attack.
You anticipate a Kobold's maneuver and masterfully parry the attack.
A Kobold's impressive slash wounds you.
A Kobold's impressive slash wounds you.
A Kobold's impressive slash wounds you.
A Kobold's powerful pierce wounds you.
You deflect a Kobold's blow and strike back at him!
[Damage:  2 ] Your decent slash grazes a Kobold.
Your spirit suffers from contact with a Kobold's aura!
A Kobold's slash wounds you.
You anticipate a Kobold's maneuver and masterfully parry the attack.
A lich necromancer snaps into visibility.
Out of nowhere, a lich necromancer stabs you in the back.
With a swift tug a lich necromancer wrenches the weapon free, ramming it into you again.
Out of nowhere, a lich necromancer stabs you in the back.
Out of nowhere, a lich necromancer stabs you in the back.

< 529h/1936H 211v/224V Pos: standing >
< T: Kirby TP: sta TC:pretty hurt E: a lich necromancer sta EP:  small wounds >
 A noble watches the area, making sure the battle does not get out of hand.
A lich necromancer snaps into visibility.
Out of nowhere, a lich necromancer stabs you in the back.
With a swift tug a lich necromancer wrenches the weapon free, ramming it into you again.
Out of nowhere, a lich necromancer stabs you in the back.
Out of nowhere, a lich necromancer stabs you in the back.

< 484h/1936H 211v/224V Pos: standing >
< T: Kirby TP: sta TC:pretty hurt E: a lich necromancer sta EP:  small wounds >
 A Kobold snaps into visibility.
A Kobold's impressive slash strikes you.
You anticipate a Kobold's maneuver and masterfully parry the attack.
A Kobold's pierce strikes you.
A Kobold's powerful slash strikes you.
A Kobold's slash strikes you.
A Kobold's Sunblade, longsword of Justice explodes in a torrent of pure flame!
A Kobold unleashes light in a focused, searing ray at you!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from a Kobold into a Kobold's body!
A Kobold's impressive slash strikes you.
A Kobold's slash strikes you.
You wish that your wounds would stop BLEEDING so much!
A Kobold's impressive slash strikes you.
You wish that your wounds would stop BLEEDING so much!
A Kobold's Sunblade, longsword of Justice explodes in a torrent of pure flame!
A Kobold unleashes light in a focused, searing ray at you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from a Kobold into a Kobold's body!
You parry a Kobold's lunge at you.
A Kobold's powerful slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!

< 55h/1936H 211v/224V Pos: standing >
< T: Kirby TP: sta TC: awful E: someone sta EP:  small wounds >
 A lich necromancer snaps into visibility.
[Damage: 15 ] Your powerful slash wounds a lich necromancer.
You are burned as you hit a lich necromancer!
You wish that your wounds would stop BLEEDING so much!
[Damage: 21 ] Your mighty slash wounds a lich necromancer.
You are burned as you hit a lich necromancer!
You wish that your wounds would stop BLEEDING so much!
[Damage: 16 ] Your powerful slash wounds a lich necromancer.
You are burned as you hit a lich necromancer!
You wish that your wounds would stop BLEEDING so much!
You score a DEVASTATING HIT!!!!!
[Damage: 42 ] Your awesome slash strikes a lich necromancer.
You are burned as you hit a lich necromancer!
Your consciousness begins to fade in and out as your mortality slips away.....
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.

< -7h/1936H 211v/224V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.

< -7h/1936H 211v/224V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.

< -7h/1936H 211v/224V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.

< -7h/1936H 211v/224V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -7h/1936H 211v/224V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -7h/1936H 211v/224V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -6h/1936H 211v/224V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.

< -6h/1936H 211v/224V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -6h/1936H 211v/224V Pos: on your ass >