The death of [53 Paladin] Loen (Human)

in Tharnadian Bank

from the perspective of [53 Paladin] Loen (Human)

<worn on head>       a hood of sewn flesh
<worn around neck>   a string of troglodyte teeth
<worn on body>       a red spotted yellow loin cloth
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of green dragon-scaled sleeves
<worn on hands>      the gloves of the storm
<worn on finger>     a tiny bone ring
<worn on legs>       a pair of studded leather leggings
<worn on feet>       boots of tough ogre hide


< 616h/621H 173v/173V Pos: standing >

		Score information for Loen

Level: 53   Race: Human   Class: Paladin Sex: Male
Hit points: 617(621)  Moves: 173(173)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 9 minutes
Received data: 0.0279 MB this session.
Send data:     0.0012 MB this session.
Compression ratio: 76%
76%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -0.50   Deaths:   1
Detecting:      Evil Good
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  513 

Active Spells:
--------------
well-rested bonus (142 minutes)


		Score information for Loen

Level: 53   Race: Human   Class: Paladin Sex: Male
Hit points: 617(621)  Moves: 173(173)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 9 minutes
Received data: 0.0279 MB this session.
Send data:     0.0012 MB this session.
Compression ratio: 76%
76%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -0.50   Deaths:   1
Detecting:      Evil Good
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  513 

Active Spells:
--------------
well-rested bonus (142 minutes)


< 619h/621H 173v/173V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   summon mount
  *anti-evil
   lay hands
   aura_of_protection
   aura_of_precision
   aura_of_battlelust
   aura_of_endurance
   aura_of_improved_healing
  *holy combat
  *seadog

< 621h/621H 173v/173V Pos: standing >
Sorry, but there are no help topics that match your search.

< 621h/621H 173v/173V Pos: standing >
Sorry, but there are no help topics that match your search.

< 621h/621H 173v/173V Pos: standing >
The following help topics matched your search:
 Aura of Battle Lust
 Aura of Endurance
 Aura of Improved Healing
 Aura of Precision
 Aura of Protection
 Aura of rebirth
 Aura of Vigor
 Aura Sight
 Celestial aura
 Command aura
 Elemental Aura
 Fire Aura
 Holy aura
 Paladin auras
 Righteous aura
 Shadow Aura


< 621h/621H 173v/173V Pos: standing >

< 621h/621H 173v/173V Pos: standing >
Aura of Battle Lust - Last Edited: 2007-04-20 14:02:09 by Unknown
=================================================================
Syntax:         innate aura_of_battlelust
* Area of effect: <all group members>
* Aggressive:     No
* Cumulative:     No
* Duration:       Instantaneous

While affected by this aura, members of the paladin's group are more effective in dealing both melee and spell damage.

==See also==
Aura of Vigor, Aura of Improved Healing, Aura of Precision, Aura of Protection, Aura of Endurance,  Paladin auras

< 621h/621H 173v/173V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

< 621h/621H 173v/173V Pos: standing >
You recite a chant and a white glow radiates from your finger tips.
You are surrounded by a white glow.

< 621h/621H 173v/173V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   summon mount
  *anti-evil
   lay hands
   aura_of_protection
   aura_of_precision
   aura_of_battlelust
   aura_of_endurance
   aura_of_improved_healing
  *holy combat
  *seadog

< 621h/621H 173v/173V Pos: standing >
You know no such ability!

< 621h/621H 173v/173V Pos: standing >
Try again, OUTDOORS THIS TIME!

< 621h/621H 173v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 621h/621H 173v/173V Pos: standing >
The Temple of Holy Warriors
Obvious exits: -West 
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)

< 621h/621H 173v/173V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East  -West 
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.

< 621h/621H 172v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 621h/621H 172v/173V Pos: standing >
The Supplies Shop
   This rectangular room is about twenty feet long and fifteen feet, with a
domed ceiling.  Five tables line the walls here, each covered with various
implements used by the holy warriors in combat and peace.  A single chair
rests at the back of the room, probably where the establishments owner sits.
The only exit from this room is to the south, back into the grand hallway.
Obvious exits: -South
The shopkeeper Chastity is here, sitting in the chair.(Gold Aura)

< 621h/621H 171v/173V Pos: standing >
You are carrying: (29/11)
a rugged adventurers satchel (illuminating)
a small wooden mace
a steel long sword
a steel short sword
a thin steel dagger
a two-handed sword
a steel warhammer
a stout oaken cudgel
a small leather-bound book
a small leather bag
[2] a large wooden torch
a thin leather belt
a hard leather cloak
a pair of studded leather sleeves
a pair of studded leather leggings
a pair of studded leather boots
some thick leather gloves
[2] a thick spiked leather bracer
a bronze skull cap
a suit of spiked leather armor
a large two-handed sword
[5] a small bandage
a little round wooden shield
You are carrying: (29/11)
a rugged adventurers satchel (illuminating)
a small wooden mace
a steel long sword
a steel short sword
a thin steel dagger
a two-handed sword
a steel warhammer
a stout oaken cudgel
a small leather-bound book
a small leather bag
[2] a large wooden torch
a thin leather belt
a hard leather cloak
a pair of studded leather sleeves
a pair of studded leather leggings
a pair of studded leather boots
some thick leather gloves
[2] a thick spiked leather bracer
a bronze skull cap
a suit of spiked leather armor
a large two-handed sword
[5] a small bandage
a little round wooden shield

< 621h/621H 173v/173V Pos: standing >
You wield a steel warhammer.

< 621h/621H 173v/173V Pos: standing >
Your hands are full.

< 621h/621H 173v/173V Pos: standing >
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a thin leather belt around your waist.
You can't use some thick leather gloves.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
Your hands are full.
You can't use a thick spiked leather bracer.
You can't use a thick spiked leather bracer.
You wear a hard leather cloak about your body.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You attach a rugged adventurers satchel to your belt.
It glows brightly.
You can't use some thick leather gloves.
You can't use a thick spiked leather bracer.
You can't use a thick spiked leather bracer.
Your hands are full.

< 621h/621H 173v/173V Pos: standing >
You drop a small wooden mace.
You drop a steel long sword.
You drop a steel short sword.
You drop a thin steel dagger.
You drop a two-handed sword.
You drop a stout oaken cudgel.
You drop a small leather-bound book.
You drop a small leather bag.
You drop a large wooden torch.
You drop a large wooden torch.
You drop some thick leather gloves.
You drop a thick spiked leather bracer.
You drop a thick spiked leather bracer.
You drop a large two-handed sword.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a little round wooden shield.

< 626h/626H 173v/173V Pos: standing >
A small leather-bound book crumbles to dust and blows away.
A small leather bag crumbles to dust and blows away.
Some thick leather gloves crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A little round wooden shield crumbles to dust and blows away.

< 626h/626H 173v/173V Pos: standing >
The Supplies Shop
Obvious exits: -South
[5] A small bandage rests upon the ground here.
A large two-handed sword has been left here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The shopkeeper Chastity is here, sitting in the chair.(Gold Aura)

< 626h/626H 173v/173V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East  -West 
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.

< 626h/626H 172v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 626h/626H 172v/173V Pos: standing >
The Temple of Holy Warriors
   This spacious circular chamber is nearly fifty feet in diameter and forty
feet high.  The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat.  Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears.  At
the far eastern end of the room stands a large tablet of solid gold.  The
plaque is covered with writing, and titled "The Holy Code of Honor."  The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
A soothing aura fills the area.
Obvious exits: -West 
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)

< 626h/626H 171v/173V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East  -West 
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.

< 626h/626H 172v/173V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East  -South

< 626h/626H 171v/173V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 626h/626H 172v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 626h/626H 172v/173V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 
A large rat is scurrying about here.

< 626h/626H 171v/173V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West 
The corpse of a tharnadian thief-hunter is lying here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 626h/626H 172v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 626h/626H 172v/173V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East  -South
A large rat is scurrying about here.

< 626h/626H 171v/173V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East  -West 

< 626h/626H 172v/173V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
A stone bracelet has been discarded here. (glowing)
A wooden practice sword has been left here.
A small pile of coins lies here.
[2] The corpse of a militia guard is lying here.
A large wandering dog is here, growling at you.

< 626h/626H 171v/173V Pos: standing >

< 626h/626H 171v/173V Pos: standing >
A stray dog leaves west.

< 626h/626H 173v/173V Pos: standing >
You get a small pile of coins.
There were: 38 platinum coins, 20 gold coins. 

< 626h/626H 173v/173V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
A few coins lie scattered here.
The corpse of a militia guard is lying here.

< 626h/626H 172v/173V Pos: standing >
You get a few coins.
There were: 12 platinum coins. 

< 626h/626H 172v/173V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
A stone bracelet has been discarded here. (glowing)
A wooden practice sword has been left here.
[2] The corpse of a militia guard is lying here.

< 626h/626H 172v/173V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
The corpse of sarn, the banker is lying here.
The corpse of a Gnome is lying here.
The corpse of a Drow Elf is lying here.
a tiny ring of bone lies discarded here.
Dozens of troglodyte teeth on a string lay here in a heap.
A red spotted yellow loin cloth lies here.
A hood of sewn flesh is lying here.
boots made of tough Ogre hide are tossed aside
Some gloves which appear to be touched by a maelstrom lie here.
A pair of green dragon-scaled sleeves lie crumpled here.
A piece of cloth made from brown fungus is here.
A slender steel dagger lays here.
A short sharp blade rests here waiting for a new owner.
There appears to be some strange looking horns and skins along the ground.
A sparkled silver stud lays here.
A large wooden counter is here, with a sign posted on it.
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
The corpse of sarn, the banker is lying here.
The corpse of a Gnome is lying here.
The corpse of a Drow Elf is lying here.
a tiny ring of bone lies discarded here.
Dozens of troglodyte teeth on a string lay here in a heap.
A red spotted yellow loin cloth lies here.
A hood of sewn flesh is lying here.
boots made of tough Ogre hide are tossed aside
Some gloves which appear to be touched by a maelstrom lie here.
A pair of green dragon-scaled sleeves lie crumpled here.
A piece of cloth made from brown fungus is here.
A slender steel dagger lays here.

< 626h/626H 171v/173V Pos: standing >

< 626h/626H 173v/173V Pos: standing >
Your account contains:
    50 platinum, 20 gold, 0 silver, 0 copper coins.

< 626h/626H 173v/173V Pos: standing >
It appears to be the corpse of Sarn, the banker.
Nothing.

< 626h/626H 173v/173V Pos: standing >
It appears to be the corpse of Tarru.
Nothing.

< 626h/626H 173v/173V Pos: standing >
It appears to be the corpse of Sha.
Nothing.

< 626h/626H 173v/173V Pos: standing >
You are carrying: (0/11)
Nothing.

< 626h/626H 173v/173V Pos: standing >

< 626h/626H 173v/173V Pos: standing >
Tharnadian Bank
Obvious exits: -South
The corpse of sarn, the banker is lying here.
The corpse of a Gnome is lying here.
The corpse of a Drow Elf is lying here.
a tiny ring of bone lies discarded here.
Dozens of troglodyte teeth on a string lay here in a heap.
A red spotted yellow loin cloth lies here.
A hood of sewn flesh is lying here.
boots made of tough Ogre hide are tossed aside
Some gloves which appear to be touched by a maelstrom lie here.
A pair of green dragon-scaled sleeves lie crumpled here.
A piece of cloth made from brown fungus is here.
A slender steel dagger lays here.
A short sharp blade rests here waiting for a new owner.
There appears to be some strange looking horns and skins along the ground.
A sparkled silver stud lays here.
A large wooden counter is here, with a sign posted on it.

< 626h/626H 173v/173V Pos: standing >
The corpse of Sarn, the banker isn't takeable.
The corpse of Tarru isn't takeable.
The corpse of Sha isn't takeable.
You get a tiny bone ring.
You get a string of troglodyte teeth.
You get a red spotted yellow loin cloth.
You get a hood of sewn flesh.
You get boots of tough ogre hide.
You get the gloves of the storm.
You get a pair of green dragon-scaled sleeves.
You get a brown fungus cape.
You get a slender steel dagger.
You get a short sword named 'Pig-Sticker'.
You get a mask of earthly death.
You can't carry anything more.
You got 11 items.

< 626h/626H 173v/173V Pos: standing >
You pull the gloves of the storm onto your hands.
You place a tiny bone ring on your left ring finger.
You duck your head and place a string of troglodyte teeth around your neck.
You cover your face with a mask of earthly death.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You already wear a pair of studded leather sleeves on your arms.
You stop using a pair of studded leather boots.
You place boots of tough ogre hide on your feet.
Your hands are full.

< 632h/632H 173v/173V Pos: standing >
You are carrying: (7/12)
a pair of studded leather boots
a short sword named 'Pig-Sticker'
a slender steel dagger
a brown fungus cape
a pair of green dragon-scaled sleeves
a hood of sewn flesh
a red spotted yellow loin cloth

< 640h/640H 173v/173V Pos: standing >

< 640h/640H 173v/173V Pos: standing >
You stop using a steel warhammer.

< 640h/640H 173v/173V Pos: standing >
You wield a short sword named 'Pig-Sticker'.

< 640h/640H 173v/173V Pos: standing >

< 640h/640H 173v/173V Pos: standing >
You are carrying: (7/12)
a steel warhammer
a pair of studded leather boots
a slender steel dagger
a brown fungus cape
a pair of green dragon-scaled sleeves
a hood of sewn flesh
a red spotted yellow loin cloth

< 640h/640H 173v/173V Pos: standing >
You do not seem to have the 'lion'.

< 640h/640H 173v/173V Pos: standing >
You stop using a suit of spiked leather armor.
You shrug into a red spotted yellow loin cloth.

< 640h/640H 173v/173V Pos: standing >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 640h/640H 173v/173V Pos: standing >
You drop a suit of spiked leather armor.

< 640h/640H 173v/173V Pos: standing >
A suit of spiked leather armor crumbles to dust and blows away.

< 640h/640H 173v/173V Pos: standing >
You are carrying: (6/12)
a steel warhammer
a pair of studded leather boots
a slender steel dagger
a brown fungus cape
a pair of green dragon-scaled sleeves
a hood of sewn flesh

< 640h/640H 173v/173V Pos: standing >
You already wear a pair of studded leather sleeves on your arms.

< 640h/640H 173v/173V Pos: standing >
You stop using a pair of studded leather sleeves.

< 640h/640H 173v/173V Pos: standing >
You drop a pair of studded leather sleeves.

< 640h/640H 173v/173V Pos: standing >
A pair of studded leather sleeves crumbles to dust and blows away.

< 640h/640H 173v/173V Pos: standing >
You cover your arms with a pair of green dragon-scaled sleeves.

< 640h/640H 173v/173V Pos: standing >
You are carrying: (5/12)
a steel warhammer
a pair of studded leather boots
a slender steel dagger
a brown fungus cape
a hood of sewn flesh

< 650h/650H 173v/173V Pos: standing >
You stop using a bronze skull cap.
You don a hood of sewn flesh on your head.

< 650h/650H 173v/173V Pos: standing >
You drop a bronze skull cap.

< 650h/650H 173v/173V Pos: standing >
A bronze skull cap crumbles to dust and blows away.

< 650h/650H 173v/173V Pos: standing >
You stop using boots of tough ogre hide.
You place a pair of studded leather boots on your feet.

< 642h/642H 173v/173V Pos: standing >
You stop using a pair of studded leather boots.
You place boots of tough ogre hide on your feet.

< 642h/642H 173v/173V Pos: standing >
You drop a pair of studded leather boots.

< 650h/650H 173v/173V Pos: standing >
A pair of studded leather boots crumbles to dust and blows away.

< 650h/650H 173v/173V Pos: standing >
Tharnadian Bank
Obvious exits: -South
The corpse of sarn, the banker is lying here.
The corpse of a Gnome is lying here.
The corpse of a Drow Elf is lying here.
A sparkled silver stud lays here.
A large wooden counter is here, with a sign posted on it.

< 650h/650H 173v/173V Pos: standing >
You are carrying: (3/12)
a steel warhammer
a slender steel dagger
a brown fungus cape

< 650h/650H 173v/173V Pos: standing >
You do not see a studd here.

< 650h/650H 173v/173V Pos: standing >
Alarm bells sound, signalling an invasion!

< 650h/650H 173v/173V Pos: standing >
You do not see a stud here.

< 650h/650H 173v/173V Pos: standing >
A Kobold snaps into visibility.
Out of nowhere, a Kobold stabs you in the back.
OUCH!  That really did HURT!
The globe around a Kobold's body flares as it bears the brunt of your assault!
Divine power encases you as you turn to battle evil.

< 536h/650H 173v/173V Pos: standing >
< T: Loen TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 646h/760H 173v/173V Pos: sitting >
< T: Loen TP: sit TC: small wounds E: A Kobold sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
You miss someone.
A Kobold snaps into visibility.

< 646h/760H 173v/173V Pos: sitting >
< T: Loen TP: sit TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold's impressive slash reached your arm severing tendons and muscles.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's powerful pierce strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's powerful pierce strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's slash strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's powerful slash strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's impressive slash strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's powerful pierce strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's slash strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's slash strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!

< 444h/760H 173v/173V Pos: sitting >
< T: Loen TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold's slash strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's pierce strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's powerful pierce strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's mighty slash strikes you very hard.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's impressive slash strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's impressive slash strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's powerful slash strikes you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's powerful pierce strikes you hard.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's powerful slash strikes you hard.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's powerful slash strikes you hard.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's powerful slash strikes you very hard.
The globe around a Kobold's body flares as it bears the brunt of your assault!

< 169h/760H 173v/173V Pos: sitting >
< T: Loen TP: sit TC:pretty hurt E: A Kobold sta EP: excellent >
 Someone dodges your futile attack.
A Kobold snaps into visibility.

< 169h/760H 173v/173V Pos: sitting >
< T: Loen TP: sit TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold's impressive slash strikes you very hard.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's powerful pierce seriously wounds you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's powerful pierce seriously wounds you.
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's impressive slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's powerful slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
The globe around a Kobold's body flares as it bears the brunt of your assault!
A Kobold's powerful pierce grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Kobold's body flares as it bears the brunt of your assault!
Your vision spins into darkness as your head falls towards the ground.
Your short sword named 'Pig-Sticker' was completely destroyed by the massive blow!
Your mask of earthly death was completely destroyed by the massive blow!