The death of [54 Dark Dreamer] Tarru Red Moon Disciples (Gnome)

in The Road Leading From Tharnadia

from the perspective of [54 Dark Dreamer] Tarru Red Moon Disciples (Gnome)

<worn on eyes>       the eyes of the High Forest (glowing)
<worn on body>       a robe of a Netheril Battle Mage (humming)
<held>               a spellbook
<held>               a quill

Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
[3] The corpse of a militia guard is lying here.
The corpse of a militia guard is lying here.
A small wooden drum lies here.
A small dead mouse lays here along the ground decaying.

< 56h/326H 105v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
A tharnadian thief-hunter stands at ease.

< 56h/326H 105v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.

< 56h/326H 104v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
The corpse of a militia guard is lying here.

< 56h/326H 104v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A street sweeper is cleaning here, singing songs of labor.

< 56h/326H 104v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
Fresh blood splatters cover the area.

< 56h/326H 103v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 56h/326H 104v/152V Pos: standing >

< 56h/326H 104v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a woman is lying here.

< 56h/326H 104v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 56h/326H 104v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.

< 56h/326H 103v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A tharnadian thief-hunter watches over the town streets intently.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.

< 56h/326H 103v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.

< 56h/326H 105v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Doctors Office
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Doctors Office
</map>
Doctors Office
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
The doctor on duty reads a current medical journal.

< 57h/326H 104v/152V Pos: standing >
You give the doctor 27 platinum.

The doctor starts casting a spell.

< 57h/326H 105v/152V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A stray dog who is not far off to your east.
A militia guard who is not far off to your east.
A street sweeper who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is rather far off to your east.
The Tharnadian Quartermaster who is rather far off to your east.

< 57h/326H 108v/152V Pos: standing >
The doctor completes her spell...
The doctor utters the words 'yjrr pzar'
A torrent of divine energy flows from the doctor into your body, and your wounds begin to heal!
Doctors Office
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
The doctor on duty reads a current medical journal.

< 325h/326H 112v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.

< 325h/326H 115v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A tharnadian thief-hunter watches over the town streets intently.
A large wandering dog is here, growling at you.

< 326h/326H 114v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.

< 326h/326H 114v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 326h/326H 114v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Fresh blood covers everything in the area.
The corpse of a woman is lying here.
A young man in leather armor seems to be patrolling the area.

< 326h/326H 113v/152V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 326h/326H 114v/152V Pos: standing >
The door seems to be closed.

< 326h/326H 115v/152V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 326h/326H 116v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.

< 326h/326H 116v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
Fresh blood splatters cover the area.

< 326h/326H 115v/152V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A Kobold who is rather far off to your north.
A street sweeper who is close by to your south.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.

< 326h/326H 117v/152V Pos: standing >

< 326h/326H 117v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.

< 326h/326H 117v/152V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is not far off to your east.
A militia guard who is a brief walk away to your east.
A tharnadian thief-hunter who is rather far off to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 326h/326H 117v/152V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 326h/326H 119v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
Fresh blood splatters cover the area.

< 326h/326H 119v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S
Fresh blood covers everything in the area.
A street sweeper is cleaning here, singing songs of labor.
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 326h/326H 118v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U
Puddles of fresh blood cover the ground.

< 326h/326H 118v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S# -W
Puddles of fresh blood cover the ground.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 326h/326H 118v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Under the Southern Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Under the Southern Tower
</map>
Road Under the Southern Tower
Obvious exits: -N# -E -W -U
A large wandering dog is here, growling at you.

< 326h/326H 117v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S# -W
Puddles of fresh blood cover the ground.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 326h/326H 118v/152V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 326h/326H 120v/152V Pos: standing >
You complete your spell...
You completely vanish.

< 326h/326H 122v/152V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S# -W
Puddles of fresh blood cover the ground.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 326h/326H 137v/152V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 326h/326H 140v/152V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S# -W
Puddles of fresh blood cover the ground.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 326h/326H 141v/152V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S# -W
Puddles of fresh blood cover the ground.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 326h/326H 144v/152V Pos: standing >

< 326h/326H 149v/152V Pos: standing >
An elite guard suddenly attacks a Kobold!
A Kobold snaps into visibility.
An elite guard's feeble punch grazes a Kobold.

< 326h/326H 152v/152V Pos: standing >
An elite guard assists an elite guard heroically.
A Kobold avoids being bashed by an elite guard, who loses his balance and falls.

< 326h/326H 152v/152V Pos: standing >
An elite guard suddenly attacks a Kobold!
An elite guard's punch grazes a Kobold.

< 326h/326H 152v/152V Pos: standing >
A Kobold's slash critically injures an elite guard.
An elite guard is mortally wounded, and will die soon, if not aided.
A Kobold stabs viciously at an elite guard, whose lifeless body falls to the ground.
An elite guard is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of an elite guard.

< 326h/326H 152v/152V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S# -W
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
*A Kobold (small) (HardCore) ThE FuRY *-* Bloodlust *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Kobold's head.
A stray tomcat is darting after rodents, here.
An elite guard crouches here, fighting a Kobold.
An elite guard stands here, fighting a Kobold.

< 326h/326H 152v/152V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S# -W
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
*A Kobold (small) (HardCore) ThE FuRY *-* Bloodlust *-* stands in mid-air here.
An impenetrable globe of darkness floats near a Kobold's head.
A stray tomcat is darting after rodents, here.
An elite guard crouches here, fighting a Kobold.
An elite guard stands here, fighting a Kobold.

< 326h/326H 152v/152V Pos: standing >
A Kobold snaps into visibility.
An elite guard's feeble punch grazes a Kobold.
A Kobold dodges an elite guard's attack.
A Kobold avoids being bashed by an elite guard, who loses his balance and falls.

< 326h/326H 152v/152V Pos: standing >

< 326h/326H 152v/152V Pos: standing >
The iron seems to be closed.

< 326h/326H 152v/152V Pos: standing >
An elite guard rises to his feet.

< 326h/326H 152v/152V Pos: standing >
A Kobold's impressive slash hits an elite guard.
An elite guard is mortally wounded, and will die soon, if not aided.
A Kobold stabs the heart of an elite guard who falls to the ground clutching at the wound.
An elite guard is dead! R.I.P.
The last gasps of an elite guard cause a sickening chill to run up your spine.

< 326h/326H 152v/152V Pos: standing >
Ok.

< 326h/326H 152v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
Obvious exits: -N -S
Fresh blood covers everything in the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 326h/326H 151v/152V Pos: standing >
Autosaving...
You don't have that spell memorized.

< 326h/326H 151v/152V Pos: standing >
Outside the Southern City Gates
Obvious exits: -N -S
Fresh blood covers everything in the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 326h/326H 152v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S

< 326h/326H 151v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -E

< 326h/326H 149v/152V Pos: standing >
You sit down and relax.

< 326h/326H 149v/152V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - nonexistence
               1 - titan
               1 - flicker
(10th circle)  1 - clone form
               1 - imprisonment
               2 - gate to ardgral
( 9th circle)  3 - asphyxiate
( 8th circle)  1 - fly
( 7th circle)  6 - hammer
( 6th circle)  6 - reflection
( 5th circle)  4 - illusionary wall
               4 - shadow travel
( 4th circle)  1 - sleep
               1 - farsee
               7 - insects
( 3rd circle)  1 - blindness
               2 - mirror image
               7 - shadow monster
( 2nd circle)  3 - continual light
               8 - dispel magic
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  (10th) clone form
    5 seconds:  ( 6th) reflection
    8 seconds:  ( 8th) shadow shield
   10 seconds:  ( 8th) mask
   13 seconds:  ( 9th) asphyxiate
   16 seconds:  ( 9th) asphyxiate
   19 seconds:  ( 8th) vanish
   21 seconds:  ( 8th) vanish

You can memorize no more spells.
You continue your study.

< 326h/326H 149v/152V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 326h/326H 150v/152V Pos: sitting >
You have finished memorizing clone form.

< 326h/326H 152v/152V Pos: sitting >
You have finished memorizing reflection.

< 326h/326H 152v/152V Pos: sitting >
A Kobold snaps into visibility.
You abandon your studies.
You snap into visibility.
Out of nowhere, a Kobold stabs you in the back.
OUCH!  That really did HURT!

< 216h/326H 152v/152V Pos: sitting >
< T: Tarru TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 You stop meditating.
You clamber to your feet.

< 216h/326H 152v/152V Pos: standing >
< T: Tarru TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You dodge a Kobold's vicious attack.
A Kobold snaps into visibility.
A Kobold's powerful pierce reached your arm severing tendons and muscles.
A Kobold's pierce strikes you hard.
You dodge a Kobold's vicious attack.
You dodge a Kobold's vicious attack.
You dodge a Kobold's vicious attack.
A Kobold's slash strikes you hard.
You dodge a Kobold's vicious attack.
A Kobold's impressive slash strikes you hard.
You dodge a Kobold's vicious attack.
You dodge a Kobold's vicious attack.

< 140h/326H 152v/152V Pos: standing >
< T: Tarru TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 140h/326H 152v/152V Pos: sitting >
< T: Tarru TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold parries your futile lunge at him.
A Kobold snaps into visibility.

< 140h/326H 152v/152V Pos: sitting >
< T: Tarru TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 The sun starts to set in the south.

< 140h/326H 152v/152V Pos: sitting >
< T: Tarru TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold's mighty slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Kobold's mighty pierce grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Kobold's pierce grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your upper body is disconnected from your legs as a Kobold slashes you.