<worn on head> a hood of sewn flesh
<worn in ear> a silver stud
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> a pair of green dragon-scaled sleeves
<worn on finger> a tiny bone ring
<wielding twohanded> a steel warhammer
<worn on legs> a pair of studded leather leggings
The Temple of Holy Warriors
This spacious circular chamber is nearly fifty feet in diameter and forty
feet high. The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat. Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears. At
the far eastern end of the room stands a large tablet of solid gold. The
plaque is covered with writing, and titled "The Holy Code of Honor." The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
A soothing aura fills the area.
Obvious exits: -West
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)
< 230h/621H 173v/173V Pos: standing >
< 230h/621H 173v/173V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 234h/621H 173v/173V Pos: standing >
< 239h/621H 173v/173V Pos: standing >
< 241h/621H 173v/173V Pos: standing >
< 245h/621H 173v/173V Pos: standing >
Alarm bells sound, signalling an invasion!
< 249h/621H 173v/173V Pos: standing >
< 268h/621H 173v/173V Pos: standing >
Pardon?
< 277h/621H 173v/173V Pos: standing >
Pardon?
< 281h/621H 173v/173V Pos: standing >
< 282h/621H 173v/173V Pos: standing >
< 287h/621H 173v/173V Pos: standing >
Pardon?
< 294h/621H 173v/173V Pos: standing >
< 298h/621H 173v/173V Pos: standing >
Pardon?
< 304h/621H 173v/173V Pos: standing >
You recite a chant and a white glow radiates from your finger tips.
You are surrounded by a white glow.
< 309h/621H 173v/173V Pos: standing >
The Temple of Holy Warriors
Obvious exits: -West
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)
< 320h/621H 173v/173V Pos: standing >
Alarm bells sound, signalling an invasion!
< 320h/621H 173v/173V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The main temple lies to the east,
and the supplies shop is to the north. The hallway heads to the west.
Obvious exits: -North -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
< 323h/621H 172v/173V Pos: standing >
< 323h/621H 172v/173V Pos: standing >
The Supplies Shop
This rectangular room is about twenty feet long and fifteen feet, with a
domed ceiling. Five tables line the walls here, each covered with various
implements used by the holy warriors in combat and peace. A single chair
rests at the back of the room, probably where the establishments owner sits.
The only exit from this room is to the south, back into the grand hallway.
Obvious exits: -South
A warhammer with a sturdy-looking steel head lies here.
[10] A small bandage rests upon the ground here.
[2] A large two-handed sword has been left here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
The shopkeeper Chastity is here, sitting in the chair.(Gold Aura)
< 324h/621H 171v/173V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The main temple lies to the east,
and the supplies shop is to the north. The hallway heads to the west.
Obvious exits: -North -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
< 324h/621H 172v/173V Pos: standing >
The Temple of Holy Warriors
This spacious circular chamber is nearly fifty feet in diameter and forty
feet high. The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat. Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears. At
the far eastern end of the room stands a large tablet of solid gold. The
plaque is covered with writing, and titled "The Holy Code of Honor." The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
A soothing aura fills the area.
Obvious exits: -West
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)
< 324h/621H 171v/173V Pos: standing >
Alarm bells sound, signalling an invasion!
< 325h/621H 171v/173V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The main temple lies to the east,
and the supplies shop is to the north. The hallway heads to the west.
Obvious exits: -North -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
< 325h/621H 171v/173V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
< 325h/621H 170v/173V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'.
< 326h/621H 173v/173V Pos: standing >
< 327h/621H 173v/173V Pos: standing >
< 327h/621H 173v/173V Pos: standing >
< 329h/621H 173v/173V Pos: standing >
The Path of Holy Warriors
Obvious exits: -North -South
< 330h/621H 172v/173V Pos: standing >
< 330h/621H 172v/173V Pos: standing >
You are currently praying for the following spells:
4 seconds: ( 2nd) bless
9 seconds: ( 2nd) bless
14 seconds: ( 2nd) bless
19 seconds: ( 2nd) bless
23 seconds: ( 2nd) bless
28 seconds: ( 2nd) bless
36 seconds: ( 7th) soulshield
43 seconds: ( 7th) soulshield
51 seconds: ( 7th) soulshield
55 seconds: ( 3rd) protection from evil
60 seconds: ( 3rd) armor
65 seconds: ( 3rd) armor
70 seconds: ( 3rd) protection from evil
74 seconds: ( 3rd) armor
85 seconds: (11th) accelerated healing
95 seconds: (11th) judgement
104 seconds: (10th) sanctuary
114 seconds: (10th) group heal
123 seconds: ( 9th) holy word
132 seconds: ( 9th) holy word
141 seconds: ( 9th) holy word
149 seconds: ( 8th) heal
157 seconds: ( 8th) heal
166 seconds: ( 8th) continual light
171 seconds: ( 5th) invigorate
177 seconds: ( 5th) invigorate
183 seconds: ( 5th) invigorate
189 seconds: ( 5th) invigorate
193 seconds: ( 4th) cure blind
198 seconds: ( 4th) cure blind
203 seconds: ( 4th) remove poison
208 seconds: ( 4th) remove poison
212 seconds: ( 4th) dispel evil
219 seconds: ( 6th) remove curse
226 seconds: ( 6th) remove curse
233 seconds: ( 6th) remove curse
239 seconds: ( 6th) remove curse
You can pray 6 1st circle spell(s).
You are currently praying for the following spells:
4 seconds: ( 2nd) bless
9 seconds: ( 2nd) bless
14 seconds: ( 2nd) bless
19 seconds: ( 2nd) bless
23 seconds: ( 2nd) bless
28 seconds: ( 2nd) bless
36 seconds: ( 7th) soulshield
43 seconds: ( 7th) soulshield
51 seconds: ( 7th) soulshield
55 seconds: ( 3rd) protection from evil
60 seconds: ( 3rd) armor
65 seconds: ( 3rd) armor
70 seconds: ( 3rd) protection from evil
74 seconds: ( 3rd) armor
85 seconds: (11th) accelerated healing
95 seconds: (11th) judgement
104 seconds: (10th) sanctuary
114 seconds: (10th) group heal
123 seconds: ( 9th) holy word
132 seconds: ( 9th) holy word
141 seconds: ( 9th) holy word
149 seconds: ( 8th) heal
157 seconds: ( 8th) heal
166 seconds: ( 8th) continual light
171 seconds: ( 5th) invigorate
177 seconds: ( 5th) invigorate
183 seconds: ( 5th) invigorate
189 seconds: ( 5th) invigorate
193 seconds: ( 4th) cure blind
198 seconds: ( 4th) cure blind
203 seconds: ( 4th) remove poison
208 seconds: ( 4th) remove poison
212 seconds: ( 4th) dispel evil
219 seconds: ( 6th) remove curse
226 seconds: ( 6th) remove curse
233 seconds: ( 6th) remove curse
239 seconds: ( 6th) remove curse
You can pray 6 1st circle spell(s).
< 330h/621H 172v/173V Pos: standing >
You sit down and relax.
< 331h/621H 172v/173V Pos: sitting >
You are currently praying for the following spells:
4 seconds: ( 2nd) bless
9 seconds: ( 2nd) bless
14 seconds: ( 2nd) bless
19 seconds: ( 2nd) bless
23 seconds: ( 2nd) bless
28 seconds: ( 2nd) bless
36 seconds: ( 7th) soulshield
43 seconds: ( 7th) soulshield
51 seconds: ( 7th) soulshield
55 seconds: ( 3rd) protection from evil
60 seconds: ( 3rd) armor
65 seconds: ( 3rd) armor
70 seconds: ( 3rd) protection from evil
74 seconds: ( 3rd) armor
85 seconds: (11th) accelerated healing
95 seconds: (11th) judgement
104 seconds: (10th) sanctuary
114 seconds: (10th) group heal
123 seconds: ( 9th) holy word
132 seconds: ( 9th) holy word
141 seconds: ( 9th) holy word
149 seconds: ( 8th) heal
157 seconds: ( 8th) heal
166 seconds: ( 8th) continual light
171 seconds: ( 5th) invigorate
177 seconds: ( 5th) invigorate
183 seconds: ( 5th) invigorate
189 seconds: ( 5th) invigorate
193 seconds: ( 4th) cure blind
198 seconds: ( 4th) cure blind
203 seconds: ( 4th) remove poison
208 seconds: ( 4th) remove poison
212 seconds: ( 4th) dispel evil
219 seconds: ( 6th) remove curse
226 seconds: ( 6th) remove curse
233 seconds: ( 6th) remove curse
239 seconds: ( 6th) remove curse
You can pray 6 1st circle spell(s).
You continue your praying.
You are currently praying for the following spells:
4 seconds: ( 2nd) bless
9 seconds: ( 2nd) bless
14 seconds: ( 2nd) bless
19 seconds: ( 2nd) bless
23 seconds: ( 2nd) bless
28 seconds: ( 2nd) bless
36 seconds: ( 7th) soulshield
43 seconds: ( 7th) soulshield
51 seconds: ( 7th) soulshield
55 seconds: ( 3rd) protection from evil
60 seconds: ( 3rd) armor
65 seconds: ( 3rd) armor
70 seconds: ( 3rd) protection from evil
74 seconds: ( 3rd) armor
85 seconds: (11th) accelerated healing
95 seconds: (11th) judgement
104 seconds: (10th) sanctuary
114 seconds: (10th) group heal
123 seconds: ( 9th) holy word
< 331h/621H 173v/173V Pos: sitting >
< 332h/621H 173v/173V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 332h/621H 173v/173V Pos: sitting >
You have finished praying for bless.
< 333h/621H 173v/173V Pos: sitting >
You have finished praying for bless.
< 334h/621H 173v/173V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 336h/621H 173v/173V Pos: sitting >
You have finished praying for bless.
< 336h/621H 173v/173V Pos: sitting >
< 337h/621H 173v/173V Pos: sitting >
You have finished praying for bless.
< 338h/621H 173v/173V Pos: sitting >
< 339h/621H 173v/173V Pos: sitting >
You have finished praying for bless.
< 341h/621H 173v/173V Pos: sitting >
< 342h/621H 173v/173V Pos: sitting >
You have finished praying for bless.
< 344h/621H 173v/173V Pos: sitting >
You have finished praying for soulshield.
< 347h/621H 173v/173V Pos: sitting >
< 348h/621H 173v/173V Pos: sitting >
You have finished praying for soulshield.
< 349h/621H 173v/173V Pos: sitting >
You have finished praying for soulshield.
< 352h/621H 173v/173V Pos: sitting >
You have finished praying for protection from evil.
< 354h/621H 173v/173V Pos: sitting >
You have finished praying for armor.
< 357h/621H 173v/173V Pos: sitting >
< 357h/621H 173v/173V Pos: sitting >
You have finished praying for armor.
< 358h/621H 173v/173V Pos: sitting >
You have finished praying for protection from evil.
< 360h/621H 173v/173V Pos: sitting >
You have finished praying for armor.
< 361h/621H 173v/173V Pos: sitting >
< 364h/621H 173v/173V Pos: sitting >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 364h/621H 173v/173V Pos: sitting >
You have memorized the following spells:
( 7th circle) 3 - soulshield
( 3rd circle) 3 - armor
2 - protection from evil
( 2nd circle) 6 - bless
And you are currently praying for the following spells:
5 seconds: (11th) accelerated healing
15 seconds: (11th) judgement
25 seconds: (10th) sanctuary
34 seconds: (10th) group heal
43 seconds: ( 9th) holy word
52 seconds: ( 9th) holy word
61 seconds: ( 9th) holy word
69 seconds: ( 8th) heal
78 seconds: ( 8th) heal
86 seconds: ( 8th) continual light
92 seconds: ( 5th) invigorate
97 seconds: ( 5th) invigorate
103 seconds: ( 5th) invigorate
109 seconds: ( 5th) invigorate
114 seconds: ( 4th) cure blind
118 seconds: ( 4th) cure blind
123 seconds: ( 4th) remove poison
128 seconds: ( 4th) remove poison
133 seconds: ( 4th) dispel evil
139 seconds: ( 6th) remove curse
146 seconds: ( 6th) remove curse
153 seconds: ( 6th) remove curse
160 seconds: ( 6th) remove curse
You can pray 6 1st circle spell(s).
You have memorized the following spells:
( 7th circle) 3 - soulshield
( 3rd circle) 3 - armor
2 - protection from evil
( 2nd circle) 6 - bless
And you are currently praying for the following spells:
5 seconds: (11th) accelerated healing
15 seconds: (11th) judgement
25 seconds: (10th) sanctuary
34 seconds: (10th) group heal
43 seconds: ( 9th) holy word
52 seconds: ( 9th) holy word
61 seconds: ( 9th) holy word
69 seconds: ( 8th) heal
78 seconds: ( 8th) heal
86 seconds: ( 8th) continual light
92 seconds: ( 5th) invigorate
97 seconds: ( 5th) invigorate
103 seconds: ( 5th) invigorate
You have finished praying for accelerated healing.
109 seconds: ( 5th) invigorate
114 seconds: ( 4th) cure blind
118 seconds: ( 4th) cure blind
123 seconds: ( 4th) remove poison
128 seconds: ( 4th) remove poison
133 seconds: ( 4th) dispel evil
139 seconds: ( 6th) remove curse
146 seconds: ( 6th) remove curse
153 seconds: ( 6th) remove curse
160 seconds: ( 6th) remove curse
You can pray 6 1st circle spell(s).
< 366h/621H 173v/173V Pos: sitting >
You have finished praying for judgement.
< 369h/621H 173v/173V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.
< 370h/621H 173v/173V Pos: standing >
The Path of Holy Warriors
Obvious exits: -North -South
< 371h/621H 173v/173V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
< 371h/621H 172v/173V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
The corpse of a tharnadian thief-hunter is lying here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently. (casting) (Gold Aura)
< 371h/621H 171v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 371h/621H 171v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 371h/621H 171v/173V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
< 371h/621H 173v/173V Pos: standing >
You grab a broom and sweep up the mess you made.
< 372h/621H 173v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/621H 173v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/621H 173v/173V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'gajrgpuzre'
A holy aura forms around a tharnadian thief-hunter!
< 372h/621H 173v/173V Pos: standing >
You grab a broom and sweep up the mess you made.
< 372h/621H 173v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/621H 173v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/621H 173v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/621H 173v/173V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'dharma'
< 372h/621H 173v/173V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
< 372h/621H 172v/173V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A stray tomcat is darting after rodents, here.
< 372h/621H 171v/173V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
A soft leather jacket has been discarded here.
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A small wooden shield is lying on the ground.
A small sword was abandoned here.
A small pile of coins lies here.
A wooden practice sword has been left here.
< 372h/621H 170v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/621H 170v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/621H 171v/173V Pos: standing >
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
[2] The corpse of a Human is lying here.
The corpse of sarn, the banker is lying here.
The corpse of a Gnome is lying here.
The corpse of a Drow Elf is lying here.
A large wooden counter is here, with a sign posted on it.
< 373h/621H 172v/173V Pos: standing >
You drop a small wooden mace.
You drop a steel long sword.
You drop a steel short sword.
You drop a thin steel dagger.
You drop a two-handed sword.
You drop a steel warhammer.
You drop a stout oaken cudgel.
You drop a small leather-bound book.
You drop a small leather bag.
You drop a large wooden torch.
You drop a large wooden torch.
You drop a thin leather belt.
You drop a hard leather cloak.
You drop a pair of studded leather sleeves.
You drop a pair of studded leather leggings.
You drop a pair of studded leather boots.
You drop some thick leather gloves.
You drop a thick spiked leather bracer.
You drop a thick spiked leather bracer.
You drop a bronze skull cap.
You drop a suit of spiked leather armor.
You drop a large two-handed sword.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a little round wooden shield.
You drop a small wooden mace.
You drop a steel long sword.
You drop a steel short sword.
You drop a thin steel dagger.
You drop a two-handed sword.
You drop a steel warhammer.
You drop a stout oaken cudgel.
You drop a small leather-bound book.
You drop a small leather bag.
You drop a large wooden torch.
You drop a large wooden torch.
You drop a thin leather belt.
You drop a hard leather cloak.
You drop a pair of studded leather sleeves.
You drop a pair of studded leather leggings.
You drop a pair of studded leather boots.
You drop some thick leather gloves.
You drop a thick spiked leather bracer.
You drop a thick spiked leather bracer.
You drop a bronze skull cap.
A small leather-bound book crumbles to dust and blows away.
A small leather bag crumbles to dust and blows away.
A thin leather belt crumbles to dust and blows away.
A hard leather cloak crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A pair of studded leather boots crumbles to dust and blows away.
Some thick leather gloves crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A bronze skull cap crumbles to dust and blows away.
A suit of spiked leather armor crumbles to dust and blows away.
A little round wooden shield crumbles to dust and blows away.
You drop a suit of spiked leather armor.
You drop a large two-handed sword.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a little round wooden shield.
< 374h/621H 172v/173V Pos: standing >
You get a rugged adventurers satchel from the corpse of Loen.
You get a silver stud from the corpse of Loen.
You get a thin leather belt from the corpse of Loen.
You get a hard leather cloak from the corpse of Loen.
You get a pair of green dragon-scaled sleeves from the corpse of Loen.
You get boots of tough ogre hide from the corpse of Loen.
You get a pair of studded leather leggings from the corpse of Loen.
You get a hood of sewn flesh from the corpse of Loen.
You get a red spotted yellow loin cloth from the corpse of Loen.
You get a string of troglodyte teeth from the corpse of Loen.
You get a tiny bone ring from the corpse of Loen.
You can't carry any more.
< 374h/621H 172v/173V Pos: standing >
You shrug into a red spotted yellow loin cloth.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of green dragon-scaled sleeves.
You clasp a thin leather belt around your waist.
You place boots of tough ogre hide on your feet.
You don a hood of sewn flesh on your head.
You place a tiny bone ring on your left ring finger.
You wear a silver stud on your left ear.
You duck your head and place a string of troglodyte teeth around your neck.
You wear a hard leather cloak about your body.
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 375h/621H 172v/173V Pos: standing >
You get a slender steel dagger from the corpse of Loen.
You get a brown fungus cape from the corpse of Loen.
You get a steel warhammer from the corpse of Loen.
You get a polished stone bracelet from the corpse of Loen.
< 398h/644H 172v/173V Pos: standing >
< 399h/644H 173v/173V Pos: standing >
You can't use a polished stone bracelet.
You can't use a polished stone bracelet.
You wield a steel warhammer.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You can't use a polished stone bracelet.
You can't use a polished stone bracelet.
You can't use a polished stone bracelet.
< 399h/644H 173v/173V Pos: standing >
A Drow Elf enters from the south.
< 400h/644H 173v/173V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 400h/644H 173v/173V Pos: standing >
< 400h/644H 173v/173V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'qpaahuq fussrz'
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH! That really did HURT!
Divine power encases you as you turn to battle evil.
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!
Ice crystals form around you as intense cold causes your body to freeze.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
< 201h/644H 173v/173V Pos: standing >
<A Drow Elf starts casting an offensive spell.
< 313h/756H 173v/173V Pos: standing >
<
< 313h/756H 173v/173V Pos: standing >
<The world stops spinning.
You miss a Drow Elf.
A Drow Elf dodges your futile attack.
< 313h/756H 173v/173V Pos: standing >
< T: Loen TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'qpaag zarrzl'
A Drow Elf's magic rips the fabric of reality causing ChAoTiC energies to pour in.
You feel yourself slowing down.
Powerful magical bolts slam into you from a Drow Elf's open palms!
Powerful magical bolts slam into you from a Drow Elf's open palms!
OUCH! That really did HURT!
You attempt to flee...
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
A soft leather jacket has been discarded here.
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A small wooden shield is lying on the ground.
A small sword was abandoned here.
A small pile of coins lies here.
A wooden practice sword has been left here.
You flee southward!
< 186h/756H 144v/173V Pos: standing >
A Drow Elf enters from the north.
< 186h/756H 146v/173V Pos: standing >
A stray cat enters from the west.
< 186h/756H 147v/173V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
< 184h/754H 146v/173V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
< 184h/754H 147v/173V Pos: standing >
< 184h/754H 147v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 184h/754H 148v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 184h/754H 149v/173V Pos: standing >
A Drow Elf enters from the east.
< 181h/750H 154v/173V Pos: standing >
< 181h/750H 155v/173V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 181h/750H 155v/173V Pos: standing >
< 181h/750H 157v/173V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'qpaag zarrzl'
Powerful magical bolts slam into you from a Drow Elf's open palms!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The last thing you see as your life flashes before your eyes is the ground! R.I.P.
Your red spotted yellow loin cloth freezes and shatters into million pieces from the intense cold!
Your string of troglodyte teeth freezes and shatters into million pieces from the intense cold!
Your boots of tough ogre hide freezes and shatters into million pieces from the intense cold!