The death of [53 Cleric] Terbo (Gnome)

in The Ogre's Foot Inn

from the perspective of [53 Cleric] Terbo (Gnome)



< 406h/406H 88v/152V Pos: standing >
  ^.....*M.   
 .M^.....+..  
 .^MM....+M.  
 ..^M^@..+..  
 .^^.M^..M..  
 **....M.+..  
  ^**.^.^+.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 406h/406H 86v/152V Pos: standing >
  M^.....+.   
 .^MM....+M.  
 ..^M^...+..  
 .^^.M@..M..  
 **....M.+..  
 *^**.^.^+..  
  ++++++++.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 406h/406H 85v/152V Pos: standing >
  ^MM....+M   
 ..^M^...+..  
 .^^.M^..M..  
 **...@M.+..  
 *^**.^.^+..  
 +++++++++..  
  *.****.+.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 406h/406H 84v/152V Pos: standing >
  ^MM....+M   
 ..^M^...+..  
 .^^.M^..+..  
 **...@M.M..  
 *^**.^.^+..  
 +++++++++..  
  *.****.+.   
  .^M^...+.   
 .^^.M^..+..  
 **....M.M..  
 *^**.@.^+..  
 +++++++++..  
 ^*.****.+..  
  **....^+.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 406h/406H 82v/152V Pos: standing >
  ^^.M^..+.   
 **....M.M..  
 *^**.^.^+..  
 +++++@+++..  
 ^*.****.+..  
 ***....^+..  
  ^..^MM.+.   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 406h/406H 82v/152V Pos: standing >
  .^^.M^..+   
 ***....M.M.  
 **^**.^.^+.  
 M++++@++++.  
 *^*.****.+.  
 ****....^+.  
  *^..^MM.+   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 406h/406H 81v/152V Pos: standing >
  .^^.M^..+   
 ***....M.M.  
 **^**.^.^+.  
 M++++@++++.  
 *^*.****.+.  
 ****....^+.  
  *^..^MM.+   
  *.^^.M^..   
 ****....M.M  
 +**^**.^.^+  
 +M+++@+++++  
 +*^*.****.+  
 *****....^+  
  **^..^MM.   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 406h/406H 81v/152V Pos: standing >
  *.^^.M^..   
 ****....M.M  
 +**^**.^.^+  
 ++M++@+++++  
 +*^*.****.+  
 *****....^+  
  **^..^MM.   
  ^*.^^.M^.   
 *****....M.  
 M+**^**.^.^  
 ^++M+@+++++  
 M+*^*.****.  
 ******....^  
  ***^..^MM   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 406h/406H 81v/152V Pos: standing >
  ^*.^^.M^.   
 *****....M.  
 M+**^**.^.^  
 ^++M+@+++++  
 M+*^*.****.  
 ******....^  
  ***^..^MM   
  *^*.^^.M^   
 ******....M  
 *M+**^**.^.  
  ^++M@+++++  
 *M+*^*.****  
 ^******....  
  ^***^..^M   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 406h/406H 80v/152V Pos: standing >
  *^*.^^.M^   
 ******....M  
 *M+**^**.^.  
  ^++M@+++++  
 *M+*P*.****  
 ^******....  
  ^***^..^M   
  **^*.^^.M   
 *******....  
  *M+**^**.^  
   ^++@+++++  
  *M+*P*.***  
 M^******...  
  M^***^..^   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.
Woen enters from the south.

< 406h/406H 80v/152V Pos: standing >
  **^*.^^.M   
 *******....  
  *M+**^**.^  
   ^++@+++++  
  *M+*^*.***  
 M^******...  
  M^***^..^   
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^+@P++++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 406h/406H 79v/152V Pos: standing >
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+P+++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 406h/406H 79v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.

< 406h/406H 79v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W

< 406h/406H 78v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.

< 406h/406H 77v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D

< 406h/406H 75v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/406H 76v/152V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
An elite guard who is a brief walk away to your east.
A homeless peasant who is close by below you.

< 406h/406H 77v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/406H 77v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/406H 78v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/406H 78v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U
A homeless peasant is here, looking lost and hungry.

< 406h/406H 78v/152V Pos: standing >
You quickly scan the area.
You see nothing.

< 406h/406H 79v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W

< 406h/406H 77v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S

< 406h/406H 76v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/406H 76v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W

< 406h/406H 75v/152V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A large rat who is close by to your west.
A large rat who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A tharnadian thief-hunter who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.

< 406h/406H 76v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.

< 406h/406H 75v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A large rat is scurrying about here.

< 406h/406H 73v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
The corpse of a Gnome is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 406h/406H 72v/152V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A militia guard who is not far off to your east.
A large rat who is not far off to your east.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is rather far off to your west.

< 406h/406H 73v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A small wooden drum lies here.
A small dead mouse lays here along the ground decaying.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 406h/406H 72v/152V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A large rat who is not far off to your east.
A militia guard who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A stray dog who is close by to your south.
A stray cat who is not far off to your south.
A large rat who is not far off to your south.
A stray cat who is not far off to your south.
A militia guard who is a brief walk away to your west.

< 406h/406H 73v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U

< 406h/406H 73v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W

< 406h/406H 73v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
Obvious exits: -S
[5] A small bandage rests upon the ground here.
A large two-handed sword has been left here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] The corpse of a Human is lying here.
The corpse of a Gnome is lying here.
The corpse of a Drow Elf is lying here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 406h/406H 72v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/406H 73v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W

< 406h/406H 75v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U

< 406h/406H 74v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A small wooden drum lies here.
A small dead mouse lays here along the ground decaying.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 406h/406H 74v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W

< 406h/406H 74v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 406h/406H 73v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.
A militia guard is posted here, keeping watch over the bazaar.

< 406h/406H 73v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W

< 406h/406H 72v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 406h/406H 72v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/406H 73v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.

< 406h/406H 72v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A human merchant from another town stands here, perusing Tharnadia.
A small rabbit is here, hopping through the grass.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 406h/406H 72v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A few coins lie scattered here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 406h/406H 73v/152V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a Githzerai is lying here.
The corpse of a tharnadian illusionist is lying here.
A large sign hangs from the front of the counter here.

< 406h/406H 72v/152V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
  'Try to get a portal out of here, or run to another exit!'
  'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck. 
Sorry, but you cannot do that here!

< 406h/406H 75v/152V Pos: standing >
Pardon?

< 406h/406H 76v/152V Pos: standing >
A Kobold snaps into visibility.
Out of nowhere, a Kobold stabs you in the back.
OUCH!  That really did HURT!

< 297h/406H 76v/152V Pos: standing >
< T: Terbo TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
You miss someone.
A Kobold snaps into visibility.

< 297h/406H 77v/152V Pos: standing >
< T: Terbo TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 297h/406H 77v/152V Pos: standing >
< T: Terbo TP: sta TC: few wounds E: someone sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 297h/406H 77v/152V Pos: sitting >
< T: Terbo TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold's powerful slash strikes you.
A Kobold's powerful pierce strikes you hard.
A Kobold's powerful pierce strikes you hard.
A Kobold's powerful slash strikes you hard.
A Kobold's mighty slash seriously wounds you.
OUCH!  That really did HURT!
A Kobold's powerful slash reached your arm severing tendons and muscles.
A Kobold's pierce seriously wounds you.
A Kobold's impressive slash seriously wounds you.
A Kobold's powerful slash seriously wounds you.
A Kobold's impressive slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!

< 47h/406H 77v/152V Pos: sitting >
< T: Terbo TP: sit TC: awful E: A Kobold sta EP: excellent >
 You miss someone.
A Kobold snaps into visibility.

< 47h/406H 77v/152V Pos: sitting >
< T: Terbo TP: sit TC: awful E: A Kobold sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Kobold's stab causes massive blood-loss and you fall to the ground, lifeless.