The death of [54 Air Magus] Eoen (Grey Elf)

in Outside the Eastern City Gates

from the perspective of [54 Air Magus] Eoen (Grey Elf)

<worn in ear>        a tiny amethyst earring
<worn around neck>   a twined ivory medallion
<worn about body>    a soft skin cloak
<worn on arms>       some silken red sleeves (illuminating)
<worn on feet>       some well-crafted silver shoes

Alas, you cannot go that way. . . .

< 169h/318H 109v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 169h/318H 110v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
The corpse of a militia guard is lying here.

< 169h/318H 109v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 169h/318H 111v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South

< 169h/318H 109v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 169h/318H 110v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 169h/318H 111v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
A homeless peasant is here, looking lost and hungry.

< 169h/318H 110v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 169h/318H 108v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 

< 169h/318H 107v/171V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
An unnatural darkness fills this area.
Obvious exits: -East  -West 
A rusted kitchen knife lays here.
An amethyst earring lies here.
A rather large leather backpack lies here.
A saddle made of leather and iron is on the floor here.
A scimitar with hooked and serrated edges lies here.
[3] The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 169h/318H 106v/171V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
The corpse of an elite guard is lying here.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 170h/318H 104v/171V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
An unnatural darkness fills this area.
Obvious exits: -East  -West 
A rusted kitchen knife lays here.
An amethyst earring lies here.
A rather large leather backpack lies here.
A saddle made of leather and iron is on the floor here.
A scimitar with hooked and serrated edges lies here.
[3] The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 170h/318H 113v/171V Pos: standing >
You can't carry any more.

< 171h/318H 119v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 

< 171h/318H 122v/171V Pos: standing >
You drop a small wooden mace.
You drop a steel long sword.
You drop a steel short sword.
You drop a thin steel dagger.
You drop a two-handed sword.
You drop a steel warhammer.
You drop a stout oaken cudgel.
You drop a scroll made from treebark.
You drop a small green cloth sack.
You drop a large wooden torch.
You drop a large wooden torch.
You drop an elfskin belt.
You drop a soft skin cloak.
You drop a quill.
You drop a spellbook.
You drop a pair of tight black slippers.
You drop a shabby alligator skin jerkin.
You drop an amber-colored rod.
You drop a light blue scarf.
You drop a light blue scarf.
You drop a spellbook.
You drop a quill.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a little round wooden shield.

< 172h/318H 126v/171V Pos: standing >
A scroll made from treebark crumbles to dust and blows away.
A small green cloth sack crumbles to dust and blows away.
An elfskin belt crumbles to dust and blows away.
A soft skin cloak crumbles to dust and blows away.
A quill crumbles to dust and blows away.
A pair of tight black slippers crumbles to dust and blows away.
A shabby alligator skin jerkin crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
A quill crumbles to dust and blows away.
A little round wooden shield crumbles to dust and blows away.

< 172h/318H 126v/171V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
An unnatural darkness fills this area.
Obvious exits: -East  -West 
A rusted kitchen knife lays here.
An amethyst earring lies here.
A rather large leather backpack lies here.
A saddle made of leather and iron is on the floor here.
A scimitar with hooked and serrated edges lies here.
[3] The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 172h/318H 127v/171V Pos: standing >
You get a tiny amethyst earring.

< 172h/318H 131v/171V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
The corpse of an elite guard is lying here.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 173h/318H 139v/171V Pos: standing >
It appears to be the corpse of an elite guard.
a small sword
a pair of blacksteel boots
a steel dog collar [superior]

< 174h/318H 147v/171V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
An unnatural darkness fills this area.
Obvious exits: -East  -West 
A rusted kitchen knife lays here.
A rather large leather backpack lies here.
A saddle made of leather and iron is on the floor here.
A scimitar with hooked and serrated edges lies here.
[3] The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 174h/318H 147v/171V Pos: standing >
It appears to be the corpse of Eoen.
a soft skin cloak
some silken red sleeves (illuminating)
a drow-made ivory heater shield
some well-crafted silver shoes
a superior glassteel gorget
a twined ivory medallion
a pair of tight black slippers
[2] a spellbook
[2] a light blue scarf

< 174h/318H 155v/171V Pos: standing >
You get a soft skin cloak from the corpse of Eoen.
You get some silken red sleeves from the corpse of Eoen.
You get a drow-made ivory heater shield from the corpse of Eoen.
You get some well-crafted silver shoes from the corpse of Eoen.
You get a superior glassteel gorget from the corpse of Eoen.
You get a twined ivory medallion from the corpse of Eoen.
You get a pair of tight black slippers from the corpse of Eoen.
You get a spellbook from the corpse of Eoen.
You get a spellbook from the corpse of Eoen.
You get a light blue scarf from the corpse of Eoen.
You can't carry any more.

< 175h/318H 165v/171V Pos: standing >
You cover your arms with some silken red sleeves.
It glows brightly.
You place a pair of tight black slippers on your feet.
You strap a drow-made ivory heater shield to your arm.
You wear a tiny amethyst earring on your left ear.
You duck your head and place a light blue scarf around your neck.
You duck your head and place a twined ivory medallion around your neck.
You wear a soft skin cloak about your body.
You stop using a pair of tight black slippers.
You place some well-crafted silver shoes on your feet.
You hold a pair of tight black slippers.

< 206h/348H 171v/171V Pos: standing >
You get a light blue scarf from the corpse of Eoen.

< 213h/355H 171v/171V Pos: standing >

< 214h/355H 171v/171V Pos: standing >
You are using:
<worn in ear>        a tiny amethyst earring
<worn around neck>   a light blue scarf
<worn around neck>   a twined ivory medallion
<worn about body>    a soft skin cloak
<worn on arms>       some silken red sleeves (illuminating)
<held as shield>     a drow-made ivory heater shield
<held>               a pair of tight black slippers
<worn on feet>       some well-crafted silver shoes

< 215h/355H 171v/171V Pos: standing >
You stop using a pair of tight black slippers.

< 216h/355H 171v/171V Pos: standing >
You do not have that item.

< 216h/355H 171v/171V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 217h/355H 171v/171V Pos: standing >
You drop a pair of tight black slippers.

< 217h/355H 171v/171V Pos: standing >
A pair of tight black slippers crumbles to dust and blows away.

< 217h/355H 171v/171V Pos: standing >
You are carrying: (4/12)
a light blue scarf
[2] a spellbook
a superior glassteel gorget

< 217h/355H 171v/171V Pos: standing >
You drop a light blue scarf.

< 218h/355H 171v/171V Pos: standing >
A light blue scarf crumbles to dust and blows away.

< 218h/355H 171v/171V Pos: standing >
You can't wear any more around your neck.

< 219h/355H 171v/171V Pos: standing >
You stop using a light blue scarf.

< 219h/355H 171v/171V Pos: standing >
You duck your head and place a superior glassteel gorget around your neck.

< 220h/355H 171v/171V Pos: standing >
You do not have that item.

< 244h/379H 171v/171V Pos: standing >
You drop a light blue scarf.

< 245h/379H 171v/171V Pos: standing >
A light blue scarf crumbles to dust and blows away.

< 245h/379H 171v/171V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West 
A rusted kitchen knife lays here.
A rather large leather backpack lies here.
A saddle made of leather and iron is on the floor here.
A scimitar with hooked and serrated edges lies here.
[3] The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 245h/379H 171v/171V Pos: standing >
You are carrying: (2/12)
[2] a spellbook

< 245h/379H 171v/171V Pos: standing >
You are using:
<worn in ear>        a tiny amethyst earring
<worn around neck>   a superior glassteel gorget
<worn around neck>   a twined ivory medallion
<worn about body>    a soft skin cloak
<worn on arms>       some silken red sleeves (illuminating)
<held as shield>     a drow-made ivory heater shield
<worn on feet>       some well-crafted silver shoes

< 246h/379H 171v/171V Pos: standing >
You get a large leather backpack.

< 247h/379H 171v/171V Pos: standing >
A large leather backpack contains:

a small pile of coins

< 247h/379H 171v/171V Pos: standing >
It's snowing very hard.

< 248h/379H 171v/171V Pos: standing >
Sorry, but you cannot do that here!

< 250h/379H 171v/171V Pos: standing >
Skill
1h bludgeon                   60
1h piercing                   80
2h bludgeon                   60
advanced meditation          100
bandage                       60
carve                         60
chant mastery                100
climb                         40
concentration                100
epic agility                 100
epic charisma                100
epic constitution            100
epic dexterity               100
epic intelligence            100
epic luck                    100
epic power                   100
epic strength                100
epic wisdom                  100
fishing                      100
fix                          100
improved endurance           100
infuse life                  100
infuse magical device        100
kick                          40
meditate                     100
mount                         90
quick chant                  100
retreat                       70
salvage                      100
scribe                       100
scribe mastery               100
shield combat                100
ship damage control          100
silent spell                 100
smelt                        100
sorcerous spell knowledge    100
spell penetration            100
summon familiar              100
swim                          90
toughness                    100

< 250h/379H 171v/171V Pos: standing >
The sun hangs low on the southern sky.

< 251h/379H 171v/171V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West 
A rusted kitchen knife lays here.
A saddle made of leather and iron is on the floor here.
A scimitar with hooked and serrated edges lies here.
[3] The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 251h/379H 171v/171V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
The corpse of an elite guard is lying here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 252h/379H 169v/171V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
An unnatural darkness fills this area.
Obvious exits: -East  -West 
A rusted kitchen knife lays here.
A saddle made of leather and iron is on the floor here.
A scimitar with hooked and serrated edges lies here.
[3] The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 252h/379H 168v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 252h/379H 166v/171V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
An unnatural darkness fills this area.
Obvious exits: -East  -West 
A rusted kitchen knife lays here.
A saddle made of leather and iron is on the floor here.
A scimitar with hooked and serrated edges lies here.
[3] The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 252h/379H 165v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 253h/379H 169v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 253h/379H 167v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 

< 253h/379H 165v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 253h/379H 165v/171V Pos: standing >
You sit down and relax.

< 254h/379H 171v/171V Pos: sitting >
You are currently memorizing the following spells:
    2 seconds:  ( 4th) wall of force
    5 seconds:  ( 4th) wall of force
    7 seconds:  ( 4th) wall of force
   10 seconds:  ( 4th) levitate
   12 seconds:  ( 4th) levitate
   15 seconds:  ( 4th) levitate
   17 seconds:  ( 4th) enchant weapon
   20 seconds:  ( 4th) enchant weapon
   22 seconds:  ( 4th) enchant weapon
   24 seconds:  ( 3rd) dispel magic
   27 seconds:  ( 3rd) dispel magic
   29 seconds:  ( 3rd) dispel magic
   31 seconds:  ( 3rd) dispel magic
   33 seconds:  ( 3rd) strength
   36 seconds:  ( 3rd) strength
   38 seconds:  ( 3rd) strength
   40 seconds:  ( 3rd) agility
   42 seconds:  ( 3rd) agility
   45 seconds:  ( 3rd) agility
   46 seconds:  ( 2nd) mirror image
   48 seconds:  ( 2nd) mirror image
   50 seconds:  ( 2nd) mirror image
   52 seconds:  ( 2nd) mirror image
   53 seconds:  ( 2nd) mirror image
   55 seconds:  ( 2nd) mirror image
   57 seconds:  ( 2nd) mirror image
   59 seconds:  ( 2nd) sleep
   60 seconds:  ( 2nd) sleep
   62 seconds:  ( 2nd) sleep
   64 seconds:  ( 2nd) sleep
   65 seconds:  ( 1st) minor creation
   66 seconds:  ( 1st) minor creation
   68 seconds:  ( 1st) minor creation
   69 seconds:  ( 1st) minor creation
   70 seconds:  ( 1st) minor creation
   71 seconds:  ( 1st) minor creation
   73 seconds:  ( 1st) minor creation
   74 seconds:  ( 1st) minor creation
   75 seconds:  ( 1st) minor creation
   76 seconds:  ( 1st) minor creation
   78 seconds:  ( 1st) minor creation
   79 seconds:  ( 1st) minor creation
   82 seconds:  ( 5th) identify
   84 seconds:  ( 5th) identify
   87 seconds:  ( 5th) identify
   90 seconds:  ( 5th) identify
   93 seconds:  ( 5th) identify
   95 seconds:  ( 5th) identify
   98 seconds:  ( 5th) sense follower
  101 seconds:  ( 5th) fireshield
  104 seconds:  ( 6th) color spray
  107 seconds:  ( 6th) color spray
  110 seconds:  ( 6th) color spray
  113 seconds:  ( 6th) color spray
  116 seconds:  ( 6th) color spray
  119 seconds:  ( 6th) color spray
  122 seconds:  ( 6th) color spray
  125 seconds:  ( 7th) fireball
  128 seconds:  ( 7th) fireball
  132 seconds:  ( 7th) fireball
  135 seconds:  ( 7th) fireball
  138 seconds:  ( 7th) airy water
  141 seconds:  ( 7th) stornogs metamagic shroud
  145 seconds:  ( 8th) ethereal recharge
  148 seconds:  ( 8th) ethereal recharge
  152 seconds:  (10th) transmute water to air
  156 seconds:  (10th) farsee
  160 seconds:  (10th) air form
  164 seconds:  (10th) stornogs shimmering starshell
  169 seconds:  (11th) stornogs spheres
  172 seconds:  ( 9th) electrical execution
  176 seconds:  ( 9th) electrical execution
  180 seconds:  ( 9th) electrical execution
  184 seconds:  ( 9th) electrical execution
  187 seconds:  ( 8th) ethereal recharge
  191 seconds:  ( 8th) detect invisibility
  195 seconds:  (11th) conjure greater elemental
  199 seconds:  ( 9th) group haste
  203 seconds:  (11th) group globe of invulnerability
  207 seconds:  (10th) group stone skin
  210 seconds:  ( 8th) improved invisibility

You can memorize no more spells.
You continue your study.

< 254h/379H 171v/171V Pos: sitting >
You have finished memorizing wall of force.

< 255h/379H 171v/171V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 255h/379H 171v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 255h/379H 169v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 255h/379H 167v/171V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
An unnatural darkness fills this area.
Obvious exits: -East  -West 
A rusted kitchen knife lays here.
A saddle made of leather and iron is on the floor here.
A scimitar with hooked and serrated edges lies here.
[3] The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 256h/379H 169v/171V Pos: standing >
You sit down and relax.

< 256h/379H 169v/171V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - wall of force

And you are currently memorizing the following spells:
    2 seconds:  ( 4th) wall of force
    5 seconds:  ( 4th) wall of force
    7 seconds:  ( 4th) levitate
   10 seconds:  ( 4th) levitate
   12 seconds:  ( 4th) levitate
   15 seconds:  ( 4th) enchant weapon
   17 seconds:  ( 4th) enchant weapon
   20 seconds:  ( 4th) enchant weapon
   22 seconds:  ( 3rd) dispel magic
   24 seconds:  ( 3rd) dispel magic
   26 seconds:  ( 3rd) dispel magic
   29 seconds:  ( 3rd) dispel magic
   31 seconds:  ( 3rd) strength
   33 seconds:  ( 3rd) strength
   35 seconds:  ( 3rd) strength
   38 seconds:  ( 3rd) agility
   40 seconds:  ( 3rd) agility
   42 seconds:  ( 3rd) agility
   44 seconds:  ( 2nd) mirror image
   46 seconds:  ( 2nd) mirror image
   47 seconds:  ( 2nd) mirror image
   49 seconds:  ( 2nd) mirror image
   51 seconds:  ( 2nd) mirror image
   53 seconds:  ( 2nd) mirror image
   54 seconds:  ( 2nd) mirror image
   56 seconds:  ( 2nd) sleep
   58 seconds:  ( 2nd) sleep
   60 seconds:  ( 2nd) sleep
   61 seconds:  ( 2nd) sleep
   63 seconds:  ( 1st) minor creation
   64 seconds:  ( 1st) minor creation
   65 seconds:  ( 1st) minor creation
   66 seconds:  ( 1st) minor creation
   68 seconds:  ( 1st) minor creation
   69 seconds:  ( 1st) minor creation
   70 seconds:  ( 1st) minor creation
   71 seconds:  ( 1st) minor creation
   73 seconds:  ( 1st) minor creation
   74 seconds:  ( 1st) minor creation
   75 seconds:  ( 1st) minor creation
   76 seconds:  ( 1st) minor creation
   79 seconds:  ( 5th) identify
   82 seconds:  ( 5th) identify
   85 seconds:  ( 5th) identify
   87 seconds:  ( 5th) identify
   90 seconds:  ( 5th) identify
   93 seconds:  ( 5th) identify
   96 seconds:  ( 5th) sense follower
   98 seconds:  ( 5th) fireshield
  101 seconds:  ( 6th) color spray
  104 seconds:  ( 6th) color spray
  107 seconds:  ( 6th) color spray
  110 seconds:  ( 6th) color spray
  113 seconds:  ( 6th) color spray
  116 seconds:  ( 6th) color spray
  119 seconds:  ( 6th) color spray
  123 seconds:  ( 7th) fireball
  126 seconds:  ( 7th) fireball
  129 seconds:  ( 7th) fireball
  132 seconds:  ( 7th) fireball
  136 seconds:  ( 7th) airy water
  139 seconds:  ( 7th) stornogs metamagic shroud
  142 seconds:  ( 8th) ethereal recharge
  146 seconds:  ( 8th) ethereal recharge
  150 seconds:  (10th) transmute water to air
  154 seconds:  (10th) farsee
  158 seconds:  (10th) air form
  162 seconds:  (10th) stornogs shimmering starshell
  166 seconds:  (11th) stornogs spheres
  170 seconds:  ( 9th) electrical execution
  174 seconds:  ( 9th) electrical execution
  177 seconds:  ( 9th) electrical execution
  181 seconds:  ( 9th) electrical execution
  185 seconds:  ( 8th) ethereal recharge
  188 seconds:  ( 8th) detect invisibility
  192 seconds:  (11th) conjure greater elemental
  196 seconds:  ( 9th) group haste
  200 seconds:  (11th) group globe of invulnerability
  204 seconds:  (10th) group stone skin
  208 seconds:  ( 8th) improved invisibility

You can memorize no more spells.
You continue your study.

< 256h/379H 171v/171V Pos: sitting >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.
You feel completely aligned with your spirit as you sink in meditation...

< 256h/379H 171v/171V Pos: sitting >
You have finished memorizing wall of force.

< 257h/379H 171v/171V Pos: sitting >
You have finished memorizing wall of force.

< 258h/379H 171v/171V Pos: sitting >
You have finished memorizing levitate.

< 258h/379H 171v/171V Pos: sitting >
You have finished memorizing levitate.

< 259h/379H 171v/171V Pos: sitting >
You have finished memorizing levitate.

< 260h/379H 171v/171V Pos: sitting >
You have finished memorizing enchant weapon.

< 261h/379H 171v/171V Pos: sitting >
You have finished memorizing enchant weapon.

< 262h/379H 171v/171V Pos: sitting >
You have finished memorizing enchant weapon.

< 263h/379H 171v/171V Pos: sitting >
You have finished memorizing dispel magic.

< 264h/379H 171v/171V Pos: sitting >
You have finished memorizing dispel magic.

< 264h/379H 171v/171V Pos: sitting >
You have finished memorizing dispel magic.

< 265h/379H 171v/171V Pos: sitting >
You have finished memorizing dispel magic.

< 266h/379H 171v/171V Pos: sitting >
You have finished memorizing strength.

< 267h/379H 171v/171V Pos: sitting >
You have finished memorizing strength.

< 267h/379H 171v/171V Pos: sitting >
You have finished memorizing strength.

< 268h/379H 171v/171V Pos: sitting >
You have finished memorizing agility.

< 269h/379H 171v/171V Pos: sitting >
You have finished memorizing agility.

< 269h/379H 171v/171V Pos: sitting >
You have finished memorizing agility.

< 270h/379H 171v/171V Pos: sitting >
You have finished memorizing mirror image.

< 271h/379H 171v/171V Pos: sitting >
You have finished memorizing mirror image.

< 271h/379H 171v/171V Pos: sitting >
You have finished memorizing mirror image.

< 272h/379H 171v/171V Pos: sitting >
You have finished memorizing mirror image.

< 272h/379H 171v/171V Pos: sitting >
You have finished memorizing mirror image.

< 273h/379H 171v/171V Pos: sitting >
You have finished memorizing mirror image.

< 273h/379H 171v/171V Pos: sitting >
Alarm bells sound, signalling an invasion!

< 274h/379H 171v/171V Pos: sitting >
You have finished memorizing mirror image.

< 274h/379H 171v/171V Pos: sitting >
You have finished memorizing sleep.

< 274h/379H 171v/171V Pos: sitting >

< 275h/379H 171v/171V Pos: sitting >
You have finished memorizing sleep.

< 275h/379H 171v/171V Pos: sitting >
You have finished memorizing sleep.

< 276h/379H 171v/171V Pos: sitting >
You have finished memorizing sleep.

< 276h/379H 171v/171V Pos: sitting >
You have finished memorizing minor creation.

< 276h/379H 171v/171V Pos: sitting >
You have finished memorizing minor creation.

< 277h/379H 171v/171V Pos: sitting >
You have finished memorizing minor creation.

< 277h/379H 171v/171V Pos: sitting >
You have finished memorizing minor creation.

< 278h/379H 171v/171V Pos: sitting >
You have finished memorizing minor creation.

< 278h/379H 171v/171V Pos: sitting >
You have finished memorizing minor creation.

< 278h/379H 171v/171V Pos: sitting >
You have finished memorizing minor creation.

< 279h/379H 171v/171V Pos: sitting >
You have finished memorizing minor creation.

< 279h/379H 171v/171V Pos: sitting >
You have finished memorizing minor creation.

< 279h/379H 171v/171V Pos: sitting >
You have finished memorizing minor creation.

< 280h/379H 171v/171V Pos: sitting >
You have finished memorizing minor creation.

< 280h/379H 171v/171V Pos: sitting >
You have finished memorizing minor creation.

< 280h/379H 171v/171V Pos: sitting >
You have finished memorizing identify.

< 281h/379H 171v/171V Pos: sitting >
You have finished memorizing identify.

< 282h/379H 171v/171V Pos: sitting >

< 283h/379H 171v/171V Pos: sitting >
You have finished memorizing identify.
An Orc enters from the west.

< 283h/379H 171v/171V Pos: sitting >
You dodge a bash from an Orc, who loses her balance and falls.

< 283h/379H 171v/171V Pos: sitting >
You have finished memorizing identify.

< 284h/379H 171v/171V Pos: sitting >
You have finished memorizing identify.
A Revenant snaps into visibility.
You abandon your studies.
Out of nowhere, a Revenant stabs you in the back.
OUCH!  That really did HURT!

< 170h/379H 171v/171V Pos: sitting >
< T: Eoen TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
 Someone parries your futile lunge at her.
A Revenant snaps into visibility.

< 170h/379H 171v/171V Pos: sitting >
< T: Eoen TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
 A Revenant snaps into visibility.
A Revenant's slash strikes you very hard.
A Revenant's pierce seriously wounds you.
A Revenant's powerful pierce seriously wounds you.
A Revenant's slash seriously wounds you.
A Revenant's mighty slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Revenant's powerful slash hits you.
Your consciousness begins to fade in and out as your mortality slips away.....