The death of [54 Air Magus] Eoen (Grey Elf)

in Keats Street

from the perspective of [54 Air Magus] Eoen (Grey Elf)

<worn on head>       a pitted clay cap
<worn in ear>        a tiny amethyst earring
<worn around neck>   an ashen clay amulet
<worn on body>       a golden weave vest (glowing)
<worn about body>    a soft skin cloak
<worn as quiver>     a glowing limestone quiver
<worn on arms>       some silken red sleeves (illuminating)
<worn around wrist>  a knight's stone bracelet
<worn around wrist>  an exquisite marble wristguard
<worn on finger>     a tarnished bronze band
<held>               a shepard's staff
<worn on legs>       some static diamond leg plates
<worn on feet>       some well-crafted silver shoes


Obvious exits: -North -East  -South -West 

< 62h/398H 124v/182V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 62h/398H 124v/182V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 62h/398H 123v/182V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 62h/398H 123v/182V Pos: standing >
 
    M++.....^..     
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 62h/398H 123v/182V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 62h/398H 122v/182V Pos: standing >
Pardon?

< 62h/398H 123v/182V Pos: standing >
 
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 ..^M...+@++++++++  
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 M^M.M..........    
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 62h/398H 123v/182V Pos: standing >
 
    ++MM++.....     
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 *..^M^..+........  
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 *M^M.M..........   
  *^M^...........   
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    ..^........     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 62h/398H 122v/182V Pos: standing >
 
    M++MM++....     
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    ...^.......     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 62h/398H 122v/182V Pos: standing >
 
    +M++MM++...     
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 ^**M^M.M.........  
  ^**^M^.........   
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    *...^......     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 63h/398H 121v/182V Pos: standing >
 
    +++M+++....     
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 **M^M.M..........  
  **^M^..........   
   *.M..........    
    ...^.......     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 63h/398H 120v/182V Pos: standing >
 
    ++M+++.....     
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 *.^M^^...MM......  
 *M^M.M..........   
  *^M^...........   
   .M...........    
    ..^........     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.

< 63h/398H 119v/182V Pos: standing >
 
    *.^.^+..^..     
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  M^M.M..........   
   ^M^..........    
    M..........     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 63h/398H 121v/182V Pos: standing >
 
    ...M.+..^..     
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 *..^M^..+........  
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  .^M^^...MM.....   
   ^M.M.........    
    M^.........     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 63h/398H 120v/182V Pos: standing >
 
    .M^..+.....     
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  ^**.^.^+..^....   
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 *..^M^..+........  
  ..^M...++++++++   
   ^M^^...MM....    
    M.M........     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 64h/398H 120v/182V Pos: standing >
 
    M^M..+...       
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 64h/398H 120v/182V Pos: standing >
 
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    ^M...++++++     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 64h/398H 119v/182V Pos: standing >
 
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A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 64h/398H 121v/182V Pos: standing >
 
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   *..^M^..+....    
    ..^M...++++     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 64h/398H 121v/182V Pos: standing >
 
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  ^*.^^.M^..+....   
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   ^*..^M^..+...    
    *..^M...+++     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 64h/398H 121v/182V Pos: standing >
 
    ^.^MM....+.     
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  *^*.^^.M^..+...   
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   *^*..^M^..+..    
    **..^M...++     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 65h/398H 120v/182V Pos: standing >
 
    *^.^MM....+     
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 M^******....^+...  
  M^***^..^MM.+.^   
   M*^*..^M^..+.    
    ^**..^M...+     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
An elite highwayman stands here, protecting the roads of Tharnadia.

< 65h/398H 120v/182V Pos: standing >
 
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  M^******....^+..  
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    ^^**..^M...     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
An elite highwayman stands here, protecting the roads of Tharnadia.
A Tharnadian highway marshall protects the roads.

< 65h/398H 120v/182V Pos: standing >
 
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   M^******....^+.  
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   MMM*^*..^M^..    
    M^^**..^M..     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 65h/398H 119v/182V Pos: standing >
 
    M^**^.^MM..     
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   M^**^*.^^.M^..   
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    M^******....^+  
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   MMMM*^*..^M^.    
    MM^^**..^M.     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 65h/398H 119v/182V Pos: standing >
 
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    M^**^*.^^.M^.   
     *******....M.  
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     M^******....^  
   MMMM^***^..^MM   
   MMMMM*^*..^M^    
    MMM^^**..^M     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 65h/398H 119v/182V Pos: standing >
 
    MMM^**^.^MM     
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     M^**^*.^^.M^   
      *******....M  
       *M+**^**.^.  
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       *M+*M*.****  
      M^******....  
    MMMM^***^..^M   
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    MMMM^^**..^     
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A highwayman stands here, scanning the roads protected by Tharnadia.
A Decorated Town Guardian stands watch over the city gates.

< 65h/398H 118v/182V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
A tough looking warrior is scanning the landscape beyond the walls.

< 65h/398H 118v/182V Pos: standing >
Pardon?

< 65h/398H 118v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 65h/398H 118v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
A homeless peasant is here, looking lost and hungry.

< 66h/398H 117v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 66h/398H 115v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 66h/398H 116v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 66h/398H 116v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 66h/398H 115v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South

< 66h/398H 113v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 66h/398H 114v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 

< 70h/398H 134v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
An odd little man, with a shaved head and an orange robe, hums something.
A large rat is scurrying about here.

< 70h/398H 132v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A few drops of fresh blood are scattered around the area.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A young man in leather armor seems to be patrolling outside the gates.

< 70h/398H 131v/182V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
[2] The corpse of a Grey Elf is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 70h/398H 130v/182V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A street sweeper is cleaning here, singing songs of labor.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 71h/398H 131v/182V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 71h/398H 131v/182V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.

< 71h/398H 131v/182V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
A human merchant from another town stands here, perusing Tharnadia.

< 71h/398H 130v/182V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 71h/398H 130v/182V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 72h/398H 132v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 72h/398H 133v/182V Pos: standing >
Goibwyn the phantom psionicist enters from the east.

< 73h/398H 140v/182V Pos: standing >
Sparkling magic surrounds Goibwyn the phantom psionicist as he begins his chant.
Goibwyn the phantom psionicist starts casting an offensive spell.

< 73h/398H 142v/182V Pos: standing >
Goibwyn the phantom psionicist completes his spell...
Goibwyn the phantom psionicist utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
Goibwyn the phantom psionicist seems to focus for a moment, and his spell bursts through your magical barrier!
You gasp for air as a pair of ghostly hands tighten around your throat!

< 51h/398H 143v/182V Pos: standing >
<Everything suddenly goes black as a pair of ghostly hands choke the life out of you...
Your shield of silver dragon scales was completely destroyed by the massive blow!
Your twined ivory medallion was completely destroyed by the massive blow!