The death of [54 Crusader] Soldonswine (Human)

in Outside the Northern Gates

from the perspective of [54 Frost Magus] Qaz *-* Bloodlust *-* (Kobold)

<worn as a badge>    a badge of purity (glowing)
<worn on head>       a crown of the gnomes
<worn on eyes>       a pair of tin framed glasses with a emerald lenses (magic)
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a spiral woven of smoke
<worn on face>       a stylish dragonscale mask from Ixarkon
<worn around neck>   an amulet of the moon (magic) (glowing)
<worn around neck>   a necklace of pure obsidian
<worn on body>       a smoke dragon scalemail suit (glowing) [86%]
<worn about body>    a translucent cloak of the ancients (magic) (glowing) [88%]
<worn on tail>       a brass tail ring with two dangling rubies (magic) (glowing)
<worn about waist>   the frayed ends of sanity (magic)
<worn on arms>       some stretched drow-skin sleeves (glowing)
<held as shield>     a shield of the guards
<worn around wrist>  a fire hardened copper bracer (magic)
<worn around wrist>  a bracelet of influence (magic)
<worn on finger>     a thick iron ring with jade inlays (magic)
<worn on finger>     an etched sardonyx ring [poor]
<held>               the staff of a frost magus (magic) (humming)
<worn on legs>       the greaves of titan strength
<worn on feet>       some boots of enchantment (glowing)

Obvious exits: -North -East  -South# -West 
The corpse of the town crier is lying here.
[3] The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.

< 890h/918H 191v/193V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
Alarm bells sound, signalling an invasion!

< 891h/918H 191v/193V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A stray cat who is not far off to your north.
Kieta who is close by to your east.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A deer who is rather far off to your west.
The doctor who is in the distance to your west.

< 891h/918H 193v/193V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West 
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.

< 891h/918H 192v/193V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 891h/918H 192v/193V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.

< 891h/918H 191v/193V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A militia guard who is close by to your east.
A stray cat who is not far off to your east.
A large rat who is a brief walk away to your east.
The shady youth who is close by to your south.
A militia guard who is close by to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A street sweeper who is close by to your west.
A street sweeper who is close by to your west.
A large rat who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
Kylara Nevicck who is rather far off to your west.

< 891h/918H 191v/193V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East  -West 
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 891h/918H 192v/193V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East  -West  -Up   

< 892h/918H 191v/193V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A Human who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
A tharnadian illusionist who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A street sweeper who is close by to your east.
A street sweeper who is close by to your east.
A militia guard who is not far off to your east.
A stray cat who is not far off to your east.
A stray dog who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A stray cat who is rather far off to your east.
A large rat who is in the distance to your east.
A large rat who is close by to your west.
A stray dog who is close by to your west.
A militia guard who is close by to your west.
Kylara Nevicck who is not far off to your west.
A Human who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 892h/918H 191v/193V Pos: standing >
You failed.

< 892h/918H 193v/193V Pos: standing >
A Northern Guard Tower
   This is the top of one of the two towers that stand on either side of the
northern wall of Tharnadia. The tower itself is forty feet in diameter
and made from solid stone.  A huge Scorpion ballista is
mounted on a circular turntable here, able to fire deadly looking twenty
foot long spears an incredible distance.  A jagged row of one foot wide
and five feet tall protectors runs along the outside edge of the tower,
probably used by archers in times of siege. A long steel ladder secured
to the inside of the wall allows access to the street some fifty feet below.
Obvious exits: -Down 
A heavy Scorpion ballista is here.
A Human (medium) Wolf hunter of Red Moon Disciples stands in mid-air here.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)

< 893h/918H 192v/193V Pos: standing >
You start chanting...
You snap into visibility.

< 893h/918H 192v/193V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 154 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.

< 893h/918H 192v/193V Pos: standing >
A militia archer watches the battle in amusement.

< 893h/918H 192v/193V Pos: standing >
You dodge a Human's vicious attack.
You snap into visibility.
A Human's crude pierce grazes you.
You start chanting...

< 891h/918H 193v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 A Human attempts to flee.
A Human leaves down.

< 891h/918H 193v/193V Pos: standing >
You abort your prayer before it's done!

< 891h/918H 193v/193V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 891h/918H 193v/193V Pos: standing >
You failed.

< 891h/918H 193v/193V Pos: standing >
You failed.

< 891h/918H 193v/193V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East  -West  -Up   

< 891h/918H 192v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 891h/918H 192v/193V Pos: standing >
You failed.

< 891h/918H 192v/193V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A Human who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
A tharnadian illusionist who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A street sweeper who is close by to your east.
A street sweeper who is close by to your east.
A militia guard who is not far off to your east.
A stray dog who is not far off to your east.
A stray cat who is not far off to your east.
A militia guard who is a brief walk away to your east.
A large rat who is rather far off to your east.
A stray cat who is rather far off to your east.
A stray cat who is in the distance to your east.
A large rat who is close by to your west.
A stray dog who is close by to your west.
A militia guard who is close by to your west.
Kylara Nevicck who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 891h/918H 192v/193V Pos: standing >
A street sweeper enters from the east.

< 891h/918H 192v/193V Pos: standing >

< 891h/918H 192v/193V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 891h/918H 191v/193V Pos: standing >
An elite guard suddenly attacks YOU!
You snap into visibility.
An elite guard's punch wounds you.

< 875h/918H 191v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 You failed.

< 875h/918H 192v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.
An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.
Sorry, you aren't allowed to do that in combat.

< 842h/918H 192v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 A stray cat leaves south.
An elite guard dodges your futile attack.
You miss an elite guard.

< 842h/918H 192v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 You start chanting...
The magic gathers, then fades away.

< 842h/918H 192v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 
< 842h/918H 192v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 You dodge an elite guard's vicious attack.
You snap into visibility.
An elite guard's fine punch wounds you.

< 825h/918H 192v/193V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: elite sta EP: excellent >
 You dodge an elite guard's vicious attack.
An elite guard's punch strikes you.
An elite guard's fine punch wounds you.
An elite guard's fine punch wounds you.

< 757h/918H 192v/193V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: elite sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 757h/918H 192v/193V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: elite sta EP: excellent >
 You attempt to flee...
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East  -West  -Up   
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
You flee southward!

< 757h/918H 163v/193V Pos: standing >
You start chanting...

< 757h/918H 169v/193V Pos: standing >
You complete your spell...
You feel ethereal power recharge you!

< 907h/918H 172v/193V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A Human who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
A tharnadian illusionist who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A street sweeper who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A stray dog who is not far off to your east.
A stray cat who is not far off to your east.
A large rat who is rather far off to your east.
A stray cat who is rather far off to your east.
A tharnadian thief-hunter who is in the distance to your east.
A stray cat who is in the distance to your east.
A large rat who is close by to your west.
A stray dog who is close by to your west.
Kylara Nevicck who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 907h/918H 179v/193V Pos: standing >

< 907h/918H 182v/193V Pos: standing >

< 908h/918H 193v/193V Pos: standing >

< 909h/918H 193v/193V Pos: standing >
A stray cat leaves west.

< 910h/918H 193v/193V Pos: standing >

< 910h/918H 193v/193V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A Human who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
A tharnadian illusionist who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is close by to your east.
A street sweeper who is close by to your east.
Fatt who is not far off to your east.
The shady youth who is not far off to your east.
A militia guard who is not far off to your east.
A stray dog who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
A large rat who is rather far off to your east.
A stray cat who is rather far off to your east.
A tharnadian thief-hunter who is in the distance to your east.
A stray cat who is in the distance to your east.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
A large rat who is close by to your west.
Kylara Nevicck who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 910h/918H 193v/193V Pos: standing >

< 911h/918H 193v/193V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
Fatt who is not far off to your north.
A Human who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
A tharnadian illusionist who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is close by to your east.
A street sweeper who is close by to your east.
The shady youth who is not far off to your east.
A militia guard who is not far off to your east.
A stray dog who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
A large rat who is rather far off to your east.
A stray cat who is rather far off to your east.
A stray cat who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
A stray cat who is in the distance to your east.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
A large rat who is close by to your west.
Kylara Nevicck who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 912h/918H 193v/193V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 913h/918H 192v/193V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Fatt (HardCore) ThE FuRY *-* Bloodlust *-* (Kobold)(small) sits in mid-air here, fighting a Human.(Red Aura)
An impenetrable globe of darkness floats near Fatt's head.
A Human (medium) sits here, fighting Fatt.(holy)(Gold Aura)
A tharnadian thief-hunter stands in mid-air here, fighting Fatt.(holy)(Gold Aura)
An elite guard stands in mid-air here, fighting Fatt.
A controller crouches in mid-air here, fighting Fatt.(Gold Aura)
A tharnadian illusionist stands in mid-air here, fighting Fatt. (casting) 
An elite guard stands in mid-air here, fighting Fatt.
An elite guard stands here, fighting Fatt.
An elite guard stands in mid-air here, fighting Fatt.
An elite guard sits in mid-air here.

< 913h/918H 191v/193V Pos: standing >
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 913h/918H 190v/193V Pos: standing >
The night has begun.
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Fatt (HardCore) ThE FuRY *-* Bloodlust *-* (Kobold)(small) sits in mid-air here, fighting a Human.(Red Aura)
An impenetrable globe of darkness floats near Fatt's head.
A Human (medium) sits here, fighting Fatt.(holy)(Gold Aura)
A tharnadian thief-hunter stands in mid-air here, fighting Fatt.(holy)(Gold Aura)
An elite guard stands in mid-air here, fighting Fatt.
A controller crouches in mid-air here, fighting Fatt.(Gold Aura)
A tharnadian illusionist stands in mid-air here, fighting Fatt. (casting) 
An elite guard stands in mid-air here, fighting Fatt.
An elite guard stands here, fighting Fatt.
An elite guard stands in mid-air here, fighting Fatt.
An elite guard sits in mid-air here.

< 913h/918H 190v/193V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
The sphere circling Fatt's body darts in front of a tharnadian illusionist's assault!

< 913h/918H 191v/193V Pos: standing >
A Human suddenly appears a bit confused!
A Human misses Fatt.
Fatt snaps into visibility.

< 913h/918H 192v/193V Pos: standing >
A Human clambers to his feet.
You start chanting...
You snap into visibility.

< 913h/918H 193v/193V Pos: standing >
Fatt snaps into visibility.
An elite guard's punch wounds Fatt.

< 913h/918H 193v/193V Pos: standing >
Fatt snaps into visibility.
Fatt's impressive slash wounds a Human.
Fatt's impressive pierce strikes a Human.
Fatt's pierce strikes a Human.
Fatt's impressive slash strikes a Human.
Fatt's impressive slash strikes a Human.
A Human attempts to flee.
A Human leaves north.

< 913h/918H 193v/193V Pos: standing >
Fatt snaps into visibility.
An elite guard's punch strikes Fatt.
An elite guard almost sweeps Fatt off of his feet with a well placed leg sweep.

< 913h/918H 193v/193V Pos: standing >
Fatt's skin seems to turn to stone.
You abort your prayer before it's done!
A tharnadian thief-hunter's punch grazes Fatt.
A tharnadian thief-hunter suffers from contact with the aura about Fatt.
A tharnadian thief-hunter's punch grazes Fatt.
A tharnadian thief-hunter suffers from contact with the aura about Fatt.
A tharnadian thief-hunter starts casting an offensive spell.
A tharnadian illusionist's feeble punch grazes Fatt.
A tharnadian illusionist's crude punch wounds Fatt.
A tharnadian illusionist starts casting an offensive spell called 'hammer'.

< 913h/918H 193v/193V Pos: standing >
Fatt snaps into visibility.
An elite guard's feeble punch grazes Fatt.
You failed.

< 914h/918H 193v/193V Pos: standing >
A Human enters from the north.

< 914h/918H 193v/193V Pos: standing >
Fatt snaps into visibility.
An elite guard's feeble punch grazes Fatt.
You start chanting...

< 914h/918H 193v/193V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'hammer'
The sphere circling Fatt's body darts in front of a tharnadian illusionist's assault!

< 914h/918H 193v/193V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
The sphere circling Fatt's body darts in front of a tharnadian thief-hunter's assault!
Fatt's slash critically injures an elite guard.
An elite guard is mortally wounded, and will die soon, if not aided.
Fatt stabs the heart of an elite guard who falls to the ground clutching at the wound.
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elite guard's last actions in this world.

< 914h/918H 193v/193V Pos: standing >
Fatt clambers to his feet.

< 914h/918H 193v/193V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Human.
[Damage: 103 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.

< 914h/918H 193v/193V Pos: standing >
Fatt parries an elite guard's lunge at him.
Fatt snaps into visibility.
Fatt suddenly attacks a Human!
Fatt's slash strikes a Human.
Fatt's Sunblade, longsword of Justice explodes in a torrent of pure flame!
Fatt unleashes light in a focused, searing ray at a Human!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from Fatt into Fatt's body!

< 914h/918H 193v/193V Pos: standing >
A controller rises to his feet.
An elite guard assists an elite guard heroically.
Fatt avoids being bashed by an elite guard, who loses his balance and falls.

< 914h/918H 193v/193V Pos: standing >
You start chanting...
You snap into visibility.

< 914h/918H 193v/193V Pos: standing >
Fatt dodges a tharnadian thief-hunter's attack.
A tharnadian thief-hunter's feeble punch grazes Fatt.
A tharnadian thief-hunter starts casting an offensive spell called 'destroy undead'.
Fatt parries a tharnadian illusionist's lunge at him.
Fatt dodges a tharnadian illusionist's attack.
A tharnadian illusionist starts casting an offensive spell.

< 914h/918H 193v/193V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Human.
[Damage: 76 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.

< 914h/918H 193v/193V Pos: standing >
Fatt snaps into visibility.
An elite guard's feeble punch grazes Fatt.
An elite guard hits Fatt with a mighty kick to his chest.

< 914h/918H 193v/193V Pos: standing >
You dodge a Human's vicious attack.
You snap into visibility.
A Human's slash grazes you.
A Human's a large two-handed sword eminates a soft glow and a Human looks refreshed!
A torrent of divine energy flows from a Human into a Human's body, and his wounds begin to heal!
You start chanting...

< 910h/918H 193v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 Fatt snaps into visibility.
A controller's crude punch grazes Fatt.
A controller suffers from contact with the aura about Fatt.
A controller's crude punch grazes Fatt.
A controller suffers from contact with the aura about Fatt.
Fatt's eyes roll as a controller plants a foot in his face.
A controller suffers from contact with the aura about Fatt.
A controller is incapacitated and will slowly die, if not aided.

< 910h/918H 193v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 Fatt snaps into visibility.
Fatt's fine slash wounds a Human.
Fatt's powerful pierce strikes a Human hard.
Fatt's pierce strikes a Human hard.
Fatt's impressive slash strikes a Human.
A Human's large two-handed sword moves with a blinding speed and successfully repels Fatt's attack!
Fatt's impressive slash strikes a Human.
A Human's large two-handed sword moves with a blinding speed and successfully repels Fatt's attack!
Fatt's slash strikes a Human.
Fatt's slash strikes a Human.
An elite guard's punch wounds Fatt.
An elite guard almost sweeps Fatt off of his feet with a well placed leg sweep.

< 910h/918H 193v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
The sphere circling Fatt's body darts in front of a tharnadian thief-hunter's assault!
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'agsplnuahz'
Ghostly hands appear before Fatt, close around his neck and begin to squeeze!
Fatt snaps into visibility.
Fatt gasps for air as a pair of ghostly hands tighten around his throat!

< 910h/918H 193v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 You snap into visibility.
Casting: arieks shattering iceball 
Fatt gasps for air as a pair of ghostly hands tighten around his throat!

< 910h/918H 193v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 Fatt gasps for air as a pair of ghostly hands tighten around his throat!

< 910h/918H 193v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
You point at a Human.
[Damage: 107 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
Fatt parries an elite guard's lunge at him.
Fatt's eyes roll as an elite guard plants a foot in his face.

< 910h/918H 193v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 Fatt tries to tackle a Human and misses completely, making a nice dent in his forehead and the ground!

< 910h/918H 193v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 Fatt snaps into visibility.
A tharnadian thief-hunter's decent punch wounds Fatt.
A tharnadian thief-hunter suffers from contact with the aura about Fatt.
A tharnadian thief-hunter suddenly appears a bit confused!
A tharnadian thief-hunter's decent punch wounds Fatt.
A tharnadian thief-hunter suffers from contact with the aura about Fatt.
A tharnadian thief-hunter starts casting an offensive spell.
A tharnadian illusionist suddenly appears a bit confused!
A tharnadian illusionist's decent punch wounds Fatt.
A tharnadian illusionist's decent punch wounds Fatt.
A tharnadian illusionist whacks Fatt in the side with a sound kick.

< 910h/918H 193v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 910h/918H 193v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 Fatt snaps into visibility.
Fatt's fine slash strikes a Human.
Fatt's Sunblade, longsword of Justice explodes in a torrent of pure flame!
Fatt unleashes light in a focused, searing ray at a Human!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from Fatt into Fatt's body!
A Human anticipates Fatt's attack and masterfully parries the incoming blow.
Fatt's powerful pierce causes a Human to grimace in pain.

< 910h/918H 193v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: A Human sta EP:  awful >
 An elite guard suddenly appears a bit confused!
Fatt snaps into visibility.
An elite guard's decent punch wounds Fatt.

< 910h/918H 193v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: A Human sta EP:  awful >
 You snap into visibility.
You complete your spell...
You point at a Human.
[Damage: 30 ] Your iceball shatters any hopes a Human had of living a long and happy life.
A Human's large two-handed sword freezes and shatters into million pieces from the intense cold!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!