<worn as a badge> an emblem of the dragonslayer of damage (magic) [78%]
<worn on head> the helm of the dragonkind of damage (magic) (glowing) [87%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a fiery hexagon [poor]
<worn in ear> a golden scale dangling from a platinum chain (magic)
<worn on face> the death-mask of Nakral of damage (magic)
<worn around neck> a slaadi necklace of Chaos of damage (glowing) [79%]
<worn around neck> a necklace of halfling ears of endurance [85%]
<worn on body> the chameleon suit of transformation
<worn about body> a shimmering white cloak [superior]
<worn on tail> an obsidian circle of precision (magic) [74%]
<worn as quiver> the bottomless quiver 'Alacrity' [poor] made by Rethax (humming) [70%]
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of damage (magic) (humming)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> the vambraces named "Ebb" (glowing)
<worn around wrist> a bracelet of purple mist of regeneration [80%]
<worn around wrist> a bracelet of purple mist [poor]
<worn on hands> a pair of vampiric dragonscale gauntlets (magic)
<worn on finger> an ancient ring of liquid rock
<worn on finger> the ring of the mind flayer of damage (magic) (glowing)
<primary weapon> Sunblade, longsword of Justice (magic)[239h 54m 37s]
<secondary weapon> a steel dagger [69%]
<worn on legs> a pair of vapor leggings of precision [76%]
<worn on feet> boots of thundering might of endurance (magic) (humming)
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.
There are some tracks heading north.
There are Thri-Kreen tracks going north.
< 1095h/1003H 287v/289V Pos: standing >
Pardon?
< 1095h/1003H 289v/289V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.
< 1095h/1003H 288v/289V Pos: standing >
A street sweeper leaves south.
You quickly scan the area.
A stray cat who is close by to your north.
The shady youth who is close by to your north.
A street sweeper who is close by to your south.
A street sweeper who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 1095h/1003H 288v/289V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A stray tomcat is darting after rodents, here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 1094h/1003H 287v/289V Pos: standing >
The shady youth looks around as if he's lost something.
< 1094h/1003H 287v/289V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A large rat who is not far off to your east.
A stray cat who is not far off to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A street sweeper who is not far off to your south.
A street sweeper who is not far off to your south.
A homeless child who is in the distance to your south.
A militia guard who is close by to your west.
A stray dog who is close by to your west.
The shady youth who is not far off to your west.
A large rat who is not far off to your west.
A street sweeper who is not far off to your west.
A stray cat who is not far off to your west.
Kylara Nevicck who is rather far off to your west.
< 1094h/1003H 288v/289V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
There are Kobold tracks going west.
< 1094h/1003H 288v/289V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A shady looking youth is standing here, eyeing you with a devious glance.
A large rat is scurrying about here.
A street sweeper is cleaning here, singing songs of labor.
A stray tomcat is darting after rodents, here.
There are some tracks heading west.
< 1094h/1003H 287v/289V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -W
Alarm bells sound, signalling an invasion!
< 1094h/1003H 286v/289V Pos: standing >
You appear to be Kobold and is in excellent condition.
He's small in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by orbiting spheres!
His hands glow blood red!
He is glowing with malevolent power!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
A strange darkness flows around him.
< 1094h/1003H 287v/289V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A shady looking youth is standing here, eyeing you with a devious glance.
A large rat is scurrying about here.
A street sweeper is cleaning here, singing songs of labor.
A stray tomcat is darting after rodents, here.
There are some tracks heading east.
There are Kobold tracks going west.
< 1094h/1003H 288v/289V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
There are Kobold tracks going west.
< 1094h/1003H 287v/289V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A stray tomcat is darting after rodents, here.
A shady looking youth is standing here, eyeing you with a devious glance.
There are some tracks heading east.
< 1094h/1003H 286v/289V Pos: standing >
You appear to be Kobold and is in excellent condition.
He's small in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by orbiting spheres!
His hands glow blood red!
He is glowing with malevolent power!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
A strange darkness flows around him.
< 1094h/1003H 287v/289V Pos: standing >
Alarm bells sound, signalling an invasion!
< 1094h/1003H 289v/289V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A large rat is scurrying about here.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
There are Kobold tracks going west.
There are Kobold tracks going west.
< 1094h/1003H 288v/289V Pos: standing >
Alas, you cannot go that way. . . .
< 1094h/1003H 288v/289V Pos: standing >
Alas, you cannot go that way. . . .
< 1094h/1003H 288v/289V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A stray tomcat is darting after rodents, here.
There are Kobold tracks going west.
There are some tracks heading west.
< 1094h/1003H 287v/289V Pos: standing >
Alas, you cannot go that way. . . .
< 1094h/1003H 288v/289V Pos: standing >
Alas, you cannot go that way. . . .
< 1094h/1003H 289v/289V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A large rat is scurrying about here.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
There are some tracks heading east.
There are some tracks heading west.
< 1094h/1003H 288v/289V Pos: standing >
Alas, you cannot go that way. . . .
< 1093h/1003H 288v/289V Pos: standing >
Alas, you cannot go that way. . . .
< 1093h/1003H 288v/289V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A stray tomcat is darting after rodents, here.
A shady looking youth is standing here, eyeing you with a devious glance.
There are Kobold tracks going east.
< 1093h/1003H 287v/289V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
< 1093h/1003H 286v/289V Pos: standing >
A street sweeper enters from the south.
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.
There are Kobold tracks going south.
< 1093h/1003H 288v/289V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
The corpse of the town crier is lying here.
[3] The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
There are some tracks heading west.
< 1093h/1003H 287v/289V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
The corpse of the receptionist is lying here.
The corpse of a militia guard is lying here.
[2] A discarded feather rests here upon the ground. (glowing)
A rather large leather backpack lies here. (illuminating) [84%]
A soft leather jacket has been discarded here.
[2] A small sword was abandoned here.
A small ball of fire burns into the ground here. (magic) (illuminating)
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A breathtaking robe of many colors lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
There are some tracks.
< 1093h/1003H 288v/289V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
You sense a lifeform nearby.
< 1093h/1003H 287v/289V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
The corpse of the receptionist is lying here.
The corpse of a militia guard is lying here.
[2] A discarded feather rests here upon the ground. (glowing)
A rather large leather backpack lies here. (illuminating) [84%]
A soft leather jacket has been discarded here.
[2] A small sword was abandoned here.
A small ball of fire burns into the ground here. (magic) (illuminating)
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A breathtaking robe of many colors lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Qaz enters from the north.
< 1093h/1003H 286v/289V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
The corpse of the receptionist is lying here.
The corpse of a militia guard is lying here.
[2] A discarded feather rests here upon the ground. (glowing)
A rather large leather backpack lies here. (illuminating) [84%]
A soft leather jacket has been discarded here.
[2] A small sword was abandoned here.
A small ball of fire burns into the ground here. (magic) (illuminating)
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A breathtaking robe of many colors lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Qaz (Kobold)(small) stands in mid-air here.
There are some tracks.
< 1093h/1003H 289v/289V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
You sense a lifeform nearby.
Qaz enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1093h/1003H 288v/289V Pos: standing >
Qaz starts casting a spell.
< 1093h/1003H 288v/289V Pos: standing >
Ok.
< 1093h/1003H 288v/289V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
*Qaz (Kobold)(small) stands in mid-air here. (casting)
You sense a lifeform nearby.
< 1093h/1003H 288v/289V Pos: standing >
Qaz completes his spell...
Qaz utters the words 'sraiz gpuyh'
Tilran has begun to sing.. hrmmm.
< 1093h/1003H 288v/289V Pos: standing >
Tackle who?
< 1092h/1003H 288v/289V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
*Qaz (Kobold)(small) stands in mid-air here.
You sense a lifeform nearby.
< 1092h/1003H 288v/289V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
The corpse of the receptionist is lying here.
The corpse of a militia guard is lying here.
[2] A discarded feather rests here upon the ground. (glowing)
A rather large leather backpack lies here. (illuminating) [84%]
A soft leather jacket has been discarded here.
[2] A small sword was abandoned here.
A small ball of fire burns into the ground here. (magic) (illuminating)
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A breathtaking robe of many colors lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
There are Goblin tracks going up.
< 1092h/1003H 287v/289V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
The corpse of the town crier is lying here.
[3] The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
There are some tracks heading south.
There are some tracks heading west.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1092h/1003H 286v/289V Pos: standing >
< 1092h/1003H 289v/289V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.(holy)
< 1092h/1003H 288v/289V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
The corpse of the town crier is lying here.
[3] The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
There are some tracks heading south.
There are some tracks heading west.
< 1092h/1003H 287v/289V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
< 1092h/1003H 286v/289V Pos: standing >
Kieta's Adventurer Supply Shoppe
Obvious exits: -W
A few drops of fresh blood are scattered around the area.
< 1092h/1003H 286v/289V Pos: standing >
< 1092h/1003H 288v/289V Pos: standing >
Alas, you cannot go that way. . . .
< 1092h/1003H 289v/289V Pos: standing >
Alas, you cannot go that way. . . .
< 1092h/1003H 289v/289V Pos: standing >
< 1092h/1003H 289v/289V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
< 1092h/1003H 288v/289V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A street sweeper is cleaning here, singing songs of labor.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
There are Kobold tracks going north.
< 1092h/1003H 287v/289V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 1092h/1003H 286v/289V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
< 1092h/1003H 288v/289V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
A stray tomcat is darting after rodents, here.
< 1091h/1003H 287v/289V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
A large rat is scurrying about here.
A tharnadian thief-hunter watches over the town streets intently.(holy)
< 1091h/1003H 286v/289V Pos: standing >
Alas, you cannot go that way. . . .
< 1091h/1003H 287v/289V Pos: standing >
A stray cat enters from the west.
< 1091h/1003H 289v/289V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1091h/1003H 288v/289V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A street sweeper's broom has been abandoned here.
A soft leather jacket has been discarded here.
A suit of spiked leather armor lies here.
[2] Some leather leggings were left here.
[2] A pair of blacksteel boots stand here.
[2] A small wooden shield is lying on the ground.
A small sword was abandoned here.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.
There are some tracks heading east.
< 1091h/1003H 287v/289V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
A small sword was abandoned here.
A stray tomcat is darting after rodents, here.
< 1091h/1003H 286v/289V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A mask of charred flesh lies here stinking up the area.
[3] A piece of parchment labelled "Githzerai Stronghold" is crumbled here.
The corpse of sarn, the banker is lying here.
The corpse of a Grey Elf is lying here.
A holy symbol lies here. (glowing)
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A crafting recipe lies here collecting dust.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A cudgel has been dropped here.
[10] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
< 1091h/1003H 286v/289V Pos: standing >
A Thri-Kreen enters from the south.
< 1091h/1003H 289v/289V Pos: standing >
A member of the Storage Locker Safety Commission escorts a Thri-Kreen to a private room.
< 1091h/1003H 289v/289V Pos: standing >
Alarm bells sound, signalling an invasion!
< 1091h/1003H 289v/289V Pos: standing >
Tackle who?
< 1091h/1003H 289v/289V Pos: standing >
You feel like a potion could do you good once again.
Your heroic urges slowly fade away.
Ok.
< 1053h/965H 289v/289V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
< 1053h/965H 289v/289V Pos: standing >
A Thri-Kreen enters from elsewhere.
< 1082h/994H 289v/289V Pos: standing >
A member of the Storage Locker Safety Commission escorts a Thri-Kreen to a private room.
< 1082h/994H 289v/289V Pos: standing >
Tackle who?
< 1082h/994H 289v/289V Pos: standing >
Tackle who?
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1081h/994H 289v/289V Pos: standing >
Tackle who?
< 1081h/994H 289v/289V Pos: standing >
Tackle who?
< 1081h/994H 289v/289V Pos: standing >
Tackle who?
< 1081h/994H 289v/289V Pos: standing >
Tackle who?
< 1081h/994H 289v/289V Pos: standing >
Tackle who?
< 1081h/994H 289v/289V Pos: standing >
Tackle who?
< 1081h/994H 289v/289V Pos: standing >
A Thri-Kreen enters from elsewhere.
You snap into visibility.
You tackle a Thri-Kreen square in the chest knocking the wind out of him!
< 1081h/994H 289v/289V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 43 ] Your mighty slash strikes a Thri-Kreen very hard.
[Damage: 25 ] Your pierce strikes a Thri-Kreen.
[Damage: 27 ] Your powerful pierce strikes a Thri-Kreen hard.
[Damage: 21 ] Your powerful slash strikes a Thri-Kreen.
[Damage: 22 ] Your powerful slash strikes a Thri-Kreen hard.
You score a CRITICAL HIT!!!!!
[Damage: 47 ] Your mighty slash seriously wounds a Thri-Kreen.
[Damage: 22 ] Your powerful slash strikes a Thri-Kreen very hard.
[Damage: 28 ] Your powerful pierce seriously wounds a Thri-Kreen.
[Damage: 22 ] Your slash seriously wounds a Thri-Kreen.
[Damage: 20 ] Your impressive slash seriously wounds a Thri-Kreen.
[Damage: 22 ] Your powerful slash seriously wounds a Thri-Kreen.
< 1104h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: A Thri-Kreen sit EP: awful >
A Thri-Kreen suddenly appears a bit confused!
You watch in glee as a Thri-Kreen looks dazzled.
You snap into visibility.
A Thri-Kreen's punch grazes you.
< 1103h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: A Thri-Kreen sit EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 22 ] Your powerful slash enshrouds a Thri-Kreen in a mist of blood.
[Damage: 24 ] Your pierce causes a Thri-Kreen to grimace in pain.
[Damage: 20 ] You successfully stab a Thri-Kreen in the heart, killing him instantly.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!