<worn on head> the mighty crown of the gith (magic)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> an earring of frozen Styx water (magic) (glowing)
<worn around neck> an emerald pendant of the ice drake (magic) (illuminating)
<worn about body> a cloak of glittering icicles (magic)
<worn about waist> a belt of woven dreams (magic) (humming)
<worn on belt buckle>a leather bound tome (magic) (glowing)
<attached to belt> a quill
<worn on finger> a strange black ring
<held> a diorite statue of an undead warlord (magic) (glowing)
<held> a wand of demonic hatred [superior] (magic) (glowing)
<worn on feet> the boots of the dreamer (magic)
You quickly scan the area.
A homeless peasant who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
< 545h/545H 182v/182V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
< 545h/545H 180v/182V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 545h/545H 178v/182V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
< 545h/545H 178v/182V Pos: standing >
Experience till level: 39978080
< 545h/545H 182v/182V Pos: standing >
< 545h/545H 182v/182V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
< 545h/545H 182v/182V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (magic) (illuminating)
< 545h/545H 182v/182V Pos: standing >
You are using:
<worn on head> the mighty crown of the gith (magic)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> an earring of frozen Styx water (magic) (glowing)
<worn in ear> an earring of rotting flesh [superior] [79%]
<worn on face> a tight facemask of human flesh
<worn around neck> an emerald pendant of the ice drake (magic) (illuminating)
<worn about body> a cloak of glittering icicles (magic)
<worn about waist> a belt of woven dreams (magic) (humming)
<worn on belt buckle>a leather bound tome (magic) (glowing)
<attached to belt> a quill
<worn on finger> a strange black ring
<held> a diorite statue of an undead warlord (magic) (glowing)
<held> a wand of demonic hatred [superior] (magic) (glowing)
<worn on feet> the boots of the dreamer (magic)
< 545h/545H 182v/182V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
< 545h/545H 182v/182V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
< 545h/545H 182v/182V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
< 545h/545H 182v/182V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
< 545h/545H 182v/182V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
A small piece of gray animal matter lies here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 545h/545H 181v/182V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
< 545h/545H 180v/182V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
The corpse of a tharnadian thief-hunter is lying here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
< 545h/545H 179v/182V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
[2] The corpse of a Human is lying here.
< 545h/545H 178v/182V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 545h/545H 178v/182V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
< 545h/545H 177v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 545h/545H 178v/182V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 545h/545H 177v/182V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A full bag of rice has been dropped here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the walls.
< 545h/545H 177v/182V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
Puddles of fresh blood cover the ground.
A belt of mithril has been tossed onto the ground. (magic)
A midnight blue book lies here. (glowing)
An obsidian bracer lays here.
A tiny ruby lies here, sparkling.
A flesh hook is lying here. (glowing)
There is a dirty looking scimitar lying here. (magic)
Someone dropped a large black apron.
A salt shaker lies here.
Some moorwood drums have been left here. (magic)
You almost lost sight of a fine black dagger resting here. (magic)
A juicy onion waits to be eaten.
The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
The corpse of a Gnome is lying here.
[2] A discarded feather rests here upon the ground. (glowing)
A rather large leather backpack lies here. (illuminating) [84%]
[2] A soft leather jacket has been discarded here.
[2] A small sword was abandoned here.
[3] A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 545h/545H 176v/182V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
The corpse of the receptionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of a Human is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A human merchant enters from the west.
< 545h/545H 177v/182V Pos: standing >
A human merchant leaves down.
< 545h/545H 178v/182V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
Puddles of fresh blood cover the ground.
A belt of mithril has been tossed onto the ground. (magic)
A midnight blue book lies here. (glowing)
An obsidian bracer lays here.
A tiny ruby lies here, sparkling.
A flesh hook is lying here. (glowing)
There is a dirty looking scimitar lying here. (magic)
Someone dropped a large black apron.
A salt shaker lies here.
Some moorwood drums have been left here. (magic)
You almost lost sight of a fine black dagger resting here. (magic)
A juicy onion waits to be eaten.
The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
The corpse of a Gnome is lying here.
[2] A discarded feather rests here upon the ground. (glowing)
A rather large leather backpack lies here. (illuminating) [84%]
[2] A soft leather jacket has been discarded here.
[2] A small sword was abandoned here.
[3] A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A human merchant enters from below.
< 545h/545H 179v/182V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
The corpse of the receptionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of a Human is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 545h/545H 180v/182V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
The corpse of a Githzerai is lying here.
< 545h/545H 179v/182V Pos: standing >
Room #2
This room is not very big but it is well furnish. It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
(Q)A brawny dwarf stands here, practicing his technique.
< 545h/545H 179v/182V Pos: standing >
You start chanting...
< 545h/545H 180v/182V Pos: standing >
Casting: protect undead
< 545h/545H 182v/182V Pos: standing >
You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.
< 545h/545H 182v/182V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 545h/545H 182v/182V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 545h/545H 182v/182V Pos: standing >
You start chanting...
< 545h/545H 182v/182V Pos: standing >
Casting: protect undead
< 545h/545H 182v/182V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 545h/545H 182v/182V Pos: standing >
A human merchant enters from the south.
< 545h/545H 182v/182V Pos: standing >
A human merchant closes the door.
< 545h/545H 182v/182V Pos: standing >
You don't have that spell memorized.
< 545h/545H 182v/182V Pos: standing >
You don't have that spell memorized.
A human merchant starts casting an offensive spell.
A human merchant snaps into visibility.
< 545h/545H 182v/182V Pos: standing >
You sit down and relax.
< 545h/545H 182v/182V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - create dracolich
2 - summon ghasts
(10th circle) 1 - gate
1 - raise lich
1 - compact corpse
( 8th circle) 5 - negative concussion blast
( 7th circle) 1 - wall of bones
1 - knock
( 6th circle) 5 - cone of cold
2 - vitalize undead
( 5th circle) 8 - heal undead
( 4th circle) 9 - life leech
( 3rd circle) 5 - embalm
( 2nd circle) 7 - chill touch
3 - vampiric touch
( 1st circle) 4 - minor creation
8 - slashing darkness
And you are currently memorizing the following spells:
2 seconds: ( 7th) protect undead
5 seconds: ( 7th) protect undead
8 seconds: ( 7th) protect undead
You can memorize 1 2nd, 5 3rd, 1 7th, 5 9th and 2 10th circle spell(s).
You continue your study.
< 545h/545H 182v/182V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 545h/545H 182v/182V Pos: sitting >
A human merchant snaps into visibility.
A human merchant completes his spell...
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
You abandon your studies.
< 503h/545H 182v/182V Pos: sitting >
<A human merchant snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
< 453h/545H 182v/182V Pos: sitting >
<You gasp for air as a pair of ghostly hands tighten around your throat!
< 401h/545H 182v/182V Pos: sitting >
<A human merchant starts casting an offensive spell.
< 401h/545H 182v/182V Pos: sitting >
<You miss a human merchant.
< 401h/545H 182v/182V Pos: sitting >
< T: Squin TP: sit TC: few wounds E: a human merchant sta EP: excellent >
You clamber to your feet.
< 401h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: excellent >
A human merchant snaps into visibility.
< 401h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: excellent >
A human merchant snaps into visibility.
A human merchant completes his spell...
A human merchant utters the word 'huhai'
A huge illusion of Tiru appears from nowhere!
A huge illusion of Tiru suddenly attacks YOU!
A huge illusion of Tiru's feeble punch grazes you.
< 400h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: excellent >
You dodge a human merchant's vicious attack.
You dodge a human merchant's vicious attack.
A human merchant snaps into visibility.
< 400h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: excellent >
That's tough to do in battle, but still you try...
< 400h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: excellent >
That's tough to do in battle, but still you try...
< 400h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: excellent >
That's tough to do in battle, but still you try...
< 400h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: excellent >
That's tough to do in battle, but still you try...
A human merchant starts casting an offensive spell.
A human merchant snaps into visibility.
< 400h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: excellent >
You qualify for a random boon (#1672) that has been updated.
You qualify for a random boon (#1671) that has been updated.
You qualify for a random boon (#1670) that has been updated.
That's tough to do in battle, but still you try...
< 400h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: excellent >
A human merchant snaps into visibility.
< 400h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: excellent >
You start chanting...
< 400h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: excellent >
A human merchant completes his spell...
A human merchant utters the word 'efaoai'
A gigantic red dragon appears from nowhere!
A gigantic red dragon lashes out with his mighty tail!
Zech, the dwarven warrior crashes to the ground!
Zech, the dwarven warrior is mortally wounded, and will die soon, if not aided.
You dodge a gigantic red dragon's vicious attack.
You dodge a gigantic red dragon's vicious attack.
A gigantic red dragon's crude claw wounds you.
A gigantic red dragon lashes out with his mighty tail!
< 394h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: excellent >
A human merchant misses you.
You dodge a human merchant's vicious attack.
A human merchant snaps into visibility.
< 394h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: excellent >
Casting: heal undead *
< 394h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: excellent >
A huge illusion of Tiru misses you.
A huge illusion of Tiru starts casting a spell called 'shadow shield'.
A human merchant starts casting an offensive spell.
A human merchant snaps into visibility.
< 394h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: excellent >
Casting: heal undead
< 394h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: excellent >
A human merchant snaps into visibility.
A human merchant completes his spell...
A human merchant utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's crude sting wounds you.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's feeble sting grazes you.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's sting grazes you.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's feeble sting grazes you.
You complete your spell...
You feel the powers of darkness strengthen you!
< 545h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC:excellent E: a human merchant sta EP: excellent >
You dodge a human merchant's vicious attack.
You dodge a human merchant's vicious attack.
A human merchant snaps into visibility.
You are already standing.
Sparkling magic surrounds a human merchant as he begins his chant.
A human merchant starts casting an offensive spell.
< 545h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC:excellent E: a human merchant sta EP: excellent >
You are already standing.
< 545h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC:excellent E: a human merchant sta EP: excellent >
A human merchant snaps into visibility.
A human merchant completes his spell...
A human merchant utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You resist the effects of a human merchant's spell!
You start chanting...
< 545h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC:excellent E: a human merchant sta EP: excellent >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 475h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: small wounds E: a human merchant sta EP: excellent >
A human merchant snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
< 426h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: small wounds E: a human merchant sta EP: excellent >
Sparkling magic surrounds a human merchant as he begins his chant.
A human merchant starts casting an offensive spell.
A human merchant snaps into visibility.
< 426h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: small wounds E: a human merchant sta EP: excellent >
Casting: negative concussion blast *
You dodge a gigantic red dragon's vicious attack.
A gigantic red dragon's weak claw wounds you.
A gigantic red dragon's weak claw wounds you.
A gigantic red dragon lashes out with his mighty tail!
< 416h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: small wounds E: a human merchant sta EP: excellent >
A swarm of insects's feeble sting grazes you.
You dodge a swarm of insects's vicious attack.
A swarm of insects's feeble sting grazes you.
A swarm of insects's sting grazes you.
A swarm of insects's feeble sting grazes you.
A swarm of insects's sting grazes you.
You feel your skin soften and return to normal.
A swarm of insects's feeble sting grazes you.
A swarm of insects's sting grazes you.
A swarm of insects's weak sting grazes you.
You dodge a swarm of insects's vicious attack.
A swarm of insects's feeble sting grazes you.
You dodge a swarm of insects's vicious attack.
< 406h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: excellent >
A human merchant snaps into visibility.
A human merchant completes his spell...
A human merchant utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
A human merchant seems to focus for a moment, and his spell bursts through your magical barrier!
You gasp for air as a pair of ghostly hands tighten around your throat!
Casting: negative concussion blast
< 394h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: excellent >
A human merchant snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
You complete your spell...
Your concussion blast rips into a human merchant, shattering his soul!
You dodge a human merchant's vicious attack.
You dodge a human merchant's vicious attack.
A human merchant snaps into visibility.
< 349h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: small wounds >
You gasp for air as a pair of ghostly hands tighten around your throat!
Your tight facemask of human flesh was damaged from the massive blow!
< 301h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: small wounds >
A human merchant starts casting an offensive spell.
A human merchant snaps into visibility.
< 301h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: small wounds >
A huge illusion of Tiru completes his spell...
A huge illusion of Tiru utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a huge illusion of Tiru's skin.
You start chanting...
< 301h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: few wounds E: a human merchant sta EP: small wounds >
A human merchant snaps into visibility.
A human merchant completes his spell...
A human merchant utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
You dodge a swarm of insects's vicious attack.
A swarm of insects's feeble sting grazes you.
A swarm of insects's sting grazes you.
You dodge a swarm of insects's vicious attack.
A swarm of insects's decent sting wounds you.
You dodge a swarm of insects's vicious attack.
You dodge a swarm of insects's vicious attack.
A swarm of insects's feeble sting grazes you.
You dodge a swarm of insects's vicious attack.
A swarm of insects's feeble sting grazes you.
You dodge a swarm of insects's vicious attack.
You dodge a swarm of insects's vicious attack.
< 246h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: nasty wounds E: a human merchant sta EP: small wounds >
You complete your spell...
A human merchant snaps into visibility.
Your concussion blast rips into a human merchant, shattering his soul!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 172h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: nasty wounds E: a human merchant sta EP: few wounds >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 93h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC:pretty hurt E: a human merchant sta EP: few wounds >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
< 93h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC:pretty hurt E: a human merchant sta EP: few wounds >
A human merchant misses you.
A human merchant misses you.
A human merchant snaps into visibility.
A human merchant starts casting an offensive spell.
< 93h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC:pretty hurt E: a human merchant sta EP: few wounds >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 93h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC:pretty hurt E: a human merchant sta EP: few wounds >
You dodge a gigantic red dragon's vicious attack.
A gigantic red dragon's claw strikes you.
You dodge a gigantic red dragon's vicious attack.
A gigantic red dragon's kick hits you in your side.
< 74h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: awful E: a human merchant sta EP: few wounds >
You complete your spell...
A human merchant snaps into visibility.
Your concussion blast rips into a human merchant, shattering his soul!
The illusion surrounding a Kobold fades apart!
A Kobold dodges your futile attack.
You miss a Kobold.
A Kobold snaps into visibility.
< 74h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: awful E: A Kobold sta EP: few wounds >
A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 3h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: awful E: A Kobold sta EP: few wounds >
You resist the effects of a Kobold's spell!
You dodge a swarm of insects's vicious attack.
You dodge a swarm of insects's vicious attack.
A swarm of insects's feeble sting strikes you.
You wish that your wounds would stop BLEEDING so much!
You dodge a swarm of insects's vicious attack.
You dodge a swarm of insects's vicious attack.
You dodge a swarm of insects's vicious attack.
You dodge a swarm of insects's vicious attack.
You dodge a swarm of insects's vicious attack.
You dodge a swarm of insects's vicious attack.
< 2h/545H 182v/182V Pos: standing >
< T: Squin TP: sta TC: awful E: A Kobold sta EP: few wounds >
A Kobold snaps into visibility.
Everything suddenly goes black as a pair of ghostly hands choke the life out of you...
Your tight facemask of human flesh was completely destroyed by the massive blow!
Your earring of rotting flesh [superior] was completely destroyed by the massive blow!