The death of [54 Thief] Op (Halfling)

in Kannard's Secret Shop of Intrigue

from the perspective of [54 Thief] Op (Halfling)

<held>               a rugged adventurers satchel (illuminating)

A vibrant blue and green silk scarf lies here.
A suit of plate mail is lying on the ground.
A shard of blackless nothing exists here. (humming)
A skull-headed rowan staff lies here, forgotten. (humming)

< 361h/459H 153v/156V Pos: standing >
 
  M^**M*.^^   
   *******..  
    *M+**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 361h/459H 152v/156V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 362h/459H 152v/156V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 362h/459H 152v/156V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 362h/459H 154v/156V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
A large rat is scurrying about here.

< 362h/459H 152v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 362h/459H 152v/156V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 362h/459H 152v/156V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 362h/459H 151v/156V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A young man in leather armor seems to be patrolling outside the gates.

< 362h/459H 150v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 362h/459H 151v/156V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
[4] The corpse of a Grey Elf is lying here.

< 362h/459H 151v/156V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
An odd little man, with a shaved head and an orange robe, hums something.

< 362h/459H 149v/156V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A homeless peasant is here, looking lost and hungry.

< 363h/459H 148v/156V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
The corpse of a Human is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 363h/459H 147v/156V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
A small piece of gray animal matter lies here.
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 363h/459H 147v/156V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 363h/459H 149v/156V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
The corpse of a tharnadian thief-hunter is lying here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wooden stall stands here, goods displayed upon its counter.

< 363h/459H 148v/156V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
[2] The corpse of a Human is lying here.

< 363h/459H 148v/156V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 363h/459H 148v/156V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 363h/459H 148v/156V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East  -South -West 

< 363h/459H 149v/156V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A full bag of rice has been dropped here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.

< 363h/459H 149v/156V Pos: standing >
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West  -Up   
Jodnan, the blacksmith stands here working his metals.

< 363h/459H 153v/156V Pos: standing >
Kannard's Secret Shop of Intrigue
Formed by a light blue, glowing mist, this room seems to pulsate
in and out of existence. Various artifacts from reaches far beyond our own realm
slowly phase into view, providing a glimpse into other-worldy realms. A
cloaked, hooded figure hovers in the center of the room, beckoning you closer.
Obvious exits: -Up    -Down 
A helm of infernal rage lies here.
A token of the fae courts has been discarded here.
A scale mail jacket is lying on the ground.
A steel short sword has been left here.
A glowing obsidian wand lies here.
A shimmering flask lay on the floor here. (glowing)
A tiny velvet case has been left here.
An iron armor rusts here on the ground.
A small black pouch lies here.
A strange arm lies here.
This black heart beats on even without any body.
The wand of power has been left here.
A strange ring lies here.
A necklace of eyes has been dropped here.
A leather bag lies here, rotting but still in one piece.
A glob fish eggs lies here drying.
A badge with the crest of Storm Port has been left here.
A smelly, raggedy belt of animal furs lies here.
An arrow of heavenly light floats here on its own free will. (glowing) (illuminating)
A fine claymore has been lain here.
A chef's hat has been left here.
An ivory handled dagger lies here.
A potion of blood is here.
Someone has left the stripes of a local militia here.
A wormskin backpack lies here.
a birdfeather earring has been dropped here.
A rolled piece of parchment lies here.
A shield made of magically bonded diamonds is here radiating in the light. (glowing) (illuminating)
Some sturdy leather shoes lie here.
A helm made from bone lies here.
A wickedly barbed whip lies here.
An old brass harp rests here.
A large sickle lies here forgotten.
A nice pair of crimson leggings lay here.
A lizard skin headband lies here.
Some leather leggings lie here.
An enormous steel axe has been left here, glistening in the light.
A white bracer lies here.
A tattered black mage robe has been left here.
A carefully carved, wooden figurine of a tiger lies here.
A torn obsidian belt rests upon the ground here.
A full bag of rice has been dropped here.
A black two-handed blood sword lies here.
A bronze breast plate has been discarded here.
a damp woolen cowl has been left in a heap.
Lying here is a dark dagger.
a gold dagger gathers dust here.
A double bladded dagger lays here.
A shadow dagger lies hidden upon the ground.
A long and thin dagger lies on the ground here.
A rusty steel dagger lies here.
A steel dagger has been tossed aside here.
A stiletto lies here, with a crimson hilt. (humming)
A colorful stone has been dropped on the ground here.
A small silver dress lies here.
[3] A pair of Llewyrr boots are resting here.
A bracer made from glowing sunsteel lies here discarded. (glowing)
An unwanted tomato sits here.
A shimmering crystal lays here. (glowing)
A piece of etched sandstone lies here. (glowing)
A wooden spear lays here.
A pile of leather straps has been left here.
[2] A ziku nut lies here.
A bowl of stew sits here, steaming.
A wooden dresser is sitting here.
A sweet red apple has been carelessly dropped here.
A sliver of liquid iron lies here. (humming)
Someone has lost a raccoon cap here.
A large flesh hook is lying here.
[2] The bloody leg of a goat lies here.
A collar of black pearls lies here, gleaming dully in the light.
A huge sword has been dropped here on the ground. (glowing)
A black staff headed with a goat skull has been left here. (glowing)
A branding iron has been left here.
A lightning bolt has fallen here (glowing)
A map has been crumpled up here.
An unwanted scroll collects among the rubble here.
A bright, shiny ring lies in the pool here. 
A bracelet lies abandoned in the soil, here.
The bloody heart of a duergar lies here in a thick pool.
A two-handed sword forged on the Astral plane lies here.
Some dried beef lies here.
A longsword is here.
The tattered remains of a book lies exposed to the elements here.
A brew combination of elements lies here.
A long, brutal looking roper tentacle.
a heart of a devil lies here, still beating
A large umbrella has been unceremoniously dumped here.
A small spotted mushroom lies here.
A thick iron sword with sharp edges lies here.
A magical staff has been dropped here. (glowing)
A gold-played crossbow has been ditched here.
A sliver of darkness is lying here.
A magical torch lies here. (illuminating)
An iron soup ladle lies here.
A strange, watery crystal shard lies here.
An obsidian and steel mask lies here.
A long snake-like object lies here hissing at you. (humming)
A magic longsword has been pitched here.
An old vellum scroll lies here, yellowing.
A potion of earth endurance has been left here.
[2] A small leather pouch lies here.
A slime covered earring rests upon the ground here. (glowing)
A green pullover rests upon the ground here.
An unwanted platemail collects among the dust here. (glowing)
A large horn flecked with blood lies on the ground here. (humming)
A small white sword is here on the ground.
A small piece of fish lies here.
A piece of uncured caribou hide lies here.
A dandylion petal has been left here.
A life shard has been left here. (glowing)
A majestic bluejay feather rests upon the ground here. (illuminating)
A heavy iron broadsword has been dropped here.
A silver key ring has been left here, forgotten.
A dark sash has been left, spun from wire.
A green piece of material lies crumpled upon the ground.
A large steel battle axe lies here, forgotten.
A simple looking wooden club is here.
[2] A royal robe garb lined with gold lays here.
An embroidered silk robe has been discarded here.
A jodani wood sheaf arrow has fallen here.
An unwated vial rests on the ground here.
A sword crafted from silver, lies here.
A silver spoon has been left here, discarded and useless.
A pile of drow skins lies here, looking forelorn.
A thornhawk feather lies on the ground.
A wand of flames lies here. (illuminating)
A bloody duergar head lies here, mouth open in a pool of blood.
An ancient stone mace rests upon the ground waiting for a new master.
A sandalwood figurine rests here on its side.
A frozen potion has been left here.
[2] A pair of ghostly boots float here.
A collar of pure obsidian lies here.
An old scroll lies here on the ground.
A nondescript sheet of parchment flutters in the breeze here.
A scroll of some kind has been tossed aside here.
[2] A staff made of copper has been left here.
An iron pot lies here.
A bracelet of gold lies here on the floor. (illuminating)
A bit of sand lays here along the ground. (glowing)
A signet ring lies here, lost and forlorn.
A tiny stone vial has been accidentally dropped here.
An arrow with a red shaft and white feathers lies here.
[2] A black opal eyepiece lays here.
A small silvery chain holds a tiny golden locket delicately here.
A filmy white shawl seems to be almost floating here.
A cup of red liquid rests here attracting flies.
A tattered suit of guard's platemail lies here.
An unwanted wooden staff sits on the ground here. (illuminating)
A tunic with colors of forest umber sits here in the dirt.
A dented iron bracer lays here.
A pair of chain leggings is lying here.
A mithril battleaxe lies here on the ground.
A crimson longsword crafted from steel lies here.
[2] A smoky glass sphere lies here.
A bark blanket has been left here.
A violet silk cloak lies here.
A large black knapsack lies in a lumpy pile here.
A bottle of rum is lying here.
A token of earth has been left here.
An ornate scimitar with a razor keen edge glints in the light here.
A tiny green orb sits here wanting to be picked up. (illuminating)
A set of woven rawhide boots has been left behind.
A golden horn sits on the ground here.
[3] A small piece of curved metal lies here upon the ground.
A strange set of eye protectors lies here
A crown has been left here.
A moorwood lyre has been left here. (humming)
[2] A silver trinket lies on the ground.
A highly decorated sceptre has been forgotten here.
A large, ripe banana lies here.
A green and black oval earring lies in the dust.
A pile of leather lies here on the ground.
A potion of crushed teeth has been left here.
A rose petal has been left here.
A pirates's cutlass lies on the ground. [50%]
Some unwanted gloves sit on the ground.
An ashen ring lies here in the dust.
A drow longsword lays on the ground.
A piece of pate has been left here.
A small potion lays here.
A gilt-edged mandolin lies upon the ground.
A loaf of faerie waybread is sitting here, piping hot and ready to eat.
A ceramic mask painted to resemble a kitten lies here.
A ghastly staff of bones and souls has been left here. (glowing)
A small short sword lies here.
An ugly ruby ring lies carelessly tossed here. (humming)
A lily-white potion is sitting here.
A naughty magazine titled 'PlayElf' has been left here.
A ring made from bone  lies here. (glowing)
A thick leather glove with strange etchings has been left here.
A potion is laying here.
[2] The bloody head of Clund Hammerhelm lies here in a pool of blood and puss.
A well polished longsword rests on the gloomy ground here.
A note lies on the ground.
A wooden cudgel which seems to be made out of stone is here.
A large bag has been left here.
A wooden mandolin has been left here.
[3] A donut of sugar lies here.
An obsidian shard lays here.
A nightstone earring lies here.
A strange bladed staff weapon has been left here.
A small black bag is here.
An obsidian earring lays here.
A torn map to sunken treasure has been dropped here.
Yikes someone has left the head of Elytron on the ground here.
A hastily scribbled note lies here in the grime.
A wand which resembles a red rose is here on the ground.
A strange looking crown of dead roots lies here. (glowing)
Someone has left the stripes of a local militia here.
A sliver of a nautalis shell lies here.
A silver hoop lies glinting in the light.
A longsword marked by blood rests upon the ground here.
A wind dragon egg sits on the ground here.
A tiny, pale green emerald has been dropped here.
A small piece of tentacle is here.
A twisted piece of metal lies here.
A clutter of seashells sparkles here.
[2] A silver scimitar has been left here, gleaming in the light. (glowing)
a woven neberihide necklace lies here. [12%]
A silver scimitar with a mithril pommel has been tossed aside here.
A dark runed hood has been left here. (glowing)
[2] A delicious glass of wine sits here.
A patch of darkness lies here, spectral and translucent.
A ring made of jade has been flung down here. (illuminating)
Some old wire-framde spectacles have been left here.
[2] a golden chain lies here gathering dust.
A large moss-covered stone rests upon the ground here.
A tall corn plant grows here in the field.
A heavy bolt of silk has been carelessly left to rot.
[2] A golden longsword has been dropped on the ground here.
A shield of gray illithid hide has been left behind.
Someone has left an ebonwood longbow behind.
A huge, bloody side of boar meat hangs here, dripping blood.
A garish looking gold crown has been tossed on the ground.
A worn parchment lies here.
A wooden staff studded with precious stones lies here.
[3] A high mage's talisman is lying here.
A large golden hoop earring is on the ground here.
A suit of platemail lies here on the ground.
An extremely sharp sword lies here on the ground
A glowing crystal ring is lying here waiting for a new owner.
A set of beat up black sleeves lies here.
A golden locket attached to a small necklace lies here.
The dead body of Kolyan Indirovich lies here in a lifeless heap.
A beautiful silver robe lies here on the ground.
A plain silver chainmail tunic has been left here.
a silver earring lies here. (illuminating)
An unwanted mask sits on the ground here.
An elaborate suit of steel platemail lies here.
A mask of a bear lies here.
Some full length blue stone bracers lie here.
A demon's tooth lies here, sharp and deadly.
Some robes and armor lie in a heap here.
A potion of improved vision has been left here.
A cucumber sits here beckoning to be picked up.
A vest made from bone lies here. (illuminating)
A strange-looking ring has been dropped here. (illuminating)
A two-handed sword with a jet-black blade lies here.
A lustrous diamond of many facets lies here.
A bloody talon rests on the gloomy ground here.
A shiny white longsword is here on the ground.
[2] A pair of gold chainmail gloves lie here in the dust. (glowing)
A strange axe, shrouded in a multi-colored fog, has been forgotten here. (glowing)
[2] An odd-shaped waterskin lies here.
A black magic book rests here. (glowing)
A strong potion of hazy green liquid rests here.
Glittering metal plate armor shines with inner radiance here. (glowing)
A small thin wand is lying here.
A goblin skull mug sits here.
A pair of sturdy obsidian gauntlets has been left here.
A glowing set of adamantium gloves lies here. (glowing)
[2] A many notched axe lies on the ground here forgotten.
[2] A crimson long sword has been left here.
A damp feeling sack lies nicely folded here, waiting to be carried.
A leather shirt has been left upon the ground here.
A shiny pearl lies on the floor.
A black spiked mask lies here, bringing visage of death to your mind.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
a wooden item information sign is here.
Kannard, the traveller of Realms hovers here.

< 364h/459H 154v/156V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 364h/459H 156v/156V Pos: standing >
You don't see that here.

< 364h/459H 156v/156V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 364h/459H 156v/156V Pos: standing >
You do not see a radiance here.

< 366h/459H 156v/156V Pos: standing >
You get a bronze breast plate.

< 366h/459H 156v/156V Pos: standing >
You get a suit of spiked platemail of the Black Guard.

< 367h/459H 156v/156V Pos: standing >
You get a tattered suit of guard's platemail.

< 367h/459H 156v/156V Pos: standing >
You get the armor of balance.

< 367h/459H 156v/156V Pos: standing >
You do not see a plate here.

< 367h/459H 156v/156V Pos: standing >
You do not see a plate here.

< 367h/459H 156v/156V Pos: standing >
You are carrying: (4/12)
the armor of balance (glowing)
a tattered suit of guard's platemail
a suit of spiked platemail of the Black Guard (glowing)
a bronze breast plate

< 368h/459H 156v/156V Pos: standing >
You can't use the armor of balance.

< 368h/459H 156v/156V Pos: standing >
You drop the armor of balance.
You drop a tattered suit of guard's platemail.
You drop a suit of spiked platemail of the Black Guard.
You drop a bronze breast plate.

< 368h/459H 156v/156V Pos: standing >
You get an ivory handled dagger.

< 369h/459H 156v/156V Pos: standing >
You get a dark dagger.

< 369h/459H 156v/156V Pos: standing >
You get a gold embossed steel dagger.

< 369h/459H 156v/156V Pos: standing >
You get a wickedly curved dagger.

< 369h/459H 156v/156V Pos: standing >
You get a shadow dagger.

< 369h/459H 156v/156V Pos: standing >
You get a silver dagger.

< 369h/459H 156v/156V Pos: standing >
You get a rusty steel dagger.

< 369h/459H 156v/156V Pos: standing >
You get a thin steel dagger.

< 370h/459H 156v/156V Pos: standing >
A lich necromancer snaps into visibility.
Out of nowhere, a lich necromancer stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a lich necromancer wrenches the weapon free, ramming it into you again.
Out of nowhere, a lich necromancer stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a lich necromancer stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a lich necromancer wrenches the weapon free, ramming it into you again.
Out of nowhere, a lich necromancer stabs you in the back.
OUCH!  That really did HURT!
You do not see a dagger here.

< 114h/459H 156v/156V Pos: standing >
< T: Op TP: sta TC:pretty hurt E: a lich necromancer sta EP: excellent >
 You do not see a dagger here.

< 114h/459H 156v/156V Pos: standing >
< T: Op TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 114h/459H 156v/156V Pos: standing >
< T: Op TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Someone dodges your futile attack.
You miss someone.
A lich necromancer snaps into visibility.

< 114h/459H 156v/156V Pos: standing >
< T: Op TP: sta TC:pretty hurt E: a lich necromancer sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 114h/459H 156v/156V Pos: standing >
< T: Op TP: sta TC:pretty hurt E: someone sta EP: excellent >
 A lich necromancer snaps into visibility.
Out of nowhere, a lich necromancer stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Out of nowhere, a lich necromancer stabs you in the back, RIP...