<worn as a badge> a badge of purity (glowing)
<worn on head> a crown of the gnomes
<worn on eyes> the eyes of the High Forest (glowing) [58%]
<worn in ear> a glowing jade earring (glowing)
<worn in ear> a spiral woven of smoke
<worn on face> a stylish dragonscale mask from Ixarkon
<worn around neck> an amulet of the moon (magic) (glowing)
<worn around neck> a necklace of pure obsidian
<worn on body> some bandedmail bearing a cloak and dagger crest
<worn about body> a translucent cloak of the ancients (magic) (glowing) [88%]
<worn on tail> a brass tail ring with two dangling rubies (magic) (glowing)
<worn about waist> the frayed ends of sanity (magic)
<worn on belt buckle>a metal flask marked "molecular control" (glowing)
<attached to belt> a metal flask marked "reduce" (glowing)
<worn on arms> some stretched drow-skin sleeves (glowing)
<held as shield> the shield of the battle dragon (magic) [68%]
<worn around wrist> a fire hardened copper bracer (magic) [89%]
<worn around wrist> a bracelet of influence (magic)
<worn on finger> an etched sardonyx ring [poor]
<worn on finger> a thick iron ring with jade inlays (magic)
<held> the staff of a frost magus (magic) (humming)
<worn on legs> the leggings of a MaDMaN (magic) [26%]
<worn on feet> some boots of enchantment (glowing)
A street sweeper who is close by to your north.
A street sweeper who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 897h/897H 193v/193V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
An ice elemental enters from the south.
The Tharnadian Quartermaster sneers in contempt.
The Tharnadian Quartermaster suddenly attacks YOU!
You snap into visibility.
The Tharnadian Quartermaster's fine punch wounds you.
< 884h/897H 192v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: tharnadian sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 884h/897H 192v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: tharnadian sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 884h/897H 192v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: tharnadian sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 884h/897H 192v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: tharnadian sta EP: excellent >
You attempt to flee...
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
A large wandering dog is here, growling at you.
An ice elemental enters from the west.
You flee eastward!
< 884h/897H 171v/193V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A human merchant from another town stands here, perusing Tharnadia.
A stray tomcat is darting after rodents, here.
An ice elemental enters from the south.
< 884h/897H 174v/193V Pos: standing >
Brinn's Weaponry
The walls of this shop are covered with weapons of all kinds, fastened down
with thick iron rings to display them openly to the customers. This
particular shop looks to have been around for quite some time, appearing quite
established, as the smells of oils used to preserve the weapons sits heavily
upon the air. There is a large counter against the north wall. The
doorway to the east leads back out to Keats street.
Obvious exits: -East
The shop's weapon smith stands here, polishing his sword.
An ice elemental enters from the east.
< 884h/897H 175v/193V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A human merchant from another town stands here, perusing Tharnadia.
A stray tomcat is darting after rodents, here.
An ice elemental enters from the west.
< 884h/897H 177v/193V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
An ice elemental enters from the south.
< 884h/897H 177v/193V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
An ice elemental enters from the east.
< 884h/897H 178v/193V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A young man in leather armor seems to be patrolling the walls.
An ice elemental enters from the east.
< 885h/897H 180v/193V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
< 885h/897H 181v/193V Pos: standing >
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North# -South
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An ice elemental enters from the south.
< 885h/897H 182v/193V Pos: standing >
Your body vibrates as you fan out your molecules.
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South#
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 885h/897H 184v/193V Pos: standing >
The Road Leadings Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 885h/897H 185v/193V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 885h/897H 183v/193V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 885h/897H 182v/193V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
Alarm bells sound, signalling an invasion!
< 885h/897H 181v/193V Pos: standing >
MMM^***..
M^**^*.M^
*******.
*@+**^*
^+++++
*M+*^*.
M^*****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 885h/897H 180v/193V Pos: standing >
MMMM^*..M
MMMM^**^.^M
MMMM^***..^M
M^**^*.M^.
**@****..
*M+**^**
^++++++
*M+*^*.
M^*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 885h/897H 180v/193V Pos: standing >
MMM^..M^
MMMMM^*..M^
MMMMM^**^.^MM
MMMM^***..^M
M^*@^*.M^.
*******..
*M+**^**
^+++++
*M+*^*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 886h/897H 180v/193V Pos: standing >
You make a magical gesture, sending an ice elemental back to the nether plane.
An ice elemental stops following you.
Your group has been disbanded.
< 886h/897H 185v/193V Pos: standing >
MMM^*..M^
MMM^**^.^MM
MMM^***..^M
M^**@*.M^.
*******..
*M+**^**
^+++++
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 886h/897H 185v/193V Pos: standing >
MMM^*..M^
MMM^**^.^MM
MMMM^***..^M^
M^**^*.M^.M
***@***...
*M+**^**.
^+++++++
*M+*^*.*
M^*****M
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 886h/897H 184v/193V Pos: standing >
MM^***..^
M^**^*.M^.
*******..
*M@**^**
^++++++
*M+*^*.*
M^******
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 886h/897H 183v/193V Pos: standing >
M^**^.^MM
MM^***..^M^
M^**^*.M^.M^
*******....
*M+@*^**.^
^++++++++
*M+*^*.***
M^*****M..
MM^***^..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 886h/897H 183v/193V Pos: standing >
^**^*.M^.
*******...
*M+**^**.
^+@+++++
*M+*^*M**
M^******..
MM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 886h/897H 183v/193V Pos: standing >
You quickly scan the area.
A homeless peasant who is a brief walk away to your west.
< 887h/897H 186v/193V Pos: standing >
**^*.M^.M
*******....
*M+**^**.^
^++@+++++
*M+*^*M***
M^******...
M^***^..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 887h/897H 188v/193V Pos: standing >
*^*.M^.M^
******....M
*M+**^**.^.
^+++@+++++
*M+*^*M****
^******....
^***^..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 887h/897H 188v/193V Pos: standing >
^*.M^.M^.
*****....M.
M+**^**.^.^
^++++@+++++
M+*^*M****M
******....^
***^..^MM
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 887h/897H 188v/193V Pos: standing >
*.M^.M^..
****....M.+
+**^**.^.^+
+++++@+++++
+*^*M****M+
*****....^+
**^..^MM.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 887h/897H 188v/193V Pos: standing >
.M^.M^..+
***....M.+.
**^**.^.^+.
+++++@++++.
*^*M****M+.
****....^+.
*^..^MM.+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 887h/897H 187v/193V Pos: standing >
M^.M^..+.
**....M.+..
*^**.^.^+..
+++++@+++..
^*M****M+..
***....^+..
^..^MM.+.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 887h/897H 187v/193V Pos: standing >
^.M^..+..
*....M.+..^
^**.^.^+..^
+++++@++...
*M****M+...
**....^+...
..^MM.+.^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 887h/897H 187v/193V Pos: standing >
.M^..+...
....M.+..^.
**.^.^+..^.
+++++@+....
M****M+....
*....^+....
.^MM.+.^^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 887h/897H 187v/193V Pos: standing >
M^..+....
...M.+..^..
*.^.^+..^..
+++++@.....
****M+.....
....^+....^
^MM.+.^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 887h/897H 187v/193V Pos: standing >
^..+.....
..M.+..^...
.^.^+..^...
+++++@....^
***M+......
...^+....^.
MM.+.^^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The corpse of a deer is lying here.
< 887h/897H 187v/193V Pos: standing >
..+......
.M.+..^...^
^.^+..^....
++++.@...^.
**M+......^
..^+....^..
M.+.^^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 887h/897H 187v/193V Pos: standing >
< 888h/897H 193v/193V Pos: standing >
^..+.....
..M.+..^...
.^.^+..^...
+++++@....^
***M+......
...^+....^.
MM.+.^^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The corpse of a deer is lying here.
< 888h/897H 191v/193V Pos: standing >
You start chanting...
< 888h/897H 191v/193V Pos: standing >
You complete your spell...
< 889h/897H 191v/193V Pos: standing >
You sit down and relax.
< 889h/897H 191v/193V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 6 of 7 ( 1 seconds)
7th circle: 4 of 6 ( 4 seconds)
8th circle: 6 of 6
9th circle: 5 of 5
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 1 of 1
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 890h/897H 193v/193V Pos: sitting >
You start meditating...
< 890h/897H 193v/193V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
< 890h/897H 193v/193V Pos: sitting >
A Halfling enters from the west.
A Halfling steps through the lightning curtain!
< 890h/897H 193v/193V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
< 890h/897H 193v/193V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 891h/897H 193v/193V Pos: sitting >
Pardon?
< 891h/897H 193v/193V Pos: sitting >
A Halfling starts choking you, and your brain starts losing its precious oxygen...
< 891h/897H 193v/193V Pos: sitting >
You clamber to your feet.
< 891h/897H 193v/193V Pos: standing >
You start chanting...
You snap into visibility.
< 892h/897H 193v/193V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
You point at a Halfling.
A Halfling snaps into visibility.
[Damage: 202 ] Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
You dodge a Halfling's vicious attack.
A Halfling misses you.
You block a Halfling's lunge at you.
< 892h/897H 193v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: A Halfling sta EP: few wounds >
You miss a Halfling.
You miss a Halfling.
You snap into visibility.
< 892h/897H 193v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: A Halfling sta EP: few wounds >
You start chanting...
You snap into visibility.
< 892h/897H 193v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: A Halfling sta EP: few wounds >
A Halfling attempts to flee.
A Halfling leaves west.
A Halfling leaves south.
A Halfling leaves east.
A Halfling leaves north.
< 892h/897H 193v/193V Pos: standing >
You abort your prayer before it's done!
< 892h/897H 193v/193V Pos: standing >
You failed.
< 892h/897H 193v/193V Pos: standing >
...+...
M^..+......
..M.+..^...
.^.^+@.^...
+++++.....^
***M+......
..^M....^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 892h/897H 191v/193V Pos: standing >
You failed.
< 892h/897H 191v/193V Pos: standing >
^..+.....
..M.+..^...
.^.^+..^...
+++++@....^
***M+......
...^+....^.
MM.+.^^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Shattered bits of ice are scattered about the area.
A rippling curtain of lightning crackles to the west. (magic)
The corpse of a deer is lying here.
< 893h/897H 189v/193V Pos: standing >
..+......
.M.+..^...M
^.^+..^....
++++.@...^.
**M+......^
..^+....^..
M.+P^^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 893h/897H 189v/193V Pos: standing >
M.+..^...
^.^+..^....
++++.....^.
**M+.@....^
..^+....^..
MM.+P^^....
..+......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 893h/897H 190v/193V Pos: standing >
.^+..^...
++++.....^.
**M+......^
..^+.@..^..
MM.+P^^....
^..+.......
..+M++M++
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 893h/897H 189v/193V Pos: standing >
^.^+..^..
+++++.....^
***M+......
...^+@...^.
^MM.+P^^...
M^..+......
...+M++M+
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 893h/897H 187v/193V Pos: standing >
++++.....
***M+......
...^+....^.
^MM.+@^^...
M^..+......
M...+M++M++
^.....M..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A Halfling (tiny) Wolf hunter of Red Moon Disciples stands in mid-air here.(Gold Aura)
< 893h/897H 186v/193V Pos: standing >
You start chanting...
You snap into visibility.
< 893h/897H 187v/193V Pos: standing >
A Halfling starts choking you, and your brain starts losing its precious oxygen...
< 893h/897H 188v/193V Pos: standing >
A Halfling starts choking you, and your brain starts losing its precious oxygen...
< 893h/897H 189v/193V Pos: standing >
You complete your spell...
You point at a Halfling.
[Damage: 206 ] Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
< 893h/897H 190v/193V Pos: standing >
You start chanting...
You snap into visibility.
< 894h/897H 193v/193V Pos: standing >
You block a Halfling's lunge at you.
You block a Halfling's lunge at you.
You block a Halfling's lunge at you.
You snap into visibility.
< 894h/897H 193v/193V Pos: standing >
Casting: arieks shattering iceball *
< 894h/897H 193v/193V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Halfling.
[Damage: 176 ] Your iceball shatters any hopes a Halfling had of living a long and happy life.
A Halfling's pair of taut dwarfhide gloves [poor] freezes and shatters into million pieces from the intense cold!
A Halfling's pentagram necklace freezes and shatters into million pieces from the intense cold!
A Halfling's sleeves of gold dragonskin freezes and shatters into million pieces from the intense cold!
A Halfling's glowing band of flowing water [poor] freezes and shatters into million pieces from the intense cold!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!