The death of [52 Storm Druid] Gajran The Resistance (Grey Elf)

in The Ogre's Foot Inn

from the perspective of [56 Bounty Hunter] Fatt *-* Bloodlust *-* (Kobold)

<worn as a badge>    an emblem of the dragonslayer of damage (magic) [78%]
<worn on head>       the helm of the dragonkind of damage (magic) (glowing) [87%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a golden scale dangling from a platinum chain (magic)
<worn in ear>        a fiery hexagon [poor]
<worn on face>       the death-mask of Nakral of damage (magic)
<worn around neck>   a slaadi necklace of Chaos of damage (glowing) [79%]
<worn around neck>   a necklace of halfling ears of endurance [85%]
<worn on body>       the chameleon suit of transformation
<worn about body>    a shimmering white cloak [superior]
<worn on tail>       an obsidian circle of precision (magic) [74%]
<worn as quiver>     the bottomless quiver 'Alacrity' [poor] made by Rethax (humming) [70%]
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of damage (magic) (humming)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       the vambraces named "Ebb" (glowing) [89%]
<worn around wrist>  a bracelet of purple mist [poor] [88%]
<worn around wrist>  a bracelet of purple mist of regeneration [80%]
<worn on hands>      a pair of vampiric dragonscale gauntlets (magic)
<worn on finger>     the ring of the mind flayer of damage (magic) (glowing)
<worn on finger>     an ancient ring of liquid rock
<primary weapon>     Sunblade, longsword of Justice (magic)[239h 43m 44s]
<secondary weapon>   a steel dagger [69%]
<worn on legs>       a pair of vapor leggings of precision [76%]
<worn on feet>       boots of thundering might of endurance (magic) (humming)

[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
The corpse of the receptionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands in mid-air here, fighting YOU!
An elite guard crouches in mid-air here, fighting YOU!
An elite guard crouches in mid-air here, fighting YOU!

< 1106h/997H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: elite kne EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] Your slash strikes an elite guard hard.
This being a hometown, you receive fewer exps...
[Damage: 22 ] Your powerful pierce strikes an elite guard very hard.
[Damage: 24 ] Your powerful pierce seriously wounds an elite guard.
[Damage: 15 ] Your impressive slash strikes an elite guard very hard.
[Damage: 16 ] Your impressive slash seriously wounds an elite guard.
[Damage: 18 ] Your impressive slash seriously wounds an elite guard.
[Damage: 16 ] Your slash enshrouds an elite guard in a mist of blood.
[Damage: 22 ] Your powerful pierce causes an elite guard to grimace in pain.
[Damage: 15 ] Your slash critically injures an elite guard.
An elite guard is incapacitated and will slowly die, if not aided.
You's Sunblade, longsword of Justice explodes in a torrent of pure flame!
[Damage:  6 ] An elite guard is struck by your ray of sunlight, and is destroyed instantly!
An elite guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
Sunblade, longsword of Justice emits a soft glow.
A warm feeling fills your body!
You dodge a tharnadian illusionist's vicious attack.
You parry a tharnadian illusionist's lunge at you.
A tharnadian illusionist's feeble punch grazes you.
A tharnadian illusionist's kick crashes into your chest.

< 1105h/997H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: illusionist sta EP: excellent >
 An elite guard rises to his feet.

< 1105h/997H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: illusionist sta EP: excellent >
 You snap into visibility.
[Damage: 13 ] Your impressive slash strikes a tharnadian illusionist.
[Damage: 17 ] Your pierce strikes a tharnadian illusionist.
[Damage: 18 ] Your impressive pierce strikes a tharnadian illusionist.
A tharnadian illusionist dodges your futile attack.
This being a hometown, you receive fewer exps...
[Damage: 12 ] Your impressive slash strikes a tharnadian illusionist.
You score a CRITICAL HIT!!!!!
[Damage: 29 ] Your powerful slash strikes a tharnadian illusionist very hard.
[Damage: 13 ] Your impressive slash strikes a tharnadian illusionist.
You score a CRITICAL HIT!!!!!
[Damage: 28 ] Your powerful slash seriously wounds a tharnadian illusionist.

< 1107h/997H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: illusionist sta EP:  nasty wounds >
 You snap into visibility.
An elite guard's punch grazes you.
You parry an elite guard's lunge at you.
An elite guard's kick hits you in your side.
You try to tackle a tharnadian illusionist and fly over his head landing face first in the dirt!

< 1105h/997H 289v/289V Pos: kneeling >
< T: Fatt TP: kne TC:excellent E: illusionist sta EP:  nasty wounds >
 A tharnadian illusionist suddenly appears a bit confused!
You watch in glee as a tharnadian illusionist looks dazzled.
A tharnadian illusionist's punch grazes you.
You feel your skin soften and return to normal.
You snap into visibility.
A tharnadian illusionist's feeble punch grazes you.
A tharnadian illusionist's decent punch wounds you.

< 1091h/997H 289v/289V Pos: kneeling >
< T: Fatt TP: kne TC:excellent E: illusionist sta EP:  nasty wounds >
 A faint hum can be heard from Illesarus, the Sword of Sharpness you are carrying.

< 1091h/997H 289v/289V Pos: kneeling >
< T: Fatt TP: kne TC:excellent E: illusionist sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] Your impressive slash strikes a tharnadian illusionist very hard.
[Damage: 17 ] Your impressive pierce strikes a tharnadian illusionist very hard.
[Damage: 19 ] Your pierce seriously wounds a tharnadian illusionist.

< 1106h/997H 289v/289V Pos: kneeling >
< T: Fatt TP: kne TC:excellent E: illusionist sta EP: pretty hurt >
 This being a hometown, you receive fewer exps...

< 1106h/997H 289v/289V Pos: kneeling >
< T: Fatt TP: kne TC:excellent E: illusionist sta EP: pretty hurt >
 You feel your skin harden to stone.
You snap into visibility.
An elite guard's feeble punch grazes you.
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
An elite guard's feeble punch grazes you.

< 1104h/997H 289v/289V Pos: kneeling >
< T: Fatt TP: kne TC:excellent E: illusionist sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] Your impressive slash seriously wounds a tharnadian illusionist.
[Damage: 20 ] Your impressive pierce enshrouds a tharnadian illusionist in a mist of blood.
[Damage: 17 ] Your impressive pierce enshrouds a tharnadian illusionist in a mist of blood.
A tharnadian illusionist's punch grazes you.
A tharnadian illusionist's punch grazes you.
A tharnadian illusionist's feeble punch grazes you.
A tharnadian illusionist starts casting a spell.

< 1100h/997H 289v/289V Pos: kneeling >
< T: Fatt TP: kne TC:excellent E: illusionist sta EP:  awful >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 1100h/997H 289v/289V Pos: kneeling >
< T: Fatt TP: kne TC:excellent E: illusionist sta EP:  awful >
 You snap into visibility.
[Damage:  1 ] Your weak slash strikes a tharnadian illusionist.
[Damage:  3 ] Your crude pierce strikes a tharnadian illusionist hard.

< 1101h/997H 289v/289V Pos: kneeling >
< T: Fatt TP: kne TC:excellent E: illusionist sta EP:  awful >
 You rise to your feet.

< 1101h/997H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: illusionist sta EP:  awful >
 You snap into visibility.
[Damage: 26 ] You split a tharnadian illusionist's skull wide open, causing immediate death!
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a tharnadian illusionist dies in agony.

< 1107h/997H 289v/289V Pos: standing >
You dodge an elite guard's vicious attack.
An elite guard's feeble punch grazes you.
You dodge a bash from an elite guard, who loses his balance and falls.

< 1106h/997H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: elite kne EP: excellent >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] Your impressive slash strikes an elite guard.
[Damage: 22 ] Your powerful pierce strikes an elite guard hard.
[Damage: 19 ] Your impressive pierce strikes an elite guard hard.
[Damage: 16 ] Your impressive slash strikes an elite guard.
You score a CRITICAL HIT!!!!!
[Damage: 31 ] Your powerful slash seriously wounds an elite guard.
[Damage: 15 ] Your impressive slash strikes an elite guard hard.
[Damage: 24 ] Your pierce seriously wounds an elite guard.
You score a CRITICAL HIT!!!!!
[Damage: 31 ] Your powerful slash enshrouds an elite guard in a mist of blood.
[Damage: 17 ] Your slash seriously wounds an elite guard.
[Damage: 15 ] Your impressive slash seriously wounds an elite guard.

< 1107h/997H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: elite kne EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] Your slash enshrouds an elite guard in a mist of blood.
[Damage: 20 ] Your impressive pierce causes an elite guard to grimace in pain.
This being a hometown, you receive fewer exps...
[Damage: 21 ] Your stab cuts a vital artery and causes an elite guard to fall before your feet.
An elite guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an elite guard's last actions in this world.

< 1107h/997H 289v/289V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood covers everything in the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.

< 1107h/997H 289v/289V Pos: standing >
The door is open.
You extend your sights westward.
A Corridor
Obvious exits: -N -E -S -W -U
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
The corpse of a Githzerai is lying here.

< 1106h/997H 289v/289V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small ball of fire burns into the ground here. (magic) (illuminating)
A midnight blue book lies here. (glowing)
An obsidian bracer lays here.
A tiny ruby lies here, sparkling.
A flesh hook is lying here. (glowing)
There is a dirty looking scimitar lying here. (magic)
Someone dropped a large black apron.
A salt shaker lies here.
Some moorwood drums have been left here. (magic)
A juicy onion waits to be eaten.
[2] A discarded feather rests here upon the ground. (glowing)
A rather large leather backpack lies here. (illuminating) [84%]
A soft leather jacket has been discarded here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1106h/997H 288v/289V Pos: standing >
Pardon?

< 1106h/997H 288v/289V Pos: standing >
Ok.

< 1106h/997H 288v/289V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood covers everything in the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1106h/997H 287v/289V Pos: standing >
You quickly scan the area.
A deer who is rather far off to your west.
The mailman who is not far off below you.

< 1106h/997H 289v/289V Pos: standing >
The door is open.
You extend your sights westward.
A Corridor
Obvious exits: -N -E -S -W -U
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
The corpse of a Githzerai is lying here.

< 1105h/997H 289v/289V Pos: standing >
Ok.

< 1105h/997H 289v/289V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.

< 1094h/997H 289v/289V Pos: standing >

< 1094h/997H 289v/289V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 1094h/997H 289v/289V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (very good)     
   The High Moor Forest                          (extremely good)
  *The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (neutral)       
   Nizari                                        (very good)     
  *The Dark Stone Tower of the Northern Realms   (evil)          
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (very good)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
  *Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (slightly good) 
  *Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (very evil)     
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
  *Forest of Mir                                 (good)          
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (very good)     
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (good)          
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (very good)     
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly evil) 
  *The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1094h/997H 289v/289V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.

< 1093h/997H 289v/289V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.

< 1089h/997H 289v/289V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.

< 1085h/997H 289v/289V Pos: standing >

< 1084h/997H 289v/289V Pos: standing >
Pardon?

< 1084h/997H 289v/289V Pos: standing >
You attempt to hide yourself.

< 1084h/997H 289v/289V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.

< 1083h/997H 289v/289V Pos: standing >
You don't see that here.

< 1083h/997H 289v/289V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.

< 1082h/997H 289v/289V Pos: standing >
Your heroic urges slowly fade away.

< 1049h/965H 289v/289V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 1049h/965H 289v/289V Pos: standing >
You appear to be Kobold and is in excellent condition.
He's small in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by orbiting spheres!
His hands glow blood red!
He is glowing with malevolent power!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
A strange darkness flows around him.


< 1077h/994H 289v/289V Pos: standing >
You are carrying: (2/13)
a portable hole
Illesarus, the Sword of Sharpness (magic) (glowing)

< 1077h/994H 289v/289V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.

< 1077h/994H 289v/289V Pos: standing >
You appear to be Kobold and is in excellent condition.
He's small in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by orbiting spheres!
His hands glow blood red!
He is glowing with malevolent power!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
A strange darkness flows around him.


< 1077h/994H 289v/289V Pos: standing >
You attempt to hide yourself.

< 1077h/994H 289v/289V Pos: standing >
Autosaving...

< 1076h/994H 289v/289V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.

< 1074h/994H 289v/289V Pos: standing >
A Grey Elf has entered the game.

< 1066h/994H 289v/289V Pos: standing >
You snap into visibility.
You tackle a Grey Elf square in the chest knocking the wind out of him!

< 1066h/994H 289v/289V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 19 ] Your slash strikes a Grey Elf.
[Damage: 24 ] Your powerful pierce strikes a Grey Elf.
You score a CRITICAL HIT!!!!!
[Damage: 50 ] Your mighty pierce strikes a Grey Elf very hard.
[Damage: 18 ] Your slash strikes a Grey Elf.
[Damage: 16 ] Your impressive slash strikes a Grey Elf.
You score a CRITICAL HIT!!!!!
[Damage: 39 ] Your mighty slash seriously wounds a Grey Elf.
[Damage: 24 ] Your powerful pierce strikes a Grey Elf very hard.
[Damage: 21 ] Your slash strikes a Grey Elf very hard.
[Damage: 20 ] Your impressive slash strikes a Grey Elf very hard.
[Damage: 21 ] Your powerful slash seriously wounds a Grey Elf.

< 1104h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 A Grey Elf misses you.
You snap into visibility.

< 1103h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 You snap into visibility.
[Damage: 20 ] Your impressive slash seriously wounds a Grey Elf.
You score a CRITICAL HIT!!!!!
[Damage: 56 ] Your mighty pierce grievously wounds a Grey Elf.
[Damage: 19 ] Your impressive pierce causes a Grey Elf to grimace in pain.
You score a CRITICAL HIT!!!!!
[Damage: 17 ] You beautifully slash a Grey Elf into two parts - both dead.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!