The death of [ 5 Rogue] Aqafk (Human)

in The Ogre's Foot Inn

from the perspective of [56 Bounty Hunter] Fatt *-* Bloodlust *-* (Kobold)

<worn as a badge>    an emblem of the dragonslayer of damage (magic) [78%]
<worn on head>       the helm of the dragonkind of damage (magic) (glowing) [87%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a golden scale dangling from a platinum chain (magic)
<worn in ear>        a fiery hexagon [poor]
<worn on face>       the death-mask of Nakral of damage (magic)
<worn around neck>   a slaadi necklace of Chaos of damage (glowing) [79%]
<worn around neck>   a necklace of halfling ears of endurance [85%]
<worn on body>       the chameleon suit of transformation
<worn about body>    a shimmering white cloak [superior]
<worn on tail>       an obsidian circle of precision (magic) [74%]
<worn as quiver>     the bottomless quiver 'Alacrity' [poor] made by Rethax (humming) [70%]
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of damage (magic) (humming)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       the vambraces named "Ebb" (glowing) [89%]
<worn around wrist>  a bracelet of purple mist [poor] [88%]
<worn around wrist>  a bracelet of purple mist of regeneration [80%]
<worn on hands>      a pair of vampiric dragonscale gauntlets (magic)
<worn on finger>     the ring of the mind flayer of damage (magic) (glowing)
<worn on finger>     an ancient ring of liquid rock
<primary weapon>     Sunblade, longsword of Justice (magic)[239h 56m 48s]
<secondary weapon>   a steel dagger [69%]
<worn on legs>       a pair of vapor leggings of precision [76%]
<worn on feet>       boots of thundering might of endurance (magic) (humming)

[Damage: 26 ] You split a tharnadian illusionist's skull wide open, causing immediate death!
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a tharnadian illusionist dies in agony.

< 1107h/997H 289v/289V Pos: standing >
You dodge an elite guard's vicious attack.
An elite guard's feeble punch grazes you.
You dodge a bash from an elite guard, who loses his balance and falls.

< 1106h/997H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: elite kne EP: excellent >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] Your impressive slash strikes an elite guard.
[Damage: 22 ] Your powerful pierce strikes an elite guard hard.
[Damage: 19 ] Your impressive pierce strikes an elite guard hard.
[Damage: 16 ] Your impressive slash strikes an elite guard.
You score a CRITICAL HIT!!!!!
[Damage: 31 ] Your powerful slash seriously wounds an elite guard.
[Damage: 15 ] Your impressive slash strikes an elite guard hard.
[Damage: 24 ] Your pierce seriously wounds an elite guard.
You score a CRITICAL HIT!!!!!
[Damage: 31 ] Your powerful slash enshrouds an elite guard in a mist of blood.
[Damage: 17 ] Your slash seriously wounds an elite guard.
[Damage: 15 ] Your impressive slash seriously wounds an elite guard.

< 1107h/997H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: elite kne EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] Your slash enshrouds an elite guard in a mist of blood.
[Damage: 20 ] Your impressive pierce causes an elite guard to grimace in pain.
This being a hometown, you receive fewer exps...
[Damage: 21 ] Your stab cuts a vital artery and causes an elite guard to fall before your feet.
An elite guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an elite guard's last actions in this world.

< 1107h/997H 289v/289V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood covers everything in the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.

< 1107h/997H 289v/289V Pos: standing >
The door is open.
You extend your sights westward.
A Corridor
Obvious exits: -N -E -S -W -U
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
The corpse of a Githzerai is lying here.

< 1106h/997H 289v/289V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small ball of fire burns into the ground here. (magic) (illuminating)
A midnight blue book lies here. (glowing)
An obsidian bracer lays here.
A tiny ruby lies here, sparkling.
A flesh hook is lying here. (glowing)
There is a dirty looking scimitar lying here. (magic)
Someone dropped a large black apron.
A salt shaker lies here.
Some moorwood drums have been left here. (magic)
A juicy onion waits to be eaten.
[2] A discarded feather rests here upon the ground. (glowing)
A rather large leather backpack lies here. (illuminating) [84%]
A soft leather jacket has been discarded here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1106h/997H 288v/289V Pos: standing >
Pardon?

< 1106h/997H 288v/289V Pos: standing >
Ok.

< 1106h/997H 288v/289V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood covers everything in the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1106h/997H 287v/289V Pos: standing >
You quickly scan the area.
A deer who is rather far off to your west.
The mailman who is not far off below you.

< 1106h/997H 289v/289V Pos: standing >
The door is open.
You extend your sights westward.
A Corridor
Obvious exits: -N -E -S -W -U
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
The corpse of a Githzerai is lying here.

< 1105h/997H 289v/289V Pos: standing >
Ok.

< 1105h/997H 289v/289V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.

< 1094h/997H 289v/289V Pos: standing >

< 1094h/997H 289v/289V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 1094h/997H 289v/289V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (very good)     
   The High Moor Forest                          (extremely good)
  *The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (neutral)       
   Nizari                                        (very good)     
  *The Dark Stone Tower of the Northern Realms   (evil)          
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (very good)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
  *Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (slightly good) 
  *Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (very evil)     
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
  *Forest of Mir                                 (good)          
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (very good)     
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (good)          
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (very good)     
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly evil) 
  *The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1094h/997H 289v/289V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.

< 1093h/997H 289v/289V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.

< 1089h/997H 289v/289V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.

< 1085h/997H 289v/289V Pos: standing >

< 1084h/997H 289v/289V Pos: standing >
Pardon?

< 1084h/997H 289v/289V Pos: standing >
You attempt to hide yourself.

< 1084h/997H 289v/289V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.

< 1083h/997H 289v/289V Pos: standing >
You don't see that here.

< 1083h/997H 289v/289V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.

< 1082h/997H 289v/289V Pos: standing >
Your heroic urges slowly fade away.

< 1049h/965H 289v/289V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 1049h/965H 289v/289V Pos: standing >
You appear to be Kobold and is in excellent condition.
He's small in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by orbiting spheres!
His hands glow blood red!
He is glowing with malevolent power!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
A strange darkness flows around him.


< 1077h/994H 289v/289V Pos: standing >
You are carrying: (2/13)
a portable hole
Illesarus, the Sword of Sharpness (magic) (glowing)

< 1077h/994H 289v/289V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.

< 1077h/994H 289v/289V Pos: standing >
You appear to be Kobold and is in excellent condition.
He's small in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by orbiting spheres!
His hands glow blood red!
He is glowing with malevolent power!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
A strange darkness flows around him.


< 1077h/994H 289v/289V Pos: standing >
You attempt to hide yourself.

< 1077h/994H 289v/289V Pos: standing >
Autosaving...

< 1076h/994H 289v/289V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.

< 1074h/994H 289v/289V Pos: standing >
A Grey Elf has entered the game.

< 1066h/994H 289v/289V Pos: standing >
You snap into visibility.
You tackle a Grey Elf square in the chest knocking the wind out of him!

< 1066h/994H 289v/289V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 19 ] Your slash strikes a Grey Elf.
[Damage: 24 ] Your powerful pierce strikes a Grey Elf.
You score a CRITICAL HIT!!!!!
[Damage: 50 ] Your mighty pierce strikes a Grey Elf very hard.
[Damage: 18 ] Your slash strikes a Grey Elf.
[Damage: 16 ] Your impressive slash strikes a Grey Elf.
You score a CRITICAL HIT!!!!!
[Damage: 39 ] Your mighty slash seriously wounds a Grey Elf.
[Damage: 24 ] Your powerful pierce strikes a Grey Elf very hard.
[Damage: 21 ] Your slash strikes a Grey Elf very hard.
[Damage: 20 ] Your impressive slash strikes a Grey Elf very hard.
[Damage: 21 ] Your powerful slash seriously wounds a Grey Elf.

< 1104h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 A Grey Elf misses you.
You snap into visibility.

< 1103h/994H 289v/289V Pos: standing >
< T: Fatt TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 You snap into visibility.
[Damage: 20 ] Your impressive slash seriously wounds a Grey Elf.
You score a CRITICAL HIT!!!!!
[Damage: 56 ] Your mighty pierce grievously wounds a Grey Elf.
[Damage: 19 ] Your impressive pierce causes a Grey Elf to grimace in pain.
You score a CRITICAL HIT!!!!!
[Damage: 17 ] You beautifully slash a Grey Elf into two parts - both dead.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 1.00 frags!
Your guild gained prestige!
You have gained 250 epic points.
You feel a light sense of satisfaction from somewhere...
You get 1000 platinum in blood money.
The unmistakable scent of fresh blood can be smelled as a Grey Elf dies in agony.

< 1104h/994H 289v/289V Pos: standing >
Headbutt whom?

< 1104h/994H 289v/289V Pos: standing >
It appears to be the corpse of Gajran.
a brotherhood claw (magic)
a small pile of coins

< 1104h/994H 289v/289V Pos: standing >
You get a small pile of coins from the corpse of Gajran.
There were: 56 platinum coins, 28 gold coins, 8 silver coins, 3 copper coins. 

< 1104h/994H 289v/289V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness you are carrying.

< 1103h/994H 289v/289V Pos: standing >
Ok.
You put 1056 platinum, 28 gold, 8 silver, and 3 copper coins into a portable hole.

< 1103h/994H 289v/289V Pos: standing >
the corpse of Gajran does not contain the essence.

< 1103h/994H 289v/289V Pos: standing >
You don't have the essence.

< 1103h/994H 289v/289V Pos: standing >
Experience till level: -147095902

< 1103h/994H 289v/289V Pos: standing >
Into what?

< 1103h/994H 289v/289V Pos: standing >

		Character attributes for Fatt

Level: 56   Race: Kobold   Class: Mercenary / Bounty Hunter 
Age: 35 yrs / 14 mths  Height: 41 inches Weight: 46 lbs  Size: small

  Actual (Base)     Actual (Base)
Str: 103 (114)    Pow: 100 (105)
Dex: 160 (146)    Int: 128 (102)   
Agi: 151 (126)    Wis: 101 ( 96)
Con: 116 (122)    Cha:  98 ( 98)   Luk:  97 ( 97)
Equipped Items:  24     Carried weight:   34

Armor Points: -259  Reduces melee damage taken by 25.9% 
Melee Critical Percentage(int): 13%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 14% 
HP Vamp Cap Percentage(pow): 111% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 10% 
Hitroll: 46   Damroll: 57
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[-51]  FEA[4]
               BRE[-12]  SPE[-32]

Load carried: Not a problem

< 1103h/994H 289v/289V Pos: standing >
You are using:
<worn as a badge>    an emblem of the dragonslayer of damage (magic) [78%]
<worn on head>       the helm of the dragonkind of damage (magic) (glowing) [87%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a golden scale dangling from a platinum chain (magic)
<worn in ear>        a fiery hexagon [poor]
<worn on face>       the death-mask of Nakral of damage (magic)
<worn around neck>   a slaadi necklace of Chaos of damage (glowing) [79%]
<worn around neck>   a necklace of halfling ears of endurance [85%]
<worn on body>       the chameleon suit of transformation
<worn about body>    a shimmering white cloak [superior]
<worn on tail>       an obsidian circle of precision (magic) [74%]
<worn as quiver>     the bottomless quiver 'Alacrity' [poor] made by Rethax (humming) [70%]
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of damage (magic) (humming)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       the vambraces named "Ebb" (glowing) [89%]
<worn around wrist>  a bracelet of purple mist [poor] [88%]
<worn around wrist>  a bracelet of purple mist of regeneration [80%]
<worn on hands>      a pair of vampiric dragonscale gauntlets (magic)
<worn on finger>     the ring of the mind flayer of damage (magic) (glowing)
<worn on finger>     an ancient ring of liquid rock
<primary weapon>     Sunblade, longsword of Justice (magic)[239h 59m 51s]
<secondary weapon>   a steel dagger [69%]
<worn on legs>       a pair of vapor leggings of precision [76%]
<worn on feet>       boots of thundering might of endurance (magic) (humming)

< 1103h/994H 289v/289V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
Fresh blood splatters cover the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
The corpse of a Grey Elf is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.

< 1103h/994H 289v/289V Pos: standing >
You attempt to hide yourself.

< 1103h/994H 289v/289V Pos: standing >
You feel your skin soften and return to normal.
You feel less vitalized.

< 882h/774H 289v/289V Pos: standing >
You feel your skin harden to stone.

< 882h/774H 289v/289V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.

< 879h/774H 289v/289V Pos: standing >
You get a fiery red potion from a portable hole.

< 877h/774H 289v/289V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
Their skin is already hard as a rock!
You feel vitalized.

< 877h/774H 289v/289V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.

< 1097h/994H 289v/289V Pos: standing >
You attempt to hide yourself.

< 1097h/994H 289v/289V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.

< 1092h/994H 289v/289V Pos: standing >
The town crier shouts 'We can use all the warriors and fighters there is!'
The town crier shouts 'Force those evils back into the Underdark where they belong.'

< 1088h/994H 289v/289V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.

< 1088h/994H 289v/289V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness you are carrying.

< 1087h/994H 289v/289V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.

< 1086h/994H 289v/289V Pos: standing >
A Human has entered the game.

< 1081h/994H 289v/289V Pos: standing >
You snap into visibility.
You try to tackle a Human and fly over his head landing face first in the dirt!

< 1081h/994H 289v/289V Pos: kneeling >
<Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 31 ] Your slash seriously wounds a Human.
You score a CRITICAL HIT!!!!!
[Damage: 44 ] Your pierce causes a Human to grimace in pain.
[Damage: 21 ] Your powerful pierce enshrouds a Human in a mist of blood.

< 1104h/994H 289v/289V Pos: kneeling >
< T: Fatt TP: kne TC:excellent E: A Human sta EP: pretty hurt >
 A Human suddenly appears a bit confused!
You watch in glee as a Human looks dazzled.
A Human misses you.
A Human misses you.
A Human misses you.
A Human misses you.
You snap into visibility.

< 1104h/994H 289v/289V Pos: kneeling >
< T: Fatt TP: kne TC:excellent E: A Human sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] Your impressive slash causes a Human to grimace in pain.
You score a CRITICAL HIT!!!!!
[Damage: 18 ] You successfully stab a Human in the heart, killing him instantly.
A Human's thin steel dagger was completely destroyed by the massive blow!
A Human's hard leather cloak was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.