The death of [ 5 Rogue] Aqafk (Human)

in The Ogre's Foot Inn

from the perspective of [56 Frost Magus] Qaz *-* Bloodlust *-* (Kobold)

<worn as a badge>    a badge of purity (glowing)
<worn on head>       a crown of the gnomes
<worn on eyes>       the eyes of the High Forest (glowing) [58%]
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a spiral woven of smoke
<worn on face>       a stylish dragonscale mask from Ixarkon
<worn around neck>   an amulet of the moon (magic) (glowing)
<worn around neck>   a necklace of pure obsidian
<worn on body>       some bandedmail bearing a cloak and dagger crest
<worn about body>    a translucent cloak of the ancients (magic) (glowing) [88%]
<worn on tail>       a brass tail ring with two dangling rubies (magic) (glowing)
<worn about waist>   the frayed ends of sanity (magic)
<worn on belt buckle>a metal flask marked "molecular control" (glowing)
<attached to belt>   a metal flask marked "reduce" (glowing)
<worn on arms>       some stretched drow-skin sleeves (glowing)
<held as shield>     the shield of the battle dragon (magic) [68%]
<worn around wrist>  a fire hardened copper bracer (magic) [89%]
<worn around wrist>  a bracelet of influence (magic)
<worn on finger>     an etched sardonyx ring [poor]
<worn on finger>     a thick iron ring with jade inlays (magic)
<held>               the staff of a frost magus (magic) (humming)
<worn on legs>       the leggings of a MaDMaN (magic) [26%]
<worn on feet>       some boots of enchantment (glowing)

 M+*^*.****M+.  
 ******..M.^+.  
  ***^..^MM.+   
   ^*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 892h/897H 131v/193V Pos: standing >
 
   **..^M^..    
  *^*.^^.M^..   
 ******....M.+  
 *M+**^**.^.^+  
  ^++M+@++++++  
 *M+*^*.****M+  
 ^******..M.^+  
  ^***^..^MM.   
   *^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 893h/897H 131v/193V Pos: standing >
 
   ***..^M^.    
  **^*.^^.M^.   
 *******....M.  
  *M+**^**.^.^  
   ^++M@++++++  
  *M+*^*.****M  
 M^******..M.^  
  M^***^..^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)

< 893h/897H 130v/193V Pos: standing >
 
   ^***..^M^    
  ^**^*.^^.M^   
  *******....M  
   *M+**^**.^.  
    ^++@M+++++  
   *M+*^*.****  
  M^******..M.  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
An ice elemental is here chilling the room. (minion) 

< 893h/897H 130v/193V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *M+**^**.^  
     ^+@MM++++  
    *M+*^*.***  
   M^******..M  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
An ice elemental enters from the east.

< 893h/897H 130v/193V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@M+M+++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
An ice elemental enters from the east.

< 894h/897H 129v/193V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
The corpse of an elite guard is lying here.
A tough looking warrior is scanning the landscape beyond the walls.
An ice elemental enters from the east.

< 894h/897H 129v/193V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.
Sorry, you aren't allowed to do that in combat.

< 878h/897H 130v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 An ice elemental says in goblin 'For glory!'
An ice elemental suddenly attacks an elite guard!
An ice elemental's fine punch critically injures an elite guard.
An elite guard is mortally wounded, and will die soon, if not aided.
Sorry, you aren't allowed to do that in combat.

< 878h/897H 130v/193V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 878h/897H 130v/193V Pos: standing >
<The Great Crossroad
Obvious exits: -East  -West 
The corpse of an elite guard is lying here.
An ice elemental is here chilling the room. (minion) 
An elite guard is lying here, mortally wounded.

< 878h/897H 130v/193V Pos: standing >
<[Damage:  2 ] Your fine punch causes an elite guard to grimace in pain.
An elite guard is mortally wounded, and will die soon, if not aided.

< 878h/897H 130v/193V Pos: standing >
<
< 878h/897H 130v/193V Pos: standing >
<You start chanting...
You snap into visibility.

< 878h/897H 130v/193V Pos: standing >
<You snap into visibility.
You complete your spell...
You point at an elite guard.
[Damage:  3 ] With a soft thud, the ice missile terminates the life of an elite guard.
An elite guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an elite guard.

< 878h/897H 130v/193V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
An ice elemental enters from the east.

< 878h/897H 131v/193V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
The corpse of a militia guard is lying here.
An ice elemental enters from the east.

< 879h/897H 131v/193V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
An ice elemental enters from the east.

< 879h/897H 130v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 881h/897H 133v/193V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
An ice elemental enters from above.

< 881h/897H 133v/193V Pos: standing >

< 882h/897H 135v/193V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
An ice elemental enters from the east.

< 882h/897H 134v/193V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
An ice elemental enters from the east.

< 883h/897H 133v/193V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
A young man in leather armor seems to be patrolling outside the gates.
An ice elemental enters from the north.

< 884h/897H 133v/193V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
An ice elemental enters from the east.

< 884h/897H 134v/193V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
An ice elemental enters from the east.

< 885h/897H 134v/193V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[7] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An ice elemental enters from the east.

< 886h/897H 134v/193V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
[3] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a human merchant is lying here.
A young man in leather armor seems to be patrolling the walls.
An ice elemental enters from the east.

< 888h/897H 138v/193V Pos: standing >
You start chanting...

< 889h/897H 140v/193V Pos: standing >
Casting: frost beacon 

< 891h/897H 146v/193V Pos: standing >

< 891h/897H 147v/193V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 892h/897H 148v/193V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[7] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An ice elemental enters from the west.

< 895h/897H 154v/193V Pos: standing >
You start chanting...

< 895h/897H 155v/193V Pos: standing >
Casting: frost beacon *

< 896h/897H 158v/193V Pos: standing >
Casting: frost beacon 

< 897h/897H 161v/193V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 897h/897H 163v/193V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 897h/897H 165v/193V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is close by to your west.
A militia guard who is rather far off to your west.

< 897h/897H 171v/193V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
[3] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a human merchant is lying here.
A young man in leather armor seems to be patrolling the walls.
An ice elemental enters from the east.
A militia guard suddenly attacks an ice elemental!
A militia guard misses an ice elemental.

< 897h/897H 171v/193V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A homeless peasant who is not far off to your east.
A militia guard who is rather far off to your east.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your south.
A militia guard who is a brief walk away to your west.

< 897h/897H 172v/193V Pos: standing >

< 897h/897H 178v/193V Pos: standing >
An ice elemental dodges a militia guard's attack.
An ice elemental's tough hide deflects a militia guard's kick.

< 897h/897H 184v/193V Pos: standing >
An ice elemental punches a militia guard in the throat, he chokes, gasps and dies.
A militia guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.

< 897h/897H 184v/193V Pos: standing >
You failed.

< 897h/897H 186v/193V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A homeless peasant who is not far off to your east.
A street sweeper who is not far off to your south.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your south.
A militia guard who is a brief walk away to your west.

< 897h/897H 191v/193V Pos: standing >
You sit down and relax.

< 897h/897H 193v/193V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 12   (   0 seconds)
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  5 of  7   (   3 seconds)
  7th circle:  6 of  6
  8th circle:  5 of  6   (   2 seconds)
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 897h/897H 193v/193V Pos: sitting >
You start meditating...

< 897h/897H 193v/193V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!

< 897h/897H 193v/193V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 897h/897H 193v/193V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 897h/897H 193v/193V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 897h/897H 193v/193V Pos: sitting >
You clamber to your feet.

< 897h/897H 193v/193V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
An ice elemental enters from the east.

< 897h/897H 192v/193V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wooden stall stands here, goods displayed upon its counter.
An ice elemental enters from the east.

< 897h/897H 191v/193V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
An enchanted scroll of agility lies here.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)
An ice elemental enters from the east.

< 897h/897H 190v/193V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
An ice elemental enters from the east.

< 897h/897H 191v/193V Pos: standing >
You get a dark misty potion from a large leather backpack.

< 897h/897H 193v/193V Pos: standing >

< 897h/897H 193v/193V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.

< 897h/897H 193v/193V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
The corpse of a militia guard is lying here.
An ice elemental enters from the east.

< 897h/897H 192v/193V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A stray dog who is not far off to your north.
A stray cat who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A stray cat who is not far off to your north.
A militia guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is not far off to your east.
A grounds keeper who is a brief walk away to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.

< 897h/897H 192v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 897h/897H 192v/193V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
An ice elemental enters from the south.

< 897h/897H 191v/193V Pos: standing >

< 897h/897H 191v/193V Pos: standing >
A militia guard enters from the north.
You quickly scan the area.
A militia guard who is close by to your north.
A stray dog who is close by to your north.
A stray cat who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is not far off to your north.
Kieta who is close by to your east.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A young cleric who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.

< 897h/897H 191v/193V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South# -West 
[2] The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
An ice elemental enters from the east.

< 897h/897H 192v/193V Pos: standing >
You start chanting...
You snap into visibility.

< 897h/897H 192v/193V Pos: standing >
Casting: lightning ring 

< 897h/897H 192v/193V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
An intense electrical bolt leaps forth from your fingers... 
[Damage: 12 ] And turns a young cleric into a charred sparkling corpse!
A young cleric is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a young cleric's last actions in this world.
[Damage: 13 ] And turns the Tharnadian Quartermaster into a charred sparkling corpse!
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are the Tharnadian Quartermaster's last actions in this world.

< 897h/897H 192v/193V Pos: standing >
Your body vibrates as you fan out your molecules.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up    -Down 
A juicy onion waits to be eaten.
[2] A discarded feather rests here upon the ground. (glowing)
A rather large leather backpack lies here. (illuminating) [84%]
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 897h/897H 191v/193V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A crafting recipe lies here collecting dust.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
The corpse of a Grey Elf is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 897h/897H 191v/193V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A crafting recipe lies here collecting dust.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
The corpse of a Grey Elf is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 897h/897H 192v/193V Pos: standing >
You start chanting...
A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's fine punch wounds you.
An elite guard suddenly attacks YOU!
An elite guard's punch wounds you.
The receptionist suddenly attacks YOU!
The receptionist's fine punch wounds you.

< 852h/897H 192v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: illusionist sta EP: excellent >
 Casting: lightning ring 

< 852h/897H 192v/193V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: illusionist sta EP: excellent >
 You complete your spell...
An intense electrical bolt leaps forth from your fingers... 
[Damage: 19 ] And turns a Human into a charred sparkling corpse!
A Human is dead! R.I.P.
You receive your share of experience.