The death of [ 5 Rogue] Aqafk (Human)

in The Ogre's Foot Inn

from the perspective of [56 Frost Magus] Qaz *-* Bloodlust *-* (Kobold)

<worn as a badge>    a badge of purity (glowing)
<worn on head>       a crown of the gnomes
<worn on eyes>       the eyes of the High Forest (glowing) [58%]
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a spiral woven of smoke
<worn on face>       a stylish dragonscale mask from Ixarkon
<worn around neck>   an amulet of the moon (magic) (glowing)
<worn around neck>   a necklace of pure obsidian
<worn on body>       some bandedmail bearing a cloak and dagger crest
<worn about body>    a translucent cloak of the ancients (magic) (glowing) [88%]
<worn on tail>       a brass tail ring with two dangling rubies (magic) (glowing)
<worn about waist>   the frayed ends of sanity (magic)
<worn on belt buckle>a metal flask marked "molecular control" (glowing)
<attached to belt>   a metal flask marked "reduce" (glowing)
<worn on arms>       some stretched drow-skin sleeves (glowing)
<held as shield>     the shield of the battle dragon (magic) [68%]
<worn around wrist>  a fire hardened copper bracer (magic) [89%]
<worn around wrist>  a bracelet of influence (magic)
<worn on hands>      a pair of gauntlets formed of dust [poor]
<worn on finger>     an etched sardonyx ring [poor]
<worn on finger>     a thick iron ring with jade inlays (magic)
<held>               the staff of a frost magus (magic) (humming)
<worn on legs>       the leggings of a MaDMaN (magic) [26%]
<worn on feet>       some boots of enchantment (glowing)

A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 922h/928H 270v/273V Pos: standing >
A Path Through a Verdant Forest
   This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light.  Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions.  The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness.  The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West 
A loincloth made from a pelt lies crumpled on the ground. (magic) (humming)
An ice elemental enters from the north.

< 922h/928H 270v/273V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A young man in leather armor seems to be patrolling outside the gates.
An ice elemental enters from the south.

< 922h/928H 271v/273V Pos: standing >
A Path Through a Verdant Forest
   This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light.  Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions.  The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness.  The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West 
A loincloth made from a pelt lies crumpled on the ground. (magic) (humming)
An ice elemental enters from the north.

< 922h/928H 269v/273V Pos: standing >
You start chanting...
You snap into visibility.

< 924h/928H 273v/273V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
You point at a militia guard.
[Damage:  8 ] Your ice missile slams into a militia guard with a soft thud.
[Damage:  4 ] With a soft thud, the ice missile terminates the life of a militia guard.
You receive your share of experience.

< 924h/928H 273v/273V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
An ice elemental enters from the south.

< 924h/928H 271v/273V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 924h/928H 271v/273V Pos: standing >
You start chanting...

< 925h/928H 271v/273V Pos: standing >
You complete your spell...
You point at a militia guard.
[Damage:  9 ] Your ice missile slams into a militia guard with a soft thud.
[Damage:  3 ] With a soft thud, the ice missile terminates the life of a militia guard.
You receive your share of experience.

< 925h/928H 271v/273V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 925h/928H 272v/273V Pos: standing >
An elite guard enters from the west.
An elite guard enters from the west.
An elite guard enters from the west.
The great city gates of Tharnadia lie to the west.
You extend your sights westward.
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 925h/928H 273v/273V Pos: standing >
An elite guard suddenly attacks YOU!
You snap into visibility.
An elite guard's decent punch wounds you.

< 911h/928H 273v/273V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 A militia guard enters from the west.
A street sweeper enters from the west.
An elite guard suddenly attacks YOU!
An elite guard's decent punch wounds you.
An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.

< 880h/928H 273v/273V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 880h/928H 273v/273V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 880h/928H 273v/273V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 You complete your spell...
An intense electrical bolt leaps forth from your fingers... 
[Damage: 12 ] And turns a street sweeper into a charred sparkling corpse!
A street sweeper is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a street sweeper's last actions in this world.
[Damage: 12 ] And turns a militia guard into a charred sparkling corpse!
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
[Damage: 17 ] And turns an elite guard into a charred sparkling corpse!
An elite guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.
[Damage: 17 ] And turns an elite guard into a charred sparkling corpse!
An elite guard is dead! R.I.P.
You receive your share of experience.
The last gasps of an elite guard cause a sickening chill to run up your spine.
[Damage: 17 ] And turns an elite guard into a charred sparkling corpse!
An elite guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an elite guard.

< 880h/928H 273v/273V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
[3] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a street sweeper is lying here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
An ice elemental is here chilling the room. (minion) 

< 880h/928H 273v/273V Pos: standing >
Something melts into nothingness.

< 880h/928H 273v/273V Pos: standing >
The great city gates of Tharnadia lie to the west.
You extend your sights westward.
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 880h/928H 273v/273V Pos: standing >
Something melts into nothingness.

< 880h/928H 273v/273V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
[2] The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
An ice elemental enters from the east.
An elite guard sneers in contempt.
An elite guard suddenly attacks YOU!
An elite guard's decent punch wounds you.
An elite guard sneers in contempt.
An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.
A tharnadian illusionist sneers in contempt.
A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's punch wounds you.

< 839h/928H 271v/273V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.

< 824h/928H 271v/273V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: elite sta EP: excellent >
 You start chanting...
An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.

< 809h/928H 271v/273V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: elite sta EP: excellent >
 A controller suddenly attacks YOU!
A controller's fine punch wounds you.

< 796h/928H 271v/273V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: elite sta EP: excellent >
 An elite guard suddenly attacks YOU!
An elite guard's fine punch wounds you.
Casting: lightning ring **

< 782h/928H 271v/273V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: elite sta EP: excellent >
 A Human has set off your frost beacon at The Ogre's Foot Lounge!
A Human has set off your frost beacon at The Ogre's Foot Lounge!

< 782h/928H 271v/273V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: elite sta EP: excellent >
 You snap into visibility.
Casting: lightning ring 

< 782h/928H 271v/273V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: elite sta EP: excellent >
 You complete your spell...
An intense electrical bolt leaps forth from your fingers... 
[Damage: 18 ] And turns an elite guard into a charred sparkling corpse!
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.
[Damage: 18 ] And turns an elite guard into a charred sparkling corpse!
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An elite guard's death cry reverberates in your head as he falls to the ground.
[Damage: 18 ] And turns an elite guard into a charred sparkling corpse!
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
[Damage: 18 ] And turns an elite guard into a charred sparkling corpse!
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elite guard's last actions in this world.
[Damage: 17 ] And turns a tharnadian illusionist into a charred sparkling corpse!
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A tharnadian illusionist's death cry reverberates in your head as he falls to the ground.
[Damage: 13 ] And turns a controller into a charred sparkling corpse!
A controller is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a controller dies in agony.
[Damage: 18 ] And turns an elite guard into a charred sparkling corpse!
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An elite guard's death cry reverberates in your head as he falls to the ground.

< 782h/928H 271v/273V Pos: standing >
You start chanting...

< 782h/928H 272v/273V Pos: standing >
A Human has set off your frost beacon at The Ogre's Foot Lounge!
A Human has set off your frost beacon at The Ogre's Foot Lounge!

< 782h/928H 273v/273V Pos: standing >
You complete your spell...
You feel ethereal power recharge you!

< 928h/928H 273v/273V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

< 928h/928H 273v/273V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
[3] The corpse of an elite guard is lying here.
A small piece of gray animal matter lies here.
An ice elemental enters from the east.

< 928h/928H 271v/273V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
An ice elemental enters from the east.

< 928h/928H 270v/273V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wooden stall stands here, goods displayed upon its counter.
An ice elemental enters from the east.

< 928h/928H 269v/273V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
An enchanted scroll of agility lies here.
A human merchant from another town stands here, perusing Tharnadia.
An ice elemental enters from the east.

< 928h/928H 268v/273V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
An ice elemental enters from the east.

< 928h/928H 268v/273V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
A suit of spiked leather armor lies here.
A tar black executioner's hood is lying here.
Some durable, lightweight bamboo sandals have been left here.
A simple leather belt with a diamond lies here. (magic)
A scroll of soulshield has been left here. (magic)
A visor lies here, discarded and lonely.
A silver mask is lying here.
An ice elemental enters from the east.

< 928h/928H 267v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 928h/928H 270v/273V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
An ice elemental enters from the south.

< 928h/928H 270v/273V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a young cleric is lying here.
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
An ice elemental enters from the east.
The Tharnadian Quartermaster suddenly attacks an ice elemental!
The Tharnadian Quartermaster misses an ice elemental.

< 928h/928H 269v/273V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A juicy onion waits to be eaten.
[2] A discarded feather rests here upon the ground. (glowing)
A rather large leather backpack lies here. (illuminating) [84%]
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 928h/928H 270v/273V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
[2] a satchel used to hold various items lies here. (magic) (illuminating)
[11] A small bandage rests upon the ground here.
The corpse of a Human is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 928h/928H 273v/273V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
[2] a satchel used to hold various items lies here. (magic) (illuminating)
[11] A small bandage rests upon the ground here.
The corpse of a Human is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
Alarm bells sound, signalling an invasion!

< 928h/928H 272v/273V Pos: standing >
You start chanting...
You snap into visibility.
An elite guard suddenly attacks YOU!
An elite guard's powerful slash wounds you.

< 912h/928H 272v/273V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's powerful pierce wounds you.

< 897h/928H 272v/273V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
An elite guard's powerful crush wounds you.

< 882h/928H 272v/273V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 Casting: lightning ring **

< 882h/928H 272v/273V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 Casting: lightning ring *

< 882h/928H 272v/273V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 Casting: lightning ring 

< 882h/928H 272v/273V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: elite sta EP: excellent >
 You complete your spell...
An intense electrical bolt leaps forth from your fingers... 
You snap into visibility.
[Damage: 88 ] And surges into a Human!
[Damage: 75 ] And surges into a tharnadian illusionist!
[Damage: 75 ] And surges into an elite guard!
[Damage: 72 ] And surges into an elite guard!
[Damage: 75 ] And surges into the receptionist!
[Damage: 89 ] And surges into a Human!
The receptionist's finger drives deep inside you.
You dodge the receptionist's vicious attack.
The receptionist's finger drives deep inside you.
The receptionist's fine punch wounds you.
You dodge the receptionist's vicious attack.
You dodge the receptionist's vicious attack.
You dodge the receptionist's vicious attack.

< 832h/928H 272v/273V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: elite sta EP:  few wounds >
 A Human misses you.
You dodge a Human's vicious attack.
You block a Human's lunge at you.
A Human's finger drives deep inside you.
A Human misses you.

< 790h/928H 272v/273V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: elite sta EP:  few wounds >
 You snap into visibility.
An elite guard's slash wounds you.
An elite guard's powerful slash wounds you.

< 762h/928H 272v/273V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: elite sta EP:  few wounds >
 A tharnadian illusionist's powerful pierce wounds you.
You block a tharnadian illusionist's lunge at you.
You block a tharnadian illusionist's lunge at you.
You start chanting...

< 747h/928H 272v/273V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: elite sta EP:  few wounds >
 An elite guard's powerful crush wounds you.
You dodge an elite guard's vicious attack.

< 730h/928H 272v/273V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: elite sta EP:  few wounds >
 You snap into visibility.
Casting: lightning ring **

< 730h/928H 272v/273V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: elite sta EP:  few wounds >
 You snap into visibility.
Casting: lightning ring *
A Human starts to chant in a deep voice.
A Human's chants a mantra as he touches you - pain courses throughout your body!

< 651h/928H 272v/273V Pos: standing >
< T: Qaz TP: sta TC: few wounds E: elite sta EP:  few wounds >
 A Human misses you.
You snap into visibility.

< 651h/928H 272v/273V Pos: standing >
< T: Qaz TP: sta TC: few wounds E: elite sta EP:  few wounds >
 Casting: lightning ring 
You dodge a Human's vicious attack.
A Human misses you.
You snap into visibility.
A Human's finger drives deep inside you.
A Human's finger drives deep inside you.

< 568h/928H 272v/273V Pos: standing >
< T: Qaz TP: sta TC: few wounds E: elite sta EP:  few wounds >
 You expertly block the receptionist's lunge at you.
You snap into visibility.
The receptionist's fine punch wounds you.
The receptionist's fine punch strikes you.
The receptionist's finger drives deep inside you.
The receptionist's fine punch wounds you.
You dodge the receptionist's vicious attack.
You dodge the receptionist's vicious attack.
You dodge the receptionist's vicious attack.
The receptionist starts casting an offensive spell.
The receptionist completes her spell...
The receptionist utters the words 'eugszr waouq'
The receptionist tries to dispel your magic!

< 496h/928H 272v/273V Pos: standing >
< T: Qaz TP: sta TC: few wounds E: elite sta EP:  few wounds >
 You complete your spell...
An intense electrical bolt leaps forth from your fingers... 
You snap into visibility.
[Damage: 82 ] And surges into a Human!
[Damage: 75 ] And surges into a tharnadian illusionist!
[Damage: 68 ] And surges into an elite guard!
[Damage: 68 ] And surges into an elite guard!
[Damage: 73 ] And surges into the receptionist!
[Damage: 35 ] And turns a Human into a charred sparkling corpse!
A Human is dead! R.I.P.
You receive your share of experience.