The death of [ 5 Rogue] Aqafk (Human)

in The Ogre's Foot Inn

from the perspective of [56 Frost Magus] Qaz *-* Bloodlust *-* (Kobold)

<worn as a badge>    a badge of purity (glowing)
<worn on head>       a crown of the gnomes
<worn on eyes>       the eyes of the High Forest (glowing) [58%]
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a spiral woven of smoke
<worn on face>       a stylish dragonscale mask from Ixarkon
<worn around neck>   an amulet of the moon (magic) (glowing)
<worn around neck>   a necklace of pure obsidian
<worn on body>       some bandedmail bearing a cloak and dagger crest
<worn about body>    a translucent cloak of the ancients (magic) (glowing) [88%]
<worn on tail>       a brass tail ring with two dangling rubies (magic) (glowing)
<worn about waist>   the frayed ends of sanity (magic)
<worn on belt buckle>a metal flask marked "molecular control" (glowing)
<attached to belt>   a metal flask marked "reduce" (glowing)
<worn on arms>       some stretched drow-skin sleeves (glowing)
<held as shield>     the shield of the battle dragon (magic) [68%]
<worn around wrist>  a fire hardened copper bracer (magic) [89%]
<worn around wrist>  a bracelet of influence (magic)
<worn on hands>      a pair of gauntlets formed of dust [poor]
<worn on finger>     an etched sardonyx ring [poor]
<worn on finger>     a thick iron ring with jade inlays (magic)
<held>               the staff of a frost magus (magic) (humming)
<worn on legs>       the leggings of a MaDMaN (magic) [26%]
<worn on feet>       some boots of enchantment (glowing)

   MMM^**.^M^^  
  MMMM^**M^M.   
    MM^^**^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 372h/928H 243v/273V Pos: standing >
You start chanting...

< 372h/928H 245v/273V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
You feel ethereal power recharge you!

< 522h/928H 248v/273V Pos: standing >
 
    *M+*^*.*    
   M^******..   
 MMMM^***^..^M  
 MMMMM*^*..^M^  
 MMMM^^@*..^M.  
   MMM^**.^M^^  
  MMMM^**M^M.^  
    MM^^**^M^   
     MMM^*.M    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 522h/928H 249v/273V Pos: standing >
You start chanting...

< 522h/928H 249v/273V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
You feel ethereal power recharge you!

< 728h/928H 252v/273V Pos: standing >
You start chanting...

< 729h/928H 255v/273V Pos: standing >
You complete your spell...
You feel ethereal power recharge you!

< 850h/928H 258v/273V Pos: standing >
You start chanting...

< 850h/928H 261v/273V Pos: standing >
You complete your spell...
You feel ethereal power recharge you!
Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 928h/928H 264v/273V Pos: standing >
You sit down and relax.

< 928h/928H 266v/273V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  3 of  6   (   6 seconds)
  9th circle:  5 of  5
 10th circle:  4 of  5   (   2 seconds)
 11th circle:  4 of  4
 12th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 928h/928H 267v/273V Pos: sitting >
You start meditating...

< 928h/928H 268v/273V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!

< 928h/928H 273v/273V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!

< 928h/928H 273v/273V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!

< 928h/928H 273v/273V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 928h/928H 273v/273V Pos: sitting >
You clamber to your feet.

< 928h/928H 273v/273V Pos: standing >
 
    *M+*^*.*    
   M^****S*..   
 MMMM^***^..^M  
 MMMMM*^*..^M^  
 MMMM^^@*..^M.  
   MMM^**.^M^^  
  MMMM^**M^M.^  
    MM^^**^M^   
     MMM^*.M    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 928h/928H 273v/273V Pos: standing >
 
     ^++++++    
    *M+*^*.**   
   M^****S*...  
 MMMM^***^..^M  
 MMMMM*@*..^M^  
 MMMM^^**..^M.  
   MMM^**.^M^^  
  MMMM^**M^M.   
    MM^^**^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 928h/928H 271v/273V Pos: standing >
 
    *M+**^**    
     ^+++++++   
    *M+*^*.***  
   M^*****S...  
 MMMM^*@*^..^M  
 MMMMM*^*..^M^  
 MMMM^^**..^M.  
   MMM^**.^M^   
   MMM^**M^M    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 928h/928H 269v/273V Pos: standing >
 
   *******..    
    *M+**^**.   
     ^++++++++  
    *M+*^*.***  
   M^**@**S...  
 MMMM^***^..^M  
 MMMMM*^*..^M^  
  MMM^^**..^M   
   MMM^**.^M    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 928h/928H 267v/273V Pos: standing >
 
   ******...    
   *M+**^**.^   
    ^+++++++++  
   *M+*^*.****  
  M^***@*S....  
 MMM^***^..^MM  
 MMMM*^*..^M^.  
  MM^^**..^M.   
   MM^**.^M^    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
Some glowing cured leather talons lie here on the ground.
A frozen bronze bodycloak lies here on the ground.
A diabolical brass bodycloak lies here on the ground.
A kimono with emerald inlays lies here.

< 928h/928H 265v/273V Pos: standing >
 
   *****....    
  *M+**^**.^.   
   ^++++++++++  
  *M+*^*.****.  
 M^****@S....^  
 MM^***^..^MM.  
 MMM*^*..^M^..  
  M^^**..^M..   
   M^**.^M^^    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 928h/928H 264v/273V Pos: standing >
 
   ****....M    
  M+**^**.^.^   
  ^+++++++++++  
 *M+*^*.****.+  
 ^*****@....^+  
 M^***^S.^MM.+  
 MM*^*..^M^..+  
  ^^**..^M...   
   ^**.^M^^.    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 928h/928H 263v/273V Pos: standing >
 
   ***....M.    
  +**^**.^.^+   
 ^+++++++++++.  
 M+*^*.****.+.  
 ******@...^+.  
 ^***^S.^MM.+.  
 M*^*..^M^..+.  
  ^**..^M...+   
   **.^M^^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 928h/928H 264v/273V Pos: standing >
 
   **^**.^.^    
  +++++++++++   
 M+*^*.****.+.  
 ******....^+.  
 ^***^S@^MM.+.  
 M*^*..^M^..+.  
 ^^**..^M...++  
  ^**.^M^^...   
   **M^M.^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 928h/928H 263v/273V Pos: standing >
 
   +**^**.^.    
  ^++++++++++   
 *M+*^*.****.+  
 ^******....^+  
 M^***^@.^MM.+  
 MM*^*..^M^..+  
 M^^**..^M...+  
  M^**.^M^^..   
   ^**M^M.^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
The Dreadnought Cyric's Revenge floats here. (above you)

< 928h/928H 262v/273V Pos: standing >
 
   ****....M    
  M+**^**.^.^   
  ^+++++++++++  
 *M+*^*.****.+  
 ^*****@....^+  
 M^***^S.^MM.+  
 MM*^*..^M^..+  
  ^^**..^M...   
   ^**.^M^^.    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 928h/928H 261v/273V Pos: standing >
 
   ^*M^^.M^.    
  *****....M.   
 *M+**^**.^.^+  
  ^+++++++++++  
 *M+*^*@****.+  
 ^******....^+  
 M^***^S.^MM.+  
  M*^*..^M^..   
   ^**..^M..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 928h/928H 260v/273V Pos: standing >
 
   **..^M^..    
  *^*.M^.M^..   
 ******....M.+  
 *M+**^**.^.^+  
  ^++++@++++++  
 *M+*^*.****.+  
 ^******....^+  
  ^***^S.^MM.   
   *^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 928h/928H 260v/273V Pos: standing >
 
   ***..^M^.    
  **^*.M^.M^.   
 *******....M.  
  *M+**^**.^.^  
   ^+++@++++++  
  *M+*^*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*.S^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 928h/928H 260v/273V Pos: standing >
 
   ^***..^M^    
  ^**^*.M^.M^   
  *******....M  
   *M+**^**.^.  
    ^++@++++++  
   *M+*^*.****  
  M^******....  
  MM^***^..^M   
   MM*^*.S^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 928h/928H 259v/273V Pos: standing >
 
   M^***..^M    
  M^**^*.M^.M   
   *******....  
    *M+**^**.^  
     ^+@++++++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*.S^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 928h/928H 259v/273V Pos: standing >
 
   MM^***..^    
   M^**^*.M^.   
    *******...  
     *M+**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*.S    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 928h/928H 259v/273V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
The corpse of an elite guard is lying here.

< 928h/928H 258v/273V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 928h/928H 258v/273V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 928h/928H 256v/273V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 928h/928H 255v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 928h/928H 256v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 928h/928H 256v/273V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 928h/928H 255v/273V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 928h/928H 254v/273V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South

< 928h/928H 253v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 928h/928H 254v/273V Pos: standing >
Something melts into nothingness.

< 928h/928H 254v/273V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 

< 928h/928H 253v/273V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 928h/928H 252v/273V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
[3] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a street sweeper is lying here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 928h/928H 250v/273V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
[2] a fragment of a soul lies here. (humming) (illuminating)
[2] someone has dropped an enhance material here!
A small pile of coins lies here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 928h/928H 249v/273V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A small piece of gray animal matter lies here.
A young man in leather armor seems to be patrolling the walls.

< 928h/928H 248v/273V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 928h/928H 248v/273V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wooden stall stands here, goods displayed upon its counter.

< 928h/928H 248v/273V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
An enchanted scroll of agility lies here.
A human merchant from another town stands here, perusing Tharnadia.

< 928h/928H 248v/273V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 928h/928H 247v/273V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
A suit of spiked leather armor lies here.
A tar black executioner's hood is lying here.
Some durable, lightweight bamboo sandals have been left here.
A simple leather belt with a diamond lies here. (magic)
A scroll of soulshield has been left here. (magic)
A visor lies here, discarded and lonely.
A silver mask is lying here.

< 928h/928H 247v/273V Pos: standing >
Alas, you cannot go that way. . . .

< 928h/928H 248v/273V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
An ice elemental is here chilling the room. (minion) 

< 928h/928H 248v/273V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
An ice elemental enters from the east.

< 928h/928H 248v/273V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A juicy onion waits to be eaten.
[2] A discarded feather rests here upon the ground. (glowing)
A rather large leather backpack lies here. (illuminating) [84%]
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
An ice elemental enters from the north.

< 928h/928H 248v/273V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
Shattered bits of ice are scattered about the area.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] a satchel used to hold various items lies here. (magic) (illuminating)
[16] A small bandage rests upon the ground here.
The corpse of a Human is lying here.
The corpse of an elite guard is lying here.
[2] The corpse of a Human is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 928h/928H 254v/273V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
Shattered bits of ice are scattered about the area.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] a satchel used to hold various items lies here. (magic) (illuminating)
[16] A small bandage rests upon the ground here.
The corpse of a Human is lying here.
The corpse of an elite guard is lying here.
[2] The corpse of a Human is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
An ice elemental enters from below.
The receptionist sneers in contempt.
The receptionist suddenly attacks YOU!
You snap into visibility.
The receptionist's punch wounds you.

< 914h/928H 262v/273V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: receptionist sta EP: excellent >
 You start chanting...

< 914h/928H 263v/273V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: receptionist sta EP: excellent >
 Casting: lightning ring 

< 914h/928H 263v/273V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: receptionist sta EP: excellent >
 You complete your spell...
An intense electrical bolt leaps forth from your fingers... 
[Damage: 70 ] And surges into the receptionist!
[Damage: 15 ] And turns a Human into a charred sparkling corpse!
A Human is dead! R.I.P.
You receive your share of experience.