The death of [55 Air Magus] Eoen (Grey Elf)

in The Road Leading From Tharnadia

from the perspective of [55 Air Magus] Eoen (Grey Elf)

<worn on head>       the band of focusing
<worn on eyes>       a studded leather eyepatch
<worn on face>       a rusty gem veil
<worn around neck>   a string of duergar dwarf ears
<worn around neck>   an ashen clay amulet
<worn on body>       an icy obsidian robe
<worn about body>    the wings of magna opus (glowing)
<worn as quiver>     a glowing limestone quiver
<held as shield>     a patched glass buckler
<worn around wrist>  an exquisite marble wristguard
<worn around wrist>  a whitestone bracer [superior]
<worn on hands>      some dragonscale gloves
<worn on finger>     a tarnished bronze band
<worn on finger>     a glowing ring of illithid parts (glowing)
<primary weapon>     a whirling boulder with finger-holes
<worn on legs>       some static diamond leg plates

A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
An air sylph enters from the south.
An air sylph enters from the south.
A powerful djinni enters from the south.

< 147h/449H 134v/242V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East  -West 
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
An air sylph enters from the east.
An air sylph enters from the east.
A powerful djinni enters from the east.

< 148h/449H 134v/242V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East  -South -West 
[2] A steel dagger has been tossed aside here.
An air sylph enters from the east.
An air sylph enters from the east.
A powerful djinni enters from the east.

< 148h/449H 137v/242V Pos: standing >
A Commoner's Dwelling
   This single room home is filled with alot of very comfortable looking
furniture, which looks to have been hand made.  The home's owner is obviously
someone who enjoys comfort, and has gone to great lengths to make their house
extremely so.  The Grand Thranadian Way lies through the doorway to the north.
Obvious exits: -North
An iron wood-burning stove stands here. (glowing)
A female commoner is stretched out, sound asleep.
A working commoner is stretched out, sound asleep.
An air sylph enters from the north.
An air sylph enters from the north.
A powerful djinni enters from the north.

< 148h/449H 137v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 148h/449H 137v/242V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.
You attempt to bandage yourself.

< 152h/449H 165v/242V Pos: standing >
You continue bandaging yourself.

< 164h/449H 174v/242V Pos: standing >
Alarm bells sound, signalling an invasion!

< 164h/449H 174v/242V Pos: standing >
You continue bandaging yourself.

< 175h/449H 181v/242V Pos: standing >
You continue bandaging yourself.

< 186h/449H 189v/242V Pos: standing >
You continue bandaging yourself.

< 198h/449H 195v/242V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 198h/449H 199v/242V Pos: standing >
You can't bandage any more with this bandage.

< 199h/449H 205v/242V Pos: standing >
You start chanting...

< 199h/449H 206v/242V Pos: standing >
You complete your spell...
You vanish.

< 199h/449H 209v/242V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East  -South -West 
[2] A steel dagger has been tossed aside here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
An air sylph enters from the south.
An air sylph enters from the south.
A powerful djinni enters from the south.

< 200h/449H 212v/242V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East  -South -West 
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
An air sylph enters from the east.
An air sylph enters from the east.
A powerful djinni enters from the east.

< 201h/449H 215v/242V Pos: standing >
Doctors Office
As this place is run by all of the towns clerics taking shifts, it is
purposely left non-denominational. A cabinet against the wall holds
various worthless herbs, used more as placebos than anything else.
Obvious exits: -East 
A round disk floats here.
The doctor on duty reads a current medical journal.
An air sylph enters from the east.
An air sylph enters from the east.
A powerful djinni enters from the east.

< 202h/449H 225v/242V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East  -South -West 
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
An air sylph enters from the west.
An air sylph enters from the west.
A powerful djinni enters from the west.

< 203h/449H 228v/242V Pos: standing >
A Bend in a Quiet Alleyway
   From the alley's appearance, this is probably a more wealthy district of
Tharnadia.  It runs through a crowded section of the north city here, with
buildings towering on either side, making it a bit more shadow filled than a
main avenue.  Its small ten foot width is paved with circular cobblestones,
and is actually kept quite clean.  The alley leads off to the west and to the
south.  A noble's home stands to the east.
Obvious exits: -East  -South -West 
An air sylph enters from the south.
An air sylph enters from the south.
A powerful djinni enters from the south.

< 203h/449H 229v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 203h/449H 229v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 203h/449H 230v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 203h/449H 231v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 203h/449H 231v/242V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East  -South -West 
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
An air sylph enters from the north.
An air sylph enters from the north.
A powerful djinni enters from the north.

< 204h/449H 233v/242V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East  -South -West 
[2] A steel dagger has been tossed aside here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
An air sylph enters from the west.
An air sylph enters from the west.
A powerful djinni enters from the west.

< 204h/449H 233v/242V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East  -West 
An air sylph enters from the west.
An air sylph enters from the west.
A powerful djinni enters from the west.

< 204h/449H 233v/242V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A crafting recipe lies here collecting dust.
A full bag of rice has been dropped here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
An air sylph enters from the west.
An air sylph enters from the west.
A powerful djinni enters from the west.

< 204h/449H 233v/242V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A young man in leather armor seems to be patrolling the walls.
An air sylph enters from the west.
An air sylph enters from the west.
A powerful djinni enters from the west.

< 204h/449H 232v/242V Pos: standing >
The door seems to be closed.

< 204h/449H 233v/242V Pos: standing >
The door seems to be closed.

< 204h/449H 233v/242V Pos: standing >
The door seems to be closed.

< 204h/449H 234v/242V Pos: standing >
A street sweeper enters from the north.
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
A suit of spiked leather armor lies here.
A tar black executioner's hood is lying here.
Some durable, lightweight bamboo sandals have been left here.
A simple leather belt with a diamond lies here.
A scroll of soulshield has been left here.
A visor lies here, discarded and lonely.
A silver mask is lying here.
An air sylph enters from the north.
An air sylph enters from the north.
A powerful djinni enters from the north.

< 204h/449H 234v/242V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A human merchant from another town stands here, perusing Tharnadia.
A human merchant from another town stands here, perusing Tharnadia.
An air sylph enters from the west.
An air sylph enters from the west.
A powerful djinni enters from the west.

< 205h/449H 236v/242V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
An air sylph enters from the west.
An air sylph enters from the west.
A powerful djinni enters from the west.

< 205h/449H 235v/242V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
An air sylph enters from the west.
An air sylph enters from the west.
A powerful djinni enters from the west.

< 205h/449H 235v/242V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
An air sylph enters from the west.
An air sylph enters from the west.
A powerful djinni enters from the west.

< 206h/449H 238v/242V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A small piece of gray animal matter lies here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An air sylph enters from the west.
An air sylph enters from the west.
A powerful djinni enters from the west.

< 206h/449H 238v/242V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
An air sylph enters from the west.
An air sylph enters from the west.
A powerful djinni enters from the west.

< 206h/449H 237v/242V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
An air sylph enters from the west.
An air sylph enters from the west.
A powerful djinni enters from the west.

< 206h/449H 236v/242V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.
A homeless peasant is here, looking lost and hungry.
An air sylph enters from the west.
An air sylph enters from the west.
A powerful djinni enters from the west.

< 206h/449H 236v/242V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
An air sylph enters from the west.
An air sylph enters from the west.
A powerful djinni enters from the west.

< 206h/449H 234v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/449H 235v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/449H 235v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 206h/449H 236v/242V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A rippling curtain of lightning crackles to the east.
The wand of power has been left here.
[2] A claymore made of a lean metal lies here.
A rusty steel short sword lies here.
Someone has left a dagger here on the floor.
A granite leopard totem lies here.
[2] A beautiful diamond tiara has been left here.
Standing off to the side, a pair of spiked stone boots look oddly at rest.
A very long dagger lies here with serrated blade.
A huge mithril broadsword shines with an inner glow.
A fine gnomish short sword has been dropped here.
A giant hammer with a long handle is here.
An unwanted mace has been dumped here.
A dark brown overcoat is folded neatly on the ground.
A mithril-headed morningstar has been left here.
A beautiful white gown has been left here.
A pair of blued steel vambraces have been left behind.
A massive iron sledge has been deserted here.
An air sylph enters from the south.
An air sylph enters from the south.
A powerful djinni enters from the south.

< 207h/449H 236v/242V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A rippling curtain of lightning crackles to the west.
A huge block of solid ice is here to the east.
someone has dropped an enhance material here!
a black hammer has been dropped here.
The hammer of the titans has been left here.
A snakeskull, attached to a small metal chain, lies here.
Somebody has thrown away a beautiful earring.
A pair of leather gloves is lying on the ground.
An unwanted mask beckons to be picked up. (illuminating)
A pair of bronze leggings is lying on the ground.
A piece of an amulet is laying here.
A bronze helmet is here on the ground.
A helmet is laying here.
A disgusting charm lies here.
A squirmming pile of maggots attracts your attention.
A plain sliver ring is lying here.
A ring made from bone  lies here. (glowing)
A diamond engagement ring sparkles here, left behind.
A snake skin belt lies here.
A belt adorned by shrunken heads is on the ground here.
A book made from bark has been left here.
Some brown boarskin lies here in a heap.
A well crafted sword belt lies here in a pile.
A suit of steel platemail lies here.
A bloody arm has been dismembered, left bleeding here. [30%]
A small glass vial lies here, long forgotten.
[2] A decorative lantern hangs by a cord here. (illuminating)
A large golden rod lies here on the ground. (illuminating)
An enormous, misshapen bag of stitched hide lies here in a crumble.
A black feather lies here. [ 1%]
A small vial filled with a sparkling liquid is here.
[2] A spool of finw white yarn lies here.
An osprey carved from the wood of an ash tree lies here. (glowing) (humming)
[2] An obsidian and steel totem lies here.
A simple looking pronged bone is on the ground here.
An assorted pile of bones has been heaped here.
The long thigh bone of a tiger has been dropped here.
An old bone covered with some magical runes sits here, humming. [50%]
A sharp looking bone lies here upon the ground.
[2] A bear claw totem lies here.
[2] A piece of ethereal substance floats in the air here.
[2] A small piece of wood is lying on the ground. (humming)
A piece of stained pine carved in the shape of a vulture lies here. (glowing)
A totem has been discarded here! (glowing)
[2] An ancient djinn totem has been left here.
A sturdy granite totem lays about.
A totem bearing the mark of the tempest has been left here.
A wooden earth totem lies here. (illuminating)
A leather pouch lies here.
An iron trident has been left here.
A black cloth bag lies on the ground here.
A slimy belt made of shark skin lies here.
Some alligatorskin moccasins rest here.
A corroded chainmail shirt is here in a heap.
A pair of old gloves lies here rotting.
A vial of black death sits here.
[2] A short club of hardened jodani wood lies here.
Some food floats here.
A sort of ammunition bag has been left here.
A pair of boots with spurs is here.
An ancient looking bone longbow lies discarded here.
A long steel scythe lays here.
A piece of batskin has been tossed here.
A transparent saddle lies here.
A handful of shimmering blossoms have been discarded and left to wilt.
An ancient runed girth has been tossed on the ground here.
An odd looking backpack rests on the ground here.
A tattered suit of guard's platemail lies here.
A black leather backpack is on the ground here.
A leather suit of armor with some steel plates lies here.
A pair of neon tights lie crumpled here.
[2] Some emerald slippers made of soft silk lie here.
A dark leather purse is lying here.
Slithering here, this larvae is of a once powerful devil.
A spiked choker of a war pig has been left here.
A pile of wooden planks lies here, discarded and useless.
A mystic fire glows inside a brazier against the back wall. (glowing)
A pair of of fringed suede boots has been left here.
Some iron shackles are lying here.
A carrot is here, waiting to be picked.
A long heavy warclub lies here.
An unwanted bottle collects among the rubble here.
A strange looking vial lies here.
A steaming jug of mulled wine sits here.
Someone threw a crude note here.
A giant wooden club has been left here.
A skirt woven of reed lies here.
A muddy brown potion has been dropped here.
An elixir of shimmering green liquid floats here.
A large, bloody troll claw lies here.
An arrow with a green shaft and blue feathers lies here.
Some crumpled green leaves lie here.
[2] A suit of spiked leather armor lies here.
A pair of padded leather boots lies here.
An olive-colored vial rests here.
A fizzing and popping flask of liquid sits here curiously.
A sturdy looking backpack is here, discarded.
A suit of iron plate lies here.
A piece of crystal is here on the ground.
a letter written in a faded ink rustles here.
A tanned piece of centaur hide lies here.
A serpent scale lays here.
a white bone lies here on the ground.
Some strange looking mushrooms are on the ground here.
A mold covered sack rests upon the gloomy ground here.
A religious pendant lies here, glowing. (glowing)
A string of red beads is laying here.
A scroll has been discarded here.
A dented iron plate sits here.
A leather jacket with spiked shoulders has been left here.
A yellow peach has been left behind here.
Some freshly ground rice has been left here.
A small pouch full of a glistening material lies here.
A swirling potion lays here.
Fists of steel lie here.
Some black leather armor has been left here.
A handy little knife is lying here, forgotten.
A sturdy wood spear lies here.
A yellow spotted loincloth lies crumpled here.
An iron pick is lying here.
A caribouskin sack lies here.
A heavy wooden chests rests here, covered in mystic runes.
A pair of bear feet are sitting here.
[2] A pair of standard breale leggings lie here.
A pair of leather pants lies here.
The head of a mighty sabertooth lies here.
An unwanted shield sits on the ground here. (illuminating)
A double-bladed battle axe lies on the ground here.
An iron helm lies here rusting.
A small jagged piece of mettal has fallen on the floor. (glowing) (illuminating)
A smoked flagon is on the ground her gathering dust.
A wreath of ivy is lying here.
A small note sits here.
A pair of silk penny loafers lies here.
Some spiked, steel-mesh gloves have been dropped here.
Some snake eyes lie here.
[2] A beef sandwich lies here.
Some werewolf claws have been left behind.
Someone has dropped a coconut backpack here.
A sinister looking mace is lying here.
A large jug lies here.
A quarterstaff has been left here.
A huge spiked crimson mace has been left here.
A fennel root grows here.
A black skirt lies crumpled here.
The tattered remains of a book lies exposed to the elements here.
A piece of magical item lies on the floor.
A piece of etched sandstone lies here. (glowing)
[2] A holy scroll lays here.
A scroll of woven flax has been left behind.
A glowing green scroll is lying here. (glowing)
A piece of seagrass floats here.
A massive iron sledge has been deserted here.
A crow's foot is lying here.
A leather cap lies here.
Freshly picked carrot sits on the ground here.
An acorn has fallen here.
A lyre made out of a set of bamboo stalks lies here.
Some disgusting, life-changing to witness baby guts lie here in a little heap.
a simple lyre lays here unused
A shiny white longsword is here on the ground.
A piece of fried mutton has been left to rot, here.
A grey sash lies upon the ground here.
An apple has fallen to the ground here.
Glowing this stone is covered in runes. (glowing)
A heavy oaken crate, stamped with the insignia of Verzanan.
A leather shield lies here.
An ice elemental is here chilling the room. (minion) 
A Kobold (small) MuRdErEr  *-* Bloodlust *-* stands in mid-air here.
A Kobold (small) MuRdErEr  *-* Bloodlust *-* stands in mid-air here.
A Kobold (small) MuRdErEr  *-* Bloodlust *-* stands in mid-air here.
A Kobold (small) MuRdErEr  *-* Bloodlust *-* stands in mid-air here.
*A Kobold (small) MuRdErEr  *-* Bloodlust *-* sits resting.
OUCH!  You step through the lightning curtain!
An air sylph enters from the west.
An air sylph steps through the lightning curtain!
An air sylph enters from the west.
An air sylph steps through the lightning curtain!
A powerful djinni enters from the west.
A powerful djinni steps through the lightning curtain!

< 127h/449H 235v/242V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 107h/449H 236v/242V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 87h/449H 236v/242V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 67h/449H 237v/242V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 47h/449H 237v/242V Pos: standing >
A Kobold gives an ice elemental an order.
A Kobold snaps into visibility.
You snap into visibility.
You wish that your wounds would stop BLEEDING so much!
Your fiery spell causes an ice elemental to smolder and spasm in pain!
An ice elemental is burned severely as it hits you!
You are knocked to the ground by an ice elemental's mighty bash!

< 42h/449H 240v/242V Pos: sitting >
< T: Eoen TP: sit TC: awful E: ice sta EP: few scratches >
 You miss an ice elemental.
An ice elemental's fine punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
Your fiery spell causes an ice elemental to smolder and spasm in pain!
An ice elemental is burned severely as it hits you!

< 26h/449H 241v/242V Pos: sitting >
< T: Eoen TP: sit TC: awful E: ice sta EP: few scratches >
 You miss an ice elemental.
A Kobold clambers to his feet.

< 26h/449H 241v/242V Pos: sitting >
< T: Eoen TP: sit TC: awful E: ice sta EP: few scratches >
 An ice elemental's fine punch causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your fiery spell causes an ice elemental to smolder and spasm in pain!
An ice elemental is burned severely as it hits you!
An ice elemental's fine punch critically injures you.
Your consciousness begins to fade in and out as your mortality slips away.....

< -6h/449H 241v/242V Pos: sitting >