The death of [55 Necrolyte] Dreco (Human)

in Fertile Grasslands of the Hearth Valley

from the perspective of [55 Necrolyte] Dreco (Human)

<worn on head>       an evil looking helm
<worn on body>       a dark black robe
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a glowing quill (glowing)
<attached to belt>   a rugged adventurers satchel (illuminating)
<attached to belt>   a glowing quill (glowing)
<held as shield>     a little round wooden shield
<primary weapon>     a stout oaken cudgel
<worn on feet>       a pair of dark black boots

A gnoby piece of wood, perhaps a small mace, lies here.
A wooden stall stands here, goods displayed upon its counter.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.

< 390h/390H 174v/174V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 390h/390H 173v/174V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A small piece of gray animal matter lies here.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 390h/390H 172v/174V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
The corpse of a Grey Elf is lying here.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An ice elemental is here chilling the room. (minion) 
A Kobold (small) MuRdErEr  *-* Bloodlust *-* stands in mid-air here, fighting an elite guard. (casting) 
An elite guard stands in mid-air here, fighting a Kobold.
An elite guard stands in mid-air here, fighting a Kobold.
An elite guard stands in mid-air here, fighting a Kobold.
An elite guard stands in mid-air here, fighting a Kobold.
A controller stands in mid-air here, fighting a Kobold.
An elite guard stands in mid-air here, fighting a Kobold.
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
The corpse of a Grey Elf is lying here.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An ice elemental is here chilling the room. (minion) 
A Kobold (small) MuRdErEr  *-* Bloodlust *-* stands in mid-air here, fighting an elite guard. (casting) 
An elite guard stands in mid-air here, fighting a Kobold.
An elite guard stands in mid-air here, fighting a Kobold.
An elite guard stands in mid-air here, fighting a Kobold.
An elite guard stands in mid-air here, fighting a Kobold.

< 390h/390H 172v/174V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'diesilla fuio'
A wild electrical surge emits from a Kobold's fingertips...
And surges into YOU!
OUCH!  That really did HURT!
And turns an elite guard into a charred sparkling corpse!
An elite guard is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
And turns an elite guard into a charred sparkling corpse!
An elite guard is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.
And turns an elite guard into a charred sparkling corpse!
An elite guard is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
And turns an elite guard into a charred sparkling corpse!
An elite guard is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.
And turns a controller into a charred sparkling corpse!
A controller is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a controller dies in agony.
And turns an elite guard into a charred sparkling corpse!
An elite guard is dead! R.I.P.
A look of horror and a silent scream are an elite guard's last actions in this world.

< 314h/390H 174v/174V Pos: standing >

< 314h/390H 174v/174V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 314h/390H 174v/174V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A small piece of gray animal matter lies here.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 314h/390H 173v/174V Pos: standing >

< 314h/390H 173v/174V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 314h/390H 172v/174V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wooden stall stands here, goods displayed upon its counter.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.

< 314h/390H 171v/174V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 314h/390H 173v/174V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A small piece of gray animal matter lies here.
An ice elemental is here chilling the room. (minion) 
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A Kobold snaps into visibility.

< 314h/390H 172v/174V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[4] The corpse of an elite guard is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 314h/390H 171v/174V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A homeless peasant is here, looking lost and hungry.

< 315h/390H 169v/174V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 315h/390H 168v/174V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 

< 315h/390H 166v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 315h/390H 167v/174V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
The wand of power has been left here.
[2] A claymore made of a lean metal lies here.
A rusty steel short sword lies here.
Someone has left a dagger here on the floor.
A granite leopard totem lies here.
[2] A beautiful diamond tiara has been left here.
Standing off to the side, a pair of spiked stone boots look oddly at rest.
A very long dagger lies here with serrated blade.
A huge mithril broadsword shines with an inner glow.
A fine gnomish short sword has been dropped here.
A giant hammer with a long handle is here.
An unwanted mace has been dumped here.
A dark brown overcoat is folded neatly on the ground.
A mithril-headed morningstar has been left here.
A beautiful white gown has been left here.
A pair of blued steel vambraces have been left behind.
A massive iron sledge has been deserted here.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
The wand of power has been left here.
[2] A claymore made of a lean metal lies here.
A rusty steel short sword lies here.
Someone has left a dagger here on the floor.
A granite leopard totem lies here.
[2] A beautiful diamond tiara has been left here.
Standing off to the side, a pair of spiked stone boots look oddly at rest.
A very long dagger lies here with serrated blade.
A huge mithril broadsword shines with an inner glow.
A fine gnomish short sword has been dropped here.
A giant hammer with a long handle is here.
An unwanted mace has been dumped here.
A dark brown overcoat is folded neatly on the ground.

< 315h/390H 168v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 315h/390H 169v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 315h/390H 169v/174V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A gnoby piece of wood, perhaps a small mace, lies here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
The corpse of a Grey Elf is lying here.
someone has dropped an enhance material here!
a black hammer has been dropped here.
The hammer of the titans has been left here.
A snakeskull, attached to a small metal chain, lies here.
Somebody has thrown away a beautiful earring.
A pair of leather gloves is lying on the ground.
An unwanted mask beckons to be picked up. (illuminating)
A pair of bronze leggings is lying on the ground.
A piece of an amulet is laying here.
A bronze helmet is here on the ground.
A helmet is laying here.
A disgusting charm lies here.
A squirmming pile of maggots attracts your attention.
A plain sliver ring is lying here.
A ring made from bone  lies here. (glowing)
A diamond engagement ring sparkles here, left behind.
A snake skin belt lies here.
A belt adorned by shrunken heads is on the ground here.
A book made from bark has been left here.
Some brown boarskin lies here in a heap.
A well crafted sword belt lies here in a pile.
A suit of steel platemail lies here.
A bloody arm has been dismembered, left bleeding here. [30%]
A small glass vial lies here, long forgotten.
[2] A decorative lantern hangs by a cord here. (illuminating)
A large golden rod lies here on the ground. (illuminating)
An enormous, misshapen bag of stitched hide lies here in a crumble.
A black feather lies here. [ 1%]
A small vial filled with a sparkling liquid is here.
[2] A spool of finw white yarn lies here.
An osprey carved from the wood of an ash tree lies here. (glowing) (humming)
[2] An obsidian and steel totem lies here.
A simple looking pronged bone is on the ground here.
An assorted pile of bones has been heaped here.
The long thigh bone of a tiger has been dropped here.
An old bone covered with some magical runes sits here, humming. [50%]
A sharp looking bone lies here upon the ground.
[2] A bear claw totem lies here.
[2] A piece of ethereal substance floats in the air here.
[2] A small piece of wood is lying on the ground. (humming)
A piece of stained pine carved in the shape of a vulture lies here. (glowing)
A totem has been discarded here! (glowing)
[2] An ancient djinn totem has been left here.
A sturdy granite totem lays about.
A totem bearing the mark of the tempest has been left here.
A wooden earth totem lies here. (illuminating)
A leather pouch lies here.
An iron trident has been left here.
A black cloth bag lies on the ground here.
A slimy belt made of shark skin lies here.
Some alligatorskin moccasins rest here.
A corroded chainmail shirt is here in a heap.
A pair of old gloves lies here rotting.
A vial of black death sits here.
[2] A short club of hardened jodani wood lies here.
Some food floats here.
A sort of ammunition bag has been left here.
A pair of boots with spurs is here.
An ancient looking bone longbow lies discarded here.
A long steel scythe lays here.
A piece of batskin has been tossed here.
A transparent saddle lies here.
A handful of shimmering blossoms have been discarded and left to wilt.
An ancient runed girth has been tossed on the ground here.
An odd looking backpack rests on the ground here.
A tattered suit of guard's platemail lies here.
A black leather backpack is on the ground here.
A leather suit of armor with some steel plates lies here.
A pair of neon tights lie crumpled here.
[2] Some emerald slippers made of soft silk lie here.
A dark leather purse is lying here.
Slithering here, this larvae is of a once powerful devil.
A spiked choker of a war pig has been left here.
A pile of wooden planks lies here, discarded and useless.
A mystic fire glows inside a brazier against the back wall. (glowing)
A pair of of fringed suede boots has been left here.
Some iron shackles are lying here.
A carrot is here, waiting to be picked.
A long heavy warclub lies here.
An unwanted bottle collects among the rubble here.
A strange looking vial lies here.
A steaming jug of mulled wine sits here.
Someone threw a crude note here.
A giant wooden club has been left here.
A skirt woven of reed lies here.
A muddy brown potion has been dropped here.
An elixir of shimmering green liquid floats here.
A large, bloody troll claw lies here.
An arrow with a green shaft and blue feathers lies here.
Some crumpled green leaves lie here.
[2] A suit of spiked leather armor lies here.
A pair of padded leather boots lies here.
An olive-colored vial rests here.
A fizzing and popping flask of liquid sits here curiously.
A sturdy looking backpack is here, discarded.
A suit of iron plate lies here.
A piece of crystal is here on the ground.
a letter written in a faded ink rustles here.
A tanned piece of centaur hide lies here.
A serpent scale lays here.
a white bone lies here on the ground.
Some strange looking mushrooms are on the ground here.
A mold covered sack rests upon the gloomy ground here.
A religious pendant lies here, glowing. (glowing)
A string of red beads is laying here.
A scroll has been discarded here.
A dented iron plate sits here.
A leather jacket with spiked shoulders has been left here.
A yellow peach has been left behind here.
Some freshly ground rice has been left here.
A small pouch full of a glistening material lies here.
A swirling potion lays here.
Fists of steel lie here.
Some black leather armor has been left here.
A handy little knife is lying here, forgotten.
A sturdy wood spear lies here.
A yellow spotted loincloth lies crumpled here.
An iron pick is lying here.
A caribouskin sack lies here.
A heavy wooden chests rests here, covered in mystic runes.
A pair of bear feet are sitting here.
[2] A pair of standard breale leggings lie here.
A pair of leather pants lies here.
The head of a mighty sabertooth lies here.
An unwanted shield sits on the ground here. (illuminating)
A double-bladed battle axe lies on the ground here.
An iron helm lies here rusting.
A small jagged piece of mettal has fallen on the floor. (glowing) (illuminating)
A smoked flagon is on the ground her gathering dust.
A wreath of ivy is lying here.
A small note sits here.
A pair of silk penny loafers lies here.
Some spiked, steel-mesh gloves have been dropped here.
Some snake eyes lie here.
[2] A beef sandwich lies here.
Some werewolf claws have been left behind.
Someone has dropped a coconut backpack here.
A sinister looking mace is lying here.
A large jug lies here.
A quarterstaff has been left here.
A huge spiked crimson mace has been left here.
A fennel root grows here.
A black skirt lies crumpled here.
The tattered remains of a book lies exposed to the elements here.
A piece of magical item lies on the floor.
A piece of etched sandstone lies here. (glowing)
[2] A holy scroll lays here.
A scroll of woven flax has been left behind.
A glowing green scroll is lying here. (glowing)
A piece of seagrass floats here.
A massive iron sledge has been deserted here.
A crow's foot is lying here.
A leather cap lies here.
Freshly picked carrot sits on the ground here.
An acorn has fallen here.
A lyre made out of a set of bamboo stalks lies here.
Some disgusting, life-changing to witness baby guts lie here in a little heap.
a simple lyre lays here unused
A shiny white longsword is here on the ground.
A piece of fried mutton has been left to rot, here.
A grey sash lies upon the ground here.
An apple has fallen to the ground here.
Glowing this stone is covered in runes. (glowing)
A heavy oaken crate, stamped with the insignia of Verzanan.
A leather shield lies here.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A gnoby piece of wood, perhaps a small mace, lies here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
The corpse of a Grey Elf is lying here.

< 315h/390H 169v/174V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 315h/390H 168v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 315h/390H 169v/174V Pos: standing >
You have now turned Paging mode off.

< 316h/390H 172v/174V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
A steel long sword has been left here.
A pile of black robes lie here.
A razored war fork lies here.
A brightly glowing staff lies on the ground here. (illuminating)

< 316h/390H 170v/174V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
[2] A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
A grumpy dwarf surveys the area as he travels through it.

< 316h/390H 170v/174V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 316h/390H 168v/174V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 316h/390H 168v/174V Pos: standing >
 
  *******.  
   *M+**^*  
    ^@++++  
   *MM*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 316h/390H 167v/174V Pos: standing >
 
 *******..  
  *M+**^**  
   ^+@++++  
  *MM*^*.*  
 M^******.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 316h/390H 167v/174V Pos: standing >
 
 ******...  
 *M+**^**.  
  ^++@+++M  
 *MM*^*.**  
 ^******..  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 316h/390H 168v/174V Pos: standing >
 
 *****....  
 M+**^**.^  
 ^+++@++M+  
 MM*^*.***  
 ******..M  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 316h/390H 167v/174V Pos: standing >
 
 ****....M  
 +**^**.^.  
 ++++@+M++  
 M*^*.****  
 *****..M.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 316h/390H 167v/174V Pos: standing >
 
 ***....M.  
 **^**.^.^  
 ++++@M+++  
 *^*.****.  
 ****..M.^  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 316h/390H 166v/174V Pos: standing >
 
 **....M.+  
 *^**.^.^+  
 ++++@+++M  
 ^*.****.+  
 ***..M.^+  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A well trained barbarian mercenary has been hired to guard the countryside from evil.

< 316h/390H 166v/174V Pos: standing >
 
 *....M.+.  
 ^**.^.^+.  
 +++M@++M.  
 *.****.+.  
 **..M.^+.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 316h/390H 165v/174V Pos: standing >
 
 ....M.+..  
 **.^.^+..  
 ++M+@M+..  
 .****.+..  
 *..M.^+..  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A half-elf guard snaps into visibility.
Out of nowhere, a half-elf guard stabs you in the back.
OUCH!  That really did HURT!
A half-elf guard shivers from the unnatural cold as he hits you!
Out of nowhere, a half-elf guard stabs you in the back.
OUCH!  That really did HURT!
A half-elf guard shivers from the unnatural cold as he hits you!

< 175h/390H 169v/174V Pos: standing >
< T: Dreco TP: sta TC: nasty wounds E: a half-elf guard sta EP: few scratches >
 You miss someone.
A half-elf guard snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 175h/390H 169v/174V Pos: standing >
< T: Dreco TP: sta TC: nasty wounds E: a half-elf guard sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 175h/390H 169v/174V Pos: standing >
< T: Dreco TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 You grab a broom and sweep up the mess you made.

< 175h/390H 169v/174V Pos: standing >
< T: Dreco TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 An elite highwayman enters from the east.

< 175h/390H 169v/174V Pos: standing >
< T: Dreco TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 175h/390H 169v/174V Pos: standing >
< T: Dreco TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 An elite highwayman leaves west.
A half-elf guard snaps into visibility.
Out of nowhere, a half-elf guard stabs you in the back.
OUCH!  That really did HURT!
A half-elf guard shivers from the unnatural cold as he hits you!
Out of nowhere, a half-elf guard stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A half-elf guard shivers from the unnatural cold as he hits you!

< 32h/390H 169v/174V Pos: standing >
< T: Dreco TP: sta TC: awful E: a half-elf guard sta EP: few scratches >
 You attempt to flee...
 
 ^.M^..+..  
 ....M.+..  
 **.^@^+..  
 ++MM+++..  
 .****.+..  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
You flee northward!

< 32h/390H 145v/174V Pos: standing >
A half-elf guard snaps into visibility.
Out of nowhere, a half-elf guard stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A half-elf guard shivers from the unnatural cold as he hits you!
With a swift tug a half-elf guard wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf guard stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A half-elf guard shivers from the unnatural cold as he hits you!
Out of nowhere, a half-elf guard stabs you in the back, RIP...