The death of [56 Frost Magus] Qaz *-* Bloodlust *-* (Kobold)

in The Great Bazaar

from the perspective of [56 Frost Magus] Qaz *-* Bloodlust *-* (Kobold)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       a crown of the gnomes
<worn on eyes>       the eyes of the High Forest (glowing) [37%]
<worn in ear>        a spiral woven of smoke
<worn on face>       a stylish dragonscale mask from Ixarkon [72%]
<worn around neck>   a necklace of pure obsidian
<worn on body>       some bandedmail bearing a cloak and dagger crest
<worn about body>    a translucent cloak of the ancients (magic) (glowing) [88%]
<worn on tail>       a brass tail ring with two dangling rubies (magic) (glowing)
<worn about waist>   the frayed ends of sanity (magic)
<worn on belt buckle>a metal flask marked "word of recall" (glowing)
<attached to belt>   a metal flask marked "pass without trace" (glowing)
<attached to belt>   a metal flask marked "reduce" (glowing)
<worn on arms>       some stretched drow-skin sleeves (glowing) [88%]
<worn around wrist>  a bracelet of influence (magic)
<worn around wrist>  a fire hardened copper bracer (magic) [87%]
<worn on hands>      a pair of gauntlets formed of dust [poor]
<primary weapon>     the mace of mentality
<worn on feet>       the spacial boots of Limbo of regeneration (magic)

The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A stray tomcat is darting after rodents, here.
Qaz enters from the west.
Qaz enters from the west.

< 915h/915H 272v/274V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
A suit of spiked leather armor lies here.
A tar black executioner's hood is lying here.
Some durable, lightweight bamboo sandals have been left here.
A simple leather belt with a diamond lies here. (magic)
A scroll of soulshield has been left here. (magic)
A visor lies here, discarded and lonely.
A silver mask is lying here.
Qaz enters from the north.
Qaz enters from the north.

< 915h/915H 273v/274V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A stray tomcat is darting after rodents, here.
Qaz enters from the south.
Qaz enters from the south.

< 915h/915H 272v/274V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A crafting recipe lies here collecting dust.
A full bag of rice has been dropped here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young cleric is standing here, smiling at you warmly.(Gold Aura)
Qaz enters from the east.
Qaz enters from the east.

< 915h/915H 271v/274V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A small oak water barrel has been left here.
A black belt lies here, discarded carelessly.
A strange bladed staff weapon has been left here.
A soft leather jacket has been discarded here.
An unearthly steel medallion lies here on the ground.
Some soldier's ruby gloves from Abandoned Elven Homestead lie here on the ground.
Some fanged bronze arm plates lie here on the ground.
A jeweled leather quiver lies here on the ground.
Some leather leggings were left here.
A pile of spidersilk rests here upon the ground in a heaping pile. (glowing)
A collapsable fishing pole lies here.
An ivy leaf rests here upon the ground. (magic) (glowing)
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A juicy onion waits to be eaten.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Militia forces muster to bolster the town's defenses against the invaders!!!
Qaz enters from the north.
Qaz enters from the north.

< 915h/915H 271v/274V Pos: standing >
You start chanting...

< 915h/915H 273v/274V Pos: standing >
Casting: frost beacon *

< 915h/915H 274v/274V Pos: standing >
Casting: frost beacon 

< 915h/915H 274v/274V Pos: standing >
A Human has set off your frost beacon at The Road Leading From Tharnadia!
A Gnome has set off your frost beacon at The Road Leading From Tharnadia!
A Dwarf has set off your frost beacon at The Road Leading From Tharnadia!

< 915h/915H 274v/274V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 915h/915H 274v/274V Pos: standing >
A Human has set off your frost beacon at Inside the Eastern City Gates!
A Human has set off your frost beacon at Inside the Eastern City Gates!
A Dwarf has set off your frost beacon at Inside the Eastern City Gates!
A Dwarf has set off your frost beacon at Inside the Eastern City Gates!
A Gnome has set off your frost beacon at Inside the Eastern City Gates!

< 915h/915H 274v/274V Pos: standing >

< 915h/915H 274v/274V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A crafting recipe lies here collecting dust.
A full bag of rice has been dropped here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young cleric is standing here, smiling at you warmly.(Gold Aura)
Qaz enters from the south.
Qaz enters from the south.
Alarm bells sound, signalling an invasion!

< 915h/915H 273v/274V Pos: standing >
Qaz stops following you.
Qaz is no longer in your group.
Qaz stops following you.
Qaz is no longer in your group.
Qaz stops following you.
Qaz is no longer in your group.
A rakshasa warrior's body appears to recover from the affects of the potion.
Kiria's body appears to recover from the affects of the potion.
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.

< 915h/915H 272v/274V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
A suit of spiked leather armor lies here.
A tar black executioner's hood is lying here.
Some durable, lightweight bamboo sandals have been left here.
A simple leather belt with a diamond lies here. (magic)
A scroll of soulshield has been left here. (magic)
A visor lies here, discarded and lonely.
A silver mask is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 915h/915H 271v/274V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 915h/915H 270v/274V Pos: standing >
You failed.

< 915h/915H 272v/274V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A Gnome (small) stands in mid-air here. (casting) (Gold Aura)
A Dwarf (medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A small tornado buzzling with life spins around here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
A Gnome (small) stands in mid-air here.(Gold Aura)
A Human (medium) (HardCore) stands in mid-air here, fighting Qaz.(Gold Aura)
Qaz MuRdErEr  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting a militia guard.(Illusion)(Red Aura)
A militia guard stands here, fighting Qaz.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.

< 915h/915H 272v/274V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'abrauztg gpahhzfuio uqzbarr'
A Gnome points at Qaz.
A Gnome's iceball shatters upon impacting Qaz, rending flesh and sending blood flying.
Upon being struck, Qaz disappears into thin air.

< 915h/915H 273v/274V Pos: standing >
Kiria snaps into visibility.
Kiria tackles a Human HARD sending them both flying out of the room!
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
The corpse of a militia guard is lying here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wooden stall stands here, goods displayed upon its counter.

< 915h/915H 273v/274V Pos: standing >
You failed.

< 915h/915H 273v/274V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A Gnome (small) stands in mid-air here.(Gold Aura)
A Dwarf (medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A small tornado buzzling with life spins around here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
A Gnome (small) stands in mid-air here. (casting) (Gold Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 915h/915H 272v/274V Pos: standing >
You failed.

< 915h/915H 272v/274V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'sfugwahuq judibz'
The prismatic creation fades into nothing.
A prismatic wall crumbles to dust and blows away.
You walk through the wall.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 840h/915H 273v/274V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A wall of shifting color is here to the south. (Illusion) (magic)
A wall of shifting color is here to the east. (Illusion) (magic)
A wall of shifting color is here to the north. (Illusion) (magic)
A few drops of fresh blood are scattered around the area.
*a rakshasa warrior is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a rakshasa warrior's head.
A Gnome (small) stands in mid-air here.(Gold Aura)
A Dwarf (medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A small tornado buzzling with life spins around here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
A Gnome (small) stands in mid-air here.(Gold Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 840h/915H 272v/274V Pos: standing >
A rakshasa warrior attempts to stab a Gnome in the back, but a Gnome's stone skin quickly absorbs the impact before fading away!
A rakshasa warrior snaps into visibility.
A rakshasa warrior places a tricksters dagger of deception and illusions in the back of a Gnome, resulting in some strange noises and some blood.

< 840h/915H 273v/274V Pos: standing >
You start chanting...

< 840h/915H 274v/274V Pos: standing >
A Gnome dodges a rakshasa warrior's attack.
A Gnome dodges a rakshasa warrior's attack.
A Gnome dodges a rakshasa warrior's attack.
A rakshasa warrior snaps into visibility.
A rakshasa warrior's impressive pierce wounds a Gnome.
A Gnome dodges a rakshasa warrior's attack.

< 840h/915H 274v/274V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.
A Gnome starts casting an offensive spell.

< 840h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: militia sta EP: excellent >
 You complete your spell...
You point at a Gnome.
[Damage: 99 ] Your iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.

< 840h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: militia sta EP: excellent >
 You start chanting...
You snap into visibility.

< 840h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: militia sta EP: excellent >
 A rakshasa warrior snaps into visibility.
A rakshasa warrior reaches for the ground, quickly tossing a clump of dirt at a Gnome's face!
A Gnome seems to be blinded!

< 840h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC:few scratches E: militia sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'abrauztg gpahhzfuio uqzbarr'
A Gnome points at you.
Your shield of the battle dragon begins to crackle around the edges, as it siphons the magic of a Gnome's spell!
Your shield of the battle dragon lashes out with the stored magical energies, blasting a Gnome with pure eldritch power!
You have been blinded!
[Damage: 19 ] Ugh, maybe that wasn't so great after all...

< 840h/915H 274v/274V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 You snap into visibility.
Casting: arieks shattering iceball *

< 840h/915H 274v/274V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 Something melts into nothingness.

< 840h/915H 274v/274V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 Someone's powerful pierce strikes someone.
Someone's impressive pierce wounds someone.
Someone's impressive pierce wounds someone.
Someone's impressive pierce wounds someone.
Someone's impressive pierce wounds someone.
Someone's pierce wounds someone.
Someone's impressive pierce wounds someone.
Someone's impressive pierce reached someone's arm severing tendons and muscles.

< 840h/915H 274v/274V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 You snap into visibility.
You complete your spell...
You point at someone.
[Damage: 90 ] Your iceball shatters upon impacting someone, rending flesh and sending blood flying.

< 840h/915H 274v/274V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 Someone misses you.

< 840h/915H 274v/274V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'abrauztg gpahhzfuio uqzbarr'
The sphere circling someone's body darts in front of someone's assault!
Someone gives an order to his followers.
Someone suddenly attacks YOU!
Someone's weak slash grazes you.
Someone suddenly attacks YOU!
Someone's weak slash grazes you.
Someone suddenly attacks YOU!
Someone's weak slash grazes you.

< 837h/915H 274v/274V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 You failed.

< 837h/915H 274v/274V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 You failed.

< 837h/915H 274v/274V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 You failed.

< 837h/915H 274v/274V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 You failed.

< 837h/915H 274v/274V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'yjrr pzar'
A torrent of divine energy flows from someone into someone's body, and his wounds begin to heal!

< 837h/915H 274v/274V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage:  8 ] Your impressive bludgeon critically injures someone.

< 837h/915H 274v/274V Pos: standing >
Someone's impressive pierce wounds someone.
Someone's impressive pierce wounds someone.
Someone's impressive pierce wounds someone.
Someone dodges someone's attack.
Someone's pierce hits someone across the leg, resulting in a limp stride.
Someone's impressive pierce wounds someone.

< 837h/915H 274v/274V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 837h/915H 274v/274V Pos: standing >
You complete your spell...
You call upon the chilling winds of the north, summoning a mighty storm!
[Damage: 112 ] Someone is horrendously battered by the intense vortex!
[Damage: 81 ] Someone is horrendously battered by the intense vortex!
[Damage: 170 ] Someone is horrendously battered by the intense vortex!
Your spell flows around someone, leaving it unharmed!
Your spell flows around someone, leaving it unharmed!
The intense cold causes someone's entire body to freeze!
Someone ceases to move.. still and lifeless.
[Damage:  4 ] Your polar vortex is too much for someone, and he gives up the fight for good.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as someone dies in agony.

< 837h/915H 274v/274V Pos: standing >
Someone completes his spell...
Someone utters the word 'candusghafahuai'
Someone takes on a much healthier countenance as someone completes his incantation.

< 837h/915H 274v/274V Pos: standing >
You snap into visibility.
Someone's decent slash grazes you.
Someone's slash grazes you.
Someone's slash grazes you.
Someone's weak slash grazes you.
You feel your skin soften and return to normal.
You snap into visibility.
Someone's weak slash grazes you.
Someone's impressive slash grazes you.
Someone's impressive slash grazes you.
Someone's impressive slash grazes you.
Someone's impressive slash grazes you.
Someone's impressive slash wounds you.
Someone's impressive slash wounds you.
Someone's impressive slash wounds you.
Someone's slash wounds you.
Someone's impressive slash wounds you.
Someone's impressive slash wounds you.

< 749h/915H 274v/274V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
 You start chanting...

< 749h/915H 274v/274V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'zrzqhfuqar znzjudihuai'
You snap into visibility.
A huge shower of arcing electricity from someone engulfs you.

< 665h/915H 274v/274V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 You complete your spell...
Your vision returns!
You feel ethereal power recharge you!

< 815h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: djinni sta EP: excellent >
 A rakshasa warrior snaps into visibility.
A rakshasa warrior's impressive pierce wounds a Gnome.
A rakshasa warrior's impressive pierce wounds a Gnome.
A rakshasa warrior's pierce wounds a Gnome.
A Gnome dodges a rakshasa warrior's attack.

< 815h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC: small wounds E: djinni sta EP: excellent >
 The mace of mentality vibrates softly.
A Gnome completes his spell...
A Gnome utters the words 'abrauztg gpahhzfuio uqzbarr'
A Gnome points at you.
You snap into visibility.
You reel in pain as a Gnome's iceball shatters upon impacting you.
OUCH!  That really did HURT!
A Dwarf completes his spell...
A Dwarf utters the words 'yjrr pzar'
A torrent of divine energy flows from a Dwarf into a Gnome's body, and his wounds begin to heal!
A Gnome starts casting an offensive spell.

< 654h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC: few wounds E: djinni sta EP: excellent >
 You block a Gnome's lunge at you.
You block a Gnome's lunge at you.
A rakshasa warrior parries a Gnome's lunge at him.
A rakshasa warrior snaps into visibility.

< 654h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC: few wounds E: djinni sta EP: excellent >
 A powerful djinni dodges your futile attack.
A powerful djinni parries your futile lunge at it.
You snap into visibility.

< 654h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC: few wounds E: djinni sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Gnome engulfs you.

< 568h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC: few wounds E: djinni sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
A Gnome starts casting an offensive spell.

< 540h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC: few wounds E: djinni sta EP: excellent >
 You dodge a powerful djinni's vicious attack.
You dodge a powerful djinni's vicious attack.
You snap into visibility.
A powerful djinni's impressive slash wounds you.
A powerful djinni's powerful slash wounds you.
A powerful djinni's slash wounds you.
You dodge a powerful djinni's vicious attack.
You dodge an air sylph's vicious attack.
An air sylph's slash wounds you.
You block an air sylph's lunge at you.
You dodge a LARGE air elemental's vicious attack.
A LARGE air elemental's impressive slash wounds you.
You dodge a LARGE air elemental's vicious attack.
You dodge a LARGE air elemental's vicious attack.
You dodge a LARGE air elemental's vicious attack.
A LARGE air elemental's slash wounds you.

< 483h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC: few wounds E: djinni sta EP: excellent >
 A Gnome starts casting an offensive spell.
You attempt to flee...
Oof! You bump into a prismatic wall...
...and are enveloped by a azure field as you try to pass through it.
PANIC!  You couldn't escape!

< 483h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC: few wounds E: djinni sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Gnome engulfs you.
Your some stretched drow-skin sleeves is filled with electrical energy!
You start chanting...

< 400h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC: nasty wounds E: djinni sta EP: excellent >
 The electrical arcs turn your exposed flesh black!

< 368h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC: nasty wounds E: djinni sta EP: excellent >
 The electrical arcs turn your exposed flesh black!

< 356h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC: nasty wounds E: djinni sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'abrauztg gpahhzfuio uqzbarr'
A Gnome points at you.
You reel in pain as a Gnome's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!
A Gnome dodges a rakshasa warrior's attack.
A Gnome dodges a rakshasa warrior's attack.
A rakshasa warrior snaps into visibility.
A rakshasa warrior's powerful pierce strikes a Gnome.
A rakshasa warrior's powerful pierce strikes a Gnome.
A Gnome dodges a rakshasa warrior's attack.
A rakshasa warrior's powerful pierce strikes a Gnome.

< 174h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC:pretty hurt E: djinni sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 174h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC:pretty hurt E: djinni sta EP: excellent >
 Casting: ethereal recharge *

< 174h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC:pretty hurt E: djinni sta EP: excellent >
 A rakshasa warrior parries a Gnome's lunge at him.
A rakshasa warrior snaps into visibility.

< 174h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC:pretty hurt E: djinni sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'zrzqhfuqar znzjudihuai'
You snap into visibility.
A huge shower of arcing electricity from a Gnome engulfs you.
You wish that your wounds would stop BLEEDING so much!
You block a Gnome's lunge at you.
You block a Gnome's lunge at you.
You snap into visibility.

< 96h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC: awful E: djinni sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!

< 68h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC: awful E: djinni sta EP: excellent >
 You snap into visibility.
The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
You feel ethereal power recharge you!

< 210h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC:pretty hurt E: djinni sta EP: excellent >
 The electrical arcs turn your exposed flesh black!

< 194h/915H 274v/274V Pos: standing >
< T: Qaz TP: sta TC:pretty hurt E: djinni sta EP: excellent >
 You snap into visibility.
A powerful djinni's impressive slash strikes you.
A powerful djinni's slash strikes you.
A powerful djinni's impressive slash strikes you.
A powerful djinni's fine slash strikes you.
You dodge a powerful djinni's vicious attack.
An air sylph's impressive slash strikes you.
An air sylph's impressive slash strikes you.
You block an air sylph's lunge at you.
You dodge an air sylph's vicious attack.
You dodge an air sylph's vicious attack.
You dodge a LARGE air elemental's vicious attack.
A LARGE air elemental's impressive slash strikes you.
A LARGE air elemental's impressive slash strikes you.
A LARGE air elemental's slash strikes you.
You block a LARGE air elemental's lunge at you.
You attempt to flee...
The prismatic creation fades into nothing.
A prismatic wall crumbles to dust and blows away.
You walk through the wall.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
The corpse of a militia guard is lying here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wooden stall stands here, goods displayed upon its counter.
You flee eastward!

< 52h/915H 245v/274V Pos: standing >
You start chanting...

< 52h/915H 245v/274V Pos: standing >
You snap into visibility.
The electrical arcs turn your exposed flesh black!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 24h/915H 245v/274V Pos: standing >
The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!

< 15h/915H 246v/274V Pos: standing >
The electrical arcs turn your exposed flesh black!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 5h/915H 246v/274V Pos: standing >
The electrical arcs turn your exposed flesh black!
You feel your pulse begin to slow and you realize you are mortally wounded...

< -7h/915H 247v/274V Pos: standing >
You are too busy bleeding to death at the moment.
You abort your prayer before it's done!

< -7h/915H 247v/274V Pos: standing >