The death of [56 Red Dragon] Terumonk (Human)

in Outside the Eastern City Gates

from the perspective of [56 Red Dragon] Terumonk (Human)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes>       a blood soaked eyepatch [superior] (magic) [85%]
<worn in ear>        a wad of spawn goo [superior] with a strange dark bloodstone (magic) (humming)
<worn on face>       the mask of hatred [poor] [87%]
<worn around neck>   a necklace of halfling ears [83%]
<worn around neck>   a slaadi necklace of Chaos of precision (glowing)
<worn on body>       a fine suit of remorhaz scale armor
<worn about body>    the will of the waves (glowing) (humming)
<worn about waist>   Krindor's Multicolor Belt[221h 43m 24s]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a metal flask marked "pass without trace" (glowing)
<attached to belt>   a metal flask marked "word of recall" (glowing)
<worn on arms>       some wolf hide sleeves [superior] [75%]
<worn around wrist>  an etched mithral bracer of damage (magic) (humming)
<worn around wrist>  the power infused bracelet of dark-mithril
<worn on hands>      gloves of sapphire-encrusted brass [poor] (magic) [77%]
<worn on finger>     a carved dragonbone ring (magic)
<worn on legs>       the leggings of a MaDMaN (magic)

The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
Elsaif (Human)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 737h/737H 271v/273V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 737h/737H 270v/273V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A commoner is standing here, minding his own business.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 737h/737H 270v/273V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 737h/737H 269v/273V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 737h/737H 269v/273V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 737h/737H 268v/273V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 737h/737H 268v/273V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 737h/737H 267v/273V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
A soft leather jacket has been discarded here.

< 737h/737H 267v/273V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 737h/737H 267v/273V Pos: standing >

< 737h/737H 268v/273V Pos: standing >
Sorry, but there are no help topics that match your search.

< 737h/737H 273v/273V Pos: standing >
The day has begun.
A large rat enters from the south.

< 737h/737H 273v/273V Pos: standing >
Monk - Last Edited: 2016-03-14 11:03:59 by gellz
================================================
Monks are practitioners of ancient martial arts which allows them to be lethal adversaries without the burden of cumbersome weaponry. Their hands and feet are deadly weapons in themselves, and monks are trained to use their body in harmony with their minds to destroy their enemies. Monks  are required to be strong and nimble of body as well as very quick witted to successfully practice their art. Monks  spend many years practicing to enhance their agility and dexterity in order to optimize their skills.  In addition to being formidable at hand-to-hand combat, Monks  have also mastered the ability to use certain specialized "chants" in and out of battle. Their chants further enhance the monk's abilities in and out of battle.

The following epic skills are available to this class:

   anatomy, shield combat, jin touch, ki strike, toughness, improved endurance, fix, smelt, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck, and ship damage control

==Equipment usage==        
Monks  fall under a unique set of restrictions for equipment. Since monks rely
on using their bodies as their weapons, they cannot afford to have any part of
them weighted down by cumbersome armor or clothing. Therefore anything worn by
monks must be light. However, strong Monks  can wear slightly heavier garments.
Monks  usually favor very light warrior equipment to assist them in combat.

==See also==
* Chants
* Classes 
* Fighter
* Monk Skills


==Allowed races==
* Human, Orc

==Innate abilities==
*calming
'*' Designates passive ability.

==Specializations==
* Red Dragon
* Elaphidist


The following help topics also matched your search:
 Monk Skills
 Monkey


< 737h/737H 273v/273V Pos: standing >
Elaphidist - Last Edited: 2015-06-28 16:16:51 by lohrr
======================================================
A follower of this path of training focuses on emulating the movement of 
the snake in attempt to enhance speed, mental focus and precision. They
will strike at neural knots crippling their opponents or lash out in a 
flurry of blows. Their extreme control will also enable them to avoid 
larger magical attacks by twisting out of the way.
At level 31, they learn to target Pressure Points causing various effects to the victim.
At level 36, Elaphidists gain an enhanced version of Heroism.
At level 46, followers of the Way of the Snake are granted Evasion to area spells.

==See also==
* Monk

==Allowed races==
* Human, Orc

==Innate abilities==
*evasion (obtained at level 36)
'*' Designates passive ability.

==Skills==
30th Level: flurry of blows
46th Level: tiger palm

==Spells==
None.


< 737h/737H 273v/273V Pos: standing >

< 737h/737H 273v/273V Pos: standing >

< 737h/737H 273v/273V Pos: standing >

< 737h/737H 273v/273V Pos: standing >
Red dragon - Last Edited: 2014-08-02 17:47:58 by ashyel
=======================================================
A Red Dragon is a monk specially trained in the Way of the Dragon, with allows him to focus on abilities derived of the power and might of the ancient dragons.  These abilities manifest themselves in the form of advanced skills and enhanced abilities unavailable to other Monk classes.

Upon specialization, the Red Dragon is granted the skill of Evasion, which allows him to dodge and avoid targeted spells from his enemies.
At level 31, the Red Dragon's  Springleap skill is enhanced, which allows him to perform ranged takedowns,  and at level 51, the Heroism skill is enhanced, which makes him immune to fear, emulating the Heart of the Dragon.

==See also==
* Monk

==Allowed races==
* Human, Orc

==Innate abilities==
*evasion (obtained at level 36)
*mind of the dragon (obtained at level 30)
'*' Designates passive ability.

==Skills==
46th Level: fist of dragon

==Spells==
None.


< 737h/737H 273v/273V Pos: standing >
Sorry, but there are no help topics that match your search.

< 737h/737H 273v/273V Pos: standing >
You no longer feel like a hero!
Your spiritual senses return to the land of the living, bringing your fears and vulnerabilities back with them.
You no longer feel like a hero!
You no longer feel like a hero!

< 737h/737H 273v/273V Pos: standing >
You start to chant in a deep voice.
Something wicked just happened didn't it? My god you feel weird. 
A sense of heroism grows in your heart.
Your body begins to blur!

< 737h/737H 273v/273V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 737h/737H 273v/273V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is close by to your south.
A militia guard who is a brief walk away to your west.

< 737h/737H 273v/273V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A large rat is scurrying about here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 737h/737H 273v/273V Pos: standing >

< 737h/737H 273v/273V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (good)          
   The High Moor Forest                          (extremely good)
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (extremely good)
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (evil)          
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (very good)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
  *Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (very evil)     
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (good)          
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
  *The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (extremely good)
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (very good)     
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 737h/737H 273v/273V Pos: standing >

< 737h/737H 273v/273V Pos: standing >

< 737h/737H 273v/273V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 737h/737H 273v/273V Pos: standing >
Sorry, but there are no help topics that match your search.

< 737h/737H 273v/273V Pos: standing >
fist isn't here.

< 737h/737H 273v/273V Pos: standing >
Fist of Dragon - Last Edited: 2007-04-20 14:02:09 by Unknown
============================================================
The monk harnesses his inner chi-powers using it to cause his hands to 
harden. For the duration the monk can apply full force while hitting on 
creatures with protective spells, such as stone skin, rendering this type 
of defense useless. The duration of the chant goes up as the skill of the 
monk improves.

==See also==
monk

< 737h/737H 273v/273V Pos: standing >

< 737h/737H 273v/273V Pos: standing >
Skill
anatomy                      100
awareness                    100
bandage                      100
blindfighting                 80
buddha palm                  100
calm                         100
chant                        100
chi purge                    100
climb                        100
combination attack           100
diamond soul                 100
dragon punch                 100
epic agility                 100
epic charisma                100
epic constitution            100
epic dexterity               100
epic intelligence            100
epic luck                    100
epic power                   100
epic strength                100
epic wisdom                  100
feign death                  100
fishing                      100
fist of dragon               100
fix                          100
heroism                      100
improved endurance           100
jin touch                    100
ki strike                    100
kick                         100
martial arts                 100
mount                         90
quivering palm               100
regenerate                   100
retreat                       75
roundkick                    100
safe fall                    100
salvage                      100
shield combat                100
ship damage control          100
smelt                        100
springleap                   100
swim                          90
switch opponents              75
toughness                    100
unarmed damage               100

< 737h/737H 273v/273V Pos: standing >

< 737h/737H 273v/273V Pos: standing >

< 737h/737H 273v/273V Pos: standing >
Pardon?

< 737h/737H 273v/273V Pos: standing >

< 737h/737H 273v/273V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A street sweeper who is a brief walk away to your west.

< 737h/737H 273v/273V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A large rat is scurrying about here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 737h/737H 273v/273V Pos: standing >
A large rat leaves north.

< 737h/737H 273v/273V Pos: standing >

< 737h/737H 273v/273V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 737h/737H 273v/273V Pos: standing >
Pardon?

< 737h/737H 273v/273V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 737h/737H 273v/273V Pos: standing >
Fist of Dragon - Last Edited: 2007-04-20 14:02:09 by Unknown
============================================================
The monk harnesses his inner chi-powers using it to cause his hands to 
harden. For the duration the monk can apply full force while hitting on 
creatures with protective spells, such as stone skin, rendering this type 
of defense useless. The duration of the chant goes up as the skill of the 
monk improves.

==See also==
monk

< 737h/737H 273v/273V Pos: standing >
Autosaving...

< 737h/737H 273v/273V Pos: standing >

< 737h/737H 273v/273V Pos: standing >
A large rat enters from the north.

< 737h/737H 273v/273V Pos: standing >

< 737h/737H 273v/273V Pos: standing >
It's snowing very hard.

< 737h/737H 273v/273V Pos: standing >

< 737h/737H 273v/273V Pos: standing >

< 737h/737H 273v/273V Pos: standing >
You know the following chants:
============================
Quivering Palm
Buddha palm
Heroism
Chi Purge
Calm
Regenerate
Jin Touch
Fist of dragon
Ki Strike
Diamond Soul

< 737h/737H 273v/273V Pos: standing >
A large rat leaves north.

< 737h/737H 273v/273V Pos: standing >

< 737h/737H 273v/273V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 737h/737H 273v/273V Pos: standing >
Ki strike - Last Edited: 2007-10-09 21:21:57 by zion
====================================================
This skill is granted to only the most powerful and devout monks. It allows the
monk to use his or her Ki to strike swiftly at the pressure point of their opp-
onent. This causes both the monk and the victim to become unable to respond for
several moments. Rumor also abounds that this skill also has a chance to impede
the response time of the victim. The only being in the realm that knows how to
impart the knowledge of this skill is the chaplain of a Planar Prison.

Allowable Classes:
* Monk

==See also==
chant, monk, skills, springleap

< 737h/737H 273v/273V Pos: standing >

< 737h/737H 273v/273V Pos: standing >

< 737h/737H 273v/273V Pos: standing >

< 737h/737H 273v/273V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A militia guard who is close by to your north.
A stray cat who is not far off to your north.
A Drow Elf who is close by to your east.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A human merchant who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.

< 737h/737H 273v/273V Pos: standing >
You can't use the GCC channel!

< 737h/737H 273v/273V Pos: standing >
A militia guard enters from the north.

< 737h/737H 273v/273V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Drow Elf (small) ThE FuRY *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.

< 737h/737H 272v/273V Pos: standing >
You start to chant in a deep voice.
The strength of the red dragon flows strong in your veins.

< 737h/737H 272v/273V Pos: standing >
A Drow Elf sneaks in from the east.

< 737h/737H 273v/273V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Drow Elf (small) ThE FuRY *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.

< 737h/737H 273v/273V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 737h/737H 273v/273V Pos: standing >
You start to chant in a deep voice.
You harness your full Jin, and deliver a powerful strike to a Drow Elf!
[Damage: 100 ] You are burned as you hit a Drow Elf!

< 739h/737H 273v/273V Pos: standing >
< T: Terumonk TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'garbzzsg wuggurz babragruoz'
A Drow Elf's force missile slams into you.
You twist out of the way avoiding the harmful magic!
A Drow Elf's force missile slams into you.
A Drow Elf's force missile slams into you.

< 617h/737H 273v/273V Pos: standing >
< T: Terumonk TP: sta TC: small wounds E: A Drow Elf sta EP:  few wounds >
 A Drow Elf's decent bludgeon grazes you.
You whirl around, just avoiding a Drow Elf's vicious attack.
You whirl around, just avoiding a Drow Elf's vicious attack.

< 611h/737H 273v/273V Pos: standing >
< T: Terumonk TP: sta TC: small wounds E: A Drow Elf sta EP:  few wounds >
 A Drow Elf starts casting an offensive spell.

< 611h/737H 273v/273V Pos: standing >
< T: Terumonk TP: sta TC: small wounds E: A Drow Elf sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
A Drow Elf dodges your futile attack.
[Damage: 47 ] You hit a pressure point on a Drow Elf with additional force.
You are burned as you hit a Drow Elf!
A Drow Elf dodges your futile attack.
[Damage: 45 ] You hit a pressure point on a Drow Elf with additional force.
You are burned as you hit a Drow Elf!
[Damage: 29 ] Your impressive punch strikes a Drow Elf.
You are burned as you hit a Drow Elf!
You sneak in and deliver a strike to a pressure point!
[Damage:  8 ] Your crude punch wounds a Drow Elf.
You are burned as you hit a Drow Elf!
A Drow Elf dodges your futile attack.
You strike viciously at a Drow Elf's wrist causing him to swing about madly.
[Damage:  1 ] Your feeble punch grazes a Drow Elf.

< 592h/737H 273v/273V Pos: standing >
< T: Terumonk TP: sta TC: small wounds E: A Drow Elf sta EP:  few wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'garbzzsg wuggurz babragruoz'
A Drow Elf's force missile slams into you.
A Drow Elf's force missile slams into you.
A Drow Elf's force missile slams into you.
A Drow Elf's force missile slams into you.

< 428h/737H 273v/273V Pos: standing >
< T: Terumonk TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 You whirl around, just avoiding a Drow Elf's vicious attack.
You easily lean out of range of a Drow Elf's vicious attack.

< 428h/737H 273v/273V Pos: standing >
< T: Terumonk TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 A Drow Elf starts casting an offensive spell.

< 428h/737H 273v/273V Pos: standing >
< T: Terumonk TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 [Damage: 46 ] You hit a pressure point on a Drow Elf with additional force.
You are burned as you hit a Drow Elf!
[Damage: 57 ] You hit a pressure point on a Drow Elf with additional force.
You are burned as you hit a Drow Elf!
[Damage:  1 ] Your punch grazes a Drow Elf.
[Damage: 52 ] You hit a pressure point on a Drow Elf with additional force.
You are burned as you hit a Drow Elf!
A Drow Elf dodges your futile attack.
[Damage: 25 ] Your fine punch strikes a Drow Elf.
You are burned as you hit a Drow Elf!

< 407h/737H 273v/273V Pos: standing >
< T: Terumonk TP: sta TC: few wounds E: A Drow Elf sta EP:  nasty wounds >
 You kneel.

< 407h/737H 273v/273V Pos: kneeling >
< T: Terumonk TP: kne TC: few wounds E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'qpaahuq fussrz'
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
A tentacle of solified mist coils itself around you
tossing you to the ground.
BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.
Darkness flows from the rift encasing you in an impenetrable shell!
You have been blinded!
A glint of maddening touches your eyes
as unseen powers corrupt you.
Um.. you don't see any such target here?

< 240h/737H 273v/273V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP:  nasty wounds >
 
< 240h/737H 273v/273V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 54 ] You hit a pressure point on someone with additional force.
You are burned as you hit someone!
You miss someone.
[Damage: 53 ] You hit a pressure point on someone with additional force.
You are burned as you hit someone!
You miss someone.

< 230h/737H 273v/273V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: pretty hurt >
 You feel a cloak of blindness dissolve.
You're not quite the right size to springleap them.

< 230h/737H 273v/273V Pos: sitting >
< T: Terumonk TP: sit TC: nasty wounds E: A Drow Elf sta EP: pretty hurt >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'qpaag zarrzl'
Powerful magical bolts slam into you from a Drow Elf's open palms!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Powerful magical bolts slam into you from a Drow Elf's open palms!
You wish that your wounds would stop BLEEDING so much!

< 70h/737H 273v/273V Pos: sitting >
< T: Terumonk TP: sit TC: awful E: A Drow Elf sta EP: pretty hurt >
 A Drow Elf starts casting an offensive spell.

< 70h/737H 273v/273V Pos: sitting >
< T: Terumonk TP: sit TC: awful E: A Drow Elf sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
[Damage:  1 ] Your feeble punch grazes a Drow Elf.
[Damage:  1 ] Your feeble punch grazes a Drow Elf.
[Damage: 44 ] You hit a pressure point on a Drow Elf with additional force.
You are burned as you hit a Drow Elf!
You wish that your wounds would stop BLEEDING so much!
[Damage: 42 ] You hit a pressure point on a Drow Elf with additional force.
You are burned as you hit a Drow Elf!
You wish that your wounds would stop BLEEDING so much!

< 62h/737H 273v/273V Pos: sitting >
< T: Terumonk TP: sit TC: awful E: A Drow Elf sta EP: pretty hurt >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'qpaag zarrzl'
A Drow Elf loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
The last thing you see as your life flashes before your eyes is the ground! R.I.P.
Your red earthstone ring was completely destroyed by the massive blow!
Your spacial boots of Limbo of regeneration was completely destroyed by the massive blow!
Your tiny lightning enshrouded black earring [poor] was completely destroyed by the massive blow!
Your pantherhide quiver [superior] was completely destroyed by the massive blow!