<worn on head> the band of focusing
<worn on eyes> a studded leather eyepatch
<worn in ear> a tiny green earring (glowing)
<worn on face> a red warmask
<worn around neck> a string of duergar dwarf ears
<worn about body> the wings of magna opus (glowing)
<worn as quiver> a glowing limestone quiver
<worn about waist> an elfskin belt
<worn on arms> some sleeves of shifting shadows
<held as shield> a little round wooden shield
<worn around wrist> a whitestone bracer [superior]
<worn around wrist> an exquisite marble wristguard
<worn on hands> some dragonscale gloves
<worn on finger> a tarnished bronze band
<worn on finger> a glowing green ring
<primary weapon> a huge curved sword
<worn on legs> the leggings of insanity
<worn on feet> mystical boots of Volo the Traveller (glowing)
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
An air sylph enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
< 471h/471H 265v/267V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 266v/267V Pos: standing >
The door seems to be closed.
< 471h/471H 266v/267V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
An air sylph enters from the north.
A powerful djinni enters from the north.
A LARGE air elemental enters from the north.
< 471h/471H 266v/267V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 265v/267V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 265v/267V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 266v/267V Pos: standing >
A street sweeper enters from the west.
< 471h/471H 266v/267V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A soft leather jacket has been discarded here.
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 265v/267V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
A large stone warhammer has been dropped here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 266v/267V Pos: standing >
< 471h/471H 266v/267V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
< 471h/471H 266v/267V Pos: standing >
Ok.
< 471h/471H 267v/267V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 266v/267V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 264v/267V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 262v/267V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 261v/267V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
An air sylph enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
< 471h/471H 265v/267V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 263v/267V Pos: standing >
Autosaving...
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 261v/267V Pos: standing >
Alas, you cannot go that way. . . .
< 471h/471H 262v/267V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
An air sylph enters from below.
A powerful djinni enters from below.
A LARGE air elemental enters from below.
< 471h/471H 264v/267V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 265v/267V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 263v/267V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 261v/267V Pos: standing >
*******.
*M+**^*
^@++++
*M+*^*.
M^******
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 261v/267V Pos: standing >
*******..
*M+**^**
^M@++++
*M+*^*.*
M^******.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A strangely shaped mask has been left here.
A misshaped dragonscale mask lies here on the ground.
A large silvery shield lies in the dust here.
A scale from a dragon lies here.
An emerald longsword has been left here.
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 263v/267V Pos: standing >
******...
*M+**^**.
^+M@++++
*M+*^*.**
^******..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 263v/267V Pos: standing >
*****....
M+**^**.^
^++M@++++
M+*^*.***
******...
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 264v/267V Pos: standing >
****....M
+**^**.^.
+++M@++++
+*^*.****
*****....
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 264v/267V Pos: standing >
***....M.
**^**.^.^
+++M@++++
*^*.****.
****....^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 266v/267V Pos: standing >
**....M.+
*^**.^.^M
+++M@++++
^*.****.+
***....^+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 265v/267V Pos: standing >
*....M.+.
^**.^.^M.
+++M@+++.
*.****.+.
**....^+.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 264v/267V Pos: standing >
....M.+..
**.^.^M..
+++M@++..
.****.+..
*....^+..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 264v/267V Pos: standing >
...M.+..^
*.^.^M..^
+++M@+...
****.+...
....^+...
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 264v/267V Pos: standing >
..M.+..^.
.^.^M..^.
+++M@....
***.+....
...^+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 264v/267V Pos: standing >
M^..+....
..M.M..^.
.^.^@..^.
++++M....
***.+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An air sylph enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
< 471h/471H 266v/267V Pos: standing >
^..+.....
.M.M..^..
^.^M@.^..
++++.....
**.+.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 265v/267V Pos: standing >
..M......
M.+..^...
.^+M@^..M
+++.....^
*.+.....M
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 263v/267V Pos: standing >
.M.......
.+..^...^
^+.M@..M.
++.....^.
.+.....M^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 264v/267V Pos: standing >
M........
+..^...^^
+..M@.M..
+.....^..
+.....M^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 263v/267V Pos: standing >
........^
..^...^^.
..^M@M..^
.....^...
.....M^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 262v/267V Pos: standing >
.......^.
.^...^^.^
.^.M@..^^
....^....
....M^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A well trained barbarian mercenary has been hired to guard the countryside from evil.
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 262v/267V Pos: standing >
......^..
^...^^.^.
^..M@.^^M
...^.....
...M^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
An air sylph enters from the west.
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.
< 471h/471H 261v/267V Pos: standing >
^...^^.^.
^..MM.^^M
...^@....
..PM^...
..M....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
An air sylph enters from the north.
A powerful djinni enters from the north.
A LARGE air elemental enters from the north.
< 471h/471H 265v/267V Pos: standing >
^..M..^^M
..P^M....
...M@...
..M....
^......
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
An air sylph enters from the north.
A powerful djinni enters from the north.
A LARGE air elemental enters from the north.
< 471h/471H 263v/267V Pos: standing >
...^.....
...MM...
..M.@..
^......
.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
An air sylph enters from the north.
A powerful djinni enters from the north.
A LARGE air elemental enters from the north.
< 471h/471H 261v/267V Pos: standing >
....^....
....M^...
...M@M..
^^......
........
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
An air sylph enters from the east.
A powerful djinni enters from the east.
A LARGE air elemental enters from the east.
< 471h/471H 262v/267V Pos: standing >
.....^...
.....M^..
....@MP..
.^^......
.........
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A deer stands here, grazing on some grass.
An air sylph enters from the east.
A powerful djinni enters from the east.
A LARGE air elemental enters from the east.
< 471h/471H 265v/267V Pos: standing >
A Revenant sneaks in from the east.
< 471h/471H 265v/267V Pos: standing >
A Revenant snaps into visibility.
A Revenant tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 471h/471H 265v/267V Pos: sitting >
'Mayhem', chaotic sword of the night glows brightly for a moment.
< 471h/471H 267v/267V Pos: sitting >
A Revenant snaps into visibility.
A Revenant's decent slash wounds you.
A Revenant's pierce wounds you.
A Revenant's fine pierce wounds you.
A Revenant's decent slash wounds you.
A Revenant's decent slash wounds you.
A Revenant's decent slash wounds you.
A Revenant's pierce strikes you.
A Revenant's slash wounds you.
A Revenant's decent slash wounds you.
< 398h/471H 267v/267V Pos: sitting >
< T: Eoen TP: sit TC: small wounds E: A Revenant sta EP: excellent >
'Mayhem', chaotic sword of the night glows brightly for a moment.
A fiery conflagration spews from a Revenant striking you full on!
You resist the effects of a Revenant's spell!
< 398h/471H 267v/267V Pos: sitting >
< T: Eoen TP: sit TC: small wounds E: A Revenant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 398h/471H 267v/267V Pos: sitting >
< T: Eoen TP: sit TC: small wounds E: A Revenant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 398h/471H 267v/267V Pos: sitting >
< T: Eoen TP: sit TC: small wounds E: A Revenant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 398h/471H 267v/267V Pos: sitting >
< T: Eoen TP: sit TC: small wounds E: A Revenant sta EP: excellent >
A Revenant parries your futile lunge at her.
A Revenant snaps into visibility.
A Revenant snaps into visibility.
A Revenant's decent slash wounds you.
A Revenant's pierce strikes you.
A Revenant's fine pierce wounds you.
You feel your skin soften and return to normal.
A Revenant's decent slash wounds you.
A Revenant's impressive slash strikes you.
A Revenant's impressive slash strikes you.
A Revenant's impressive slash strikes you.
A Revenant's powerful pierce strikes you hard.
A Revenant's impressive slash strikes you hard.
A Revenant's impressive slash strikes you hard.
A Revenant's impressive slash strikes you hard.
Sorry, you aren't allowed to do that in combat.
< 191h/471H 267v/267V Pos: sitting >
< T: Eoen TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
A Revenant's pair of gauntlets formed of dust drive into the ground causing the earth to buckle and break!
A Revenant causes an EARTHQUAKE!
A LARGE air elemental seems unaffected by the quake.
A powerful djinni seems unaffected by the quake.
An air sylph seems unaffected by the quake.
A deer staggers and almost falls!
A deer is mortally wounded, and will die soon, if not aided.
Sorry, you aren't allowed to do that in combat.
< 191h/471H 267v/267V Pos: sitting >
< T: Eoen TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 191h/471H 267v/267V Pos: sitting >
< T: Eoen TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
You clamber to your feet.
< 191h/471H 267v/267V Pos: standing >
< T: Eoen TP: sta TC: nasty wounds E: A Revenant sta EP: excellent >
A Revenant snaps into visibility.
Everything is blurry after a Revenant's head came crashing into your skull.
OUCH! That really did HURT!
< 104h/471H 267v/267V Pos: standing >
< T: Eoen TP: sta TC:pretty hurt E: A Revenant sta EP: excellent >
A Revenant snaps into visibility.
The fire burns white hot as it consumes your flesh!
< 67h/471H 267v/267V Pos: standing >
< T: Eoen TP: sta TC: awful E: A Revenant sta EP: excellent >
You dodge a Revenant's vicious attack.
You dodge a Revenant's vicious attack.
You dodge a Revenant's vicious attack.
You dodge a Revenant's vicious attack.
A Revenant snaps into visibility.
A Revenant's powerful slash causes you to grimace in pain.
You wish that your wounds would stop BLEEDING so much!
A Revenant's slash enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You dodge a Revenant's vicious attack.
A Revenant's slash grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Your vision spins into darkness as your head falls towards the ground.
Your light blue scarf was completely destroyed by the massive blow!
Your an ancient dragon tooth earring was completely destroyed by the massive blow!