The death of [52 Monk] Athelstan (Human)

in A Recently Rebuilt Stone Highway

from the perspective of [56 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a durithalite earring shaped like a dagger
<worn in ear>        the royal clasp of Bloodstone
<worn around neck>   an unholy amulet of Drull
<worn around neck>   Lolth's pestilent pendant
<worn on body>       the coat of the Ki-Rin
<worn about body>    the shroud of hatred (glowing) (humming)
<worn on tail>       a fragment of the tail of Quturac
<worn about waist>   a darkmail belt [superior]
<worn on belt buckle>a black leather tome with an embossed dracolich
<worn on arms>       sleeves of gold dragonskin
<worn around wrist>  a bracelet of influence [73%]
<worn around wrist>  a bracelet of dracolich hide (humming) [49%]
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a ring of the Tentabeast (glowing)
<primary weapon>     a razor-sharp adamantium longsword
<worn on legs>       a pair of aboleth leggings
<worn on feet>       the boots of the four winds


< 640h/640H 128v/170V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your north.
A human merchant who is a brief walk away to your east.
A stray dog who is in the distance to your east.
A street sweeper who is in the distance to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 640h/640H 129v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A small pair of eyes rolls about here.

< 640h/640H 128v/170V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray dog who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray cat who is in the distance to your west.
The doctor who is in the distance to your west.

< 640h/640H 129v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A barrel with a large tap, lies upon its side.
A cudgel has been dropped here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel short sword lies discarded here.
[5] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[9] A small bandage rests upon the ground here.
[3] A steel long sword has been left here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 640h/640H 130v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A few coins lie scattered here.
A dwarven-made dragonscale ringmail lies here on the ground.
A legendary dragonscale mask lies here on the ground.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 640h/640H 129v/170V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (good)          
   The High Moor Forest                          (extremely good)
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (extremely good)
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (evil)          
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (very good)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
  *Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (very evil)     
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (good)          
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
  *The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (extremely good)
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly good) 
  *Plane of Earth                                (good)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (very good)     
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
  *The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 640h/640H 130v/170V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
The receptionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 640h/640H 131v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A barrel with a large tap, lies upon its side.
A cudgel has been dropped here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel short sword lies discarded here.
[5] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[9] A small bandage rests upon the ground here.
[3] A steel long sword has been left here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 640h/640H 131v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A small pair of eyes rolls about here.

< 640h/640H 130v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 640h/640H 130v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W

< 640h/640H 130v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 640h/640H 129v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 640h/640H 129v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
A soft leather jacket has been discarded here.

< 640h/640H 128v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A large stone warhammer has been dropped here.
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 640h/640H 128v/170V Pos: standing >
It's already open!

< 640h/640H 129v/170V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A stray cat who is close by to your south.
A street sweeper who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A human merchant who is not far off to your west.

< 640h/640H 130v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
You sense a lifeform nearby.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 640h/640H 130v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 640h/640H 129v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.

< 640h/640H 127v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W

< 640h/640H 126v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 640h/640H 126v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 640h/640H 127v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S

< 640h/640H 126v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.

< 640h/640H 124v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U

< 640h/640H 123v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 640h/640H 123v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D

< 640h/640H 122v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W

< 640h/640H 121v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A small pile of coins lies here.
A steel dagger about a foot in length lies here.

< 640h/640H 119v/170V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.

< 640h/640H 118v/170V Pos: standing >
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++M+  
     *MP*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A tiny ring is here almost hidden for its size.
A large heavy suit is here, taking space.
A single-horned war helmet lies here.
A smelly, old vest studded with spikes lies here.
A huge horned helm lies here.
A nasty looking pair of leather sleeves lies here.
A huge mithril broadsword shines with an inner glow.

< 640h/640H 117v/170V Pos: standing >
   M^**^*.^^    
    *******..   
     *M+**^**.  
      ^+++++M+  
     *M@*^*.**  
    M^******..  
  MMMM^***^..^  
  MMMMM*^*..^   
   MMM^^**..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Human (medium) stands here.

< 640h/640H 119v/170V Pos: standing >
    *******.    
     *M+**^**   
      ^+++++M+  
     *MP*^*.**  
    M^*@****..  
  MMMM^***^..^  
 MMMMMM*^*..^M  
  MMMM^^**..^   
    MMM^**.^    
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 640h/640H 118v/170V Pos: standing >
   M^**^*.^^    
    *******..   
     *M+**^**.  
      ^+++++M+  
     *M@*^*.**  
    M^******..  
  MMMM^***^..^  
  MMMMM*^*..^   
   MMM^^**..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Human (medium) stands here.

< 640h/640H 121v/170V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 640h/640H 122v/170V Pos: standing >
A Human starts to chant in a deep voice.
A Human's chants a mantra as he touches you - pain courses throughout your body!
OUCH!  That really did HURT!
A Human attacks your very soul, and you feel less capable of defending yourself!

< 559h/640H 123v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Human sta EP: few scratches >
 You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 559h/640H 124v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Human sta EP:  small wounds >
 You snap into visibility.
[Damage: 52 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
You attack a Human. [0 hits]

< 559h/640H 124v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 [Damage: 49 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 559h/640H 124v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 You start chanting...
You snap into visibility.

< 559h/640H 124v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 You snap into visibility.
A Human's finger drives deep inside you.
A Human's finger drives deep inside you.
The illusion surrounding you fades away!
A Human attacks you. [3 hits]

< 485h/640H 124v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 You snap into visibility.
Casting: asphyxiate *

< 485h/640H 124v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 48 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
You snap into visibility.
You attack a Human. [0 hits]

< 485h/640H 124v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 You snap into visibility.
[Damage: 77 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 485h/640H 124v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 [Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 485h/640H 124v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 485h/640H 124v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 485h/640H 124v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Human sta EP: pretty hurt >
 [Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 485h/640H 124v/170V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Human sta EP: pretty hurt >
 You snap into visibility.
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
You snap into visibility.
A Human's finger drives deep inside you.
A Human attacks you. [2 hits]

< 444h/640H 124v/170V Pos: standing >
< T: Tiru TP: sta TC: few wounds E: A Human sta EP:  awful >
 You start chanting...
You snap into visibility.

< 444h/640H 124v/170V Pos: standing >
< T: Tiru TP: sta TC: few wounds E: A Human sta EP:  awful >
 You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
A Human is incapacitated and will slowly die, if not aided.
A Human slumps to the ground.

< 444h/640H 124v/170V Pos: standing >
[Damage:  6 ] Your illusionary hands choke the life out of a Human, who falls over dead and lifeless.
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!