The death of [55 Storm Druid] Aqdru (Centaur)

in Fertile Grasslands of the Hearth Valley

from the perspective of [56 Bounty Hunter] Bryken *-* Bloodlust *-* (Troll)

<worn as a badge>    the atlantan badge of strength
<worn on head>       the helmet of corruption (glowing)
<worn on eyes>       the black eyepiece of Menzellon
<worn in ear>        a pulsating diamond earring (glowing)
<worn in ear>        a wad of spawn goo of endurance (magic) (humming)
<worn on face>       a misty blue mask of gauze
<worn around neck>   a grim blood soaked necklace [superior] (magic)
<worn around neck>   a shiny mithril torque
<worn on body>       the armor of Hellfire [superior] (glowing)
<worn about body>    a tight green cloak of constitution [66%]
<worn as quiver>     a tarnished dematite quiver [superior] [81%]
<worn about waist>   a belt of body parts [poor] (magic)
<worn on arms>       the vambraces of the vampire lords (magic) (humming)
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist [superior] (magic)
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     a ring of despair [superior] (magic)
<worn on finger>     a ring of despair [superior] (magic)
<primary weapon>     a frost brand named 'Stormbringer' (magic) (glowing) (humming)
<secondary weapon>   a dagger called 'Autumn Decay' (magic)
<worn on legs>       a transparent sheen of slime
<worn on feet>       the boots of a MaDMaN (glowing)

  MMMMMP^MMMM   
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
 
   ^^^......    
  M^M^...^^^.   
 MMMMMM.M^M^.M  
 MMMMMM.MMMM^.  
 MM^...@MMMMMM  
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 MM^DMM.MMMMMM  
  MMMMMP^MMMM   
   ^MM^.^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)

< 1248h/1253H 90v/216V Pos: standing >
Pardon?

< 1248h/1253H 92v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.

 
   ^M^...^^^    
  MMMMM.M^M^.   
 MMMMMM.MMMM^.  
 MM^....MMMMMM  
 MMMMMM@MMMMMM  
 MM^DMM.MMMMMM  
 ^MMMMMP^MMMMM  
  .^MM^.^MMMM   
   ^^...^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
Argh!!! The sun is too bright.

< 1248h/1253H 93v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.

 
   MMMM.M^M^    
  MMMMM.MMMM^   
 MM^....MMMMMM  
 MMMMMM.MMMMMM  
 MM^DMM@MMMMMM  
 ^MMMMMP^MMMMM  
 ^.^MM^.^MMMMM  
  ^^^...^MMMM   
   ^..^.^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are some tracks heading south.

< 1248h/1253H 92v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.

 
   MMMM.MMMM    
  M^....MMMMM   
 MMMMMM.MMMMMM  
 MM^DMM.MMMMMM  
 ^MMMMM@^MMMMM  
 ^.^MM^.^MMMMM  
 .^^^...^MMMMM  
  .^..^.^^MMM   
   ^..^^.^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A fine gold switchblade lies here on the ground.
The corpse of telandra the wight warrior is lying here.
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
A Centaur (large) stands here.

< 1248h/1253H 92v/216V Pos: standing >
A Centaur trots south.

< 1248h/1253H 93v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.

 
   ^....MMMM    
  MMMMM.MMMMM   
 MM^DMM.MMMMMM  
 ^MMMMM.^MMMMM  
 ^.^MM^@^MMMMM  
 .^^^...^MMMMM  
 ^.^..^.^^MMMM  
  ^^..^^.^^^M   
   ...^....^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
A Centaur (large) stands here.
There are some tracks heading south.
There are some tracks heading south.

< 1248h/1253H 92v/216V Pos: standing >
A Centaur trots south.

< 1248h/1253H 93v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.

 
   MMMM.MMMM    
  M^DMM.MMMMM   
 ^MMMMM.^MMMMM  
 ^.^MM^.^MMMMM  
 .^^^..@^MMMMM  
 ^.^..^.^^MMMM  
 ^^^..^^.^^^MM  
  ^...^....^^   
   ^^.^...^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
A Centaur (large) stands here.
There are some tracks heading south.

< 1248h/1253H 93v/216V Pos: standing >
A Centaur trots south.
A militia guard leaves north.
You follow a militia guard.

 
   ^....MMMM    
  MMMMM.MMMMM   
 MM^DMM.MMMMMM  
 ^MMMMM.^MMMMM  
 ^.^MM^@^MMMMM  
 .^^^...^MMMMM  
 ^.^..^P^^MMMM  
  ^^..^^.^^^M   
   ...^....^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are some tracks heading north.
There are some tracks heading south.
There are some tracks heading south.

< 1248h/1253H 94v/216V Pos: standing >
A militia guard leaves north.
You follow a militia guard.

 
   MMMM.MMMM    
  M^....MMMMM   
 MMMMMM.MMMMMM  
 MM^DMM.MMMMMM  
 ^MMMMM@^MMMMM  
 ^.^MM^.^MMMMM  
 .^^^...^MMMMM  
  .^..^P^^MMM   
   ^..^^.^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A fine gold switchblade lies here on the ground.
The corpse of telandra the wight warrior is lying here.
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are Troll tracks going north.
There are Troll tracks going south.
There are Kobold tracks going south.

< 1248h/1253H 93v/216V Pos: standing >
A militia guard leaves north.
You follow a militia guard.

 
   MMMM.M^M^    
  MMMMM.MMMM^   
 MM^....MMMMMM  
 MMMMMM.MMMMMM  
 MM^DMM@MMMMMM  
 ^MMMMM.^MMMMM  
 ^.^MM^.^MMMMM  
  ^^^...^MMMM   
   ^..^P^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are some tracks heading north.
There are some tracks heading south.
Backstab who?

< 1248h/1253H 92v/216V Pos: standing >
A militia guard leaves north.
You follow a militia guard.

 
   ^M^...^^^    
  MMMMM.M^M^.   
 MMMMMM.MMMM^.  
 MM^....MMMMMM  
 MMMMMM@MMMMMM  
 MM^DMM.MMMMMM  
 ^MMMMM.^MMMMM  
  .^MM^.^MMMM   
   ^^...^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are some tracks heading north.

< 1248h/1253H 91v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.

 
   MMMM.M^M^    
  MMMMM.MMMM^   
 MM^....MMMMMM  
 MMMMMM.MMMMMM  
 MM^DMM@MMMMMM  
 ^MMMMM.^MMMMM  
 ^.^MM^.^MMMMM  
  ^^^...^MMMM   
   ^..^P^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are Troll tracks going north.
There are Troll tracks going south.

< 1248h/1253H 91v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.

 
   MMMM.MMMM    
  M^....MMMMM   
 MMMMMM.MMMMMM  
 MM^DMM.MMMMMM  
 ^MMMMM@^MMMMM  
 ^.^MM^.^MMMMM  
 .^^^...^MMMMM  
  .^..^.^^MMM   
   ^..^P.^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A fine gold switchblade lies here on the ground.
The corpse of telandra the wight warrior is lying here.
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are some tracks heading north.
There are some tracks heading south.
There are some tracks heading south.

< 1248h/1253H 90v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.

 
   ^....MMMM    
  MMMMM.MMMMM   
 MM^DMM.MMMMMM  
 ^MMMMM.^MMMMM  
 ^.^MM^@^MMMMM  
 .^^^...^MMMMM  
 ^.^..^.^^MMMM  
  ^^..^P.^^^M   
   ...^....^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)

< 1248h/1253H 89v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.

 
   MMMM.MMMM    
  M^DMM.MMMMM   
 ^MMMMM.^MMMMM  
 ^.^MM^.^MMMMM  
 .^^^..@^MMMMM  
 ^.^..^.^^MMMM  
 ^^^..^P.^^^MM  
  ^...^....^^   
   ^^.^...^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are some tracks heading north.
There are Kobold tracks going south.

< 1248h/1253H 88v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.

 
   ^DMM.MMMM    
  MMMMM.^MMMM   
 ^.^MM^.^MMMMM  
 .^^^...^MMMMM  
 ^.^..^@^^MMMM  
 ^^^..^P.^^^MM  
 ^^...^....^^^  
  ^^^.^...^^.   
   M^..^^.^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)

< 1248h/1253H 87v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.

 
   MMMM.^MMM    
  .^MM^.^MMMM   
 .^^^...^MMMMM  
 ^.^..^.^^MMMM  
 ^^^..^@.^^^MM  
 ^^...^....^^^  
 .^^^.^...^^.^  
  .M^..^^.^^.   
   ^...^.^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
A Centaur (large) stands here.

< 1248h/1253H 86v/216V Pos: standing >
Arrgg! The sun! It burnss!!

< 1240h/1253H 89v/216V Pos: standing >
A Centaur trots south.

< 1240h/1253H 90v/216V Pos: standing >
Backstab who?

< 1240h/1253H 94v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.

 
   ^MM^.^MMM    
  ^^^...^MMMM   
 ^.^..^.^^MMMM  
 ^^^..^^.^^^MM  
 ^^...P@...^^^  
 .^^^.^...^^.^  
 ..M^..^^.^^.^  
  ^^...^.^^.^   
   ...^.^M^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are some tracks heading south.
Backstab who?

< 1240h/1253H 96v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.

 
   ^^...^MMM    
  .^..^.^^MMM   
 ^^^..^^.^^^MM  
 ^^..P^....^^^  
 .^^^.^@..^^.^  
 ..M^..^^.^^.^  
 .^^...^.^^.^^  
  ^...^.^M^..   
   .^.^...^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are Troll tracks going south.

< 1240h/1253H 95v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.

 
   ^..^.^^MM    
  ^^..^^.^^^M   
 ^^..P^....^^^  
 .^^^.^...^^.^  
 ..M^..@^.^^.^  
 .^^...^.^^.^^  
 .^...^.^M^..^  
  ..^.^...^^^   
   ...^.....    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A shiny black breast plate lies here sparkling on the ground. (magic) (glowing)
A pitted dragonscale circlet lies here on the ground.
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are Troll tracks going south.

< 1240h/1253H 94v/216V Pos: standing >
A militia guard leaves west.
You follow a militia guard.

 
   .^..^.^^M    
  ^^^..^^.^^^   
 ^^^..P^....^^  
 ..^^^.^...^^.  
 ...M^.@.^.^^.  
 ..^^...^.^^.^  
 M.^...^.^M^..  
  ^..^.^...^^   
   ....^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
Backstab who?

< 1240h/1253H 93v/216V Pos: standing >
A militia guard leaves north.
You follow a militia guard.

 
   ^^^...^MM    
  ^.^..^.^^MM   
 .^^^..^^.^^^M  
 ^^^..P^....^^  
 ..^^^.@...^^.  
 ...M^...^.^^.  
 ..^^...^.^^.^  
  .^...^.^M^.   
   ..^.^...^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
Backstab who?

< 1240h/1253H 92v/216V Pos: standing >
A militia guard leaves west.
You follow a militia guard.

 
   .^^^...^M    
  ^^.^..^.^^M   
 ^.^^^..^^.^^^  
 ^^^^..P^....^  
 ...^^^@^...^^  
 ^...M^...^.^^  
 ...^^...^.^^.  
  M.^...^.^M^   
   ^..^.^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are Troll tracks going west.
Backstab who?

< 1240h/1253H 91v/216V Pos: standing >
A militia guard leaves north.
You follow a militia guard.

 
   ^.^MM^.^M    
  ..^^^...^MM   
 M^^.^..^.^^MM  
 ^.^^^..^^.^^^  
 ^^^^..@^....^  
 ...^^^.^...^^  
 ^...M^...^.^^  
  ..^^...^.^^   
   .^...^.^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
A Centaur (large) stands here.
There are Kobold tracks going north.
[Damage: 13 ] Your pierce wounds a Centaur.

< 1240h/1253H 90v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
 A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!
Sorry, you aren't allowed to do that in combat.

< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
 A militia guard starts casting an offensive spell.
A militia guard snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
 Pardon?

< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
 [Damage: 80 ] You leave a huge, red swollen lump on a Centaur's temple.
You deftly pull back your head and ram it into a Centaur again!
[Damage: 40 ] You leave a huge, red swollen lump on a Centaur's temple.

< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  small wounds >
 A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before a Centaur, close around his neck and begin to squeeze!
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  small wounds >
 A militia guard snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
A Centaur's gleaming ivory hood was damaged from the massive blow!

< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  small wounds >
 A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 A Centaur misses you.
Sparkling magic surrounds a militia guard as he begins his chant.
A militia guard starts casting an offensive spell.

< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before a Centaur, close around his neck and begin to squeeze!
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
[Damage: 14 ] Your slash wounds a Centaur.
You miss a Centaur.
You miss a Centaur.
[Damage: 15 ] Your impressive slash wounds a Centaur.
You miss a Centaur.

< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
A Centaur starts casting an offensive spell.

< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 A militia guard snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 A militia guard starts casting an offensive spell.
A militia guard snaps into visibility.

< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before a Centaur, close around his neck and begin to squeeze!
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 A militia guard snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 A militia guard starts casting an offensive spell.

< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 A Centaur completes his spell...
A Centaur utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.

< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 A sea of arachnids and insects consume and overwhelm you!

< 1207h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 A militia guard snaps into visibility.
You dodge a Centaur's vicious attack.
A Centaur misses you.

< 1207h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 A Centaur dodges your futile attack.
A Centaur blocks your futile lunge at him.
[Damage: 12 ] Your pierce strikes a Centaur.
[Damage: 15 ] Your slash strikes a Centaur.
[Damage: 13 ] Your slash strikes a Centaur.
A Centaur dodges your futile attack.

< 1207h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 A militia guard snaps into visibility.
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before a Centaur, close around his neck and begin to squeeze!
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
Sorry, you aren't allowed to do that in combat.

< 1207h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
 A militia guard snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 1207h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
 A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
You're still spinning in circles from your last headbutt.

< 1207h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 A Centaur starts casting a spell.
A militia guard starts casting an offensive spell.

< 1207h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 You're still spinning in circles from your last headbutt.

< 1207h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 A sea of arachnids and insects consume and overwhelm you!
A militia guard snaps into visibility.
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before a Centaur, close around his neck and begin to squeeze!
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 1173h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 A militia guard snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 1173h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!
A Centaur gasps for air, eyes bulging, then falls over, slowly becoming motionless.
A Centaur's gleaming ivory hood was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!