<worn as a badge> the atlantan badge of strength
<worn on head> the helmet of corruption (glowing)
<worn on eyes> the black eyepiece of Menzellon
<worn in ear> a pulsating diamond earring (glowing)
<worn in ear> a wad of spawn goo of endurance (magic) (humming)
<worn on face> a misty blue mask of gauze
<worn around neck> a grim blood soaked necklace [superior] (magic)
<worn around neck> a shiny mithril torque
<worn on body> the armor of Hellfire [superior] (glowing)
<worn about body> a tight green cloak of constitution [66%]
<worn as quiver> a tarnished dematite quiver [superior] [81%]
<worn about waist> a belt of body parts [poor] (magic)
<worn on arms> the vambraces of the vampire lords (magic) (humming)
<worn around wrist> the divine bracer of greater defense (magic) (glowing) (humming)
<worn around wrist> an ancient mithril bracer of Clan Bloodyfist [superior] (magic)
<worn on hands> the gauntlets of the lifestealer (magic) (glowing)
<worn on finger> a ring of despair [superior] (magic)
<worn on finger> a ring of despair [superior] (magic)
<primary weapon> a frost brand named 'Stormbringer' (magic) (glowing) (humming)
<secondary weapon> a dagger called 'Autumn Decay' (magic)
<worn on legs> a transparent sheen of slime
<worn on feet> the boots of a MaDMaN (glowing)
MMMMMP^MMMM
^MM^.^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
^^^......
M^M^...^^^.
MMMMMM.M^M^.M
MMMMMM.MMMM^.
MM^...@MMMMMM
MMMMMM.MMMMMM
MM^DMM.MMMMMM
MMMMMP^MMMM
^MM^.^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
< 1248h/1253H 90v/216V Pos: standing >
Pardon?
< 1248h/1253H 92v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.
^M^...^^^
MMMMM.M^M^.
MMMMMM.MMMM^.
MM^....MMMMMM
MMMMMM@MMMMMM
MM^DMM.MMMMMM
^MMMMMP^MMMMM
.^MM^.^MMMM
^^...^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
Argh!!! The sun is too bright.
< 1248h/1253H 93v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.
MMMM.M^M^
MMMMM.MMMM^
MM^....MMMMMM
MMMMMM.MMMMMM
MM^DMM@MMMMMM
^MMMMMP^MMMMM
^.^MM^.^MMMMM
^^^...^MMMM
^..^.^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are some tracks heading south.
< 1248h/1253H 92v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.
MMMM.MMMM
M^....MMMMM
MMMMMM.MMMMMM
MM^DMM.MMMMMM
^MMMMM@^MMMMM
^.^MM^.^MMMMM
.^^^...^MMMMM
.^..^.^^MMM
^..^^.^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A fine gold switchblade lies here on the ground.
The corpse of telandra the wight warrior is lying here.
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
A Centaur (large) stands here.
< 1248h/1253H 92v/216V Pos: standing >
A Centaur trots south.
< 1248h/1253H 93v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.
^....MMMM
MMMMM.MMMMM
MM^DMM.MMMMMM
^MMMMM.^MMMMM
^.^MM^@^MMMMM
.^^^...^MMMMM
^.^..^.^^MMMM
^^..^^.^^^M
...^....^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
A Centaur (large) stands here.
There are some tracks heading south.
There are some tracks heading south.
< 1248h/1253H 92v/216V Pos: standing >
A Centaur trots south.
< 1248h/1253H 93v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.
MMMM.MMMM
M^DMM.MMMMM
^MMMMM.^MMMMM
^.^MM^.^MMMMM
.^^^..@^MMMMM
^.^..^.^^MMMM
^^^..^^.^^^MM
^...^....^^
^^.^...^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
A Centaur (large) stands here.
There are some tracks heading south.
< 1248h/1253H 93v/216V Pos: standing >
A Centaur trots south.
A militia guard leaves north.
You follow a militia guard.
^....MMMM
MMMMM.MMMMM
MM^DMM.MMMMMM
^MMMMM.^MMMMM
^.^MM^@^MMMMM
.^^^...^MMMMM
^.^..^P^^MMMM
^^..^^.^^^M
...^....^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are some tracks heading north.
There are some tracks heading south.
There are some tracks heading south.
< 1248h/1253H 94v/216V Pos: standing >
A militia guard leaves north.
You follow a militia guard.
MMMM.MMMM
M^....MMMMM
MMMMMM.MMMMMM
MM^DMM.MMMMMM
^MMMMM@^MMMMM
^.^MM^.^MMMMM
.^^^...^MMMMM
.^..^P^^MMM
^..^^.^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A fine gold switchblade lies here on the ground.
The corpse of telandra the wight warrior is lying here.
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are Troll tracks going north.
There are Troll tracks going south.
There are Kobold tracks going south.
< 1248h/1253H 93v/216V Pos: standing >
A militia guard leaves north.
You follow a militia guard.
MMMM.M^M^
MMMMM.MMMM^
MM^....MMMMMM
MMMMMM.MMMMMM
MM^DMM@MMMMMM
^MMMMM.^MMMMM
^.^MM^.^MMMMM
^^^...^MMMM
^..^P^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are some tracks heading north.
There are some tracks heading south.
Backstab who?
< 1248h/1253H 92v/216V Pos: standing >
A militia guard leaves north.
You follow a militia guard.
^M^...^^^
MMMMM.M^M^.
MMMMMM.MMMM^.
MM^....MMMMMM
MMMMMM@MMMMMM
MM^DMM.MMMMMM
^MMMMM.^MMMMM
.^MM^.^MMMM
^^...^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are some tracks heading north.
< 1248h/1253H 91v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.
MMMM.M^M^
MMMMM.MMMM^
MM^....MMMMMM
MMMMMM.MMMMMM
MM^DMM@MMMMMM
^MMMMM.^MMMMM
^.^MM^.^MMMMM
^^^...^MMMM
^..^P^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are Troll tracks going north.
There are Troll tracks going south.
< 1248h/1253H 91v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.
MMMM.MMMM
M^....MMMMM
MMMMMM.MMMMMM
MM^DMM.MMMMMM
^MMMMM@^MMMMM
^.^MM^.^MMMMM
.^^^...^MMMMM
.^..^.^^MMM
^..^P.^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A fine gold switchblade lies here on the ground.
The corpse of telandra the wight warrior is lying here.
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are some tracks heading north.
There are some tracks heading south.
There are some tracks heading south.
< 1248h/1253H 90v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.
^....MMMM
MMMMM.MMMMM
MM^DMM.MMMMMM
^MMMMM.^MMMMM
^.^MM^@^MMMMM
.^^^...^MMMMM
^.^..^.^^MMMM
^^..^P.^^^M
...^....^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
< 1248h/1253H 89v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.
MMMM.MMMM
M^DMM.MMMMM
^MMMMM.^MMMMM
^.^MM^.^MMMMM
.^^^..@^MMMMM
^.^..^.^^MMMM
^^^..^P.^^^MM
^...^....^^
^^.^...^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are some tracks heading north.
There are Kobold tracks going south.
< 1248h/1253H 88v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.
^DMM.MMMM
MMMMM.^MMMM
^.^MM^.^MMMMM
.^^^...^MMMMM
^.^..^@^^MMMM
^^^..^P.^^^MM
^^...^....^^^
^^^.^...^^.
M^..^^.^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
< 1248h/1253H 87v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.
MMMM.^MMM
.^MM^.^MMMM
.^^^...^MMMMM
^.^..^.^^MMMM
^^^..^@.^^^MM
^^...^....^^^
.^^^.^...^^.^
.M^..^^.^^.
^...^.^^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
A Centaur (large) stands here.
< 1248h/1253H 86v/216V Pos: standing >
Arrgg! The sun! It burnss!!
< 1240h/1253H 89v/216V Pos: standing >
A Centaur trots south.
< 1240h/1253H 90v/216V Pos: standing >
Backstab who?
< 1240h/1253H 94v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.
^MM^.^MMM
^^^...^MMMM
^.^..^.^^MMMM
^^^..^^.^^^MM
^^...P@...^^^
.^^^.^...^^.^
..M^..^^.^^.^
^^...^.^^.^
...^.^M^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are some tracks heading south.
Backstab who?
< 1240h/1253H 96v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.
^^...^MMM
.^..^.^^MMM
^^^..^^.^^^MM
^^..P^....^^^
.^^^.^@..^^.^
..M^..^^.^^.^
.^^...^.^^.^^
^...^.^M^..
.^.^...^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are Troll tracks going south.
< 1240h/1253H 95v/216V Pos: standing >
A militia guard leaves south.
You follow a militia guard.
^..^.^^MM
^^..^^.^^^M
^^..P^....^^^
.^^^.^...^^.^
..M^..@^.^^.^
.^^...^.^^.^^
.^...^.^M^..^
..^.^...^^^
...^.....
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A shiny black breast plate lies here sparkling on the ground. (magic) (glowing)
A pitted dragonscale circlet lies here on the ground.
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are Troll tracks going south.
< 1240h/1253H 94v/216V Pos: standing >
A militia guard leaves west.
You follow a militia guard.
.^..^.^^M
^^^..^^.^^^
^^^..P^....^^
..^^^.^...^^.
...M^.@.^.^^.
..^^...^.^^.^
M.^...^.^M^..
^..^.^...^^
....^....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
Backstab who?
< 1240h/1253H 93v/216V Pos: standing >
A militia guard leaves north.
You follow a militia guard.
^^^...^MM
^.^..^.^^MM
.^^^..^^.^^^M
^^^..P^....^^
..^^^.@...^^.
...M^...^.^^.
..^^...^.^^.^
.^...^.^M^.
..^.^...^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
Backstab who?
< 1240h/1253H 92v/216V Pos: standing >
A militia guard leaves west.
You follow a militia guard.
.^^^...^M
^^.^..^.^^M
^.^^^..^^.^^^
^^^^..P^....^
...^^^@^...^^
^...M^...^.^^
...^^...^.^^.
M.^...^.^M^
^..^.^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
There are Troll tracks going west.
Backstab who?
< 1240h/1253H 91v/216V Pos: standing >
A militia guard leaves north.
You follow a militia guard.
^.^MM^.^M
..^^^...^MM
M^^.^..^.^^MM
^.^^^..^^.^^^
^^^^..@^....^
...^^^.^...^^
^...M^...^.^^
..^^...^.^^
.^...^.^M
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling the walls.(Illusion)(Red Aura)
A Centaur (large) stands here.
There are Kobold tracks going north.
[Damage: 13 ] Your pierce wounds a Centaur.
< 1240h/1253H 90v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!
Sorry, you aren't allowed to do that in combat.
< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
A militia guard starts casting an offensive spell.
A militia guard snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
Pardon?
< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
[Damage: 80 ] You leave a huge, red swollen lump on a Centaur's temple.
You deftly pull back your head and ram it into a Centaur again!
[Damage: 40 ] You leave a huge, red swollen lump on a Centaur's temple.
< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: small wounds >
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before a Centaur, close around his neck and begin to squeeze!
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: small wounds >
A militia guard snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
A Centaur's gleaming ivory hood was damaged from the massive blow!
< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: small wounds >
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
A Centaur misses you.
Sparkling magic surrounds a militia guard as he begins his chant.
A militia guard starts casting an offensive spell.
< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before a Centaur, close around his neck and begin to squeeze!
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
[Damage: 14 ] Your slash wounds a Centaur.
You miss a Centaur.
You miss a Centaur.
[Damage: 15 ] Your impressive slash wounds a Centaur.
You miss a Centaur.
< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
A Centaur starts casting an offensive spell.
< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
A militia guard snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
A militia guard starts casting an offensive spell.
A militia guard snaps into visibility.
< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before a Centaur, close around his neck and begin to squeeze!
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
A militia guard snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
A militia guard starts casting an offensive spell.
< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
A Centaur completes his spell...
A Centaur utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
< 1240h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
A sea of arachnids and insects consume and overwhelm you!
< 1207h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
A militia guard snaps into visibility.
You dodge a Centaur's vicious attack.
A Centaur misses you.
< 1207h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
A Centaur dodges your futile attack.
A Centaur blocks your futile lunge at him.
[Damage: 12 ] Your pierce strikes a Centaur.
[Damage: 15 ] Your slash strikes a Centaur.
[Damage: 13 ] Your slash strikes a Centaur.
A Centaur dodges your futile attack.
< 1207h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
A militia guard snaps into visibility.
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before a Centaur, close around his neck and begin to squeeze!
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
Sorry, you aren't allowed to do that in combat.
< 1207h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
A militia guard snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
< 1207h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
You're still spinning in circles from your last headbutt.
< 1207h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: awful >
A Centaur starts casting a spell.
A militia guard starts casting an offensive spell.
< 1207h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: awful >
You're still spinning in circles from your last headbutt.
< 1207h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: awful >
A sea of arachnids and insects consume and overwhelm you!
A militia guard snaps into visibility.
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before a Centaur, close around his neck and begin to squeeze!
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
< 1173h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: awful >
A militia guard snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
< 1173h/1253H 91v/216V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: A Centaur sta EP: awful >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!
A Centaur gasps for air, eyes bulging, then falls over, slowly becoming motionless.
A Centaur's gleaming ivory hood was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!