<worn as a badge> the atlantan badge of strength
<worn on head> the helmet of corruption (glowing)
<worn on eyes> the black eyepiece of Menzellon
<worn in ear> a pulsating diamond earring (glowing)
<worn in ear> a wad of spawn goo of endurance (magic) (humming)
<worn on face> a misty blue mask of gauze
<worn around neck> a grim blood soaked necklace [superior] (magic)
<worn around neck> a shiny mithril torque
<worn on body> the armor of Hellfire [superior] (glowing)
<worn about body> a tight green cloak of constitution [66%]
<worn as quiver> a tarnished dematite quiver [superior] [81%]
<worn about waist> a belt of body parts [poor] (magic)
<worn on arms> the vambraces of the vampire lords (magic) (humming)
<worn around wrist> the divine bracer of greater defense (magic) (glowing) (humming)
<worn around wrist> an ancient mithril bracer of Clan Bloodyfist [superior] (magic)
<worn on hands> the gauntlets of the lifestealer (magic) (glowing)
<worn on finger> a ring of despair [superior] (magic)
<worn on finger> a ring of despair [superior] (magic)
<primary weapon> a frost brand named 'Stormbringer' (magic) (glowing) (humming)
<secondary weapon> a dagger called 'Autumn Decay' (magic)
<worn on legs> a transparent sheen of slime
<worn on feet> the boots of a MaDMaN (glowing)
You parry a militia guard's lunge at you.
< 1208h/1207H 216v/216V Pos: standing >
< T: Bryken TP: sta TC:excellent E: guard sta EP: excellent >
[Damage: 12 ] You beautifully slash a militia guard into two parts - both dead.
A militia guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
< 1208h/1207H 216v/216V Pos: standing >
It appears to be the corpse of a militia guard.
a handful of coins
< 1208h/1207H 216v/216V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A small pair of eyes rolls about here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
There are some tracks heading south.
< 1208h/1207H 216v/216V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray dog who is close by to your north.
A street sweeper who is not far off to your north.
Kieta who is close by to your east.
Zukus who is not far off to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A large rat who is close by to your west.
A large rat who is not far off to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is in the distance to your west.
The doctor who is in the distance to your west.
< 1208h/1207H 216v/216V Pos: standing >
Keats Street
Obvious exits: -N -E -S
There are Duergar tracks going south.
< 1208h/1207H 215v/216V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A stray dog who is not far off to your north.
A stray dog who is not far off to your north.
A street sweeper who is a brief walk away to your north.
An ice elemental who is in the distance to your east.
Qaz who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1208h/1207H 215v/216V Pos: standing >
< 1208h/1207H 215v/216V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1208h/1207H 215v/216V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A stray dog who is not far off to your north.
A stray dog who is not far off to your north.
A street sweeper who is a brief walk away to your north.
An ice elemental who is rather far off to your east.
Qaz who is rather far off to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 1208h/1207H 215v/216V Pos: standing >
Qaz enters from the east.
An ice elemental enters from the east.
< 1208h/1207H 215v/216V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A small pair of eyes rolls about here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
There are some tracks heading north.
There are some tracks heading south.
< 1208h/1207H 214v/216V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
[3] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A barrel with a large tap, lies upon its side.
A cudgel has been dropped here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel short sword lies discarded here.
[5] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[9] A small bandage rests upon the ground here.
[3] A steel long sword has been left here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
There are some tracks heading west.
< 1208h/1207H 213v/216V Pos: standing >
The door seems to be closed.
< 1208h/1207H 213v/216V Pos: standing >
Alas, you cannot go that way. . . .
< 1208h/1207H 214v/216V Pos: standing >
Qaz enters from the east.
An ice elemental enters from the east.
< 1208h/1207H 214v/216V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A street sweeper who is close by to your east.
Kieta who is not far off to your east.
A large rat who is close by to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
A stray cat who is rather far off to your west.
The doctor who is rather far off to your west.
< 1208h/1207H 215v/216V Pos: standing >
Qaz leaves north.
An ice elemental leaves north.
< 1208h/1207H 216v/216V Pos: standing >
Ok.
< 1208h/1207H 216v/216V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
Shattered bits of ice are scattered about the area.
The corpse of a Human is lying here.
A few coins lie scattered here.
A dwarven-made dragonscale ringmail lies here on the ground.
A legendary dragonscale mask lies here on the ground.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1208h/1207H 215v/216V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
The mailman who is close by below you.
< 1208h/1207H 215v/216V Pos: standing >
Ok.
< 1208h/1207H 215v/216V Pos: standing >
You quickly scan the area.
The mailman who is close by below you.
< 1208h/1207H 215v/216V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
A few drops of fresh blood are scattered around the area.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The corpse of a Human is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
< 1208h/1207H 214v/216V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
Shattered bits of ice are scattered about the area.
The corpse of a Human is lying here.
A few coins lie scattered here.
A dwarven-made dragonscale ringmail lies here on the ground.
A legendary dragonscale mask lies here on the ground.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
There are some tracks.
< 1208h/1207H 215v/216V Pos: standing >
Tharnadia Postal Services
Obvious exits: -U
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
The postal master of Tharnadia sorts piles of letters.
< 1208h/1207H 214v/216V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
Shattered bits of ice are scattered about the area.
The corpse of a Human is lying here.
A few coins lie scattered here.
A dwarven-made dragonscale ringmail lies here on the ground.
A legendary dragonscale mask lies here on the ground.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
There are some tracks.
< 1208h/1207H 215v/216V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
A few drops of fresh blood are scattered around the area.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The corpse of a Human is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
There are some tracks.
< 1208h/1207H 214v/216V Pos: standing >
Ok.
< 1208h/1207H 215v/216V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A small pile of coins lies here.
A long steel sword is here in the dirt.
The corpse of a tharnadian illusionist is lying here.
The corpse of a Githzerai is lying here.
< 1208h/1207H 215v/216V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ithilin, the travelling bard. who is close by to your south.
< 1208h/1207H 215v/216V Pos: standing >
Ok.
< 1208h/1207H 215v/216V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ithilin, the travelling bard. who is close by to your south.
< 1208h/1207H 215v/216V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
a shimmering key made of glowing ice gleams on the floor. (glowing)
< 1208h/1207H 214v/216V Pos: standing >
You quickly scan the area.
Rhed, the elven ranger who is close by to your south.
< 1208h/1207H 214v/216V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
[10] A small bandage rests upon the ground here.
[2] A long steel sword is here in the dirt.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1208h/1207H 214v/216V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
< 1208h/1207H 214v/216V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 1208h/1207H 215v/216V Pos: standing >
You quickly scan the area.
Leodra, the pudgy gnome conjurer who is close by to your south.
< 1208h/1207H 215v/216V Pos: standing >
A Corridor
Obvious exits: -N -E -S
< 1208h/1207H 214v/216V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A muscular human who is close by to your south.
< 1208h/1207H 214v/216V Pos: standing >
Alas, you cannot go that way. . . .
< 1208h/1207H 214v/216V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A muscular human who is close by to your south.
< 1208h/1207H 215v/216V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!
< 1208h/1207H 215v/216V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
[10] A small bandage rests upon the ground here.
[2] A long steel sword is here in the dirt.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
There are Troll tracks going west.
< 1208h/1207H 214v/216V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
a shimmering key made of glowing ice gleams on the floor. (glowing)
< 1208h/1207H 213v/216V Pos: standing >
A Corridor
Obvious exits: -N -E# -S -W -U
A small pile of coins lies here.
A long steel sword is here in the dirt.
The corpse of a tharnadian illusionist is lying here.
The corpse of a Githzerai is lying here.
< 1208h/1207H 212v/216V Pos: standing >
The door seems to be closed.
< 1208h/1207H 213v/216V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
< 1208h/1207H 212v/216V Pos: standing >
You quickly scan the area.
You see nothing.
< 1208h/1207H 214v/216V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 1208h/1207H 215v/216V Pos: standing >
You quickly scan the area.
Xero, the barbarian mercenary who is close by to your south.
< 1208h/1207H 215v/216V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 1208h/1207H 214v/216V Pos: standing >
You quickly scan the area.
Sturdy barbarian bodyguard who is close by to your north.
Sturdy barbarian bodyguard who is close by to your north.
Rich human merchant who is close by to your north.
Menae, the apprentice sorcerer who is close by to your south.
< 1208h/1207H 214v/216V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 1208h/1207H 213v/216V Pos: standing >
You quickly scan the area.
A beautiful centaur who is close by to your south.
< 1208h/1207H 214v/216V Pos: standing >
A Corridor
Obvious exits: -N -E -S
< 1208h/1207H 213v/216V Pos: standing >
You quickly scan the area.
A bleeding halfling who is close by to your south.
< 1208h/1207H 214v/216V Pos: standing >
Alas, you cannot go that way. . . .
< 1208h/1207H 216v/216V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 1208h/1207H 215v/216V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
There are Troll tracks going west.
< 1208h/1207H 214v/216V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
There are Troll tracks going west.
< 1208h/1207H 213v/216V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
There are Troll tracks going west.
< 1208h/1207H 212v/216V Pos: standing >
Alas, you cannot go that way. . . .
< 1208h/1207H 213v/216V Pos: standing >
A Corridor
Obvious exits: -N -E# -S -W -U
A small pile of coins lies here.
A long steel sword is here in the dirt.
The corpse of a tharnadian illusionist is lying here.
The corpse of a Githzerai is lying here.
There are some tracks.
< 1208h/1207H 212v/216V Pos: standing >
Ok.
< 1208h/1207H 216v/216V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood splatters cover the area.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The corpse of a Human is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
[9] The corpse of a Gnome is lying here.
A large sign hangs from the front of the counter here.
< 1208h/1207H 215v/216V Pos: standing >
A Human has entered the game.
< 1208h/1207H 215v/216V Pos: standing >
Ok.
The innkeeper stores a Human's stuff in the safe and shows him to his room.
< 1208h/1207H 215v/216V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.
A Human has entered the game.
< 1208h/1207H 215v/216V Pos: standing >
The innkeeper stores a Human's stuff in the safe and shows him to his room.
< 1208h/1207H 215v/216V Pos: standing >
Backstab who?
< 1208h/1207H 215v/216V Pos: standing >
A Human has entered the game.
< 1208h/1207H 215v/216V Pos: standing >
The innkeeper stores a Human's stuff in the safe and shows him to his room.
< 1208h/1207H 215v/216V Pos: standing >
Backstab who?
A Human has entered the game.
< 1208h/1207H 215v/216V Pos: standing >
The innkeeper stores a Human's stuff in the safe and shows him to his room.
< 1208h/1207H 215v/216V Pos: standing >
Backstab who?
< 1208h/1207H 215v/216V Pos: standing >
Backstab who?
< 1208h/1207H 215v/216V Pos: standing >
< 1208h/1207H 215v/216V Pos: standing >
< 1208h/1207H 215v/216V Pos: standing >
A Human has entered the game.
< 1208h/1207H 215v/216V Pos: standing >
The innkeeper stores a Human's stuff in the safe and shows him to his room.
< 1208h/1207H 215v/216V Pos: standing >
Backstab who?
A Human has entered the game.
< 1208h/1207H 215v/216V Pos: standing >
[Damage: 17 ] A Human makes a strange sound but is suddenly very silent as you place a dagger called 'Autumn Decay' in his back.
A Human is dead! R.I.P.
You receive your share of experience.